mod
Wave Spawn Optimization
Changed the random enemy spawn in the game to wave-based spawn. 1.Changed the enemy spawn mode to wave-based. 2.Added a special status effect, where the stack count represents the current wave of enemy spawn. 3.Revised the curve for the number of enemies spawned. This is the first mod I made for...
- Latest version
- no release indexed
- Downloads
- 89
- Updated
- 7 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Wave Spawn Optimization?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and SealChain: Call of Blood all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Wave Spawn Optimization safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which SealChain: Call of Blood versions does Wave Spawn Optimization work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern SealChain: Call of Blood.