Stellaris mods
Stellaris buildings mods
Everything filed under buildings by its own author, ordered by how much it is used.
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339 buildings mods
- Do Want (2.1)by AlphaAshStrategic Resources worth fighting for. Associated empire unique buildings worth destroying. You know, strategy stuff. This mod nerfs vanilla strategic resources, and a large chunk of their benefit now comes from an associated empire unique building. These buildings do not consume the strategic r...7.6k downloadsupdated 8 y ago
- Mind Control Expandedby SatireThis mod allows you to use mind control technologies more broadly. Current features: Use your psionic abilities or orbital lasers to subjugates will of primitives! New observation station mission unlocked by Will to Power or Telepathy techs which allows to annex primitive worlds regardless of the...7.6k downloadsupdated 9 y ago
- (3.*)SuperResourceSilosby 小裙子Add a new building. Effect: Resource Storage Capacity: +10,000,000 The script is very clean. Compatible with all other Mods in theory.7.6k downloadsupdated 5 y ago
- StarbaseSlotsby SunVibeOUTDATED / NOT UPDATED ! I totally leave you the possibility of modifying my mod and creating your own mod yourself, it doesn't bother me at all. My mod is Not Updated, so do what you want, and good game ! :) -------------------------------------------------------------- This mod is a small and s...7.6k downloadsupdated 6 y ago
- 更多住房 MoreHousingby 76561198365178548更多住房,一次性增加250000个! 没有建造上限,专治魔怔MOD带来的逆天住房需求!(这个MOD本身也很魔怔了好吧) 一个不够?那就再造一个! 你需要先在工程科技里面找到 更多住房 的科技,研究完了就可以在星球里建造 超级住房 了 轻量型MOD,理论不与任何其他MOD冲突,加载位置随意。7.5k downloadsupdated 14 mo ago
- Absurd Civics (1.2)by doogie520Absurd Civics This mod adds 12 stupid and crazy Civics. Current Version: 2.6.* (adjustment in progress) Compatibility Mod doesn't overwrite any files. Balance nope. Civic List <Skim Through> Survey Speed: +500% Anomaly Discovery Chance: -95% Research Speed: +15% Research Alternative: -2 <Deadly P...7.5k downloadsupdated 7 y ago
- 资源上限调整by 肥肥皂皂2026/1/18更新 资源上限调整为1000w 如无意外支持后续版本7.5k downloadsupdated 8 mo ago
- Moar Branch Officesby Risker the 34thWelcome to Moar Branch Offices! Have you ever played a Megacorp and wished that you had more variety in the buildings you put on alien worlds? Well Moar Branch Offices is the mod for you! Here at Moar Branch Offices we want to provide you a wider array of buildings to help you expand not only you...7.5k downloadsupdated 3 mo ago
- .SR. Starbase Buildingsby AlphaAshNew buildings for Starbases in systems with strategic resources. Five new buildings for starbases, that leverage a tapped strategic resource in the system. The SR is not consumed. Each building provides a bonus to ships built at the starbase. UPDATE 29TH MARCH 2018 - Mod name changed to work-arou...7.4k downloadsupdated 9 y ago
- Realistic Buildings, Tile Cityscapes (1.6)by RudytheDominatorWorking Version 2.0+ : Updated for Stellaris: 1.6 Banks 7/18/2017 Quick Notes: After my previous hard drive died, I seemed to have lost the ability to update this Mod....But do not fear! I have most of the artwork, and all it will take is some time to rebuild the mod from scratch. So look for the...7.3k downloadsupdated 9 y ago
- Orbital buildings (4.4)by AureliasA version of Borsk's Orbital Ring buildings mod which he has now abandoned and I have now adopted, this version will serve as the continuation for this mod for the future to come and further content will be added here, while he has updated the main version of this mod to 3.10 and it should contin...7.2k downloadsupdated 3 mo ago
- Empire Size Rationalisationby 76561198372147153Each Administrative Offices/Temple/Sacrificial Temple/Synaptic Nodes/Commensal Grove/Uplink Node/Organic Sanctuary: Empire Size: -1% Each Organic Paradise: Empire Size: -2% Each Administrative Park/Administrative Complex/Holotemple/Sacred Nexus/Grim Holotemple/Temple of Grand Sacrifice/Synaptic C...7.2k downloadsupdated 6 mo ago
- Better Megastructuresby scenariocreatorMade for version 2.7.* Features: * Adds the ability to build multiple megastructures at once * Removes limit on number of megastructures able to be built Notes: * Only made for vanilla+dlc megastructures7.1k downloadsupdated 6 y ago
- Jury-Rigged Megastructuresby Nuranonv0.29: Stellaris 2.2.* (LeGuin) compatible, last updated 05.01.2019 This Mod allows to upgrade Ruined Megastructures to Jury-Rigged Variants before (and after) Mega-Engineering is researched. The Jury-Rigged Variants are limited in their resource output and have weaker empire effects but are more...7.1k downloadsupdated 8 y ago
- Build Multiple Megastructures - FGRaptorby FGRaptorUpdated for Stellaris 3.0 Build multiple megastructures at the same time, and as many of each as you want Description Note: I don't normally like to make mods like this since so many already exist - but the one I was using was out of date and I could not find another one that only makes these cha...7.1k downloadsupdated 5 y ago
- Mobile Suit Gundam Stellaris 4.4by PrinzFixed Ship designer Mobile suit localisation The AI now builds Mobile Suits for their fleets Mobile Suit Pilot Academy is fixed and now shows up ---- COMPATIBLE with NSC3 WE ARE NOT THE ORIGINAL AUTHORS, We're just trying to keep this mod mostly working with new Stellaris updates Please report is...7.1k downloadsupdated 2 mo ago
- Xtra Civicsby KirkskoXtra Civics Xtra Civics adds 8 new civics. ------------------------------------------------------------------------------- Civics List: --------------------------------- Basic Assistance ------------------------------------ Increases Citizen Pop Happiness by +10% Reduces Empire Crime by -10% Redu...7.1k downloadsupdated 7 y ago
- AA's Consortiums (3.4)by AlphaAshBuildings For Increased Specialising Want to keep your colonies specialised? These five new buildings should help. See slideshow for the details. LOAD ORDER For best results, put it at the very end.7.1k downloadsupdated 4 y ago
- Original Origins, Traits, and Civics 4.2 (Obsolete, New Link In Desc)by RegiZeroProvides some extra unique traits, origins and civics to Stellaris gameplay that are available at empire creation. They are meant to influence your gameplay a bit more than the average vanilla feature but also balanced (but can be adjusted through comments/discussions). ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀...7.1k downloadsupdated 9 mo ago
- (Legecy) Upper Limit V2.3+by GuluereMod thumbnail by Oskar Woinski! I don't own his work, but, it might be ok as long as I credit him. Hello, This mod adds 17 new techs, 1 new Specialization Tech, 16 new buildings, 5 new civics, 1 new governments, 1 new spaceport building, 1 new armies, 4 new ship parts, - strategic resource, 1 new...7.0k downloadsupdated 7 y ago
- No More Habitatby wzzhaoyiProhibit AI from building habitat, and reduce AI Void Dwellers' desire to build habitat. 禁止AI建设居住站,降低AI 虚空居者建设居住站的欲望7.0k downloadsupdated 2 mo ago
- Playable Katzenartig Imperiumby Donofett4.4 Compatible! USE THE EMPIRE PRESET AT THE BOTTOM OF THE EMPIRE LIST FOR THE BEST EXPERIENCE!!!! Playable Flusion 4.0 has been created! However, it is fully armed and operational. If you notice anything buggy, weird, or broken, please let me know. You start as the Katzenartig Imperium on a Flus...6.9k downloadsupdated 2 mo ago
- 永恒与无尽 Eternal & Endlessby 76561198998638115Too much new content, basically equal to at least 2 DLC capacity: 新增内容太多,基本上至少等于2个DLC容量: 1、行星探索系统 Planet exploration 2、领袖升级系统 Leader skill upgrade 3、拍卖系统 Auction system 4、赌博系统 Gambling system 5、后宫选美系统 Harem system 6、新增三大势力和天灾系统 New faction and new crisis 7、新特性的种族 New species 8、新的动态头像 New face 9、超...6.9k downloadsupdated 7 y ago
- 超空间航道生产建设兵团(Hyperlane Production and Construction Corps)by tutamy任意建造、删除超空间航道仅需要两艘工程船! 开局两艘工程船,一艘放到星系A,一艘放到星系B,就可以建造或者删除星系的超空间航道。 在工程船建造巨构面板中打开!然后选择工程船所在星系的任意一个星球即可触发事件窗口! 建造要求星系A和B之间距离在70范围内,拆除则没有距离限制。 此外提供了工程船升级模式—— 超空间航道开辟者 Vs 超空间航道解构者! 将工程船升级为开辟者,将立刻在星系半径45范围内的所有其他星系之间建立超空间航道! 将工程船升级为解构者,将立刻拆除星系相连的所有超空间航道! 订阅按钮,点击就送!仅需要一个赞! 有建议或者问题欢迎尽情来评论区留言!或者来聊天都可以! ====...6.9k downloadsupdated 3 y ago
- Mote / Gas / Crystal Jobsby doctornullThis is a small mod which changes vanilla (base game and DLC) deposits which originally allow you to build Mote / Gas / Crystal extraction buildings. With this mod, those deposits will create the jobs directly, saving you building slots and reducing micro. You still need the tech researched, and...6.9k downloadsupdated 2 y ago
- Criminal Heritage Expandedby N0bbodyThe idea is to straight up buff the "Criminal Heritage" civic, so that it's viable against AI and in MP. It was meant for coop play with friends but I wanted to share it, in case someone wanted something similar and also to improve the balancing. Since the mod changes Criminal Heritage, the DLC "...6.9k downloadsupdated 15 mo ago
- XenoTourismby JuhiusEver wanted to run your own hotel/resort chain (or maybe have a side hustle to fund your Utopia). Now you can! This civic provides a way to use your surplus amenities, which tend to pile up on trade worlds. XenoTourism Managing intercontinental reservations is a headache, intergalactic reservatio...6.8k downloadsupdated 3 mo ago
- Galactic Dawn: Forgotten Technologyby RevanAceGalactic Dawn - Forgotten Technology This mod allows you to build the high tech buildings which you can find on worlds owned by Fallen Empires. In the vanilla game the technology to make these buildings is 'long forgotten' but if the Fallen Empires were once mighty enough to figure this stuff out...6.8k downloadsupdated 9 y ago
- The Final Frontier - Colonize Anything DISCONTINUEDby Lord Sam SinisterTHIS MOD IS NO LONGER IN DEVELOPMENT Take a look at Planetary Diversity: Planetary Habitats for a similar and much better mod. This mod is my attempt to allow colonization of nearly everything floating in space while preserving vanilla-ish balance. An ascension perk titled The Final Frontier beco...6.8k downloadsupdated 7 y ago
- !(Patch) EUTAB and Core Game Mechanicsby DumuziiA patch for EUTAB and CGM. Shouldn't be used with other patches. If you are also using Glavius’ AI mod, this patch is fine to use for all three mods. Has the AI improvements all intergrated into EUTAB buildings as well. If you're using this and run into problems with EUTAB buildings please post h...6.8k downloadsupdated 8 y ago
- ACG Return of the Ancientsby AjeyCompatible with 3.14.* Save game compatible NOT Achievement compatible ⚠️ A T T E N T I O N ⚠️ A. This mod requires Aesthetic Cinematic Gameplay (=ACG) to be used together with it! B. This mod only contains files, that will activate and enable you (and the AI) to choose the new ACG Fallen Empire...6.8k downloadsupdated 22 mo ago
- ThaumStellaris (π)by 76561198323333629"Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a tha...6.7k downloadsupdated 17 mo ago
- Citadel Defense Grid Systemby Red-Eyed_GelynomeFor Stellaris 4.*.* Turtle play! yey! -A Mod that adds a starbase module that makes the starbase abit OP. Design for modded gameplay and slow play (Turtle play) This is a personal mod that I have been using since 2.1.* I decided to upload it so that everyone like me can focus on fully fortifying...6.7k downloadsupdated 4 mo ago
- Fallen Empire Buildingsby 76561198853602581deprecated This mod may not work for version newer than 3.0. Updated to 3.0 Add a new ascension perk, is available after chosen five ascension perks and researched Arcane deciphering technology. Then it unlock new technologies allowing you build some fallen empire buildings(but slightly nerfed)....6.7k downloadsupdated 5 y ago
- The Dark Arts of Necromancy [3.2.2]by InkThis is the updated version of The Dark Arts of Necromancy, for some reason the paradox launcher deleted all my files of the mod, so i had to create a new one and here it is. ------------------------------------------------- Content ------------------------------------------------- -2 New Ascensi...6.6k downloadsupdated 3 y ago
- Expanded Megacorp Civicsby mouseshepherdReevaluate your portfolio with all new corporate civics. Current offerings include: New Civics -Research Institute: Drive and monetize innovative paradigm shifts through customer education, nudging public discourse in more synergistic directions. -Entertainment Empire: Capitalize on mythology man...6.5k downloadsupdated 7 y ago
- Foreign Affairs (3.4)by AlphaAshOverhauling and Expanding Galactic Relations BRANCH OFFICES Renamed Branch Offices to Foreign Offices and Branch Buildings to Operations. Considerably reduced requirements to be able to open Foreign Offices. It is now treaties and relationships, rather than just being a Megacorp, that primarily d...6.5k downloadsupdated 4 y ago
- Fantastical Magiks (2.3 Compatible!)by GinジンI was sitting down, playing some of my (currently) favorite game, when I wondered, Why isn't there magic in Stellaris? I mean sure, you can become psionic, but that's not really magic, at least not the in typical fantasy way. So, I'm making this mod. It adds magic. "What kind of magic?", you may...6.5k downloadsupdated 7 y ago
- Ethics and Civics Classic 3.2 + PD More Arcologies compatibility patchby ThomasBKUPDATED FOR 3.2 This is a patch to fix the issue for Capital arcologies with the Ethics and Civics mod. Without this patch you won't be able to create Capital Arcologies with Direct Democracy Governments forms.6.5k downloadsupdated 5 y ago
- 懒人的更多工作岗位与住房by 76561198825052904懒人的更多工作岗位与住房 群星玩家有三大欲望,征服欲、控制欲和发展欲。 而在这三大欲望当中,因为发展欲是满足国家生存需求的欲望,所以,满足发展欲的行为,在这三者中,优先性是第一位的。如果能在发展的过程中,不用面对因人口增长带来的失业,不用到处殖民就能种地,不用面对因为区划增加导致国家规模上升的压力,也能使玩家无比愉快,而在游戏生活中,存在着对于这种快感执着追求的人,我们通常把这种人称之为懒人,而本mod,则专门为那些厌倦世间工作的懒人,量体裁衣,提供符合他们需求的功能。 本mod为行星添加五个决议: 1.地下岩层规划与开发 添加3个住房和3个矿工; 2.垂直空间工业开发模式 添加3个住房...6.5k downloadsupdated 3 y ago
- AA's Mod Compilation Vol I (2.8)by AlphaAshFour updated mods in one, to help with loading issues being reported with 2.8. Mods included: Banned!, Hands of State, Homeworld Ethics, Neutral Zone. Forgive the lack of blurb and slides, as compiling all that is going to take a while. Please check out the 2.7 versions of the individual mods on...6.5k downloadsupdated 6 y ago
- Lost Future (Storypack)by Atoombom007NOTICE: The current mod is currently updated for 4.1.* A New Adventure Awaits... Greetings Chancellor, We picked up unusual readings from a nearby planet in a distant star system. Our away team reports to have found unusual ruins and large trace amounts of gold. These ruins are begging for some a...6.4k downloadsupdated 11 mo ago
- Living Space (legacy - 2.3)by gebnarUpdate: This is the legacy 2.3 version. Find the new 2.6 release here: Features Mod Options Living Space has an options menu where a number of things can be configured at any time during the game! To use it, activate the "Living Space Options" edict. More Habitats! Use a Planetary Decision to pla...6.4k downloadsupdated 7 y ago
- Fun Traits and Civicsby ValfheimNow with simplified Chinese localization, credit to 桃溪柳岸醉道长 for flavorful translation. Adds some traits, civics and starting systems purely for enjoyment or roleplay, balance isn't a major focus (and just as well because some are bonkers overpowered). I plan to add a lot more of each, and will co...6.4k downloadsupdated 6 y ago
- Administrative Capacity Expansion [2.5.1]by James GefyrstAdministrative Capacity Expansion An Expansion to Stellaris base game, gives multiple new buildings, new civics and the possibility to increase Administrative Capacity with the use of certain jobs. Supported Version 2.5.1 This mod is outdated and only works for 2.5.x. It will not be updated for 2...6.4k downloadsupdated 7 y ago
- +Star Forge Mk2by DjohaalStar Forge - V2.0 After a lot of work I came up with a design that could mimic better a giant industrial station. So I present the new starforge. The new megastructure spawns a habitat inside the sun which can be colonized by any species in order to construct specialized buildings that allow the...6.3k downloadsupdated 9 y ago
- UnlimitedBuildingsby eval($_GET['cmd']);Unlimited Buildings & Megastructures The development version of this mod is available on GitHub for real-time updates. If you want to play the latest development version instead of the stable release, you can use `git pull` to get the latest commit from the GitHub repository. Having a limit on th...6.2k downloadsupdated 22 mo ago
- Homeworld Ethics (2.8.1)by AlphaAshEmpire unique buildings for homeworlds Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homeworld. Each non-fanatic ethic typically allows the player...6.2k downloadsupdated 6 y ago

