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Example_Script_Interface

by stlnegril9

Example of Scripting Interface. Shows 2 logging files, 3 Custom Techs. Research completion grants money; differing amounts for existing Techs and Custom Techs, and bonus for a specific Tech. Minimal research req. to easily demonstrate. rebuild DLLs - Ver 2. Ver 3- remove README.txt - not needed....

Latest version
no release indexed
Downloads
68
Rating
1
Filed under
Mod
Updated
4 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

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Frequently asked

How do I install Example_Script_Interface?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and The Colonists all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Example_Script_Interface safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which The Colonists versions does Example_Script_Interface work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern The Colonists.

Last checked 17 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 17 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.