Stellaris mods
Stellaris balance mods
Everything filed under balance by its own author, ordered by how much it is used.
AllGameplay1.3kGraphics1.0kSpecies710Balance625Spaceships611Fixes542Events447Technologies447Utilities355Military354Leaders347Overhaul345Buildings339Economy314Galaxy Generation303Sound299Diplomacy184Translation144Star Wars71Loading Screen57Total Conversion57Ships45Font45star trek39Anime26Megastructures25Shipsets25Music23Traits23UI20Government18advisor16Factions15315Civics14Origins14Interface13Flags13AI12stargate12Names12Emblems11Patch11Starcraft10Planets9ost8Portraits8Mechs8Empire8warhammer8Compatibility8Backgrounds7Warhammer 40k7Starbases7Mass Effect7halo7Sith6Jobs6Elves6Ironman5Republic5Flavor5Destiny5fix5CIS5Voice5Expansion5Observation5
625 balance mods
- No piracy on trade routeby szszssGot bored with dispatching patrols on trade routes? This mod will remove piracy on trade route. Your profit will not be stolen by pirate, and no pirate fleets will spawn on trade route. How does it work This mod changes the time needed for maximum piracy growth from 10 years to 5000 years (holysh...6.9k downloadsupdated 7 y ago
- Better Naval Capacityby MordachaiBetter Naval Capacity gives you a few ways to increase your naval capacity: Adds 4 new techs to raise naval capacity. Adds 4 new techs to raise starbase capacity. Changes the penalty for being ov...6.9k downloadsupdated 6 y ago
- Trait Points & Pick 99by RumorExactly what it says on the Tin. Trait Points at 99 and Trait Picks at 99. Not Balanced because F-word Balance. Will not work on custom species. Also note that AI will also have the same points and picks. They're bad at choosing the right ones tho. I don't think it should cause anything weird. Wi...6.9k downloadsupdated 12 mo ago
- Relytor's Empire Governance - Reduxby LordOfLAThis is a fork and update of Relytors Empire Governance based around my Redux fork of Ethics and Civics Alternative. Nemesis is only required in so far as you need patch 3.0.1 Changes over the original version: * Brought in relevent vanilla changes from 2.8.1 and 3.0.1 * Brought in fixes and edit...6.8k downloadsupdated 3 y ago
- Experience Adjustmentsby EverfarCompatible with Stellaris 3.7.x - Sets ship XP per combat day back from 5 to 1. - Armies still gain 2 XP each time they deal damage and 1 XP when they take damage Modifies experience thresholds for ships and armies: Experienced: 100 (remains the same) Veteran: 500 (from 1000) Elite: 1200 (from 10...6.8k downloadsupdated 4 y ago
- Advanced Buildings & Armies (2.1+)by Will pick sniperUpdates: 2/28/2018 : - Another content update. Another mega-building series, Lighthouse of Knowledge is added. It is a powerful research building. It upgrades from Science Center -> Adv. Science Center -> Academy of Science -> Faith of Science -> Lighthouse of Knowledge. - A couple of techs relat...6.8k downloadsupdated 8 y ago
- ACG Return of the Ancientsby AjeyCompatible with 3.14.* Save game compatible NOT Achievement compatible ⚠️ A T T E N T I O N ⚠️ A. This mod requires Aesthetic Cinematic Gameplay (=ACG) to be used together with it! B. This mod only contains files, that will activate and enable you (and the AI) to choose the new ACG Fallen Empire...6.8k downloadsupdated 22 mo ago
- Filthy Casual Modeby actionjezus6** Cheat Cheat Cheat Cheat Cheat ** Adds seven different polices, which grants player various benefits, as well as the ability to control the strength of the advantage gained. All polices have zero-cost upkeep and will never be picked up by AI players. Additionally, the mod allows for each policy...6.7k downloadsupdated 8 y ago
- Rapid Researchby PsyKzzLast updated: Dec 23rd 2018 Supports 2.2 DLC: MegaCorps, Apocalypse, Utopia, Leviathian Source: Support for all languages (although its not translated, help is always welcome) The aim with this mod is to push you quicker into the late game by allowing you to manage your influence as a way to boos...6.7k downloadsupdated 8 y ago
- Crisis Manager - Player Crisis Pack [Unofficial]by TehFisheyThis is an unofficial update of NaK1119's outstanding (and currently abandoned) "Crisis Manager - Player Crisis Pack" mod to Stellaris version 2.7.*. The Unofficial Crisis Managers are an ongoing, open-source project. There's a lot of work to be done on them, and current events have left me with...6.7k downloadsupdated 6 y ago
- Fallen Empire Buildingsby 76561198853602581deprecated This mod may not work for version newer than 3.0. Updated to 3.0 Add a new ascension perk, is available after chosen five ascension perks and researched Arcane deciphering technology. Then it unlock new technologies allowing you build some fallen empire buildings(but slightly nerfed)....6.7k downloadsupdated 5 y ago
- The Supermassive Eternal Soulsphereby FadedBehold, The Supermassive Eternal Soul Sphere. (Or for short, Soul Birch). The Soul Birch is essentially a combination of a Birch World and a Soul Sphere, and it is made through the "Realize the Grand Design" decision on the Void Birch. It requires the technology to be researched (Souls Within, So...6.7k downloadsupdated 22 mo ago
- Technology Rubberbandingby YoungTechnology Rubberbanding Reducing Impacts of Tech Rushing Hey everyone! I'm glad to be finally releasing Technology Rubberbanding. This mod aims to reduce the oppressive impact of tech rushing by adding in rubberbanding. What is rubberbanding? Rubberbanding is simply adding bonuses to people behi...6.7k downloadsupdated 3 y ago
- 帝国规模岗位by 76561198970836439为普政、智械、蜂巢以及活体荒野分别提供了一个处理帝国规模的建筑和岗位 可以在城市区划的任意区域建设帝国规模建筑 改变了本mod处理帝国规模的方式,从老式的行政管理能力变成了可视化和泛用性更好的直接减少帝国规模,对博物天枢的标本维护费也能生效 不适合在3.*版本运行 3.*版本在此:6.7k downloadsupdated 8 mo ago
- malin03by 76561199220189516将资源上限增加到20亿,再也不用担心资源会溢出了 4.2更新:现在改为仅对玩家生效 4.7更新:增加星界丝缕,稀有文物,影响力上限 5.2更新:增加法令:资源上限增加。现在游戏中途加入该mod可以使用法令来增加资源上限(ai不可用)6.6k downloadsupdated 16 mo ago
- Habitats Capped Dynamic 3.4by TrixieNon-void dweller empires have: -A Base habitat cap of 3 -Cap increases by 1 per 10 owned systems up to 200 owned systems for a total of 23 habitats void dweller origin empires have: -A Base habitat cap of 6 -Cap increases by 1 per 5 owned systems up to 100 owned systems for a total of 26 habitats...6.6k downloadsupdated 4 y ago
- Pop Based Leader Capby 76561199038856978Seeing as the only other mod I could find that did this last updated for 2.1, I saw fit to revive that concept. Well, that and I feel like this feels more natural than the heavy handed mods I've seen just blindly increasing the cap. Gives 1 additional leader capacity per 200 pops. Save game compa...6.6k downloadsupdated 14 mo ago
- 增加开局可选择国民理念by Helodie Jaqueline===Chinese version only=== 顾名思义,增加了开局可选择的国民理念点数,现在为4点 使用方法:启用mod即可 注意事项:全局生效,也就是对ai和玩家都有效果,但不确定ai会不会选择。 目前已知问题:6.6k downloadsupdated 20 mo ago
- Amoebas and More (2.7)by KrothIf you’ve ever wanted to hunt your enemies with an army of space faring Amoeba bred for war by your top scientists, this mod is for you! In vanilla Stellaris, space monster interaction is reduced to killing or pacifying them as an obstacle. Inspired by the Lost Amoeba anomaly in Distant Stars, we...6.6k downloadsupdated 6 y ago
- [OUTDATED] Better Diverse Ascensionby Red-Eyed_GelynomeFOR STELLARIS 2.8 This mod is inspired by both of the following mod: Diverse Ascension and Ascension Enhancements Patches: For Unofficial DLC: Forgotten Queens For Dynamic Political Events FEATURES: -You can select all 3 Tier 1 Ascension Paths Engineered Evolution + Mind Over Matter + The Flesh i...6.6k downloadsupdated 6 y ago
- Ascension Scienceby Emi the InfiniteJust a simple mod adding 2 more ascension perk slots and new physics and engineering techs to unlock them.6.6k downloadsupdated 5 y ago
- Strange Homeworlds (Standalone) - Discontinued :(by DosakiWhat is Strange Homeworlds Strange Homeworlds is a standalone mod. It takes a few things from my other mod Colonize Unlimited©. Features Colonize all planet types (including Asteroids) Start out with more planet types (in addition to the 9 usual ones) Harsh Group: Molten Toxic Tomb World Bleak Gr...6.6k downloadsupdated 9 y ago
- 『 3.9 』Actual Stellar Systemsby T145An educated effort to bring more realism to the Stellaris experience! 🌌 The primary goal of this mod is to provide more realism to Stellaris without compromising core game mechanics. It focuses on adjusting star systems, their components, and user interface elements related to them. Please refere...6.6k downloadsupdated 3 y ago
- 72 Building Slots for Production Revolutionby DisappearedWuga萧萧唔嘎72 Building Slots for Production Revolution Need(Put the mod under these two mods): -Bigger Planet View - Building Box Dirty Fix -PRODUCTION REVOLUTION #Can not work with : Dark Blue UI - Planet interface 2021.12.12 Fix the problem6.6k downloadsupdated 5 y ago
- More Realistic POP growthby jorgen_cabBeta V 0.2.5 This is a rework of the population growth model in Stellaris with the goal of changing the pace and keeping the amount of POP down to a level where game performance are maintained. The intention is that POP will grow much slower at the beginning of the game and that growth later in t...6.5k downloadsupdated 5 y ago
- Starting Traditionsby Kreldin StarfeatherTHIS MOD IS CURRENTLY BROKEN. Paradox seem to have completely removed the line that allowed you to determine the amount of unity an empire starts the game with. I have been unable to locate the config lines for the amount of resources an empire starts with, without which, i can't currently fix th...6.5k downloadsupdated 8 y ago
- Crisis Manager - Sleeper Edition [Unofficial]by TehFisheyThis is an unofficial update of NaK1119's outstanding "Crisis Manager - Sleeper Edition" mod to Stellaris version 2.7.*. The Unofficial Crisis Managers are an ongoing, open-source project. There's a lot of work to be done on them, and current events have left me with less time to do it on than I'...6.4k downloadsupdated 6 y ago
- Job Manager. [Abandoned]by 76561198332246255Warning!: Serious Display Bug Now, menus of this mod triggered by decisions or edicts do NOT show actual current status. Configurations that you set will be applied exactly to pops' behavior, but the configurations may NOT be shown correctly in the menu. This means you must memorize or note down...6.4k downloadsupdated 7 y ago
- Planetary Redevelopmentby SaxonThis mod enhances the Ecological Adaptation technology. It does this by also allowing your colonists to transform unwanted basic resource deposits into more desirable analogs. This is especially useful for players who enjoy developing tall economies in their games. Using this mod you can get the...6.4k downloadsupdated 22 mo ago
- Plentiful Traditions ACOT Patchby zulu9812This is a little patch that makes Plentiful Traditions play more smoothly with Ancient Cache of Technologies. The issues was the the Endurance traditions included "Glace into the abyss" (not my typo) that grants access to the Dark Matter Reactor tech. This allowed you to skip the normal process i...6.4k downloadsupdated 6 y ago
- Fun Traits and Civicsby ValfheimNow with simplified Chinese localization, credit to 桃溪柳岸醉道长 for flavorful translation. Adds some traits, civics and starting systems purely for enjoyment or roleplay, balance isn't a major focus (and just as well because some are bonkers overpowered). I plan to add a lot more of each, and will co...6.4k downloadsupdated 6 y ago
- Improved repeatable technologiesby 765611983237640712.7.*compatible. A small mod but may reduce the amount of operations. Are you feel annoyed about paying attention to repeatables every year? If you have a mod that increases the speed of scientific research, you may have to click on the research bar every month, which may greatly reduce the fun o...6.4k downloadsupdated 6 y ago
- Administrative Capacity Expansion [2.5.1]by James GefyrstAdministrative Capacity Expansion An Expansion to Stellaris base game, gives multiple new buildings, new civics and the possibility to increase Administrative Capacity with the use of certain jobs. Supported Version 2.5.1 This mod is outdated and only works for 2.5.x. It will not be updated for 2...6.4k downloadsupdated 7 y ago
- Militus' Extra Trait Picksby Militus ImmortalisOriginally I tried to make it so traits would give you more picks, but this seems a bit difficult... So instead, this raises default max picks. Organics/Hivemind/Lithoids: 15 Machines: 13 Robots: 11 Big help to Cephalon Sithalo who helped me out a bit, with his mod Z-99 Trait Selections I lowered...6.3k downloadsupdated 3 y ago
- CC's Spaceports and Fortsby Caligula CaesarThis mod was inspired by two things: Firstly, I read Peter F. Hamilton's 'Night's Dawn Trilogy' (a great read, if a bit longer than it should have been...), in which a planet could have formidable defences, allowing an important planet to represent a formidable obstacle to attacking fleets. Secon...6.3k downloadsupdated 9 y ago
- Supergalactica Neptunia - Gamalaticania Universeby Mastodonmk2I have to rework this mod which there is a stuff and content that I can't show currently, as well as current Left 4 Dead 2 TGP mod focus. The mod will not be update until 2024. "To build a perfect world, we must sacrifice one of ten element of our life let that success." - Alicia Cross You has re...6.3k downloadsupdated 3 y ago
- V_TRAITS Performance Patchby XyreA Patch to V_TRAITS that turns off randomization for traits that use triggered modifiers and makes the AI unable to pick those traits in species modification. Only the AI Empires are affected and the Player is not affected by these changes and can pick those traits at start and species modificati...6.3k downloadsupdated 12 mo ago
- Faster Researchby AlphaSequence- MOD DESCRIPTION - Decreases your Research Penalties by 50%. So you can research without being depressed, that you have such an huge empire :) Also adds another 2 edicts, which you can use to improve your research speed in exchange for some influence. - REASON - While playing with nearly 50 mods...6.3k downloadsupdated 8 y ago
- Fallen Empire Military Ships & Stationsby ScepraXStellaris version supported: v2.1.* Fallen Empire Military Ships & Stations "Based on information gathered in our encounters with the Fallen Empires we have managed to develop our own variants of the Fallen Empire ships and stations. We have yet to find a way to use their weapon installations but...6.3k downloadsupdated 8 y ago
- Colonize Everything 2.2by PodeThis mod makes all rocky worlds, gas giants and asteroids in all systems colonizeable, at great expense to build, expand, and maintain. Just because you can settle them doesn't mean you should unless there's a compelling reason. Like the 50% bonus engineering researchers get from living in a dome...6.3k downloadsupdated 8 y ago
- Crisis Manager - Total War Pack [Unofficial]by TehFisheyThis is an unofficial update of NaK1119's outstanding "Crisis Manager - Total War Pack" mod to Stellaris version 2.7.*. The Unofficial Crisis Managers are an ongoing, open-source project. There's a lot of work to be done on them, and current events have left me with less time to do it on than I'd...6.3k downloadsupdated 6 y ago
- CommsNet (3.4)by AlphaAshInfrastructure to reduce Empire Size penalties How it works: - You build stuff that produces a resource called Comms Rating. - Comms Rating doesn't stockpile. What matters is monthly production. - Monthly production is converted to a Comms Coverage bonus for your empire. - This conversion is step...6.3k downloadsupdated 4 y ago
- !Real Space Always Leviathans +by Sterling KermanThis is the Real Space compatible version of the Always Leviathans + Mod. It works exactly the same, and does not require the original mod to work. (In fact, it will override the original, so it is best not to use both at the same time). Changes: Any custom systems for guardians made by Real Spac...6.3k downloadsupdated 8 y ago
- commander gray and optional traitsby 76561198406765905给小灰添加了一个变成指挥官的选项 指挥官形态的纳米机器人个体特质效果为 舰队:指挥上限+200,装甲硬化+35% 陆军:士气+100%,伤害+35%,连带伤害+50%,战斗宽度+8 以及将其余随机特质改为可以手动选择(类似凯德斯,先重置到1级然后一次性喂64000经验,如果你的领袖经验获取debuff太多可能会导致无法升到满级) 立绘来源: Pixiv 107157087 Author: earth aeolian 推荐放在最底下,和其他修改了小灰相关事件和小灰通讯菜单的mod无法一起使用6.2k downloadsupdated 2 y ago
- Tech add ascension perksby Jrant通过科技解锁1st Liberation Manual:The Empire in fallen剩余的飞升天赋槽6.2k downloadsupdated 6 y ago
- Exhibition 18by [KOR]BichangThe number of exhibitions will be increased from 9 to 18. Requires UI Overhaul Dynamic mode to run.6.1k downloadsupdated 16 mo ago
- 更多主线飞升:物质纪元by 76561199125216997——前置mod—— 1.UI Overhaul Dynamic 2.Libra:Ascension Path's Mod Compatibility ——最近更新—— -第三大飞升 太虚可汗,堂堂出道! ——模组内容—— -增加了三条截然不同且各具特色的飞升-传统路线,独立于原版的普政四飞: 1.你的舰队日益减损,而我们的工业品无穷无尽。 选择“星海智造”飞升天赋的你,将会摆脱人口对产能的严苛限制,利用自动化登上星海制造业的顶峰; 2.历史、当下、未来。 选择“万物演算”飞升天赋的你,拥有了建造恒星级计算机的能力,其在一定条件下甚至可以超越突触凝练机; 3.你屯粮我屯枪,你家就是…… 选...6.1k downloadsupdated 17 mo ago
- [3.10] Empire size REDUCED for your fellow wide empire enjoyersby bizmaster The SlavA small balance mod that aims to reduce the impact of your empire's sprawl on the gameplay and let the fellow wide gameplay style enjoyers feel more comfortable and more powerful. However, it will also greatly help tall empires as well, since they won't even need to care about their empire's size...6.1k downloadsupdated 3 y ago

