mod
Scenario Creating II.1: FX Event
by dariusz1983
This scenario comes as a part of the "Scenario Creating II: Trigger and Events" guide. Displays how to setup simple OnEnter Trigger with FX events. Place a OnEnter trigger, configure it to only be triggered by vehicle objects (thus the player). Add a FX event, provide a particle and a sound effec...
- Latest version
- no release indexed
- Downloads
- 64
- Rating
- 2
- Filed under
- Scenario, standard
- Updated
- 10 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Scenario Creating II.1: FX Event?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Take On Mars all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Scenario Creating II.1: FX Event safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Take On Mars versions does Scenario Creating II.1: FX Event work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Take On Mars.