- Adventure
Game
Subnautica 2
Subnautica 2 is an underwater survival adventure set on an all-new alien world, developed by Unknown Worlds. Play alone or with friends in 4-player co-op. Adapt to survive by building custom bases and crafting tools. Explore the unknown to uncover the mysteries hidden within the depths.
About Subnautica 2
- Released
- May 2026
- Developer
- Unknown Worlds Entertainment
- Engine
- Unreal Engine 5
- Platforms
- Xbox Series X|S · PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsSubnautica 2 Early Access Hotfix 4Hello Subnauts, Our fourth hotfix for Subnautica 2 just arrived. We’ve fixed some progression issues, water currents appearing in bases, and the FOV slider not showing on Xbox. We continue to monitor community feedback, so please keep reporting any bugs or issues via in-game feedback or on our support site. The full list of changes in today’s hotfix is below. Fixed Angel Combs not opening for s...
- Community AnnouncementsSubnautica 2 Early Access 1.1 - Adaptive Measures UpdateHello Subnauts, Subnautica 2’s Early Access 1.1 update, Adaptive Measures, is out now! This update includes a ton of quality-of-life fixes, including the much-requested FOV slider, and adds targeted improvements to the game. Anything marked with a 🤿 indicates a change that came directly from community feedback! The Adaptive Measures update should appear as a free, automatic download. If the up...
- Community AnnouncementsUpdate Vlog - Early Access 1.1 (Adaptive Measures)Subnautica 2 Creative Director Anthony Gallegos is back! This time he's walking through what you can expect from our Early Access 1.1 update, Adaptive Measures, coming out tomorrow (July 8th, 2026.) He also outlines some of the features and content coming in the near future for our 1.2 update, and later in the year for Early Access 2. You can continue to speculate and discuss everything about S...
- Mods indexed
- 216
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- UE4SS - Subnautica 2163.6k downloads
- Mod Settings for Subnautica 268.9k downloads
- Console Commands57.8k downloads
- Cheat Toggles38.5k downloads
- Subnautica 2 Performance Mod37.1k downloads
- Simple Minimap26.0k downloads
- UE4SS Mod Manager25.9k downloads
- Killable Creatures21.4k downloads
- Better Vehicles21.4k downloads
- Extra Biomod Slots17.9k downloads
- Bigger Locker Storage (UE4SS)15.1k downloads
- Comfort Tweaks - FoV - PDA pause14.7k downloads
- Quick Stack to Nearby Containers13.6k downloads
- Scanner Station Range Extender12.7k downloads
- Expanded Inventory11.7k downloads
- More Quick Slots10.4k downloads
- Fin Faster10.2k downloads
- Better Biomods10.2k downloads
- Not Only Titanium10.0k downloads
- Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)9.9k downloads
- FOV Slider9.8k downloads
- Resource Multiplier9.7k downloads
- Portable Locker Expanded9.6k downloads
- UI Tweaks8.8k downloads
Browse all 216 Subnautica 2 mods Sortable by downloads, rating and date.
More adventure games see all
Why Subnautica 2 mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Subnautica 2 mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






