mod
Power Cost Correction (for TSLRCM)
Fixes 3 power cost disrepancies in spells.2da, not fixed in 1.8.3; * Master Healing will costs 30 now instead of 25 (same as heal and cure) * Master Energy Resistance costs 20 now instead of 15 (same as energy resistance and improved energy resistance). * Push costs 25 now instead of 20 (same as...
- Latest version
- no release indexed
- Downloads
- 8.4k
- Rating
- 463
- Updated
- 9 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Power Cost Correction (for TSLRCM)?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Power Cost Correction (for TSLRCM) safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ versions does Power Cost Correction (for TSLRCM) work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™.