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STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™
  • Role-playing (RPG)
  • Strategy
  • Turn-based strategy (TBS)
  • Adventure

Game

STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

Star Wars Knights of the Old Republic II: The Sith Lords is a sequel to the blockbuster RPG Star Wars Knights of the Old Republic. Players continue to enjoy the title's emotionally compelling and story-driven theme, additions to features such as new characters, classes, locations and force powers as well as a deeper look into the founding lore.

5 years after the events of the award winning original, the Sith are on the verge of crushing the Old Republic. As a lone Jedi, will you follow the light side or succumb to the dark?

STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ screenshot 1 of 71 / 7

About STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

Released
December 2004
Developer
Obsidian Entertainment
Publishers
LucasArts, Activision, Aspyr Media
Engine
Odyssey
Series
Star Wars
Platforms
Xbox · Linux · Android · PC (Microsoft Windows) · iOS · Mac · Nintendo Switch

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

Mods indexed
309
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 309 STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ mods Sortable by downloads, rating and date.

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Why STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.