
- Action
- Adventure
Game
Super Lumi Live
A hardcore platformer made with pure nostalgia! Super Lumi Live is focused on traditional levels and fast paced movement. It has ultra refined controls and unrestrictive gameplay creating a great speedrunning experience or you can slow the pace down to try and find all the secrets. Set in virtual reality TV show, Super Lumi Live is an elegant mix of great 2D platformers while still having it's own feel. There are collectibles to grab, bonus exits to find, gravity levels to untwist and a world map to discover all wrapped inside a brutally pure gameplay experience. Features: - Easy to play,
A 2D platformer that focuses on tight movement, careful exploration and going fast! Every level has been meticulously crafted to make exploring and speeding as fun as possible with many deep level mechanics. It might not look like much but this hard yet fair platformer feels like no other.
About Super Lumi Live
- Released
- March 2017
- Developer
- Gemi Games
- Engine
- XNA Game Studio
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsUpdate 1.7.12 - Miscellaneous tweaksHi, Just a small update to some areas of the game. The 3 most notable changes are force feedback support (only took nearly 2 years for a basic feature!), path triggers now working correctly and any level from the main campaign can be loaded into the editor for reference and remixes. Game Path triggers now initialise before all other entities which fixes the double restart platform bug found in...
- Community AnnouncementsUpdate 1.7.0 - Tokenless ModeHi everyone, It's been a long day so I'll let the change log below do all the talking :) New Game Plus (Tokenless mode) You can now choose to play any campaign without any silver or gold tokens appearing in the levels and without any token tolls blocking your way. It can be unlocked for all profiles if you have at least one save game which has completed the game. The leaderboards used are a bit...
- Community AnnouncementsUpcoming price change and ESA sale!Just want to give a heads up for anyone thinking of buying Super Lumi Live or for anyone who has already purchased it within the last 14 days and can still refund. The base price of the game will change from $9.99 to $5.99 in the upcoming weeks! That's not all though because Super Lumi Live will also have a massive 75% off sale in July lasting for 2 weeks! This is to celebrate GameguySD being s...
- Community AnnouncementsUpdate 1.6.25 - GPU memory optimisationChanges Render textures no longer leak GPU memory and are reused or disposed of much more efficiently. This has lowered the GPU memory footprint from an unstable 250 - 700MB to a more stable 150MB. The pause menu has mostly returned to its previous version. The restart level button has moved away from the bottom three quit level buttons. Also, the restart speedrun button has been moved from the...
- Community AnnouncementsUpdate 1.6.23 - View Totals hotfixJust a quick hotfix for the View Totals UI and the final level S-Rank medals will no longer appear on the "View Totals" screen if one hasn't been earned yet. Removed "300 / 300" text for Silver Token. It now reads the correct totals. Fixed levels appearing in the wrong order. Added up and down input to switch between Seasons. Changed the size of the time rank numbers on the level scores. Added...
- Community AnnouncementsUpdate 1.6.21 - Replay fix and View Totals screenHi, Fixing the replays turned out to be less tricky then I originally thought they would be so I decided to start work on a UI window I've always wanted in the game. The new UI isn't working exactly as intended and it needs some improving but it's working and shows a numerical breakdown of the Campaign, Season and Level scores. Replays Fixed the timescale controls being active on the pause scre...
- Mods indexed
- 8
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 2.3k on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- 1-1 The Pilot 0:22.389Replay by MazK67 downloads
- 4-3 Return of the Key 0:33.296Replay by MazK66 downloads
- 1-1 The Pilot 0:22.436Replay by MazK62 downloads
- 1-3 Discs of Fury ACE 0:36.355Replay by MazK61 downloads
- 1-2 Bridged Under 0:21.715Replay by MazK58 downloads
- 1-4 Midnight Spin ACE 1:00.045Replay by MazK55 downloads
- 1-4 Midnight Spin 0:26.939Replay by MazK54 downloads
- 1-3 Discs of Fury 0:17.019Replay by MazK49 downloads
More action games see all
Why Super Lumi Live mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Super Lumi Live mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






