mod
Movable Buildings
by WindFly
I have made another mod that does basically the same thing, it is completely rewritten in code, bypassed the whole AI problems this mod has, I suggest you use that mod instead. Because of how different the 2 mods work, I will leave this one here, just in case you want this one and don't mind the...
- Latest version
- no release indexed
- Downloads
- 483
- Rating
- 42
- Filed under
- UI, Gameplay Tweaks
- Updated
- 3 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Movable Buildings?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization® VII all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Movable Buildings safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Sid Meier's Civilization® VII versions does Movable Buildings work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization® VII.