
- Action
- Adventure
- Casual
- Indie
Game
Signs of Life
Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.
Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
About Signs of Life
- Released
- January 2014
- Developer
- Sweet Dog Studios
- Engine
- MonoGame
- Platforms
- Linux · PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsSigns of Life Launching November 9thHey folks, we've decided to leave Early Access and officially launch the 1.0 version of Signs of Life on November 9th! Here is a new trailer we put together, featuring the song "Found" by Rosehip. Thank you! After all of this time, it's really difficult to put into words all the things I want to say, but first I want to thank all of you out there who have helped us test the game in any capacity...
- Community AnnouncementsSigns of Life Update 27Hey folks, Update 27 brings post-game colony management, expanded controller support, clearer tutorials and interaction prompts, and improvements across co-op, performance and modding to the main branch. We've got a few more goodies in the works in terms of content, but this is pretty much the last feature update before we're going to call this thing 1.0! Build a colony on Osiris {STEAM_CLAN_IM...
- Community AnnouncementsSigns of Life Update 26Hey folks, got a new update for you on our path to a 1.0 release. Expect an official announcement sometime soon with the release date and a new trailer :) This update is mostly about stability and fixing the rough edges you reported since the last update, making co-op less cursed, and improving performance and loading/generation speeds. Plus a few new toys we couldn't resist. Highlights The Hep...
- Community AnnouncementsSigns of Life Update 25Hey folks, it's been a while, but we've got a new update for you to try out. First of all, I apologize for the long delay between updates. The last few years have been weird to say the least. The goal with this update was to finish the skeleton of the story content and to tie up as many loose ends as possible. New Content Added a new dungeon accessible from a teleporter somewhere along the bott...
- Community AnnouncementsSigns of Life Update 24Hey folks, we've got a new update ready for ya. This update is largely about tying up loose ends in the various gameplay systems and cleaning things up as we get closer to release. The high points are a re-worked melee system, improved ore refining, chemistry, and an expanded food and cooking system. We also put a good bit of time into various quality of life features that we'd been putting off...
- Community AnnouncementsSigns of Life Update 23{STEAM_CLAN_IMAGE}/5576959/1fb392544688ec8af9450ba766fe3002a7c04add.png Hey folks, we have a new update ready to go. The main goal with this update was to add a new area to explore, and to do a better job of introducing some of the mechanics related to the intelligent aliens. I've added spoiler tags to some of these update notes because the intention is for folks to discover these things for th...
- Mods indexed
- 17
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Infinite Battery ModThis is a mod that disables all battery drain. Capacitor is unaffected.849 downloads
- Infinite Stamina ModThis is a mod that disables all stamina drain.669 downloads
- Hardy Player ModThis is a mod that makes the player more hardy by doubling your Health, Health Regeneration when well fed, Stamina and Stamina Regeneration.628 downloads
- Signs of Life Example ModA basic example mod for Signs of Life. It contains several items that are examples of things that you can currently do with the mod tools. For more information on modding Signs of Life in general, you can visit the Modding page of our official wiki. The Steam Workshop page on the wiki should help...429 downloads
- Ore CraftingMining taking too long? Just print your ores!207 downloads
- Craftable UncraftablesMake things that are normally unmakeable!202 downloads
- Test Weapons ModThis is a weapons testing mod that currently includes an updated Iron Sword and an updated 9mm pistol. New Sword This mod includes an Iron Sword called "Test Iron Sword" in the crafting menu, and you will get the recipe the next time you pick up an iron ingot. This updated iron sword has light at...187 downloads
- EconomyA mod that allows you to trade carbon nanotubes for resources.156 downloads
- Unhidden HiddenMake things that are normally makeable, but hidden! This adds the Cybernetics Station along with the Personal Medbay and Carbon Nanotube Printer.128 downloads
- MREModA mod that allows you to open MRE's and get multiple food items.125 downloads
- [OBSOLETE] Missing Cooking Recipes ModExtra cooking recipes from manual cooking recipes already in the game. The new cooking system in Update 24 replaces these recipes and integrates them into the new cooking system.101 downloads
- Softwood FixI noticed that softwood couldn't be used in any of the wood/stick crafting recipes, now it can!(will probably break later) This changes all of the recipes(that I could find) that use the unobtainable rubber log and rubber stick to use the softwood ones.75 downloads
- Bell's G36Adds a modern g36 looking gun. Kinda scuffed but it works however I couldn't figure out how to get the reload sounds to work so yeah. And yes I know my artwork is very beautiful feel free to praise it47 downloads
- Rubber ToysThe description of rubber told me to make a bouncy ball. I couldn't, but now you can.40 downloads
- A Poorly Constructed ModA poor example mod for Signs of Life.38 downloads
- Craftable ChessFun! Strategy! Chess!34 downloads
- Example ModA basic example mod for Signs of Life. It contains several items that are examples of things that you can currently do with the mod tools. For more information on modding Signs of Life in general, you can visit the modding page on our website This mod contains the following items: - Energysabre -...14 downloads
More early access games see all
Why Signs of Life mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Signs of Life mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






