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Super Fantasy Kingdom
  • RPG
  • Simulation
  • Strategy
  • Early Access

Game

Super Fantasy Kingdom

A roguelite city builder set in a relaxing fantasy world. Explore and rebuild your kingdom to bring it back to its former glory. Defeat hordes of enemies with an always unique team of defenders. Harvest, capture, build, mine, cook, brew, feed and grow. But be prepared to watch it all burn!

Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!

Super Fantasy Kingdom screenshot 1 of 81 / 8

About Super Fantasy Kingdom

Released
October 2025
Developer
Super Fantasy Games
Publisher
Hooded Horse
Engine
Unity
Platforms
PC (Microsoft Windows)

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
13
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

More early access games see all

Why Super Fantasy Kingdom mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Super Fantasy Kingdom mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.