
- Casual
- Indie
- Strategy
Game
Slide!!
Slide!! is a puzzle game. You must slide each block on to its goal square. Once you start a Slider moving, it will not stop unless it hits something. There are 100 levels to play. Can you beat them all?
Slide the coloured blocks to their corresponding goal squares. Once a block is moving, it will not stop until it hits something. There are over 100 levels to test you and, with the built-in editor, you can create your own levels and share them via Steam Workshop.
About Slide!!
- Released
- October 2017
- Developer
- Red Chain Games
- Engine
- Unity
- Platforms
- Linux · PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsFixed a few bugs!We just released an update to Slide!! that fixes the following issues: Levels created on one platform (Windows/Mac/Linux) were not playable on other platforms (due to a difference in the date format) When uploading a level to the Workshop, the description will now include the Target Moves and Target Times automatically (see example below) Re-enabled post-processing (which was turned off in the...
- Community AnnouncementsSlide!! just got a massive update!The new version of Slide!! has just been released and there are a lot of new features: Built-in level editor Steam Workshop integration Turbo Mode! Various bug fixes and improvements We hope the level editor is as user-friendly as can be but we will add guides and tutorials as needed. You can upload your levels to Steam Workshop directly from the editor but you must first play test them to prov...
- Community AnnouncementsTurbo Mode!As well as the new level editor and Steam Workshop integration, the new version of Slide!! will include a "Turbo Mode"...because sometimes you are in a hurry and you can't wait around for those Sliders to go at their own speed! ːsteamhappyː
- Community AnnouncementsSteam Workshop Update coming shortlyWe've been busy adding a level editor to Slide!! and integrating the game with Steam Workshop. We are in the final testing stages at the moment and will be releasing the new version very soon. Here's a sneak peek at the editor:
- Community AnnouncementsSlide!! is coming to Steam very soon!We've been getting the Steam version of Slide!! ready (with the addition of achievements and better graphics) and soon you will be able to play the game on Windows, Mac and Linux/SteamOS. We hope you will enjoy the 100 levels and we wonder who will be the first to "3 star" all of them? ːsteamhappyː ːsteamhappyː ːsteamhappyː ːsteamhappyː ːsteamhappyː ːsteamhappyː ːsteamhappyː ːsteamhappyː ːsteam...
- Mods indexed
- 16
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 30 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- yellow matter custard218 downloads
- Simple LevelShort level I made in a couple of minutes, mainly as an editor test. Getting the target time is tricky >:D Personal Best is 4:81154 downloads
- Slide :)It's all in the name.130 downloads
- A level called Terry67 downloads
- Test 146 downloads
- 36 sliders, 25 secondsCan't Stop, Don't Stop.34 downloads
- Easy threeNice and easy ;)28 downloads
- BRYDifficulty: 2/10 (easy)27 downloads
- Long HaulIt will take some time but it can be done!22 downloads
- TestMy first level17 downloads
- RCG516 downloads
- RCG216 downloads
- SquiggleKeeping it simple.13 downloads
- Test13 downloads
- Pretty EasyTesting the new thumbnail locations12 downloads
- RCG410 downloads
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Why Slide!! mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Slide!! mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






