mod
MakeShiftShifts
by Nicholiae
This mod doubles all colonist work station positions including mining equipment to create shifts within the work force. Colonists needs will eventually average out and they will start to seamlessly cycle between these shifts. Be warned these are extremely artificial and may fall in and out of syn...
- Latest version
- no release indexed
- Downloads
- 171
- Rating
- 10
- Updated
- 2 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install MakeShiftShifts?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Solargene all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download MakeShiftShifts safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Solargene versions does MakeShiftShifts work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Solargene.