
- Indie
- Early Access
Game
Slime Research
Slimy Puzzle Platforming
Slimy Puzzle Platforming
About Slime Research
- Released
- January 2019
- Platforms
- Linux · PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcementsv3.5 - Improved input for Dual Slimes, Loading SpeedUpdate: - Lag reduced from Level Thumbnails and Loading Levels - Player Input is now more firmly locked to the current Slime - 2 Player Slimes can now be separated by walls (The Blue / Gold "Slime Souls", still kept near their Slimes, no longer swap to a different Slime just by touching it) Later: The Demo will be enabled for a long weekend, Thursday Aug 24 to Sunday Aug 27. The Slime Textures...
- Community Announcements3.4 - Slime Texture{STEAM_CLAN_IMAGE}/34134583/152855f42c50cffed9cf0987b3aa9abb6f9ab1ea.png Dr. K continues to be fashionably late, so the Slime is trying out a new look! Turns out that Slimes spin a lot when they get moving, and it's quite fun to climb various surfaces, move Left then move Right, and jump in midair to see how the slime Spins and Swirls. To celebrate the update, the DEMO will be re-enabled for th...
- Community Announcements3.3 - Respawning, Quality tweaks (Last Demo Update [For Real] )Levels Added "Refill" object, that restores missing Slime Fluid when you pass over it Doors light up when Opened, Buttons light up when Pressed Door sprite cleaned up - Sprite no longer flickers out "back" of door when Opening/Closing Slime Buttons have been made less springy, easier to activate Particles at Spawn and Goal will now evaporate - Was causing Slime to auto-respawn at Spawn Wire "On...
- Community Announcements3.2 - Final Demo Update: Slime SFX, Some TexturesAudio Sound Effect for "Slime Movement" re-added Sound Effect for "Slime Moving through Air" added Sound Effect for "Slime Hitting Wall/Ceiling" added Adjusted Default Audio Volumes Play Random Song on game start Textures Wood texture copied to Curved Tiles of all types/sizes Slime Blocks have a texture (7/10 patch) Fixed 99% of Rendering Tears/Gaps between Tiles
- Community Announcements3.1 Dual Slimes, AI-Generated Cover ArtThe Slime can now split into two: Gold and Blue - To Split, just aim the Left and Right sticks (or WASD/IJKL) in opposite directions - To Merge, just move two slimes into eachother Beating a level now requires both Slime Souls to be at the exit {STEAM_CLAN_IMAGE}/34134583/e4b5b0afd62e036d4ba695f6259f26b74600b3e8.png The game's Cover Art has also been updated, thanks to Midjourney AI (and some a...
- Community Announcements3.0 - Curved Blocks, Fluid Slime out of BetaFluid Slime is now out of Beta for all versions of Slime Research The new Curved Blocks complement the Fluid Slime well. Splashing around corners, splitting up, re-joining - I really like the new Physics Behaviors that have appeared. {STEAM_CLAN_IMAGE}/34134583/0cfbd23e947b22a883d642b277faf0f5ec05887d.png {STEAM_CLAN_IMAGE}/34134583/551472e31977b3b06dc3d11fce18aad882e5b953.png{STEAM_CLAN_IMAGE}...
- Mods indexed
- 7
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 10 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- 3 BallsPlace the balls on the switches to complete the level189 downloads
- Mr. Munchy's Fun RoomFun little map that melts your PC if you mess up.68 downloads
- Pachinko PanicNot very hard, just testing the new Workshop integration.39 downloads
- Dual PathsWhich way to go?33 downloads
- SmokestacksA custom Slime Research experiment.14 downloads
- Ninja WarriorA custom Slime Research experiment.11 downloads
- TrialsA custom Slime Research experiment.10 downloads
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Why Slime Research mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Slime Research mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






