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mod

Capture Ships

by mzilli

This mod adds a mechanic by which warships can be disabled in combat rather than destroyed. How does this work? When a ship is disabled, both the original owner and the empire that disabled it will gain a special project to recover the ship with a Constructor within 720 days; whoever completes it...

Latest version
no release indexed
Downloads
16.9k
Rating
868
Filed under
Gameplay, Events
Updated
3 mo ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Capture Ships?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Stellaris all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Capture Ships safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Stellaris versions does Capture Ships work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Stellaris.

Last checked 12 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 56 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.