
- Adventure
- Indie
- RPG
- Strategy
Game
Soulash 2
In a realm where gods have perished, a new era of strife has dawned. Seize power, forge legendary artifacts, conquer the world, and ascend to the divine throne in Soulash 2!
Soulash 2 is a sandbox RPG roguelike with a procedurally generated open world, simulated history, skill-based progression system, customizable abilities, material-based crafting, building, trading, and the possibility of total mayhem. Will you save your world or destroy it?
About Soulash 2
- Released
- December 2023
- Developer
- Wizards of the Code
- Engine
- sdl2
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsHotfix v0.10.0.4Added- Added new Steam Leaderboards per-race sections for the v0.10 version.Changed- It's now possible to dynamically switch between gamepad and mouse & keyboard controls depending on what's being used.- Thunderstorm is restricted to mountains and hills.- Reduced the rate of stat acquisition for Adventurers by about half.Fixed- Fixed an issue where sometimes gatherers weren't aware of their fam...
- Community AnnouncementsHotfix 0.10.0.3Changed - Adventuring parties will now prioritize clusters of locations in a larger radius to avoid clearing the areas near settlements completely. - Added a cap for adventuring party members' stat gains after clearing locations. - When settlement inhabitants are attacked by wildlife, guards are now alerted in a larger radius. - When the settlement is raided, the player earns gold only if it ki...
- Community AnnouncementsHotfix v0.10.0.1 & v0.10.0.2Fixed - Thunderstorm no longer strikes underground. Fixed - Fixed sailing. - Improved performance of region generation. - Improved the speed of loading worlds when using the default set of mods loaded at the start of the game. - Beings unrelated to special location in the region no longer prioritize wandering to it. - Fixed crash on stone delivery to Reptilion Scribe. - Fixed rare crash on worl...
- Community AnnouncementsUPDATE v0.10 – The Living WorldGreetings fellow gods,It's been a while, but the time has come. The next major update, v0.10.0 "Living World", is finally here. But first, we finally made a new trailer for the game, since the last one is now 3 years old. You can see it here:I've shared a preview of what's coming in the last news article, so I'll keep the summary short to the 3 main additions, and you can find more details in t...
- Community AnnouncementsDevelopment Update: Living WorldGreetings fellow gods,It's been a while since we had an update, so I wanted to share what we've been working on. Our next main goal for the upcoming v0.10 update is to make the world feel more alive.Until now, settlements, the wilderness, and the people inhabiting the world have been largely static, mostly waiting for the player to act while the simulation ran in the background. The upcoming up...
- Community AnnouncementsHotfix v0.9.25.12Changed - Event NPCs cannot be selected to lead caravans or be reassigned by the player in buildings. - Added tooltips to company icons in the Knowledge Company tab to clarify the type of company. Fixed - Fixed festival building removal in dwarven towns (use mapregen command to fix old towns). - Fixed freeze on attempting to resurrect a Persona character. - Fixed a "Problems Filter" going out o...
- Mods indexed
- 172
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Starting ToolsA simple mod that makes each new character start with waterskin, flint (a firestarter tool) and skinning knife, no matter the skill picks. Mods cannot be added or removed during gameplay on specific world. If you decide to disable the mod mid-play, you will not be able to load world that used the...9.5k downloads
- GeomancyDiscover the ancient dwarven art of Geomancy with this immersive mod that brings the mystical forces of the earth right into your gameplay. Harness the power of stone, acid, and the very soil beneath your feet to cast powerful spells, erect protective barriers, and commune with the spirits of the...7.0k downloads
- Electromancy Invictus' Electromancy Enhance Soulash2 with Electromancy Mod: a caster skill tree focused on stunning spells, bounces, and utility, all driven by intelligence. Electromancy is a caster skill tree that relies on INT. Introducing...6.0k downloads
- Draken Potency+++Activate to increase your potential by +600 while reducing learning skills cost by approx. 30%! Please check my other potency mods: +150 potential version +300 potential and 15% cheaper skills version They also don't work well together, so having +150 and +300 potency mods will set your potential...5.9k downloads
- Vanilla Starting SkillsA simple mod that makes you start with all vanilla skills at lvl 1. Mods cannot be added or removed during gameplay on specific world. If you decide to disable the mod mid-play, you will not be able to load world that used the mod. (until you enable it again) Update 1.0.5: Imbuing and Agriculture...5.1k downloads
- Infinite PotentialIncreases potential to 20000, effectively infinite.5.1k downloads
- Fur to LeatherA simple mod that adds a new crafting recipe to leatherworking lvl 1. It allows conversion from any fur to raw leather. Mods cannot be added or removed during gameplay on specific world. If you decide to disable the mod mid-play, you will not be able to load world that used the mod. (until you en...4.0k downloads
- MiningPlus🛠️ MiningPlus – A Resource Expansion Mod for Soulash 2 MiningPlus enhances your Soulash 2 experience by expanding resource systems, deepening survival mechanics, and adding more flexibility to crafting and combat. 🔧 Features: Regenerating Ores No more worrying about running dry—ore veins now rege...3.9k downloads
- Dragonkin RaceThe Dragonkin are strong and intelligent draconic humanoids. Currently only available as a Player Character race. They come with a variety of portrait parts: Currently, their stats are as follows: Endurance + 2 Intelligence + 2 Dexterity+ 1 Willpower+ 1 They also bring in the following abilities...3.7k downloads
- Ore Nodes RespawnOres, gems and special stones regenerate after 3 months. Now ores turn into empty veins once mined, and you can walk over them once mined. They're still susceptible to being destroyed, so just don't throw any stray fireballs. The mod currently works for: Copper, Iron, Silver, Gold, Coal, Tin, Mit...3.6k downloads
- Better Settlements: New building groupsFramework for other Better Settlements mods. Adds new building groups to game build menu: "Traders" and "Specialists" Why Better Settlements mods? I created those to give players more options of solving economic challenges, roleplaying their settlements, and removing some common pain points, whil...3.6k downloads
- Better Settlements: Let's Trade!Adds caravan trade based buildings to player settlements. They simulate barter trade system and enable easy access to resources needed in other buildings without the need to micromanage trade routes. Why Better Settlements mods? I created those to give players more options of solving economic cha...3.5k downloads
- Better Settlements: Wheat and BeesAdds apiary building, new production recipes to bakery and taverns, and two windmills specialized in barley/wheat processing. Why Better Settlements mods? I created those to give players more options of solving economic challenges, roleplaying their settlements, and removing some common pain poin...3.2k downloads
- Better Settlements: SmeltersExpands and improves vanilla smelter buildings. Why Better Settlements mods? I created those to give players more options of solving economic challenges, roleplaying their settlements, and removing some common pain points, while staying as vanilla as possible. What exactly Better Settlements: Sme...3.2k downloads
- Better Settlements: Ah! Fresh Meat!Having piles of raw meat from all those farms and hunters? Don't know what to do with all those animals from ranches? Now you can process it all with t3 Butcher Shop and t3 Tavern Upgrade: Roast! Why Better Settlements mods? I created those to give players more options of solving economic challen...3.1k downloads
- Lighter AmmunitionA simple mod that makes arrows and bolts weight 5x less (0.02 instead of 0.1 each). Mods cannot be added or removed during gameplay on specific world. If you decide to disable the mod mid-play, you will not be able to load world that used the mod. (until you enable it again)2.9k downloads
- Draken Tier 1 MinesA simple mod that makes mines a tier 1 building (instead of tier 2), allowing them to be build in smaller villages. Affect both NPC and Player settlements. Version 1.0.1: Updated for chromium! Mods cannot be added or removed during gameplay on specific world. If you decide to disable the mod mid-...2.8k downloads
- [Deprecated] Draken's Tailoring (Overhaul)This mod is now deprecated, as the tailoring (along with rest of crafting skills) get updates. Experience a fresh approach to tailoring, with an array of balanced and intuitive recipes, meticulously reorganized for a smoother crafting journey. Tailoring now adds +1 stat point every 5 levels, star...2.6k downloads
- [Deprecated] Undead RaceThe mod is now kinda deprecated, as you can become an undead via in-game methods with the v0.9 Conquest update. Centuries ago, the citadel of Nok'Berud stood as a paragon of strength and resilience, nestled among the formidable peaks of long forgotten mountains. It was a bastion of hope and prosp...2.6k downloads
- DivinomancyAbout this mod Devote yourself to God and be the conduit for his will. Divinomancy is the art of manipulating divine powers to help you drive out the darkness of this land. Protect those who cannot defend themselves and vanquish evil. Be a beacon of hope for the people, and stand ever vigilant. B...2.6k downloads
- Dark Elf modThis is a small mod that adds the opportunity to play as a dark elf. They have a bonus of +3 dexterity and +1 to strength and a life span of 300 years, which is pretty balanced within the game. Description: Dark elves are a cunning race, resembling their light-dwelling counterparts but possessing...2.5k downloads
- Draken Races ExtendedThis mod enhances all existing races by adding one active ability and several thematic passives that better reflect their racial identity. These additions are designed to integrate seamlessly into the game's systems while encouraging more diverse playthrough's when chosing characters of different...2.3k downloads
- Summoning ver 1.5Summoning Add a skill tree that allows you to learn 16 different types of useful summoning spells and 5 craftable companions. Skill Tree Summon Chicken: Summons two chickens, which are weak but effective to the extent of stalling the enemy. Chicken Explosion: Explode target friendly chicken deali...2.2k downloads
- Darken's Arcane MaterialsThis mod introduces a range of new Arcane recipes and crafting materials to enhance your magical abilities. Here's what's included: Imbuing: Ritual Circle: Functions like an Alchemist Table, perfect for crafting your magical items. Spellsteel Ingot: This enchanted metal boosts your magic power an...2.1k downloads
Browse all 172 Soulash 2 mods Sortable by downloads, rating and date.
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Why Soulash 2 mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Soulash 2 mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






