Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Medieval Kingdoms 1212 AD Scriptsby DETrooperMK1212 Scripts Component: This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's campaign. Special thanks to Causeless, Drunk...586.9k downloadsupdated 14 mo ago
- Terminus Total War - Imperiumby Terminus395 AD, a year of upheaval. The once mighty Roman Empire, now fat and bloated from years of corrupt and gluttonous rule, is ripe for raids and revolt. The empire claws at itself from within and power hungry retainers set their plans in motion. Then, with the death of the emperor as the catalyst,...142.8k downloadsupdated 9 y ago
- Fertility-Increasing Sanitation Buildingsby The_YogiDo you hate how later in the game every region become infertile wasteland? Climate Change and repeated razing make farming unable to make enough food and income. Why aren't there any way to counteract this? Can't land be irrigated and fertilized to make them more suitable for cultivation? This si...137.1k downloadsupdated 8 y ago
- Olympian Campaign Cameraby OlympianMod description A campaign camera mod for Total War: Attila with adjusted height parameters. It allows the camera to zoom further out on the campaign map and a bit closer down to ground level. Miscellaneous If you feel adventurous you can also try the "Extreme Edition" of this mod here in the Ste...118.5k downloadsupdated 7 y ago
- Ancient Empires Supply Systemby mementomoriaImportant Optional, but recommended Place at the top of your load order Affects AI & player equally Not multiplayer compatible There's also a Medieval Kingdoms 1212 AD Version and a Vanilla Version Description Forces need supplies to function properly. Each unit, including garrisons, usually cons...115.6k downloadsupdated 5 y ago
- Ai will colonize the burned WORLD!by JGdaCaesarHave you ever wondered why the AI never colonizes razed cities? This mod fixes that! Save compatible Compatible with most other mods UPDATE: 3/23/26 Major overhaul of the mod that rebalances AI actions across the board. AI will now colonize based on their current situation, factions at war or in...107.9k downloadsupdated 6 mo ago
- Twelve Turns Per Year ( 12TPY )by DresdenThis changes the turns per year to 12 for Main Campaign. Generals and Agents will age slower and there will be 3 months per season. Also, governships have been changed to last the full 2 years as in vanilla and the Attila story triggers have been changed to match the new turn numbers. Not compati...103.8k downloadsupdated 8 y ago
- Age of Vikings (1.1)by CorvyBy the 9th century, the Norse raiders and adventurers known as the Vikings had already begun to set their indelible mark on the map of Europe, establishing realms in Russia and the British Isles and traveling and raiding as far as the Black Sea and the Mediterranean. The Carolingian rulers, desce...98.9k downloadsupdated 8 y ago
- Trade Routes x2.5by FM-GAIncreases "trade_route_value_combined_gdp_proportion" from 1.3 to 3.25. Makes trade a bit more important to keep hold of. Save game compatible Place top of mod loading order. Compatible with 1212 AD and most other mods.78.6k downloadsupdated 6 y ago
- Double Garrisonsby WillThumbs up if you like it. This mod simply doubles all garrison units in Total War: Attila Every settlement now has twice the defenders it did before. This makes it harder to steamroll across the map, and means you will have to fight more manual battles and less boring autoresolves every time you...74.0k downloadsupdated 11 y ago
- BRAN MK 1212 CAMPAIGN AIby BRAN MAC BORNNew Campaign Ai behaviors that includes more AGGRESSIVE and EXPANSIONIST factions that will ATTACK!. Campaign is more challenging. Ai factions will defend regions and capitals better and help aliies more. AI allies will be more loyal. More field battles and tougher settlements. Prices raised and...73.9k downloadsupdated 22 d ago
- Sebidee's Unlimited Governorsby Sebidee- Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. I've set up a group for my mods, join up if you want to check out my new releases, videos and previews. Sebidee Mods Hi guys, This is a very small and simple...66.5k downloadsupdated 2 y ago
- All Occupation & Diplomatic Options for All Factions (Including Confederations)by DresdenThis mod gives all Occupation and Diplomatic Options to All Factions. Diplomatic Options: Confederations, Client States, Satrapies Occupation Options: Colonize, Liberate, Loot, Occupy, Raze, Resettle, Sack, Vassal Compatible with save games, most other mods and patches. Confederations do not work...66.3k downloadsupdated 11 y ago
- Better Family System! -READ DESC-by bonkDon't forget to rate up! Increases chances for male children Decreases chances for illegitimate children Increases chances for birth Changes possible children per family to 10 Note - The changes do take time to take place because of other factors li66.0k downloadsupdated 8 y ago
- Terminus Total War - Ageless Empiresby TerminusDiscontinued51.0k downloadsupdated 11 y ago
- AoC Factions Packby MauzerSlavic faction: -Bohemia -Wiltz -Croatia -Obodrites Duchy: -Bavaria -Provence -Theme of Sicily -Venice Kingdoms: -Northumbria -Ulaid -Wessex -All factions have individual traits and unit rosters -Provence and Venice add Crossbows have fun Join to our group! awesome mods! thx Viriato47.9k downloadsupdated 8 y ago
- Medieval Kingdoms 1212 AD Supply System [FIXED]by mementomoriaImportant Place at the top of your load order Affects AI & player equally Not multiplayer compatible There's also an Ancient Empires Version and a Vanilla Version Description Forces need supplies to function properly. Each unit, including garrisons, usually consumes one supply unit per turn. To m...44.7k downloadsupdated 19 mo ago
- MK1212 - 4 Turns per year - Complete Editionby Maska_zgzSince I didn't find any complete mod that allowed me to play this magnificent mod with 4 turns per year, I decided to create one myself. I call it "Complete Edition", because I have reviewed all the mod files, including scripts and events. I have played without problems a very advanced campaign,...43.2k downloadsupdated 7 y ago
- Lex Reformataby SkyblitzThis mod is a submod for MK 1212 campaign, I am not a dev nor part of the team and not endorsed. So Hi everybody, before everything I want to thank Jake for his help and DET for his cooperation. Lex Reformata is a submod for MK 1212, a mod I enjoy but find lacking an essential aspect of the medie...42.8k downloadsupdated 6 y ago
- The Dawnless Days: All Factions Unlocked Campaign Submodby GyrosmeisterTHIS REQUIRES THE DAWNLESS DAYS MOD TO USE Download The Dawnless Days from this link: Join the Dawnless Days Discord: This mod does what the title says. It unlocks all factions in the Dawnless Days Campaign. Keep in mind that these minor factions are not fleshed out and do not have any unique mec...42.4k downloadsupdated 6 mo ago
- No Cheats for the AI !by MINOSThis is a Mod for eliminating the Cheats for the AI and giving it the same (dis)advantages as the Player. ------------------------------------------------------------------------------------------------------------------------- Only Technology Research Cost are untouched, as i don't think the AI...39.1k downloadsupdated 11 y ago
- 4 Turns per year Medieval Kingdoms 1212by MaffatoThis is a submod for Medieval Kingdoms 1212: Each year will consist in 4 turns, technologies, recruitment and building will have no problem and follow the 4 turns per year rule. Note: With 4 Turns per year you will take a lot of time to reach the end of the campaign. Unfortunately, it's not save...38.6k downloadsupdated 7 y ago
- Imperium Praetoriaby KrieghundThis mod is not compatible with any other mods that make changes to the campaign. This mod adds the Imperium Praetoria to the campaign, which is split into two playable factions, Western and Eastern Praetoria. Faction lore: The Praetorian Guard defended Rome for more than three centuries, they gu...35.8k downloadsupdated 8 y ago
- Fertility +1by DeliciousCrackersUPDATED FOR LATEST PATCH A mod that enhances the main campaign by adding one more fertility level. Climate change is a nice mechanic idea and does up the challenge of the mid-late game, but the entirety of Europe being meagre/infertile by 445CE is a bit much. This mod ups every province's fertili...35.3k downloadsupdated 11 y ago
- All Factions Unlockby 76561198368870481This mod simply unlocks all non-DLC unplayable factions in grand campaign, compatible with reskin mods. Multiplayer Available. Working with All factions unlock for AoC in any order. All factions unlock for AoC (Click here) 12-turn-per-year version (Click here) (Put it into data file under game di...35.1k downloadsupdated 5 y ago
- More Meaningful Seasonsby DresdenThis mod adds various effects to the different seasons such as growth, movement rate, morale, etc. It also adds Extreme Winter in the north and Extreme Summer in the south and east. It also adds season effects to Age of Charlemagne. Custom Mods, Previews & Feedback:32.8k downloadsupdated 11 y ago
- No Legacy Tech Lossby SilentiariusThis mod removes the loss of legacy techs from the Roman Civil Tech Tree. This mod replaces the vanilla technology effects table entirely, and is therefore incompatible with mods that alter the effects of technologies until I can figure out another way to do this. It IS save compatible. On a game...32.3k downloadsupdated 7 y ago
- Classical Empires: 12 TPY + Expanded Building Slotsby Garviel LokenSeasons, building times, research rate set to 12 turns per year, includes expanded building slots.30.9k downloadsupdated 21 mo ago
- 1 Turn Technologyby xMusashiKorianxSo I decided to port my 1 turn technology mod into attila. Enjoy - I keep this updated whenever I can whenever they patch the game so just be patient. :) This will make ALL technologies take 1 turn to build/construct/finish. *NOTE(S)* This mod may not be savegame compatible with older saves prior...29.9k downloadsupdated 11 y ago
- Improved Gold Minesby FM-GAReduced squalor and public order penalties. Increased income. Save game compatible28.0k downloadsupdated 6 y ago
- Improved Military Buildingsby Cooked MagikarpMilitary buildings from civilized factions (Romans and Eastern cultures) provide great bonuses like previous Total War games, giving a reason to upgrade them instead of just unlocking certain units. Unit stat bonuses shouldn't be overpowered and is relatively fair and rewarding. This should enhan...27.5k downloadsupdated 10 y ago
- Roman Britain modby StuieThis mod provides the opportunity to play as Roman Britain, complete with Chapters, Victory conditions, and a unique family tree that draws from history but starts to delve into the legends of fifth century Roman Britain. In the period leading up to 410 AD, the Empire slowly drew down its forces...27.1k downloadsupdated 5 y ago
- 1212事件增强汉化mod(原mod为:Lex Reformata)by biyishun13推荐一个和1212ad配套的小mod,更多的事件+议会系统 原mod在工坊上叫:Lex Reformata。 原作者是一位法律与社会学爱好者,他坚信没有法律的社会不是社会,而在1212ad中法律相关的事件并不完善。 在中世纪这个时代除了十字军运动以外,还有很多诸如启蒙运动、文艺复兴、英法议会法治改革、货币改革、穆斯林国家世俗化改革与汉萨贸易同盟等诸多社会法律政治经济文化运动,1212ad中没有提现完全或者只用些许文字一笔带过的事件,这些在这个mod中都有所提现,相信一些P社玩家会喜欢这个mod。 在议会系统中,玩家的每一次决策都将带来不同的buff加成(也可能会有负面加成) 汉化人员名单...26.9k downloadsupdated 6 y ago
- Attila - One Turn Cheatby StrangeAK47One Turn Cheat Player only Save compatible Effects One turn build One turn research One turn recruitment One turn conversion (not including hordes) Recruitment points +30 Horde recruitment points +20 Gold x5 Food production per region +100 (per army if horde) Growth +100 Horde growth +50 Troubles...26.4k downloadsupdated 17 mo ago
- Diplomatic Marriage & Family Treeby Xerxes* Diplomatic Marriage gives +80 Reputation * Guaranteed Adulthood at Age 16 * Max. Family Children Number is 4 (Reduced from 6) * Base Family Noble Children Chance = 32% (Up fron 25%) * Maximum Illegitimate Children is limited to 2. Reduces by 50% for next illegitimate child if you received first...26.1k downloadsupdated 8 y ago
- Sebidee's Lower Politics Costsby Sebidee- Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. Hi guys, Here's a small simple mod that I've been sitting on for a while. It lowers the influence costs of most political actions like secure loyalty, seek wi...25.9k downloadsupdated 7 y ago
- 1 Turn Building Constructionby xMusashiKorianxSo I decided to port my 1 turn building construction mod into attila. Enjoy - I will keep this updated whenever I can whenever they patch the game so just be patient. :) This will make ALL buildings take 1 turn to build/construct/finish. *NOTE(S)* This mod may not be savegame compatible with olde...25.8k downloadsupdated 11 y ago
- All Occupation & Diplomatic Options for All Factions (Except Huns Settling)by DresdenThis mod gives all Occupation and Diplomatic Options to All Factions. Huns do not have the ability to Settle. Diplomatic Options: Confederations, Client States, Satrapies Occupation Options: Colonize, Liberate, Loot, Occupy, Raze, Resettle, Sack, Vassal Compatible with save games, most other mods...25.7k downloadsupdated 11 y ago
- 12 Turns Per Year ( 12 TPY ) - Age of Charlemagneby DresdenThis changes the turns per year to 12 for the AoC DLC. Generals and Agents will age slower and there will be 3 months per season. Not compatible with other Turn Per Year Mods or mods that change the startpos. Not save game compatible. To learn how to edit your own save game turns per year, see th...25.1k downloadsupdated 11 y ago
- Improved Family Treeby FM-GAMain improvements: Age of adulthood reduced to 16 Age of guarantied adulthood reduced to 18 Base child chance increased to 30% Base child chance reduction per child increased to 4 Base male child chance increased to 65 Chance of illegitimate child reduced to 0.2 Illegitimate gravitas limit increa...24.8k downloadsupdated 10 y ago
- No AI agentsby Mar45690This mod prevents the AI from recruit agents (will make a mod that prevents you and the AI from recruiting agents) or any AI agents from taking any agent action24.6k downloadsupdated 8 y ago
- Medieval Kingdoms 1212 AD New King General Wife Portraits Submodby snoopyContents of the mod * This sub-mode adds new portraits for kings, queens, counts, sultans, dukes, barons and generals, and for wives. Mod Purpose * To add more portraits that are visually compatible with the main mods MK1212 and MK1380. In a nutshell - New king portraits - New general portraits -...24.4k downloadsupdated 2 y ago
- Stronger Romansby FM-GAStronger Western Roman Empire (WRE) and Eastern Roman Empire (ERE) This is a mod to try and stop the Romans from perishing too early. I would like them to be the powerful fearsome roman empire they should be - Added morale boost for Romans through traits - WRE & ERE major & minor city garrisons i...24.3k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 AD, One / 1 Turn Researchby UltraThis mod makes every tech take 1 turn; This also applies to the AI as well. Also make sure to put this mod at the top of the load order for it to work. Das Folgende wurde vom "DeepL" Übersetzer übersetzt. Diese Mod macht jede tech nehmen 1 Runde; Dies gilt auch für die AI als gut. Stellen Sie auß...24.3k downloadsupdated 2 y ago
- Regional Settlements for Attilaby TheOneWhoKnocksFor the version featuring colonization of Barbarian settlements click here. For the EXPERIMENTAL Rome II version click here. Welcome to Regional Settlements for Attila! Have you ever wondered why the city of Carthage looked like a small fishing village with longships, thatched roof huts and statu...23.8k downloadsupdated 8 y ago
- Larger Garrisons (1.5X)by WillThumbs up if you like it. This mod simply increases the size of the garrison in Total War: Attila Unlike my Double Garrisons mod, this mod increases the garrisons by around 1.5X the size, or 50%. It doubles nearly every unit except for the ranged units, which means that large garrisons will mostl...23.7k downloadsupdated 11 y ago
- Earl's 4 turn per year For 1212by EARLA balanced version of 1 year and 4 turns, with the same research speed of technology as Vanilla, has fixed the event year. Accordingly, the movement distance of the campaign is also reduced by half (because the same distance should be traveled at the same time as vanilla). I canceled it to priori...23.3k downloadsupdated 14 mo ago
- Bad Traits Reworkedby weslooTotal War: Attila has definitely better characters' traits mechanics than Total War: Rome II. Bad traits aren't usually so much damaging as they were in Rome II and their triggers are also (usually) better designed. But there are still some flaws. So similarly to TWR2 I made this mod for TWA whic...22.7k downloadsupdated 11 y ago

