Space Haven mods
Space Haven gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
13 gameplay mods
- AutoTraderModby rinswiftwingsDesigned for ship-mode play (also works for stations). Automates buying AND selling with NPC ships using configurable min/max stock levels, markup-aware thresholds, and goods-for-goods bartering. Event-driven, respects game trade limits, prioritizes dire-need items. Run only ONE: AutoBuyerMod OR...1.1k downloadsupdated 4 mo ago
- Living Plantsby DonelastSplits ship plants into cheap Artificial props and real Living plants. Vanilla decorative plants are just plastic. This mod renames them to "Artificial" and adds Living versions that photosynthesise: they drink water, absorb the CO2 your crew exhales and release oxygen. Artificial: cheap, no upke...933 downloadsupdated 2 mo ago
- Global Thermo Controlby SossedGlobal Thermo Control Requires: Space Haven Mod Loader 0.12.1+ — subscribe to the loader and launch the game through it (or the official "play with mods" branch). Installation After subscribing, the mod should appear in Mod Loader automatically. The folder must contain info.xml and GlobalThermoCo...834 downloadsupdated 4 mo ago
- Prototype Android Assistant - AST-1by BobRuskAdds a loadable saved crew member: AST-1 (Android Assistant). New game (Station or Ship) - Crew tab - Load crew member - AST-1. Attributes all at 5. Major skills start at 6 with max potential. Trait: Android Assistant - immune to fear and mental breaks, psychopathic combat bonuses. Pre-installed...397 downloadsupdated 2 mo ago
- AutoBuyerModby rinswiftwingsAutoBuyerMod Designed for the new station mode gameplay when station services automate outgoing resources. Automates purchasing of items from NPC ships based on configurable target stock levels using player credits. Uses event-driven logic, respects game physics/trade limits, and calculates needs...393 downloadsupdated 4 mo ago
- Syntheticsby BobRuskBehold the Synthetics. The AST-1 prototype android assistant was first created to assist Dr. Henry Townsend but after being sent on a routine probing mission and ending up being stranded in space orbiting a distant asteroid, AST-1 calculated it would take 643 thousand years to find its way back i...367 downloadsupdated 1 mo ago
- Massive Galaxyby BobRuskExpands the starting galaxy for normal (fleet) mode new games. Main path: 500 star systems (vanilla: 30) Starmap size: 6,000,000 x 3,000,000 (vanilla: 900,000 x 400,000) Full evacuation route chains all main-path stars. IMPORTANT: Use this OR Bigger Galaxy, not both. Enable only one galaxy-size m...364 downloadsupdated 2 mo ago
- Space Haven - Bigger Stationby BobRuskEXPERIMENTAL: This mod is early / experimental. Expect rough edges; backup saves recommended. v1.0.11: Hangar approach pathing fix - extends the hangar approach radius so miners change altitude near the rim instead of looping under the rock. Addresses pathing death loops that were affecting playe...291 downloadsupdated 2 mo ago
- Bigger Galaxyby BobRuskExpands the starting galaxy for normal (fleet) mode new games. Main path: 200 star systems (vanilla: 30) Starmap size: 2,400,000 x 1,200,000 (vanilla: 900,000 x 400,000) IMPORTANT: Use this OR Massive Galaxy, not both. Enable only one galaxy-size mod. This is the 200-star option. Subscribe to Mas...261 downloadsupdated 2 mo ago
- GameModeMergeby 76561199136124038GameModeMerge is a mod that allows you to travel between Normal Mode and Station Mode while keeping one station as your Home Station. You can leave part of your crew and fleet at home, send only an expedition fleet into a Normal Mode galaxy, and later return home. Features Supports both new games...130 downloadsupdated 29 d ago
- Light Switchby DonelastAdds a switch to lamps, so a lamp can be turned off instead of demolished. Supports every language in Space Haven.123 downloadsupdated 1 mo ago
- Space Haven Longer Modby BobRuskSlows the entire game simulation to 1/10 speed and makes building, crafting, production, research, and crop growth take 10x longer for a balanced, relaxed pace. At normal speed (F1): one in-game day takes about 4 hours of real time instead of about 24 minutes. Hunger, sleep, oxygen, ship gas, and...86 downloadsupdated 2 mo ago
- Space Haven Longer Mod - Mediumby BobRuskSlows the entire game simulation to 1/4 speed. Build, craft, research, production, and crop growth take 4x longer in game-time. Mining pod cycles take 2x longer (faster relative to other work). At normal speed (F1): one in-game day takes about 96 minutes of real time instead of about 24 minutes....56 downloadsupdated 2 mo ago

