
- Simulation
Game
Take On Mars
Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.
Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, finish as the first human to have ever set foot on the Red Planet.
About Take On Mars
- Released
- July 2013
- Developer
- Bohemia Interactive
- Engine
- Enforce
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsTake On Mars free Europa Update dives into Jupiter's MoonHello everyone! We've got some good news today - after a couple of months of work, we're excited to finally release our major free content update to Take On Mars - the Europa Update! It's live on Steam right now, so let's go through some of the highlights of this update. Brand new environment - moon Europa The most important addition that gave the name to the entire update is a brand new enviro...
- Community AnnouncementsTake On Mars free Europa Update dives into Jupiter's MoonHello everyone! We've got some good news today - after a couple of months of work, we're excited to finally release our major free content update to Take On Mars - the Europa Update! It's live on Steam right now, so let's go through some of the highlights of this update. Brand new environment - moon Europa The most important addition that gave the name to the entire update is a brand new enviro...
- Community AnnouncementsTKOM 3rd Post-Launch Update (v1.0.0007) Released!Hello everyone! Just now we released another post-launch update. This one features a major net-code revision which fixes the crashes in multiplayer related to building blocks, and we spent most of the past two months on this. Technical: We re-wrote the flow of 'new', 'Remote Procedure Call (RPC)' and 'delete' for packet flow. In the past this was always carried out in the following order: 1) Ne...
- Community AnnouncementsTKOM 3rd Post-Launch Update (v1.0.0007) Released!Hello everyone! Just now we released another post-launch update. This one features a major net-code revision which fixes the crashes in multiplayer related to building blocks, and we spent most of the past two months on this. Technical: We re-wrote the flow of 'new', 'Remote Procedure Call (RPC)' and 'delete' for packet flow. In the past this was always carried out in the following order: 1) Ne...
- Community AnnouncementsTKOM 2nd Post-Launch Update (v1.0.0002) Released!Hello everyone! We just released another post-launch update! This one fixes multiple bugs and issues. We are continuing on improving and polishing further, and have a bit of a surprise planned, more on that later. Another update is planned and will be released within another few weeks. Below is the complete changelog for the update, and again we thank you all for your patience and feedback! It...
- Community AnnouncementsTKOM 2nd Post-Launch Update (v1.0.0002) Released!Hello everyone! We just released another post-launch update! This one fixes multiple bugs and issues. We are continuing on improving and polishing further, and have a bit of a surprise planned, more on that later. Another update is planned and will be released within another few weeks. Below is the complete changelog for the update, and again we thank you all for your patience and feedback! It...
- Mods indexed
- 738
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 3.5k on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Manned SP - OpenWorld SurvivalI played the single player survival world ....but it has a storry. i wanted a survival world where you could do whatever you want. So I came up with this OpenWorld Survival scenario. (Sorry for my bad english ^^)8.4k downloads
- Extra Items (2.0)This addon allows you to print tools, food, suits and other useful items not available on all maps. Tested on the following versions: Used dev exe with test branch on version 1.0.0002.39525 - No issues, Ver 2.3a Released If you are having any issues try disabling all other mods/addons you might a...6.7k downloads
- Time to sleep=== Yes this mod change the time === So no more work at night. === Now you can sleep === You want to Sleep and not only for a few secounds? And don`t work at night? Here is my solution!!! It`s time to Sleep in peace. With this Mod you can sleep between 5 minutes to 12 hours on piece. === Function...6.5k downloads
- Helmetlight Texture ReplacementThis mod replaces the default low quality helmet light texture with a new light pattern texture that I created from scratch. This new helmet light is brighter, has a larger beam pattern so you can see more at the edges of the light circle, it has much more detail and is higher resolution. SUPPORT...5.8k downloads
- Addon Example [Obsolete]This is an Example Addon for Take On Mars. NOTE: This addon is no longer being updated and may contain content that is outdated. Thank you for understanding! VERSION 1.4: ================================================= - Added new camouflaged combat cars, all manned - Added new combat buggies,...5.3k downloads
- SolarPanel I/O plugThis modification changes the upper plug of solarmodules AND mmrtgs to INPUT. Just line the solar panels up and connect one output to the(new) input.. The last solar panel in this "line" will power whatever machine you want to run. No need for .. placing those tiny plug-walls around or even build...5.3k downloads
- Weightless resource tanksThis mod changes the weight of the resource tanks CONTEMPT to zero! Do you ever wanted to move a full resource tank out of the way? Never wanted to spend your time carrying little resource barrels around to empty those tank? A scenario offers you pre-filled tanks which are unfortunately not assem...4.8k downloads
- Visual Realism Pack 1.31UPDATE 1.4 Added support for Europa content Added moons around Jupiter for the Europa map Adjusted Jupiter position in the sky Adjusted specular intensity in Europa for more ice like appearance UPDATE 1.31 Changed Lander textures and materials for Exploration Lander Module addon UPDATE 1.3 -Adjus...4.6k downloads
- Waste ProcessingNOTE: I'm no longer modding TKOM, so this mod won't work. Sorry! --- This (incredibly simple) mod allows you to break down poop into useful stuff, like methane and water. You can also use it as a substitute of soil! You need to take canisters of human waste and either put them in hydroponics labs...4.5k downloads
- Botanist - 2016 (Survival Ready)W.I.P __________________________"===BOTANIST 2017==="__________________________ Are you a Botanist ? ________________________________________________________________________ Last Update is completly compatible with the game data. If you see something wrong please report bug ;) HARVEST: Carrots Sa...4.4k downloads
- Barrel Storage RacksRevamp of Barrels-Storage by Olrik-Jhornar Original: (Removed by Author) Built with game version 1.0.0014:39549 (Test Branch)4.0k downloads
- Resource Cables (Main Branch)This is in no way my original copyright, content or mod idea. This is a patched version of the Resource Cables mod to support the newest version of the game at the time of publishing. This mod is based on one originally published by ReIterated. Sadly he was unable to continue supporting his mod d...3.8k downloads
- 3D PRINTER X - OBSOLETE!This mod is no longer supported by the author! - sorry... V. 3.5 - If you like this ADDON please rate it! ---------------------------------------------------------------------- I do not try to add all possible models and objects because it's stupid, so do not ask me about adding more "FPS eating...3.8k downloads
- Improved Cargo TruckCargo truck with lights on each side, to switch on/off seperatly, and tanks from the Addon "Vehicle Resource Storage Tanks -W.I.P." Features: - rear, left and right floodlight - resource tanks - 2 external monitors for tank and light controll - transfer tank content - dump tank content3.7k downloads
- Big Barrel + TankMy barrels can store 500 and have less weight. My tanks can store 15000 and have less weight. this was my first mod3.6k downloads
- Realistic Space SuitsUPDATED to support Europa DLC. A simple mod to make the Take On Mars spacesuits reflect real spacesuit capabilities a bit more closely. The heavy suit has its life support duration extended to 8.5 hours. The low oxygen caution is set to 30 minutes, with the low oxygen warning set at 10 minutes re...3.6k downloads
- KNGLightsThis is a small Addon that adds 5 more Light Tripods to the 3D Printer. Blue, Green, Red, White, Yellow all of them can be assembled on any Surface (Ground, Base Floor, Exterior Platform etc.)3.6k downloads
- PrintAllTheObjects** ALL OBJECTS IN THIS LIST CAN BE 3D PRINTED ** ALL OBJECTS IN THIS LIST CAN BE ASSEMBLED AND DISASSEMBLED ON ANY SURFACE (Place a Table on Base Floor / Ext. Platform etc. then place Monitor, Keyboard etc. on the Table) **!** Screwdriver, Wrench, Pliers might be buggy when trying to assemble **!...3.5k downloads
- Unlimited Resourcesno decreasing of sector resources.3.3k downloads
- SignsA series of 9 small wall tiles for Take on Mars that can act as visual signs to designate rooms. All items appear in the 3D printer with a preview image. Special thanks to dariusz1983 for helping me figure out the tough bits!3.0k downloads
- Stars and Sun Improvement ModThis mod reduces the brightness of the Milky Way and reduces the brightness and size of the stars making them appear much more realistic. It also changes the graphics surrounding the sun, removing the low-resolution rays and circle surrounding the vanilla sun and replacing them with a simple and...2.8k downloads
- De-Blurred Night Vision & Thermal ImagingUpdated version of Dram's De-blurred NV Mod. Removes blur from Night Vision and Thermal Imaging. Thanks to Dram for the file edits. Built and tested using the test branch running the dev exe on game version 0.9.0253.39517. Tested on the following versions: Used dev exe with test branch on version...2.7k downloads
- Shielded Vehicles (AIO)Adds (or increases) radiation shielding to the following vehicles: Manned Ascent Vehicle Cargo Transport Supply Drops (Air Dropped / Landed) Small Landing Module Poptent (Dome / Ridge) Also the supply drop includes a flashing Red LED on the top for better visibility at night. Built and tested usi...2.7k downloads
- Mars One Expedition SP/MP - v1.5"Mars One Expedition SP/MP" "You are the first colonist on mars , build the first manned colony . Survive alone or in a coop mode with your friends . Mobile Labaratory, a Truck and some other things sent back from Earth to guide you in your journey ! Mars is waiting !!!" If you like the mod, plea...2.7k downloads
Browse all 738 Take On Mars mods Sortable by downloads, rating and date.
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Why Take On Mars mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Take On Mars mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






