mod
Seeds of Growth Policy
by Ian G
The Seeds of Growth economic policy card adds +1 Food in each city and +1 Culture in the capital. It unlocks after the Code of Ethics civic is finished. The policy becomes obsolete with Collectivization. This adds an option to expand early growth of cities in your empire. I wanted something simpl...
- Latest version
- no release indexed
- Downloads
- 3.4k
- Rating
- 138
- Filed under
- Gameplay, Base Game
- Updated
- 6 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Seeds of Growth Policy?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization VI all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Seeds of Growth Policy safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Sid Meier's Civilization VI versions does Seeds of Growth Policy work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization VI.