
- RPG
- Strategy
Game
Star Traders: Frontiers
You are the captain of a starship venturing through a massive open universe. Customize your crew and take the help of your very own ship as you explore an galaxy torn apart by internal strife, alien threats, and political intrigue.
You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.
About Star Traders: Frontiers
- Released
- November 2017
- Developer
- Trese Brothers
- Engine
- Cocos2d
- Platforms
- Linux · Android · PC (Microsoft Windows) · iOS · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsUpdate #379: StrikecarrierWelcome to so many new captains sailing the void with us during the Summer Sale! We've got an update coming out tonight to add a new enemy ship class, adjust the enemy's use of a specific boarding prow upgrade, rebalance appearance of Trait cards in Explorer, tweak crew combat levels in the Black Market card results, and fixing the bug with empty cards in explorer.If you are enjoying the game,...
- Community AnnouncementsUpdate #378: ShinerCaptain and officers, we've put some work into bug hunting and chasing player reports of issues for this late April update. There are all pretty detailed little fixes but each one responds directly to a bug report or suggestion put in by one of you - the captains that fly the void - so we're excited to bring this patch to the light.If you're out there helping us keep the flame alive in hope to...
- Community AnnouncementsUpdate #377: Exo-Suit UpCaptain and officers, word is going out through the clamor of the spice hall that another update has arrived, once again with new fancy updates, as well as fixing some bugs with XP allocation in orbital operations, improving AI ship builder use of autocannons again (fixing cases of "autocannon fever") and fixing reported crashes and typos. If you're out there helping us keep the flame alive in...
- Community AnnouncementsUpdate #376: Frozen LandscapeCaptains and crew, happy holidays and we hope you are making the most of the Winter Sale with the best prices of the year (50% off Star Traders: Frontiers and 34% off Cyber Knights; Flashpoint). To celebrate, we've got a new wintery update for you - Update #376! This update adds a new planet backgrounds for wilderness zones in ice worlds and wilderness zones in garden worlds. Also, we've added...
- Community AnnouncementsUpdate #375: Scar-WildCaptain and officers, another update and some fancy new outfits are touching down at the starport. One of the new outfits is the matchy-match for the update released in #373, we've improved the Contact weighting tables to ensure all the new Contacts we have been adding show up fairly, we've buffed engine stats for Level 8 craft and tuned the maintenance cost for craft level 6-8 to make sure the...
- Community AnnouncementsUpdate #374: Into the Wilds!"Captain! Hark, it is another update from the team behind Star Traders: Frontiers.""What, are they crazy?"Yes! Eight years and 374 times certified!"We're excited to keep working through the backlog of art, balance improvements, bug fixes and minor improvements with Star Traders: Frontiers. Another update has arrived - this one with a new background for molten worlds, improvements by community r...
- Mods indexed
- 73
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- No more mass reducerThis mod eliminates the concept of mass reducers from the game. Now when you design your ship, you only need to worry about the slot count; you will never need to worry about swapping components and exceeding the mass limit. NOTE: this mod should really go last in your mod configuration list. It...7.0k downloads
- More Talent And Job Points for Officers and CaptainJust a quick edit to give more job and talent points to your Captain and Officers.5.2k downloads
- Larger Cargo HoldsThis Mods is pretty simple. All it Does is increase the storage space granted by cargo holds, as well as increasing their fuel capacity. Thats it. Thanks to davea for letting me use his mod as a baseline, the mass reducer mod is great and you should get it.4.9k downloads
- Recolored MapMarksRecolored MapMark recolords the Landing Zone MapMarks to make them more distinguishable. This should reduce how often you confuse a Population Zone with a Luxury Population Zone. Priority Recolored MapMarks is a graphic replacement of the mapbatch sprite sheet. It has no priority needs. If anothe...4.4k downloads
- More LevelsThis mod makes the max level 100 from 45. Each level after level 45 is 5000 xp to level up, for example level 46 is 120000 xp, level 47 is 125000 xp. There is a slight issue in the game were it does not tell you how much XP you need to get to the next level from level 45 and up, the game tells yo...4.2k downloads
- Dave's New ComponentsIntroducing a ship load of new components for all your Star Traders: Frontiers exploration needs. Firstly, two new officer cabins: the Quartermaster's HQ and the Shrine of Shalun. The Quartermaster's HQ allows an officer to manage both cargo and crew, granting ten ship Ops dice! The Shrine of Sha...3.9k downloads
- Improved ship combat iconsThis mod changes the visual for the ship combat buttons, which represent crew talents used during ship combat. It uses consistent background colors for similar talents, such as blue for talents that buff your ship. There is no change to gameplay. In this version, many but not all of the buttons h...2.9k downloads
- Dave's Breaker of GamesYo, Trese Bros. That's a really nice game you got there. Be a shame if something... happened to it. Hey, kid. You wanna wreck the game? Let me show you what I got in the back. See this ship here? It flies faster. It's got more fuel. It holds more crew and components than you will know what to do...2.9k downloads
- Merchant Marine: Fly CasualMerchant Marine: Fly Casual Merchant Marine: Fly Casual was inspired by Space Opera and Western tales, small ships with small crews up against the universe. But has since broadened to include a larger number of changes to base ST:F gameplay. The mod aims to increase the options players have, whil...2.4k downloads
- Merchant Marine: EquipmentMerchant Marine: Equipment ID: 2687812340 Description Merchant Marine: Equipment are the weapon, armor, and gear changes from the Merchant Marine Mod. All weapons and armor are rebalanced to make strategic sense without requiring extensive game mechanic knowledge. Every piece of an equipment type...2.0k downloads
- Merchant Marine: ProfessionsMerchant Marine: Professions ID: 2665019295 Description Merchant Marine: Professions is a collection of professions, job, and talent changes for STF. It is compatible, but does NOT REQUIRE Merchant Marine. The author split this mod off from Merchant Marines in order to allow players to have acces...1.9k downloads
- Playable Contacts (Head Pack)This mod adds 24 playable character heads (12 male and 12 female) pulled from the in game dialogue art.1.9k downloads
- Merchant Marine: AssistantMerchant Marine: Assistant ID: 2853002598 Description Merchant Marine: Assistant adds Thuvia, a contact who provides several cheat or helping functions. She offers credits, experience, ship combat, crew combat, and super soldiers. Thuvia is created at the first urban zone the player lands at the...1.6k downloads
- Insta-maxUpdated August 30, 2021 This mod makes some ""small"" changes to gameplay, so you can easily gain max level crew, ships and equipment. Use this mod to help test your mod with high level content. You can easily edit the mod to select which changes you want. Gameplay changes Start with ten million...1.6k downloads
- Dave's Impatient ModNo time for reading. Components are installed FAST. Just one day for anything. Done.1.3k downloads
- Merchant Marine: Smaller CrewsMerchant Marine: Smaller Crews ID: 2856946970 Using Base Id of: 26000 Description Merchant Marine: Smaller Crews contains the FireFly Gamestyle Mod components for the Merchant Marine Mods for Star Traders Frontiers. The mod increases ship officer capacities and increases component officer capacit...1.3k downloads
- Playable Xeno ShipsThe Cultists of Rychart have unlocked the secrets to utilizing Xeno technology and now have access to Xeno ships and weapons, for a hefty sum. -All available Xeno ships are very expensive (starting at 5 million for the smaller ships) -All Xeno weapon components require a planet with 10 Military r...1.2k downloads
- Army officer, Navy CommanderPreviously, Military Officer and Commander jobs each have a mixture of crew combat and ship combat talents. This mod "repartitions" the classes so that Military Officer focuses on crew combat, while Commander focuses on ship combat. Apart from the unlockable FDF commander contact, you are just as...1.2k downloads
- Doctor ProfessionEver dreamed of sailing the void as a Doctor Captain? Boost your Doctor Skill and go forth on your medical barge with this new starting Profession with 2 new unique Traits. Features Start a captain as a Doctor Two new unique Doctor-only Traits Priority Suggestion Priority is not important for the...1.2k downloads
- Milk And Honey (Weapon Locker)With the added level 8 weapon locker, you will get equipment that can be obtained in stories and salvage.It can be used for test play. Co : Contacts 30 types of weapons 10 types of armor Sa : Salvage 13 types of weapons 9 types of armor Sr : Salvage Relic cards 29 types of weapons 9 types of armo...1.2k downloads
- No Negative TraitsThis mod prevents 35 negative traits from appearing in the game. *I have done some verification. However, it can cause unexpected crashes.* If you have "Negative Traits" that you want to keep, remove the corresponding syntax from the ID groups below. Like "UPDATE Trait set _id = 20001 where _id =...1.1k downloads
- Officers unlimitedA series of changes that should make primarily officer and small ship builds better. Similar in concept to Merchant marine; Fly casual and Merchant marine; Smaller Crews this mod alters many of the same things however leaves jobs and most of the base game untouched. Do not attempt to use that and...1.1k downloads
- Star Warriors - A Star Wars Themed Mod for Star Traders: Frontiers!Welcome to Star Warriors – the mod that brings the Star Wars Universe to your Star Traders: Frontiers game! By @Tomcattwo (in cooperation with @Dire_Venom) Ver: 1.0.08 Purpose: The Star Warriors mod was built to bring the look and feel of the Star Wars genre into the Star Traders: Frontiers gamin...1.1k downloads
- Ship Component MaxShip Component Max increases the number of component sizes on all Player and AI ships. Ships now have at least 14 small, 14 medium, and 7 large component slots. These values were chosen to fill out the GUI. The additional slots are filled with Empty Components from the Trese Brother's Empty Compo...1.1k downloads
Browse all 73 Star Traders: Frontiers mods Sortable by downloads, rating and date.
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Why Star Traders: Frontiers mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Star Traders: Frontiers mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






