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YD's Better Starting Units

by Yand_Durinul

YD Starting Units BE ADVISED I have uploaded a finished version that can be added mid game, hopefully this will work for you guys, if not, I'm sorry that your game has been F***ed. I won't be changing this in any major way from now on and have condensed it down to a single file for future editing...

Latest version
no release indexed
Downloads
3.0k
Rating
144
Filed under
Gameplay, Base Game
Updated
3 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install YD's Better Starting Units?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization VI all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download YD's Better Starting Units safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Sid Meier's Civilization VI versions does YD's Better Starting Units work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization VI.

Last checked 14 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 34 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.