
- Simulation
- Strategy
Game
The Operational Art of War IV
The 4th game in the Operational Art of War series
The Operational Art of War IV is the new generation of operational wargames. With more flexibility than before and with a new array of exciting features, it will make you relive the most iconic battles from the dawn of the 20th Century to modern day, including the ones that never occurred!
About The Operational Art of War IV
- Released
- November 2017
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsGame Information: Editor, FAQ, and ManualHello All, This thread is a collection of links to learn more about the game, mostly pointing to other forum posts: FAQ: EDITOR INTERFACE: GAME UI: THE MANUAL: AAR FOR BEGINNERS: SCENARIO LIST:
- Community AnnouncementsThe Operational Art of War IV is out on SteamOne of the deepest wargame ever made, encompassing over 100 years of conflicts all around the globe, with more than 300 playable scenarios has been released on Steam! The Operational Art of War IV it’s a wargame like no other. It will make you relive the most iconic battles from the dawn of the 20th Century to modern day, from the Battle of Marne, Dien Bien Phu, the Batte of Arnhem, to the Falk...
- Community AnnouncementsThe Operational Art of War goes on Steam this month!The Operational Art of War IV, the new generation of operational wargames, will be released on Steam on October 15th! Players will be pleased to know that the huge number of scenarios and content will be integrated with the Steam Workshop tool. With an unmatched level of flexibility and with a new array of exciting features, The Operational Art of War IV will make you relive the most iconic bat...
- Mods indexed
- 58
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Sino-Vietnam 79PLA Forces x PAVN Forces Complexity: 273.43 Map: 184x90 Dates: 2/17/1979-3/12/1979 "COMRADE AND BROTHER" -- Sino-Vietnamese War 1979 v1.0 by Nikolai Ezhov and Mamqf Time: February 17-March 6, 1979 Map Scale: 2.5km/hex Time Scale: 1-day turn Unit scale: Battalion/company Unit colors: *Yellow on Ye...2.7k downloads
- Taiwan 2016 - Open BetaThis Workshop scenario is an Open-Beta version of the official TOAW4 scenario "Taiwan 2016". Due to the rapid update of the scenario in these days, I decided to release it as a beta Workshop version which is not restrained by the periodical (which is, in fact, monthly) update of the game platform...2.3k downloads
- East Xuzhou 48Xuzhou AB HQ x EC Theater 复杂度:0.61 地图:32x20 日期: 11/6/1948-11/23/1948 1948-Battle of East Xuzhou(Phase 1 of Xuzhou 48) Date: From 6-11-1948 to 23-11-1948 Location: Xuzhou Time scale: half week per turn Length:6 turns Unit scale: Corp --UNIT COLORS-- Xuzhou Anti-bandit HQ Xuzhou Anti-bandit HQ: red...1.7k downloads
- Battle of Waterloo 1815FRA x Allies Complexity: 0.16 Map: 26x20 Dates: 11A 6/18/1815-6P 6/18/1815 Battle of Waterloo 1815 Location: Belgium, Time scale: one hour per turn Length:8 turns Unit scale: Division/Brigade Map scale:500m/hex The Battle of Waterloo, also called the Battle of Mount St. John,was fought on Sunday,...1.5k downloads
- Shanghai-Nanking 1937China x Japan Complexity: 3.33 Map: 55x36 Dates: 8/13/1937-11/26/1937 Shanghai-Nanking 1937 Since the Japanese invasion of Manchuria in 1931 followed by the Japanese attack of Shanghai in 1932, there had been ongoing armed conflicts between China and Japan without an official declaration of war....1.3k downloads
- Xuzhou1948corpsNRA x PLA Complexity: 20.09 Map: 66x46 Dates: 11/7/1948-1/10/1949 Xuzhou 1948 Date: From 6-11-1948 to 9-1-1949 Location: Xuzhou,China Time scale: one day per turn Length:65 turns Unit scale: Corp Map scale:5km --UNIT COLORS-- NRA Xuzhou Anti-bandit HQ: red on blue 3rd Pacification Zone: black 7th...1.1k downloads
- Battle of ShangGao 194111th Corps x 9th Theater Complexity: 0.13 Map: 24x20 Dates: 3/14/1941-4/11/1941 Dance on dagger: Battle of ShangGao 1941 Date: From 14-03-41 to 09-04-1941 Location: China Time scale: Half week per turn Length:9 turns Unit scale: Regiments/Battalions --UNIT COLORS-- Chinese 9th Theater 19th Army:B...1.0k downloads
- Russian-Georgian War 2008 v0.80 (BETA)Russia x Georgia Complexity: 1.50 Map: 82x34 Dates: 6A 8/8/2008-12P 8/12/2008 Russo-Georgian War 2008 Version 0.80 ( BETA ) Designer: Selva [email protected] TOAW-4 ver. 4.1.0.8 :: PBEM :: :: Russian PO, Georgian PO :: Date: January August 08, 2008 Location: Georgia, South Ossetia Map scal...902 downloads
- Huaihai Campaign 1948 ver1ROCA x PLA Complexity: 56.16 Map: 101x46 Dates: 11/6/1948-1/10/1949 HuaiHai Campaign 1948.10-1949.1 In the fall of 1948, three years into the Liberation War, the KMT had lost the initiative in almost all the battlefields and was facing an intense PLA offensive. in late October, the KMT was forced...888 downloads
- The Next War 1989Warsaw Pact x NATO Complexity: 699.67 Map: 114x100 Dates: 4/7/1989-5/7/1989 The Next War 1989 v.0.5 -- by Nikolai Ezhov. inspired by The Next War 1979, and 2nd Berlin Crisis 1961. Time: April 7th, 1989 Location: Central Europe Unit size: Division/brigade/regiment Time scale: 1 day per turn Time L...820 downloads
- Battle of Sinhung-ni v1.05Task Force Faith x PVA 复杂度:2.47 地图:30x24 日期: 下午 11/27/1950-下午 12/1/1950 The Battle of HunhungNi Disigner:wzfcns Scenario Length:24 turns The first five rounds after the fighting started, if PVA occupy the victory point on SinHuang-Ni, PVA direct victory; On third round, U.S. Air Force began to pr...787 downloads
- Operation Neva - Leningrad 1944On January 14th 1944, Leningrad Front and Volkhov Front launched a combined offensive against the German 18th Army still standing at the outskirts of Leningrad. The plan was to break through to Luga from north and East and encircle the army, before continuing the attack to the Panther Line still...701 downloads
- Sino-Soviet 79Soviet Union x P.R.China Complexity: 30.19 Map: 125x88 Dates: 2/24/1979-5/15/1979 Sino-Soviet 79 - Hypothetic Soviet invasion of China, 1979 by Nikolai Ezhov Date: February-May 1979 Location: Manchuria and northern China Map Scale: 20km/hex Time Scale: Half week/turn Unit Scale: Division/Brigade/...682 downloads
- 七战七捷:苏中战役徐州绥靖公署第1绥靖区(1PD) x 新四军华中野战军(CCFA) (战争艺术论坛ID:AS97) 复杂度:0.65 地图:66x41 日期: 7/13/1946-8/27/1946 地点:江苏省中、北部 回合长度:14回合 算子级别:团营级 时间尺度:半周/回合 地图尺度:2.5公里/格 先手阵营:华中野战军 算子颜色: 华中野战军(CCFA):棕底白色 华中军区(CC Theater)地方部队:棕底绿色 整编第83师:蓝底白色 整编第25师:蓝底蓝色 整编第49师:蓝底红色 整编第65师:蓝底黑色 整编第21师:蓝底棕色 整编第99旅:天蓝底天蓝色 交通警察:黑底黑色 泰州保安队:灰...663 downloads
- Check Point 6530Guerrilla x Security Force Complexity: 0.26 Map: 20x20 Dates: AM 10/7/2048-PM 10/12/2048 Please don't use Air interdiction!That will make airforce too powerful! Check Point 6530 Date: Oct. 14th - 20th Location: Check Point 6530 Map Scale: 1km per hex Time Scale: Half a day turns Unit Scale: Compa...621 downloads
- Manchuria 1945 - SunsetSOVIET UNION x JAPAN Complexity: 43.57 Map: 122x88 Dates: 8/9/1945-9/6/1945 Manchuria 1945 (Sunset version) - Soviet invasion of Manchuria, 1945 & Japan accepted Potzdam Declaration by Nikolai Ezhov Date: September 8th, 1945 Location: Manchuria and northern China Map Scale: 20km/hex Time Scale: H...521 downloads
- 快速纵队起如飞:鲁南战役Xuzhou PA x N4A(ECFA) 复杂度:0.45 地图:38x22 日期: 1/2/1947-1/21/1947 剧本描述. 新四军(华东野战军)x 国民革命军徐州绥靖公署 地点:山东南部 时间:1947.1.2-1947.1.22 剧本长度:20 turns 时间尺幅:1天/回合 地图尺幅:2.5km/格 算子:99 算子颜色 新四军(华东野战军) 华中野战军:棕底白色 山东野战军:棕底蓝色 山东军区地武:棕底绿色 国民革命军徐州绥靖公署 整编第26师(第一快速纵队):蓝底黑色 整编第52师98团:绿底红色 整编第51师:绿底蓝色 整编第77、59师:黑底黑色 保安部队:灰...511 downloads
- 孟良崮战役 MengLiangGu百万军中取上将首级 NRA x Communists 战役简报: Date:1947 May 15th 6:00 to 17th 12:00 Unit scale:Brigades Length:18 turns Designer:Felix Hu491 downloads
- Taipei 2023 - Muscle VS BrainPRChina x ROChina Complexity: 3487.14 Map: 181x241 Dates: AM 11/15/2023-PM 12/4/2023 Taibei 2023 Date: 2023.11.15 Venue: TaiPei Map scale: 2.5km/grid Time proportion: half a day per round Operator scale: battalion/company level Length: 40 rounds ___________________________________________________...488 downloads
- The road to Beijing鼓起勇气后,决定发了,希望各位支持,欢迎合理意见,不欢迎恶意。 剧本名称:The Road To Beijing 剧本为师旅级中国全景,挺大的,花了几年,半成品,希望提出宝贵的意见 China x Crimson Cross 复杂度:8791.91 地图:252x228 日期: 5/24/2019-5/19/2020 The road to Beijing -- Hypothesis PLA offensive campaign "My order is this army's order. The north China campaign group will be ready for...474 downloads
- Operation Chibi 2011PLA Shenyang MR x Russian 5th Army Complexity: 24.27 Map: 45x43 Dates: PM 9/25/2011-PM 10/4/2011 Operation Chibi 2011 Time: September - October 2011 Place: Sino-Russian Border Length: 28 Turns Time Scale: 1 Turn / Half Day Hex Scale: 5km / Hex Unit Sacle: Battalion Icon: * Yellow on Yellow: Peopl...469 downloads
- Manchuria 1945 - Last StandSOVIET UNION x JAPAN Complexity: 80.64 Map: 122x88 Dates: 8/9/1945-9/27/1945 Manchuria 1945 (Last Stand version) - Soviet invasion of Manchuria, 1945 & Japan denounces Potsdam Declaration by Nikolai Ezhov Date: September 8th, 1945 Location: Manchuria and northern China Map Scale: 20km/hex Time Sc...462 downloads
- Battle of Marinka - Donbass CrisisThe Battle of Marinka was a short battle which took place on 3 June 2015 in the War in Donbass in and around Marinka. SUMMARY Ukrainian Armed Forces vs Donetsk PR Complexity: 0.05 Turns: 12 Map: 40x40 Date: 4AM 3/06/2015- 03/06/2015 Short 12 turn battle Forces UAF: 28th Mechanised Brigade and Azo...441 downloads
- 宿北战役国民革命军徐州绥靖公署 x 新四军(华东野战军) 复杂度:0.21 地图:29x26 日期: 下午 12/12/1946-下午 12/18/1946 剧本描述. 2.5km/hex,12h/turn units:35/50,events:8 Xuzhou PA vs N4A(ECFA) Date:December 1946 Location:north of Suqian Map scale:2.5km per hex Time scale:half day turns Unit scale:battalion/regiment Length:13 Turns441 downloads
Browse all 58 The Operational Art of War IV mods Sortable by downloads, rating and date.
More strategy games see all
Why The Operational Art of War IV mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host The Operational Art of War IV mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






