Sins of a Solar Empire II mods
Sins of a Solar Empire II gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
Allcompatibility-version-2478Gameplay245TEC239Advent213Vasari207Scenario181Cosmetic103Audio36Total Conversion23
245 gameplay mods
- All in One Utility Modby BaddeaD94This Mod is all about Full scale Enhancement and Improvement for big War. Version 1.5 Compatible1.3k downloadsupdated 7 mo ago
- Triikor's RPG Modby Triikor1Take command of a lone titan or trio of command ships to challenge the galaxy.1.3k downloadsupdated 2 mo ago
- StarBaseRange 25000by DutchTheODSTThis mod is largely based on the “Starbase Range x2” mod and can be considered a functional carbon copy. The main distinction is that this version utilizes updated entities from game version 1.5.1.3k downloadsupdated 5 mo ago
- Empowered Starbases 3x 10 Level, Jumping Starbasesby meepzzzzzzzzzEmpowered Starbases now leveling-up by experience, can move in planetary well and jump to hyperspace. Ideal for nightmare difficulty.1.2k downloadsupdated 20 mo ago
- Phase Gate Count Raise Maxby NovabloodRaise having Vakari Phase Gate Count from 3 to 300(i believe 300 is enough).1.2k downloadsupdated 21 mo ago
- Callipy's Flagships Micro-Overhaulby CallipygianApricotDoubles the exotic cost of capital ships, titans, and special weapons (except the green crystal). Also slight-to-medium increases in strike craft for ships and stations with hangars Strike craft also weaker.1.2k downloadsupdated 2 y ago
- Super Duper Heavy Piratesby meepzzzzzzzzzPirates have taken over the quadrant, now roaming 4k fleets, and defending 10k fleets, the pirates are not just a terrible adversary but a monstrous one.1.2k downloadsupdated 11 mo ago
- Big Planets and Starsby Flohx-ModdingTrinkets and marbles. Do you like playing with marbles? I don't. This mod is aimed to increase the size of all stars, planets, moons, asteroids and the corresponding gravity wells.1.2k downloadsupdated 12 mo ago
- Defense Range 25000 (Without hanger)by DutchTheODSTDefense Range 25000 (Without hanger)1.2k downloadsupdated 5 mo ago
- Unlimited Defensive Weaponsby meepzzzzzzzzzThe planetary slot cost for beam,laser, autcannon, gauss, missile and pulse defense structures is completely eliminated.1.2k downloadsupdated 13 mo ago
- Starbase Range 20 for Stargate Races 2by TiroenIncresed range to 20k for Starbases for Stargate Races 2, so it's need that mod to work.1.2k downloadsupdated 18 d ago
- TEC Battlecruiser upgradeby FedevaGives the Akkan more guns + 8 Upgrade slots!1.1k downloadsupdated 4 mo ago
- Def Range 20 for Stargate Races 2by TiroenIncresed range to 20k for defensive structures for Stargate Races 2, so it's need that mod to work.1.1k downloadsupdated 23 d ago
- Reasonable Research Etcby Zibby008Sets research tiers to 0/2/4/6/8. Extractors don't require slots. NPC factions are better(?) Advent wrath can't build fighters. Does not alter specific ships.1.1k downloadsupdated 5 mo ago
- NPC no range limitsby MalakovNo range limit for pirate fleet, vasari fleet, Pranst fleet & vasari item fabricator1.1k downloadsupdated 10 d ago
- 2x starbases for planets +SUPPLY (LITE)by meepzzzzzzzzzThe "LITE" version of the 4x starbase 30k max supply fleet and titans mod. Fleets now max at 6k, for vasari 7k. Titans limited to 3 units per race. and only 2 starbases are allowed in planetary wells. Though 4x is still permitted in starsystems.1.0k downloadsupdated 17 mo ago
- More Autocannonby x68Increases number of Heavy Autocannons on TEC Autocannon Defense Platforms from 1 to 4 which also increases the corresponding damage. Also reduces salvo shots from 5 to 1.1.0k downloadsupdated 6 mo ago
- More Gaussby x68Increases number of Gauss Cannons on TEC Gauss Defense Platforms from 1 to 3 which also increases the corresponding damage.1.0k downloadsupdated 6 mo ago
- 0 slots labsby BluesHPQThis mods removes the cost in logistics for research structures, to reduce the negative snowball effect when you get stuck with few planets.1.0k downloadsupdated 11 mo ago
- Readable Trailsby Nacho103Adjusts the Trails of Strikecraft and Missiles to reduce screen clutter and to improve visual clarity. Enjoy cleaner battles! [Restart after enabling the mod!]964 downloadsupdated 19 mo ago
- Stev's Artifactsby Sir_StevStev has created a bunch of new artifacts. What do these artifacts do? Who knows but he made them so lets find out! Comtrya! Note: This should be ABOVE M.E.M. in the mod order when using that mod.941 downloadsupdated 1 mo ago
- Planet Slots +1 v1.6by DingdieDing+1 Item slot for all Planets, compatible with Version 1.6924 downloadsupdated 4 mo ago
- level 5 capital ships' skillby kingarcher12Reviece high level for capital ship skills909 downloadsupdated 3 mo ago
- Tier 3 Command Ships [deprecated]by RandoGuydeprecated as of 1.5 update Moves researches for the Command Ships / Super Capital Ships introduced in DLC 2 (and titan factories) into tech tier 3, and removes their quarnium costs.895 downloadsupdated 11 mo ago
- Starbase Range x2 [Re-upload]by Buizel51Original Mod: Starbase Range x2 by Darkmodio2. Increases starbase weapon range by 2 times. Leaves every other feature alone.853 downloadsupdated 6 mo ago
- Use more Military Slotsby RandoGuyMakes all types of ship factories, and military research stations use military slots instead of civilian. V2 update: Slot cost of factories is now doubled.848 downloadsupdated 9 mo ago
- Starbase Upgrades Without Researchby ModioUser1941826Weapons, Shields, Hull and Armor upgrades do not require research for Starbases.819 downloadsupdated 16 mo ago
- Rebalance XLby EoinRebalance for larger maps and longer fights. Largely untested and intended for personal use. All units have increased health. Fleet supply is massively increased. Orbital extractors cost zero slots. Titan limit is increased from 1 to 10.804 downloadsupdated 2 y ago
- Nathans More Gunsby NathantheDwarvenSharFor TEC ships, Vanilla research (Autocannon upgrades) now add more turrets to existing ships. Light autocannons for Cobolts, medium ACs for robotics cruiser, PD turrets and light ACs for carriers and much more. Some weapons come without research.793 downloadsupdated 4 mo ago
- Titan Supremacyby coloneLkerneL112x Titan stats, damage, abilities, costs + linear XP curve762 downloadsupdated 4 mo ago
- Enduring Leveling Starbasesby Anastasious13Causes the starbases to level and allows continuous repairing of them while under attack.753 downloadsupdated 6 mo ago
- Union Private Faction - Galactic United Coalitionby dinornulThe Galactic United Coalition combines the technological prowess, economic strategies, and alien adaptability of Traders, Advent, and Vasari, creating a formidable new force in interstellar conflict.752 downloadsupdated 19 mo ago
- JOSGC Modpacks 1.3 | 4.3.5B (MEM)by PabbeYmk1JOSGC Modpacks Just Combining RRR, Unique Ship & Improve Auto Cast Changing Unique Ship Identity into MEM Framwork Ship. Not sure will work with other mod.736 downloadsupdated 21 mo ago
- T3 Command Shipsby TheMallofAmericaMoves the first command ship unlock tech (and titan foundry unlock tech) to T3 instead of T4.734 downloadsupdated 9 mo ago
- Starbasedby coloneLkerneL11Doubles hull, shields, armor, weapon damage, weapon range, and ability effects for all 4 Starbases (TEC, Advent, Vasari, Ancient) at no extra cost. Build time, supply cost, resource costs, and ability cooldowns unchanged.734 downloadsupdated 4 mo ago
- Super Duper Holy Sheet King Cooper Heavy Piratesby meepzzzzzzzzzA modifier of the super popular super heavy pirates, super duper heavy pirates. Except starting fleets are massively randomized OP between 50 and oooOOOOF much more than 50 units for random start Pirating excitement.724 downloadsupdated 10 mo ago
- Galaxy in Turmoil: Minor Powers (OUT OF DATE)by TeslaFistforgeAdds in 3 dynamic militias that can become emergent minor factions.723 downloadsupdated 17 mo ago
- Def Range 15 for Stargate Races 2by TiroenIncreased range to 15k for defensive structures for Stargate Races 2, so it's need for that mod to work.718 downloadsupdated 18 d ago
- (Old)Better Docking Booms Auto-Cast - TEC starbaseby Zeiram514Currently, the Armor/Hull repair cast is set for when hulls of several entities are damaged. This mod sets the Auto-Cast threshold to Armor/Hull loss for the AI (and you), also has overrides for repairing important entities.714 downloadsupdated 12 mo ago
- No Exotic Costs for Capital Shipsby Zoneos_Realmod to remove the exotic cost of capital ships.706 downloadsupdated 15 mo ago
- Starbase Range 15 for Stargate Races 2by TiroenIncresed range to 15k for Starbase for Stargate Races 2, so it's need that mod to work.700 downloadsupdated 1 mo ago
- Damage Reduction Modby ThreeSpicyMeatballsLooking to tone down the time to kill in the game. Flat 20% reduction to the damage of all ship and structure weapons with the exception of point defense and planet bombing.696 downloadsupdated 2 y ago
- early_titan_for_unfair_ai_and_aboveby Obsidian_One_Unfair ai and above will get their titan before 2h now.690 downloadsupdated 2 y ago
- Defense Upgradesby Anastasious13Upgrade defenses so as to make them worth building683 downloadsupdated 4 mo ago
- Late game supply techs[500supply per tech] Updatedby RetSamphisLate game supply techs for each factions. 5 in total, Updated by Retsamphis to get rid of errors. Made for sins v1.31679 downloadsupdated 20 mo ago
- Kodiak Unremasteredby TylothReplaces Sins 2 Harcka Heavy Cruiser with Sins 1 Kodiak Heavy Cruiser675 downloadsupdated 21 mo ago
- Titan3x SC6xby vindex12252123x Titan 6x Supercapital for each race668 downloadsupdated 7 mo ago
- Buildable Ancient Starbase + Research Second Titanby RandoGuyCombines my two other mods. Allows building ancient starbases and adds a research for a second titan (both in military tier 5)658 downloadsupdated 13 mo ago

