Slipways
Slipways mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
17 mods, most downloaded first · newest update 7 Nov 2025
- Technology Expandedby 蘑菇蘑菇炭---------------------------------------------------------------------------------------------- Introduction ---------------------------------------------------------------------------------------------- this mod adds 28 technologies for vanilla races. some increase the production and application...1.2k downloadsupdated 4 y ago
- Endless Slipwaysby Lord NichTired of that lousy 30% slipway length tech? How about nigh-infinite slipways? About the easiest mod one could make, and my first.1.0k downloadsupdated 4 y ago
- Rare Planetsby Sir TopAdds four new rare planet types that can appear in a game, which can have powerful effects. This mod is a proof of concept, and therefore there isn't yet any attempt to balance the new planets for gameplay. Expect bugs.540 downloadsupdated 4 y ago
- Big Planetsby KrakenmeisterAll planets are (visually) bigger496 downloadsupdated 4 y ago
- Stream Splitting does not limit to 3by xhyx0811Demo for extra 1 connecting for tech:Stream Splitting This mod should work for any language This is just a simple demo mod with this one function NOTE! This Mod only work for save files which have not unlocked technology Stream Splitting472 downloadsupdated 4 y ago
- Kstruggles Buffsby maydaypmade multiple changes to the things file to make the game easier example closer plannets plus narrower cirlces around plannets increase scanning, perks, plus additional race research perks also more tings can be build on a plannet more slip stream connections466 downloadsupdated 4 y ago
- Smaller Obstruction Radiusby MinionsmanReduces the obstruction radius of planets and structures (including asteroids and forebear ruins).382 downloadsupdated 3 y ago
- Template: Blank modby krajzegStart from this template to create your own mod. After downloading the mod, copy it to your own subfolder under the mods/ directory and start editing from there.375 downloadsupdated 4 y ago
- Extreme Quirksby ilikegoodfoodExtreme Quirks This mod contains a selection of system quirks, some significantly more extreme than those in the base game, with the goal of introducing some more varied games. System Quirks Accelerated Metabolism - All planets that need People also need Food. Food-producing planets produce +1 Fo...341 downloadsupdated 4 y ago
- Bigger Buffsby maydaypmade multiple changes to the things file to make the game easier example closer plannets plus narrower cirlces around plannets increase scanning, perks, plus additional race research perks also more tings can be build on a plannet more slip stream connections315 downloadsupdated 12 mo ago
- Example: Technologiesby krajzegAn example of how to add new techs to the game, including ones based on custom qualities and global conditions. It's intended only as an aid for modders, it has no useful gameplay.147 downloadsupdated 4 y ago
- Smaller Obstruction Radius - Lab fixedby Fadinho**THIS IS A FIX FOR THE ORIGINAL MOD.** Reduces the obstruction radius of planets and structures (including asteroids and forebear ruins). The labs and relays' radiuses were left untouched as changing them seems to break their functionality.132 downloadsupdated 18 mo ago
- Example: New council raceby krajzegAn example of how to add a full new race to the game. It's intended only as an aid for modders, it has no useful gameplay.124 downloadsupdated 4 y ago
- No Forgeworlds Quirkby XenomedesHave you ever felt that the ecumenopolitan industrialization has gone too far? Have you ever dreamed of an agrarian galactic empire? Or you just want to watch the galaxy burn? Then seek no more, No Forgeworlds Quirk mod got you covered! This mod will add a quirk that will nicely remove forgeworld...92 downloadsupdated 4 y ago
- Example: Custom assetsby krajzegAn example of how to add things to the game that require custom assets. It's intended only as an aid for modders, it has no useful gameplay.84 downloadsupdated 4 y ago
- Example: Sector types and quirksby krajzegThis mod is an example of how to add new sector types and quirks. It's intended only as an aid for modders, it has no useful gameplay.81 downloadsupdated 4 y ago
- Example: Campaignby krajzegAn example of how to add a new campaign to the game. It's intended only as an aid for modders, it has no useful gameplay.69 downloadsupdated 4 y ago
17 mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

