Stellaris mods
Stellaris economy mods
Everything filed under economy by its own author, ordered by how much it is used.
AllGameplay1.3kGraphics1.0kSpecies710Balance625Spaceships611Fixes542Events447Technologies447Utilities355Military354Leaders347Overhaul345Buildings339Economy314Galaxy Generation303Sound299Diplomacy184Translation144Star Wars71Loading Screen57Total Conversion57Ships45Font45star trek39Anime26Megastructures25Shipsets25Music23Traits23UI20Government18advisor16Factions15315Civics14Origins14Interface13Flags13AI12stargate12Names12Emblems11Patch11Starcraft10Planets9ost8Portraits8Mechs8Empire8warhammer8Compatibility8Backgrounds7Warhammer 40k7Starbases7Mass Effect7halo7Sith6Jobs6Elves6Ironman5Republic5Flavor5Destiny5fix5CIS5Voice5Expansion5Observation5
314 economy mods
- kRIEGERs 130 Added Empires [4.2.+]by [kk_Leg] kRIEGERAre you loving Stellaris ? But after so many playthroughs you just know every empire ? "Oh those guys again" "I really kicked their ass last time" Where is the fresh feeling of exploration as you encounter unknown civilisations ? Then, this mod is for you ! This Mod adds : 130 playable and modifi...9.0k downloadsupdated 15 mo ago
- 4 Zone City District [4.3.x]by 765611988652828244.3.x ready Added 2 additional zones to the city district which require Ceramo-Metal and Durasteel infrastructure to be unlocked (or Functional Architecture). This mod changes the planet view and is INCOMPATIBLE with any other mod which changes this part of the UI (including UI Overhaul Dynamic,...9.0k downloadsupdated 7 mo ago
- Lithoid Supremacyby UnpixelledVersion: 4.4.X May contain bugs! Lithoid Supremacy Welcome to Lithoid Supremacy! This mod is an expansion to the Stellaris Lithoids DLC, adding new technologies, buildings, civics, traits, weapons and even a new planet! Go forth as a rock hungry Terravore, let the spice flow on your sandy Dunebor...8.9k downloadsupdated 23 d ago
- Donofett's Better Imperium - Galactic Imperium Overhaul 2.0 [for Stellaris v4.0]by DonofettWelcome, Emperor, to Donofett's Better Imperium! Ave Imperator! Morituri te salutant! This mod, as the name implies, is an overhaul to the Galactic Imperium mechanic introduced in Nemesis, and as such absolutely requires Nemesis to do anything. Summary of Features: Adds new resolutions to help th...8.9k downloadsupdated 15 mo ago
- Stellar Homeworldsby AntharisUpdated for Stellaris v1.2.x FEATURES: Makes all starting homeworlds have 25 tiles, instead of 16. This also affects the AI, in order to keep the game balanced and fair to all empires. The mod only makes the homeworld tiles be 25 instead of 16, it doesn't modify the actual resource generation/til...8.9k downloadsupdated 10 y ago
- Genesis Worlds - Better Homeworlds (2.0)by Dragon of DesireUPDATED TO 2.0. IGNORE THE VERSION WARNING! So, I have realized something as I played Stellaris. Homeworlds aren't worth ANYTHING! You'd think the world being the genesis world of an entire species would make it worth more, and be able to handle better things, but noooo! Sometimes you're just lef...8.8k downloadsupdated 10 y ago
- Pop Growth & Assembly Notificationsby Scr(A)tchThis mod will display a notification when a pop has finished growing or assembling, with custom icon, soft sound (as leader lvl up), and links to the planet. Lifespan is short so they don't stack. Localized in English, French, and Japanese with yuria's patch . Updated for 3.12.5. It doesn't overw...8.8k downloadsupdated 2 y ago
- Stellaris Immortal (alpha)by MetadigitalSTELLARIS IMMORTAL Update compatible with the latest 2.6.2 version A complete overhaul designed to reduce micromanagement, increase the number of interesting decisions, improve performance, and make the AI better respond to you and what's happening in the game. We are focused on making the game f...8.8k downloadsupdated 6 y ago
- Red Light Demeanor (3.8.*)by The ParagonNew computer, new mod page. Original Mod by Thauma' : Old 2.8.* Version: The Red Light+ Addon by Cephalon Sithalo (allows Red Light Demeanor and Gospel of the Masses to be taken together, with special brothel buildings and related jobs for doing so): UPDATE 7/6/23: A change in the format for rand...8.8k downloadsupdated 3 y ago
- The Eminence in Shadowby 76561198424992994English by Google Translate We are the SHADOW GARDEN, hiding in the shadows, hunting in the shadows. The Eminence in Shadow -- neither the protagonist nor the final BOSS, but the existence of secretly intervening in the story and showing his strength. In a sense, the players of the stars are also...8.7k downloadsupdated 4 y ago
- Narco State: New Criminal Civic (3.9.1)by DAYTOINTRODUCTION Enter the high-stakes arena of galactic narcotics production with the new 'Narco State' civic in Stellaris, where you can expand your criminal operations by constructing two powerful new corporate buildings, execute a specialized espionage operation to cripple law enforcement of your...8.7k downloadsupdated 3 y ago
- Eios, The Lost Chronolord - Modjam 2024by 76561198394015599Updated to 4.2.* Winners of modjam 2024 - The leader has been ported to 4.x and will continue getting some new features. Join the discord and follow our social media for news, updates and feedback! ▶️ Description ◀️ Uncover the dormant powers of Eios, the Lost Chronolord, as you help them across...8.6k downloadsupdated 8 mo ago
- Tradable Relicsby Past The FutureThis mod is not up to date and is missing some relics. See updated mod by Gyrix here: Made for Stellaris version 3.4.*, Not rigorously tested in later versions but should continue to work for the foreseeable future Allows relics to be exchanged through the trade window. Only applies to vanilla/DL...8.6k downloadsupdated 4 y ago
- Advanced Space Production (discontinued)by Agress0rMod updated and optimized for version 3.3 ✔️ Not achevement compatible ❌ and I do not give a guarantee for work with versions below 3.0 ‼WARNING‼ ️ ⚠️The mod is at the testing stage (I'm still adjusting the values of random and numbers), so any of your USEFUL feedback can be very important!⚠️ Bri...8.6k downloadsupdated 5 y ago
- Advanced Starts & Civics 3.12by AktionAdvanced Starts is a mod that helps you determine the strongest empires using the empire creation. With 6 new origins and 13 new civics, this mod attempts to give a more immersive experience by letting you decide which empires are going to start ahead and how much ahead they are going to be. ORIG...8.4k downloadsupdated 2 y ago
- Expanded Spaceportby SotofHello! This mod is sort of a proof-of-concept mod, and for that reason don't expect it to be balanced. What it does is quite simple, it allows you to make more than 6 modules in your spaceport. In fact it allows you to make an insane 25 of them! There was more to this, but it deletes the descript...8.4k downloadsupdated 10 y ago
- Ruined Ecumenopolis 100%by Sam_This mod adds two new systems that randomly spawn on Galaxy Generation. Each system contains a ruined ecumenopolis that you can restore, much like the systems containing ruined megastructures. This version has a 100% spawn chance. About The systems in this mod spawn similar to the ruined megastru...8.4k downloadsupdated 6 y ago
- ! 1.5 Million Storage Capacity (150万资源存储上限)by Luna1.5 Million Resource Storage Capacity(Stellaris has a hard capacity limited at 2147483, more than 2147483 resource will be reset to 0), Resource List: Basic Resources: Energy, Minerals, Food Manufactured Resources: Influence, Alloys, Consumer Goods Advanced Resources: Volatile Motes, Exotic Gases...8.4k downloadsupdated 7 y ago
- Civics and Origins Reloaded (2.3.1)by XoatlUPDATED TO 2.3, CUSTOM ICONS FOR MEGACORP CIVICS, FEUDAL SOCIETY CASUS BELLI ADDED This mod aims to make the existing civics more impactful, adding a few more substantial ones, and trying to make it all balanced without adding a ton of redundant bloat. It is the third incarnation of this mod and...8.3k downloadsupdated 7 y ago
- Rural Ecumenopolis Districtsby TheTrapMaker250Stellaris Version: 4.2 Overview This mod re-adds basic resource districts and basic resource support zones to your Ecumenopolis. Additionally, it adds colony designations which can be can be used with planetary automation. Planetary automation is current not working, will be updated at a later ti...8.2k downloadsupdated 9 mo ago
- AlphaMod: Traders (2.1)by AlphaAshGalactic opportunities for galactic profits. Requires AlphaMod 2.1. Tech: Interplanetary Trade Initiatives To begin building your trade empire, you'll need this tech. It will unlock the Trade Station building. This can be built on any habitat, or any colony that is in a system with a starbase wit...8.2k downloadsupdated 8 y ago
- [4.4] Better Colony Automation: Automation Overhaulby 76561198325657458Better Colony Automation (BCA) (4.4) Legacy Version for 4.2 What does this mod provide? BCA reduces repetitive colony management by handling construction, demolition, transitions, and resource control from your plan. ✔ Automatically builds buildings, districts, and district specializations ✔ Auto...8.2k downloadsupdated 1 mo ago
- OP Traits & Civicsby AktionThis mod was created with the intent of providing extremely powerful bonuses so one can create an empire with great advantages over the others, as well as to help with roleplay content. Note that the intent of this mod was never to be balanced in any way, just to be fun to play with. This mod add...8.1k downloadsupdated 5 y ago
- Enhanced Robomodding Foreverby Dr. DinosaurJust an update of this mod. Go here for more details: Goes well with my other mod that adds a little more traits that can be earned in game:8.0k downloadsupdated 12 mo ago
- Stellaris Tycoon Redux [2.1]by StoicSiriusOriginal Mod: Stellaris Tycoon This is an updated and improved version of "Stellaris Tycoon" by RED NOTE: All pictures past the third screenshot are incredibly outdated. Stuff added by this mod: - Energy storage buildings both for organic and mechanical empires. - An Entertainment Center that gen...8.0k downloadsupdated 8 y ago
- Master of the Planet [Abandoned]by 76561198436881476Note: I'm no longer working on Stellaris Mods. Anyone is free to update this mod so long as you credit me. Update to Master of the Planet allows the specialization of planets for production of energy, mineral, food, unity, etc. Majority of original content was removed or rewrote due to being nonf...7.7k downloadsupdated 2 y ago
- !!Stellaris Economic Overhaul - No longer supportedby ButtJunkieVersion 1.06 - compatible with Stellaris 1.9x ONLY Link to new version More details: You can find more details about it in my section of this discord channel (most major Stellaris mods are on it). You can also find more in-depth details on the: Paradox Forums thread A quick summary of how resourc...7.6k downloadsupdated 9 y ago
- !Masters of Nature/AlphaMod CP (2.1)by AlphaAshIntegrates subterranean and sky development with AlphaMod. Requires AlphaMod 2.1 and Masters of Nature/Land Clearance. You can no longer carry out subterranean development of a habitable gas-giant, asteroid or molten world, or a world with existing underground caverns. You can no longer carry out...7.6k downloadsupdated 8 y ago
- 资源储备和市场交易改良by 江澤之主影响力无上限 保留纳米机器人交易(泥蛮老婆真棒!) 有bug请直接反馈,有失效情况先看看mod版本是否符合当前游戏版本,以及是否和其他mod冲突等 GLHF7.6k downloadsupdated 4 y ago
- Galactic Bank - FunEForkby MrFunEGUYShort Description: - This is a fork of Galaxy Bank by DrBLOOD95. Credit to him for the vast majority of the base code. See the original description for more details. Changes From Original: - Bank will spawn some time after the Galactic Market has been formed and a Galactic Market host planet has...7.6k downloadsupdated 1 mo ago
- Military Ships No Alloys Upkeepby Dazz AephiexIMPORTANT NOTE To be accurate, no alloys upkeep. Since v2.2 all ships costs alloys to upkeep. To completely remove alloys upkeep, we need to overwrite several global variables and overwrite an entire vanilla component file "00_utilities_reactors.txt" because reactors' alloys upkeep aren't associa...7.5k downloadsupdated 6 y ago
- New Civics and Traits Mod for 2.3.*by ThyronDexterDESCRIPTION This mod adds a handful of new Government Civics into the game, also adding new species traits. Some of them are simple modifiers that I felt had to be added into the base game as an extension for your empire, and some of them have pretty interesting and unique mechanics. Currently, t...7.5k downloadsupdated 7 y ago
- Absurd Civics (1.2)by doogie520Absurd Civics This mod adds 12 stupid and crazy Civics. Current Version: 2.6.* (adjustment in progress) Compatibility Mod doesn't overwrite any files. Balance nope. Civic List <Skim Through> Survey Speed: +500% Anomaly Discovery Chance: -95% Research Speed: +15% Research Alternative: -2 <Deadly P...7.5k downloadsupdated 7 y ago
- Hypertraversal Manipulation CLASSICby Vauthil(This is the classic version of the mod that uses megastructures. A new ship-based version that does all this and also lets you mess with hyperlanes in general is available as Hypertraversal Manipulation 2) INTRODUCTION Hypertraversal Manipulation is a mod that adds some tools for empires to crea...7.5k downloadsupdated 5 y ago
- New Job Managerby JafosteThis is an update to NaK1119's Job Manager mod. Since NaK1119 has unfortunately abandoned Stellaris modding I've made this update which should be compatible with patch 3.0. I changed the minimum possible to make it compatible, and I'm not at all skilled in modding so I won't be making any changes...7.5k downloadsupdated 5 y ago
- Optimized Trade (Less Trade Lag)by OlympiaBuilt and Tested on 3.12 This simple mod, powered by a single monthly event and one sleek and sexy megastructure, optimizes the entire trade system in Stellaris. No more complicated trade routes using spaghetti noodle path-finding that gets picked on by pirates, which all causes serious lag. Now...7.4k downloadsupdated 2 y ago
- "Agrarian" Idyll for Lithoidsby corsairmarksOverview Lithoids can pick the Agrarian Idyll civic, but the benefits are still applied to farming districts. This mod creates a swapped Agrarian Idyll just for lithoids - now your miners will generate amenities instead of farmers! This mod also features english localisation for these effects. A...7.3k downloadsupdated 3 y ago
- Galaxiusby KaliIntergalactic Colonization is here. I would like to thank the creators of the machine shipset mod for the use of the assets that were used in the portal as it would have taken longer or not have been possible without it and would highly recommend everyone use their mod. Thanks to Lucanoria for Ge...7.3k downloadsupdated 3 y ago
- Greedy Overlord: Bleed the Vassals Dryby 76561198978249973Mod Name: Greedy Overlord: Bleed the Vassals Dry Description: This mod expands the vassal agreement system, giving Overlords the tools they need to extract maximum value from their Subjects. Key Features: 1.Expanded Resource Terms Resource contribution terms in vassal agreements have been adjuste...7.3k downloadsupdated 16 mo ago
- Ethics & Civics Bug Branch + NSC UPDATED for 3.14by blazeknaveWelcome To The Unofficial Update For NSC3 And Ethics and Civics Bug Branch This mod works to blend features, and is a simple extension from the original compatch. Now updated for 3.14 Load Order Ethics and Civics Bug Branch NSC3 ****THIS MOD***7.2k downloadsupdated 21 mo ago
- The Star Forgeby Skarby FoxyCheck out my other mods! Star Wars weapons extension: Unleash the power of the Star Forge! Have you ever played Star Wars: Knights of the Old Republic and wish you could harness the Star Forge's power and potential? Now you can! But be warned of the power of the dark side. What does this mod do?...7.2k downloadsupdated 2 mo ago
- Superstrucutre for Real Space v2.0by ma_koThis mod adds 10 Superstructures. Why only “super”… because they're the beginning of the megastructure engineering of your species. "Everyone has to start small" But the the advantage is, superstructures are available at earlier stages of the game. This aims at adding more depth to the midgame. T...7.1k downloadsupdated 5 y ago
- Jury-Rigged Megastructuresby Nuranonv0.29: Stellaris 2.2.* (LeGuin) compatible, last updated 05.01.2019 This Mod allows to upgrade Ruined Megastructures to Jury-Rigged Variants before (and after) Mega-Engineering is researched. The Jury-Rigged Variants are limited in their resource output and have weaker empire effects but are more...7.1k downloadsupdated 8 y ago
- Planetary Designations Adjustmentsby EverfarCompatible with Stellaris 3.7.x Helps standardize planetary designations across world types and slightly buffs the weaker designations as well. You can compare them to the vanilla designations here. [ ] = Modder Commentary Urban World: (Added Specialist output +5% if Industrial Development resolu...7.1k downloadsupdated 4 y ago
- Growing planetsby YandersenAdds a spaceport module: "Terraforming Station" (unlockable by Terrestrial Sculpting technology). Planet carrying this module grows in size at a mean rate of 2 tiles per year. Once the planet reaches maximum size (25 tiles) the Terraforming Station get disbanded automatically. The construction co...7.1k downloadsupdated 9 y ago
- Original Origins, Traits, and Civics 4.2 (Obsolete, New Link In Desc)by RegiZeroProvides some extra unique traits, origins and civics to Stellaris gameplay that are available at empire creation. They are meant to influence your gameplay a bit more than the average vanilla feature but also balanced (but can be adjusted through comments/discussions). ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀...7.1k downloadsupdated 9 mo ago
- AlphaMod: Traders (2.0)by AlphaAshGalactic opportunities for galactic profits. Requires AlphaMod 2.0. Acension Perk: TRADE GUILD To expand your trade empire into a Galactic Trade Guild you'll need the ascension perk: Trade Guild. See the slideshow. To take this perk you will need to complete the Diplomacy Traditions and have the...7.1k downloadsupdated 8 y ago
- (Legecy) Upper Limit V2.3+by GuluereMod thumbnail by Oskar Woinski! I don't own his work, but, it might be ok as long as I credit him. Hello, This mod adds 17 new techs, 1 new Specialization Tech, 16 new buildings, 5 new civics, 1 new governments, 1 new spaceport building, 1 new armies, 4 new ship parts, - strategic resource, 1 new...7.0k downloadsupdated 7 y ago

