
- Strategy
Game
Tabletop Tavern
Tabletop Tavern: RTS meets roguelike chaos. Recruit mercenaries, command them in real-time on a tabletop battlefield, and face endless goblin hordes. Unique runs, tough choices, infinite replayability.
Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.
About Tabletop Tavern
- Released
- June 2026
- Publisher
- Memori Studios
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcements1.11.1 Minor BugfixesBug fixes and QoLSpamming Fire at Will no longer skips the reload.Enemy slain now counts your spell kills, with a Spells row in Detailed stats.Archers, crossbowmen, gunners and some mages no longer slide and twitch when they walk slowly, such as in swamps.Winning the final act 3 battle on Easy or Medium no longer offers spoils you cannot use.Squads you renamed now show their new name in Detaile...
- Community Announcements1.10.30 HotfixThank you guys so much for all the positive feedback around the update, also congrats to @ChewyAurelius for the first known 100% of all achievements! BalanceTokugawa Harunobu: starting gold 12 to 11. Innovator's Legacy: Emperor's Arquebusiers Accuracy bonus +10 to +5, Missile Strength bonus +4 to +2.Hunter's Mark: damage bonus on the marked squad 40% to 60%.Rally the Banners: mana cost 3 to 2.D...
- Community Announcements1.10.28.1 Hotfix1.10.28.1 HotfixBug fixes and QoLSpells now deal full damage to Ethereal units, not half.Daily Run now warns you that runs with mods on don't reach the leaderboard.Controller and Steam Deck: the D-pad and left stick now scroll lists.Main menu news now shows the post type and uses your language.The Campfire's Scout Ahead preview no longer opens behind the options.Weather boxes no longer pop up o...
- Community AnnouncementsThe Rift of Magic is Now Open!Magic is in Tabletop Tavern! The Rift of Magic update is now live. Magic has been one of the most requested features since launch, so I'm really excited to ship it. You can now go full wizard.This is the biggest update Tabletop Tavern has had so far. There are 30 spells in total, every hero has their own signature spell, and every faction has its own mage. I also rebuilt the enemy AI, reworked...
- Community Announcements1.10.19 Gear Rework, New Formation, and New ConsumablesI wanted to do a gear rework now so that I can collect feedback before the spells and mages update. Been playing a lot of other indie games lately (9kings, balatro, sts2, combolands) and trying to understand what made gear in those games more interesting than Tabletop Tavern. I think the current issue with TT's gear system was that the best items were all focused around ranged units, leading to...
- Community Announcements1.10.17 Bug FixesBug fixesRewrote collision system to check smaller areas so battles now run smoother, especially on slower PCs.The Shop Armory is now a gear shelf behind the counter, so it's easier to find.Fixed issue with the new enemy logic breaking garrison fightsFixed issue with lighting in the event sceneFixed issue with materials for mist wraiths and veilkin being brokenEnemy cavalry no longer rides thro...
- Mods indexed
- 15
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Increased Unit Counts BalancedDoubled the unit count for all infantry and ranged units. Ranged units also have ammunition counts doubled. Artillery units have 3x model count and 3x ammunition. Single model units have been turned to 4 model squads.1.0k downloads
- Cheat StartGives every hero +5000 gold and 9 starting archers and buffs the archers835 downloads
- 500 Gold StartGives every hero +500 gold551 downloads
- Buffed StartGives every hero +500 gold and 3 starting archers389 downloads
- Example Mod - Buffed Iron LegionA demonstration mod showing all four override file types. Boosts a couple Iron Legion units, recolors the Iron Legion banner, gives Edric Valeward extra starting gold, and strengthens his charge bonus.365 downloads
- Twice as many modelsSimply doubles all model counts. This is an experimental mod. Unit counts are based on data from June 2026. Game balance and performance might be impacted.289 downloads
- Cheat Start V1.0.1Sets all 16 heroes' base starting gold to 10000 and removes their normal hero-completion unlock conditions.167 downloads
- Jefe's Ranged Unit ModRanged units brought more in-line with Total War-style standards. Less HP than equivalent sword and spear units and lower combat stats so dedicated flanker, cavalry, and other units can defeat them in a timely manner.128 downloads
- Jefe's Iron Legion ModEdits made to differential playstyles and bonuses a bit better between Ser Edric Valeward and Rhydan Greythorne. Edric has a focus on aggression through cost-effective anvil infantry and hammer cavalry; his specialty is the best Rare units Iron Legion can field. Rhydan has a focus on ranged super...74 downloads
- Template for Unit ModdingThis mod contains a template of the unit_overrides.json file for modding unit stats. It has no functionality in and of itself, but contains blocks for each unit name, 114 in total.69 downloads
- Gruntkin ExpandedThe game expands on the hero effects for both Gruntkin Heroes and their starting armies, as well as faction-wide unit stats, making their campaigns feel more unique to play. Boblin focuses exclusively on goblins; he significantly buffs all the goblins in the army while negatively impacting the le...41 downloads
- Sanguine Court ExpandedThe game expands on the hero effects for both Sanguine Court Heroes and their starting armies, as well as faction-wide unit stats, making their campaigns feel more unique to play. Sister Morvayne has been changed to be all about servitude; she now buffs all Humans, Dwarves, and Elves in her army....36 downloads
- Ranged Unit NerfRanged units are kinda busted so this mod reduces the missile strength of most ranged units by about 25-50%28 downloads
- Drakosaur Brood ExpandedThe game expands on the hero effects for both Drakosaur Brood Heroes and their starting armies, as well as faction-wide unit stats, making their campaigns feel more unique to play. Skrix is playing the number game; increasing all Kobolds, Dire Raptors, and Carnos unit sizes in his army by 3 times...22 downloads
- John's Mod [BETA] - Difficulty IncreaseThis mod is for those who want an extra challenge. The main points I've aimed for are larger enemy armies, higher quality enemy armies and a more punishing economy. Still, this is definitely a Beta. I plan to revamp and tune enemy army generation further, along with more economy changes and hero...16 downloads
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Why Tabletop Tavern mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Tabletop Tavern mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






