- Indie
- Simulation
Game
Theme Park Studio
Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.
Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience. Theme Park Studio includes Steam Workshop integration.
About Theme Park Studio
- Released
- January 2014
- Developer
- Pantera Entertainment
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcements***** Theme Park Studio Fully Supports Vive and Oculus - VR Testing Sign Ups Here *****Hello Everyone, We are happy to announce Theme Park Studio fully supports Vive and Oculus, and with our unique physics-based ride simulator you can almost feel the motion in VR. If you own TPS, and have a Vive or an Oculus kit, we hope you will join our VR beta testing group by clicking here. "VR Testing Signups" We also wanted to give you a progress report and let everyone know we are working...
- Community Announcements***** Theme Park Studio Fully Supports Vive and Oculus - VR Testing Sign Ups Here *****Hello Everyone, We are happy to announce Theme Park Studio fully supports Vive and Oculus, and with our unique physics-based ride simulator you can almost feel the motion in VR. If you own TPS, and have a Vive or an Oculus kit, we hope you will join our VR beta testing group by clicking here. "VR Testing Signups" We also wanted to give you a progress report and let everyone know we are working...
- Community Announcements***** VR & Live Parks - Ready For Testing! *****Hello Everyone, We are happy to announce that we are ready to start testing the new VR & Live Parks build, which includes a new Steam Workshop front menu, renderer, and an optimized VR engine. If you own a VR HMD, are a current Theme Park Studio Early Access owner, and would like a sneak peek we are looking for VR testers, as well as Live Parks testers. If you have a Vive, Oculus, or an OSVR ki...
- Community Announcements***** VR & Live Parks - Ready For Testing! *****Hello Everyone, We are happy to announce that we are ready to start testing the new VR & Live Parks build, which includes a new Steam Workshop front menu, renderer, and an optimized VR engine. If you own a VR HMD and would like a sneak peek we are looking for VR testers, as well as Live Parks testers. If you have a Vive, Oculus, or an OSVR kit, we hope you will sign up for VR beta testing by cl...
- Community Announcements***** New VR Update, Render Engine, and Live Parks *****Hello Everyone, We wanted to give you an update on TPS development. Before we complete our final round of cleanup and bug fixes we had one more obligation to meet, VR support. We had VR support up and running last year. Unfortunately Direct mode was not compatible with the graphics library we were using, but we needed to meet our obligations so we wrote some custom shaders and worked with the b...
- Community Announcements***** New VR Update, Render Engine, and Live Parks *****Hello Everyone, We wanted to give you an update on TPS development. Before we complete our final round of cleanup and bug fixes we had one more obligation to meet, VR support. We had VR support up and running last year. Unfortunately Direct mode was not compatible with the graphics library we were using, but we needed to meet our obligations so we wrote some custom shaders and worked with the b...
- Mods indexed
- 381
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 551 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- COSTER VALLEY THRILL PARK7 thrilling roller coasters now dominate the once quiet, rebranded Old Orchard Valley Park.771 downloads
- Futura Land parkfutura land park! :D hope you like it! p.s. Unfortunately my computer goes very slow when i put a lot of objects, so i could not add more stuff.. :(518 downloads
- Medieval BlastStorm the Castle-Explore the Park478 downloads
- The Old MillTraditional log flume ride created using the rollercoaster builder and custom scenery. Mostly an effort to see what can be accomplished with the built in tools. The only thing missing is water in the trough.395 downloads
- Piccolo Park (year one)Compact park available for corporate picnic, priviate parties and wedding rentals. Open to the public weekends and holidays. 18 acre park features 2 rollercoasters, a giant ferris wheel, drop tower and few flat rides. Everything is still under construction as I master the game.332 downloads
- Dragon FlyPhase 8 early release. Hope you enjoy!325 downloads
- Glowing EmbersGlow in the dark coaster!325 downloads
- TPS Park EntranceI nice park entrance built in honor of Theme Park Studio317 downloads
- Casinoaka The Trabant 103,000 polygons 3:30 running time ENJOY!310 downloads
- Disney Worldcar Park Entrance made from sketchup.car park and castle from Steam Workshop. Made a start on some trees291 downloads
- Celebration PlayLand 3Opening Soon262 downloads
- Goodwoodmy first park is now dusted down for all to see. A few rough edges as it was only an initial test park. have not done fpv in it yet so bugs a plenty.246 downloads
- Work In Progress (Super Realistic)Hi! its been a very long while since i have gotten back into TPS and i want to show off a park i have been working on for about a week now. The only ride named in the park is the Invert called Avalanche.. This park has a launched coaster with custom made strata supports. There are many places to...245 downloads
- Wild OneWooden Coaster217 downloads
- Hog n Dogsthis is the 9th model i've done since i've started about two months ago. like it's condiment counterpart, Sketchup goes good with anything !216 downloads
- Canyon RunnerA steel looping coaster that twists and turns through a canyon (Pantera is aware of the land/lifthill issue and it is fixed for next patch)185 downloads
- California Screamin!Steel coaster, Turbo Force, and Ferris Wheel with wind effects!183 downloads
- Ancient_BridgeA stonebridge164 downloads
- Picnic ShelterAn original model, optimized for TPS (won't add lag to your park). Scalable object which can be used for a variety of things.164 downloads
- EuropaPark Entrance V0.917Here is the EuropaPark Entrance in Version 0.917 Currently there is still some things missing. I'm still working on it, but it could be used now to build your parks The original can also be downloaded on the page: We are still searching for enthusiast, who want to build also together with us the...157 downloads
- General ConcessionVarious goodies150 downloads
- KingDa Ka - Test148 downloads
- MontuWhile it's not colored correctly, here's a fairly accurate replica of Montu, located at Busch Gardens Tampa Bay.148 downloads
- Mini D's CartA smart cart for the donut vendor, a mini bite that's outta sight !147 downloads
Browse all 381 Theme Park Studio mods Sortable by downloads, rating and date.
More simulation games see all
Why Theme Park Studio mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Theme Park Studio mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.





