
- Action
- Indie
Game
Streets of Rage 4
Streets of Rage 4 is an unreleased game developed as a sequel to Streets of Rage 3. There have been at least two attempts at creating Streets of Rage 4, the first eventually seeing release in the re-branded form of Fighting Force, however a more "pure" attempt at a sequel, developed in-house by Sega was due for release on the Sega Dreamcast at one stage.
Amongst the best beat’em up series ever created, jammin’ ‘90s beats and over the top street fighting, the iconic series Streets of Rage comes back with a masterful tribute to and revitalization of the classic action fans adore.
About Streets of Rage 4
- Developer
- Sega Corporation
- Series
- Streets of Rage
- Platforms
- Dreamcast
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- resource packs328A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
- Mods124A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsTwo New SHINOBI: Art of Vengeance Bundles Celebrate Lizardcube ExcellenceExplore SHINOBI: Art of Vengeance with two exclusive bundles that pair the iconic ninja game with a reimagined classic SEGA brand developed by Lizardcube, known for creating high-quality 2D games. Complete your collection of SEGA + Lizardcube reimagined classics! Amongst the best beat’em up series ever created, the all-time classic Streets of Rage, known as Bare Knuckle (ベア・ナックル Bea Nakkuru) in...
- Community AnnouncementsSTREETS OF RAGE 4 - MAJOR UPDATE AVAILABLE NOW FOR FREE!Greetings awesome people from the Streets of Rage! Long time no speak. We hope that you're doing as well as we are. Today, we're pleased to deploy the long-awaited MAJOR update that brings: 🤝 New co-op moves 🤯 +300 in-game improvements 🔥 Brand-new custom survival mode to the DLC (Mr. X Nightmare) Last but not least, a 50% discount is LIVE on: The main game The DLC Mr. X Nightmare The Bundle...
- Community AnnouncementsSTREETS OF RAGE 4 - GAME STABILITY PATCHGreetings everyone, Today, we would like to thank you all for your feedback and love since the launch of Mr. X Nightmare DLC last July. Thanks to you and your detailed feedback, our development team has been able to work on some game stability improvements. We know you've been waiting for this stability patch for quite some time now. Today, our development team is happy to share it with you. On...
- Community Announcements[Linux/macOS] FNA Update, Data Desync FixA minor update was made to the Linux/macOS versions of Streets of Rage 4 today, with two changes: - Update to FNA 21.12, mostly a Vulkan and SDL update - A possible integrity issue was found in the last version's "bigfile", which could lead to multiplayer desyncs with the Windows version. The data should now be identical on all three operating systems. The hope is that this will fix Chinatown s...
- Community Announcements[Linux/macOS] FNA UpdateA minor update was made to the Linux/macOS versions of Streets of Rage 4 today, to update to FNA 21.10. No other changes were made to the game in any way. This update is mostly to work around an OpenGL driver bug for the Steam Deck, but it does carry some minor Vulkan improvements along with it. Unless you're on RDNA2 hardware this update should be virtually identical to the last. Thank you for...
- Community AnnouncementsCOMMUNITY SPOTLIGHT - STREETS OF RAGE 4 - MR. X NIGHTMARE EDITIONGreetings everyone, Today is September 15 and it's already been TWO months since you're back on the streets of Wood Oak City with Mr. X Nightmare. Perfect timing for a Community Spotlight, isn’t it? And to get in the mood here is one of Tee Lopes' epic tracks. First of all, a huge thank you for your feedback, your unfailing support, and all your love during this long journey. I know we keep tel...
- Mods indexed
- 452
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Streets of Rage 4 - REIGNITED3.1k downloads
- Improved Movement2.1k downloads
- Blaze SoR1 HD1.7k downloads
- ZAN SoR3 HD1.7k downloads
- Axel SoR1 HD1.5k downloads
- blaze tifa1.3k downloads
- Adam SoR1 HD1.3k downloads
- Sor 3 Shiva HD1.2k downloads
- SOR4 Cherry over SOR3 Skate1.2k downloads
- Roo SoR3 in HD1.0k downloads
- SoR 3 Axel HD992 downloads
- SSF2THD Chun Li over Cherry984 downloads
- SOR4 Cherry over SOR2 Skate890 downloads
- Streets of Rage 4 Roo over playable SOR3roo875 downloads
- Playable Y Twins875 downloads
- SoR 2 Axel HD860 downloads
- Skate SoR3 HD808 downloads
- SoR 2 Max HD776 downloads
- Electra-Belle758 downloads
- Rangiku Matsumoto over SOR3 Blaze690 downloads
- SSF2THD Cammy over Estel669 downloads
- Better Retro Enemies Stages and Objects645 downloads
- Pandora's box (an SOR4 and Absolum editor)634 downloads
- Police Backup HD573 downloads
Browse all 124 Streets of Rage 4 mods Sortable by downloads, rating and date.
More action games see all
Why Streets of Rage 4 mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Streets of Rage 4 mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






