
- Action
- Indie
- RPG
- Simulation
Game
Starpoint Gemini 3
"Get ready for an open-world space action single-player RPG. Enter the cockpit of wisecracking, hero Captain Jonathan Bold as he travels the vast universe of Starpoint Gemini 3. Engage in action-packed space battles, visit amazing worlds and encounter interesting characters to find the answers you seek. For the first time in the franchise, Starpoint Gemini 3 brings animated 3D, NPCs that you can interact with, and this time your path leads beyond Gemini as you get to explore two new planetary systems. You are not alone on your journey. You have ADAH, a digital consciousness that runs your sh
Fight, loot, explore and craft in the living open world of Starpoint Gemini 3. Assemble your trusty ship and boost your RPG skills to face all challenges.
About Starpoint Gemini 3
- Released
- September 2019
- Developer
- Little Green Men Games
- Platforms
- PC (Microsoft Windows)
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsGames from Croatia steam event started - choose your discountsHello Captain! Today, for the first time ever, Steam is hosting „Games from Croatia“ event! Our country may be a small one, but some awesome games originated from here in recent years. For some of them you might already heard, but we're positive many of them are, as of yet, unknown to many of you or at least you might not be aware they are from Croatia. {STEAM_CLAN_IMAGE}/34565492/355e04adc95f8...
- Community AnnouncementsSteam deck support now added to Starpoint Gemini 3Hello everyone! As we announced some time ago, we're now ready to release an official support for Steam Deck devices. Some of you already tried and used Deck to play Starpoint Gemini 3 (or so we were at least told), but support was lacking and not everything worked as it should until now. But stubborn attempts from some players to make it work encouraged us to help you in this. Technical requir...
- Community AnnouncementsUpdate 1.100 - Santa's presentsHello everyone! Just before Christmas, we've completed another round of improvements and additions. Version 1.200 finally allows your capital ships to have autofire mode and properly use their firepower. This autofire system will always use rear and side weapon turrets, as these are hardest for players to use personally due to capital ship slow turning momentum. Now they will automatically enga...
- Community AnnouncementsUpdate v1.010 - Early Christmas presents for player shipGreetings, Before month is over, we're ready to push out another update, fourth since release. Ladies and gentleman, this update is about new additions you can play with. Numerous new modules for your ships are scattered around stations, another capital ship design, some new things to explore etc... {STEAM_CLAN_IMAGE}/34565492/fca2394d18f33b587d74f0153dd6e6c2877835c5.png We also gave some atten...
- Community AnnouncementsNew toys for the weekend - update v1.005Hi captains, Before end of this first week following release, we've completed a third post release update. All of you will have access to version 1.005, just in time to have some weekend fun! Main approach to this update is similar to previous two – adopting a few of your suggestions like making recently added new cockpit designs available in campaign too, then modifying of screen enemy target...
- Community AnnouncementsUpdate 1.003 - new cockpits, updates and bug fixesGreetings everyone! A couple of days after release, the race to improve the game continues! We're ready for post update No.2, meaning the new version will now be 1.003 ! You're sending us your feedback, and we're already trying to include whatever is possible in this early stage. Thank you for providing your reactions and experiences from play sessions! {STEAM_CLAN_IMAGE}/34565492/249aede1a6419...
- Mods indexed
- 19
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- BetterEnginesMake player engines a little better in every area - speed, boost, cruise.2.9k downloads
- BetterBatteriesMake player batteries better and upgrades more consistent.2.6k downloads
- InventoryExpansionTriples cargo capacity for all player hulls.2.5k downloads
- Better_HitboxesThis mod changes the size of some enemy hitboxes, which allows you to hit your targets more often. Should work with the drones too.1.3k downloads
- SupportWeaponsMake the Supporter pack weapons buyable at Extera. Require the Supporter pack DLC.1.0k downloads
- Better_MiningThis mod improves borehole torpedoes and lets you hire miner ships.844 downloads
- Better_JobsThis mod allows players to select the type of job they wish to do, as well as increases the max number of jobs up to 5. Also, you can finally order a drink in the bar, Which has some interesting gameplay effects. Be sure to do some damage before you sober up!818 downloads
- Better_BlueprintsThis mod changes the blueprint recipies, so that you can craft items from easily accessible materials.750 downloads
- Better_MissilesThis mod improves the stats of all missiles749 downloads
- Better_CargoThis mod adds additional cargo space to all ships, so that you can store more craftable materials734 downloads
- Better_MenusThis mod fixes some of the bugged ui elements in the options menu619 downloads
- Hornet PlaneA plane in space. Avaliable only Extera, Liberland colony and Liberland Carrier.591 downloads
- Better_ScenariosThis mod changes the starting scenarios, giving you more money and unlocks the horizon shipyard.535 downloads
- NoDroneThis mod skips all those annoying drone sections.428 downloads
- Immersive ProtagonistIf you don't like the game's protagonist, if that's the only reason that prevents you from having fun playing this game - this mod is just what you need. It completely fixes the voice acting and rewrites the dialogue of the main character for you to completely immerse yourself in the world of Sta...424 downloads
- HelloWorldHelloWorld_mod368 downloads
- PunchItAltered cruise engine, boost and navigation buoy exit sound effects to give them some more impact.322 downloads
- Bold In Space!Who told you that you need a ship to kick someone's ass in space? Meet Johnathan Bold, a badass guy that doesn't even need the oxygen to breathe! Now go to Sakkara station and show everyone what you're made of!156 downloads
- UnfairnessThis mod is completely unfair and unapologetically unbalanced. I didn’t bother separating anything — all the weapons, items, and chaos are bundled together. If you're looking for finely tuned gameplay… this ain't it. What you see is what you get. What you get is probably overpowered. Enjoy respon...39 downloads
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Why Starpoint Gemini 3 mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Starpoint Gemini 3 mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






