The Colonists mods
The Colonists mod mods
Everything filed under mod by its own author, ordered by how much it is used.
- 4-Way Storageby 7upA unique way to manage road intersections using a specialized 4-way storage unit. All the storage rules apply so setting up what to store, where to get it from, and where to send it to will help manage a busy intersection.1.9k downloadsupdated 2 y ago
- SuperHarbour with 5 Docksby stlnegril9Super Harbour with 5 Parallel Docks. 24 Stackbots and 3 Entrances for quicker loading. R15:New 3D models and building png file. Add in burning for Construction, Constructed, and Rubble. Removed Techs unlocked for testing. Add Custom Expeditions. revisd UI for new method handling DLC content.1.4k downloadsupdated 2 y ago
- Script Mod - add higher game speed -Examp4by stlnegril9Scripting Mod to add 3 speeds for gamespeeds (x16, x32, x64)1.1k downloadsupdated 4 y ago
- Road Layer L3 with MagLev Land Routes (super fast!)by 7upResearch Level 3 Road Layer then lay these MagLev paths and roads to move... super fast! Don't blink!1.1k downloadsupdated 2 y ago
- Golden Botsby codebyfireThis mod demonstrates custom bot material textures, giving all your bots a shiny golden makeover.943 downloadsupdated 2 y ago
- 7ups' - Pack O' Modsby 7upMany mods to use in Sandbox, Random or Custom Maps. 14 New Buildings 12 New Resource 2 Modified Buildings 3 New Techs847 downloadsupdated 2 y ago
- FieldFarm Oil TreeFarm AnimalFarm R9by stlnegril9Adds a Donut tree farm, a Corn field farm, an Ethonaler, and a Pig Farm. Also adds Donuts, Corn, and Oil. R4 adds buildign 69 - Large Train Station to avoid error. R7 change to new dynamic structure render. R 8 - fix Corn resource menu to conform to newer ui.json, globalStorageUISpec vs. resource...747 downloadsupdated 2 y ago
- Show All Boat Routesby stlnegril9Show Boat Routes. With paused game and key 'O' pressed, will show all boat routes. Future versions should allow button in Boats panel vs. 'O' hotkey. Future versions may vary route color by boat. Internal = Examp13567 downloadsupdated 3 y ago
- Spaceport Mod2by stlnegril9spaceport - Faster plus more sales and sales space Move Sold and Bought storage for better viz of resources add 3rd Stackbot to help loading.554 downloadsupdated 4 y ago
- Destroy Dismantled Buildingsby GeodomusDestroys completely dismantled buildings that don't have any items in storage511 downloadsupdated 3 y ago
- Example - Sand, SandWell, QuartzFurnace, and E-Converterby stlnegril9Adds in new resource Sand, with 2 LODs. Adds Sandwell building - digs for sand. Adds Quartz Furnace - combines sand and fuel to make quartz. Energy Converter L1 building converts Level 1 Energy to Level 2 Energy. Energy Converter L2 building converts Level 2 Energy to Level 3 Energy. Demonstrate...486 downloadsupdated 2 y ago
- LSY with bridgeby stlnegril9Large Storage Yard that can cross water.323 downloadsupdated 4 y ago
- 7 Trains Mod for 7ups 7 Trains Workshop Mapby 7upPreresearches All Construction and Steam Engines I to allow faster access to trains. No Boats allowed in this mod. Sell Salt; Buy Logs and Stone; Large Watchtower range.261 downloadsupdated 3 y ago
- Mod-Market 100 SellPrice for Logsby stlnegril9Change LOG sell price to 100 Shorten Space Port interval for faster testing. For testing mod with multiplayer258 downloadsupdated 3 y ago
- Mod25 CustomBoat lowpolymodelby stlnegril9test old speedboat mod use latest vanilla Boatyard, Harbour, Large Harbour Update 7-31-22. newer model. Note Speedboat can be assigned Large Harbour expedition, but can't complete because it doesn't have enough storage.231 downloadsupdated 4 y ago
- Trains Mod for 7ups 7 Trains Short Workshop Mapby 7upPreresearches All Construction and Steam Engines I to allow faster access to trains. No Boats allowed in this mod. Large Watchtower range.226 downloadsupdated 3 y ago
- All Tech researched_butNoScience-Speedby stlnegril9All Tech researched but no Science, Construction Speed, Mining Speed, Road Upgrades, Printing Speed, Boat & Train Speed Useful for sandbox testing layouts R4 switch to preresearchedTechIds was named My10thTestMod_R3B_Tech_All_butNoScience-Speed210 downloadsupdated 3 y ago
- AutoSculpt to above water - Scriptby stlnegril9Mod to sculpt tiles to above water height. Script allows sculpting of tile via LeftMouseButton to height of 91 - just above water. Hotkey 'Y' turns function On/Off. Use any building's priority panel (e.g. Surface Mine). Checks that tile is 'scultpable' using existing 'CanSculpt' check.183 downloadsupdated 3 y ago
- LandRoute 3 Default Change w/ L3 RoadLayerby stlnegril9Change default all 3 LandRoute Path/Road. Also add Level 3 RoadLayer with a 4th LandRoute. R2 - uses 2 LOGs for L3 to avoid upgrade issues. R3-conform to image size 1768x272.145 downloadsupdated 4 y ago
- Resource Poof Notificationby stlnegril9Scripting mod to capture item-resource 'poof'; when a resource is deleted because it can't be re-routed. PopUp message will show Source-Building, Source-Type, and Destination-Building. Source Types include: Construction, Production, Upgrade, Storage, Research, Military, Boat_Construction, Trade,...143 downloadsupdated 17 mo ago
- StartingMoneyTest1by stlnegril9test players.json entry for starting money, $998140 downloadsupdated 3 y ago
- Units Viewerby stlnegril9Utility mod to view Bots-Units more easily. Uses a modified transparent Large Storage Yard with elevated collider to raise the bots. Each tile contains 1 bot. Note IDs 10, 11, 18 (Guardbot, unused WaterBot, and CaptainBot) omitted. added in switch to Colony Ship Shipbot=26140 downloadsupdated 4 y ago
- ProjectileMod for SnowBalls and Pumpkins -R6by stlnegril9IceSnowBall and PumpkinSmash as projectiles 201, 202. L2 Watchtower still needs ARROWS but shoots snowballs. L3 Watchtower still needs CANNONBALLS but shoots pumpkins.127 downloadsupdated 4 y ago
- Harrasser With New Projectilesby stlnegril9Harrasser with new Projectiles and Special Expedition. New Harrasser has 3 levels to establish a beachhead quickly on or near Enemy territory. WaterBalloner makes balloons on water tiles. SandPacker makes Sandbags on sand tiles. Lumberjacks harvest Packed Snow from Snowbots. L1 Harrasser uses wat...125 downloadsupdated 2 y ago
- Example NEW ResourceCategory amd ResourceMenu R2by stlnegril9Assign a few existing resources to a new Item-Resource Category (201) - via resources.json. Add Resource Category 201 to show in bottom left and move Stone to that menu (202) placing it between 2 existing menus -via ui.json . Also change a building (residence_L1) that uses the new Resource Catego...116 downloadsupdated 4 y ago
- Void Industries - Raw Resource & Logistics Overhaulby 76561198826707336Built for max size 300 maps where you're not building a colony — you're building a country. Micro-farms with massive output (64 meat/d from a 2x5 sheep paddock, 160 milk or hide/d from a tiny cow farm), 4-8x mine output, halved process times, dual StackBots on all buildings, 3x storage yards (120...112 downloadsupdated 7 mo ago
- Building 3D models removed - Utility Modby stlnegril9PreFabs for all vanilla buildings are empty. This can be useful for viewing what bots/resources are doing inside otherwise obscured buildings. Note the ColonyShip is excluded as it throws an error currently.105 downloadsupdated 4 y ago
- Mod_WT_Harbour_R2by stlnegril9Test edit In-work mod Watchtower military with Harbour - to test Steam Workshop integration. Update R2b. Test move to category 3 from 6 because LARGE TRAIN STATION error.102 downloadsupdated 4 y ago
- MY 4 Paint Custom Terrainsby stlnegril9Try mod adding a new 4 terrain types, yellow red green purple.82 downloadsupdated 4 y ago
- Custom Terrain Painting Scriptby stlnegril9Mod to add 5 Custom Terrains. Script allows changing tile terrain via LeftMouseButton to 1 of the custom terrains with TerrainDetails. Hotkey 'K' turns function On/Off, Hotkey 'L' cycles through 5 Terrains - 5th being 'grass-like'. Uses TerrainDetails to show 4 different colored circles and tile...76 downloadsupdated 4 y ago
- Example_Script_Interfaceby stlnegril9Example of Scripting Interface. Shows 2 logging files, 3 Custom Techs. Research completion grants money; differing amounts for existing Techs and Custom Techs, and bonus for a specific Tech. Minimal research req. to easily demonstrate. rebuild DLLs - Ver 2. Ver 3- remove README.txt - not needed....68 downloadsupdated 4 y ago
- CHEAT - Local Market Cheatby 76561198826707336LOCAL ONLY, !!!CHEAT CHEAT CHEAT!!!. Market Commission set to 0%, DO NOT USE WITH AI, The AI IS effected by this as well, YOU HAVE BEEN WARNED!!!!53 downloadsupdated 7 mo ago
- Mod Script - incremental gametick jumps - Examp5by stlnegril9Scripting mod to add jumps in incremental gameticks. Values of 10, 100 and 500 gameticks. 'Semicolon' key jumps forward. The letter 'O' loops through the three values,48 downloadsupdated 4 y ago
- Clean-ExportBaseCodex-Examp10by stlnegril9Export base-codex. With paused game and key 'O' pressed will export to colonists-base-codex folder. Clean version -removed error causing DLL and other files. Add success export message to Debug.LogError NOTE 2 errors will show about processing the CS file and README file - ignore them. Test publi...29 downloadsupdated 3 y ago
- Demonstrate Water Color, Water Foam, Terrain Detail Tintby stlnegril9Demonstrate new Feb 2024 ability to mod water colour, water foam, terrain detail darkness tint Test 124 downloadsupdated 3 y ago
- ThaiModby +Nanmazz+<add your mod description here>16 downloadsupdated 17 mo ago

