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No Unit Cap for 1212 (updated)

by 76561198379686318

My game works again, Mingles has brought it to my attention that this mod doesn't work for certain units. It works for the units in my campaign but I'm currently in the process of figuring out what doesn't work and what does. If a unit in your campaign is capped please let me know. This mod does...

Latest version
no release indexed
Downloads
2.1k
Rating
92
Filed under
campaign, Mod
Updated
16 mo ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install No Unit Cap for 1212 (updated)?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: ATTILA all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download No Unit Cap for 1212 (updated) safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Total War: ATTILA versions does No Unit Cap for 1212 (updated) work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: ATTILA.

Last checked 15 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 37 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.