mod
Negative income on new planets
by Exodus70
Players that rapidly expand and colonize fast early instead of fleeting will now be at a disadvantage for a short period vs an enemy that's rushing.
- Latest version
- Version 1.3
- Downloads
- 290
- Rating
- 98
- Filed under
- Gameplay, Advent
- Updated
- 20 mo ago
- Available on
- mod.io
Download
From Negative income on new planets’s own host. Nothing is re-hosted here.
No file recorded for this release.
Frequently asked
How do I install Negative income on new planets?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sins of a Solar Empire II all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Negative income on new planets safely?
From the author's own page on mod.io, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Sins of a Solar Empire II versions does Negative income on new planets work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sins of a Solar Empire II.