Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- 1212 Kingdoms Political power revamp SUBMODby EmmortaelRebalances the political power level bar in a more meaningful and progressive way that makes more sense. -compatability- This is a Submod to 1212 kingdoms, but can also work via vanilla game and should also work if your subscribed to different mods -save game compatible POLITICAL POWER REBALANCED...22.5k downloadsupdated 6 y ago
- 1212AD population Chineseby Reimu排序到第一位,汉化前面。 人口增加速度变快.招募人口减半 Sort to first place Faster growth of population English version22.2k downloadsupdated 13 mo ago
- Sebidee's Better Army Stancesby Sebidee- Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. Hi guys, This is a simple mod that makes the various army stances like raiding, fortified and ambush stronger and more useful. In vanilla I find that the army...21.5k downloadsupdated 2 y ago
- Age of Vikings - Faction Pack DLCby CorvyBy the 9th century, the Norse raiders and adventurers known as the Vikings had already begun to set their indelible mark on the map of Europe, establishing realms in Russia and the British Isles and traveling and raiding as far as the Black Sea and the Mediterranean. The Carolingian rulers, desce...21.1k downloadsupdated 8 y ago
- Medieval Kingdoms 1212 AD - Instant Annexationby Stylianos_VUpdated for the newest release(12/2020) Hey! Are you bored of waiting 20 turn to be able to annex that pesky little vassal? Are you even more bored of waiting for him to become annexed? Fear not! With this mod you can vassalise him and annex him in the same turn! As soon as you vassalise someone...21.0k downloadsupdated 6 y ago
- Loyal Generals( Player's Faction only)by Legendary Director WatermelonWell. There seems to be people who absolutely DESPISE the annoying bastards who has a red ring icon next to him. Especially those hunnic bastards! So No more! Your generals will stay true to you till the end. I hope you guys have fun. The mod is savegame compatible.21.0k downloadsupdated 5 y ago
- Medieval Kingdoms 1212 AD New Priest Imam Shaman Assassin Spy Portraits Submodby snoopyContents of the mod * *This mod adds new portraits for more priest imam assassin spy for MK1212 and MK1380 mods. Mod Purpose * To add more portraits that are visually compatible with the main mods MK1212 and MK1380. - One portrait of a priest, imam, assassin and spy for each faction. ( T1,T2,T3 )...20.6k downloadsupdated 2 y ago
- Imperium Diplomatic Effects Reducedby weslooThis simple mod reduces the diplomatic penalty from imperium levels. This should make the diplomacy more reasonable even for larger and more advanced empires. Imperium Level Grand Campaign (Unmodded) Charlemagne (Unmodded) New Values with this Mod Noteworthy (2) -5 -5 -1 Impressive (3) -10 -10 -5...20.5k downloadsupdated 11 y ago
- Optional Submod - English Faction Names for 634 Fire & Swordsby 76561198860803021Submod for the 634 Fire & Swords DLC Savegame compatible This mod rewrites the 634 faction names back to modern english, as well the attack and defense screens and also the renamed buildings Please support this mod and all other mods you use with a "Thumbs Up"! It is extremely frustrating for all...20.1k downloadsupdated 5 y ago
- [AoC] All Factions Unlockby 76561198368870481This mod simply unlocks all unplayable factions in Age of Charlemagne and the Last Romans, compatible with reskin mods. Multiplayer Available. Working with All factions unlock for Grand Campaign in any order. All factions unlock for Grand Campaign (Click here) Credits Most appreciated to SIMIVS f...20.0k downloadsupdated 5 y ago
- Optional Submod - Supply System for 634 Fire & Swordsby 76561198860803021Submod for the 634 Fire & Swords DLC - Savegame compatible if you want to enable* - Works only for 634 Fire & Swords - This submod is based on an outdated mod/script of mementomoria420, reworked and ballanced by me. Here you can get for Vanilla, MK 1212 and Ancient Empires the recent: Supply Syst...19.9k downloadsupdated 5 y ago
- 1 Turn Unit Recruitmentby xMusashiKorianxSo I decided to port my 1 turn unit recruitment mod into attila. Enjoy - I keep this updated whenever I can whenever they patch the game so just be patient. :) This will make ALL units take 1 turn to build/construct/finish. *NOTE(S)* This mod may not be savegame compatible with older saves prior...19.7k downloadsupdated 11 y ago
- No great power / No imperium penaltyby FM-GAThis mod removes the great power penalty in diplomacy entirely, making diplomacy easier. Compatible with most other mods. Place top of mod list with overhauls Works with AOC. Save game compatible. Enjoy!19.3k downloadsupdated 6 y ago
- Specialized Minor Settlementsby DETrooperGarrison settlements are currently only for the Romans for now, due to the nature of their gameplay which is usually defensive. I may create garrison settlements for the Barbarians and the Eastern/Desert factions in the future if I receive enough feedback. This mod aims to combat cookie cutter pr...18.7k downloadsupdated 11 y ago
- Regional Settlements & Colonization for Attilaby TheOneWhoKnocksFor the version without colonization click here. For the EXPERIMENTAL Rome II version click here. Welcome to Regional Settlements & Colonization for Attila! Have you ever wondered why the city of Carthage looked like a small fishing village with longships, thatched roof huts and statues of Odin a...18.7k downloadsupdated 8 y ago
- Sebidee's Christianity Buffby Sebidee- Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. This is a small campaign improving mod that increases the usefulness of christian buildings, this affects Greek, Latin and Arian christianity. This isn't for...18.2k downloadsupdated 7 y ago
- Optional Submod - Join Empire Option for 634 & 642by 76561198860803021Submod for the 634 Fire & Swords DLC - Savegame compatible - Made for 634, 642 and Vanilla, it enables the "Join Empire Option" (same people) for the subcultures Celtic, Caucasian, Desert, Sassanid, Sarmatian (Turk), Roman East and West. Please support this mod and all other mods you use with a "...17.9k downloadsupdated 5 y ago
- Corruption 40%by FM-GAMaximum corruption limit reduced to 40% Corruption 20%:17.8k downloadsupdated 6 y ago
- All Factionsby spH3RiCalI have made a mod adding all available factions to the Grand Campaign and populating all the desolate regions. WRE and ERE are broken down to smaller factions, migrators are settled down, separatists added here and there, changed some starting diplomatic relations, armies added where they needed...17.3k downloadsupdated 10 y ago
- Hadrian's Building Effects | Better Vanilla Attilaby HadrianAs featured/demonstrated in ETERNAL EMPIRE by Hadrian THIS MOD IS... * COMPATIBLE WITH ALL CULTURE PACKS, INCLUDING SLAVIC NATIONS. * FOR THE GRAND CAMPAIGN ONLY. IT IS NOT COMPATIBLE WITH NON-GC DLCs. * SAVE-GAME COMPATIBLE (Fresh start recommended for best experience). — WANT A MORE CHALLENGING...17.3k downloadsupdated 10 y ago
- No burden for Province food shortageby OtielThis mod is to bring TW:Rome 2 style food system to TW:Attila. When the empire has enough food, food will be distributed to the province that doesn't have enough food. Faction surplus - Increased faction growth boost cap (up to +6 -> up to +10) Faction surplus / Province shortage - Removed provin...16.9k downloadsupdated 7 y ago
- All Diplomatic Options for All Factions (Including Confederations)by DresdenThis mod gives all Diplomatic Options to All Factions. Diplomatic Options: Confederations, Client States, Satrapies Compatible with save games, most other mods and patches. To install this mod, click Subscribe. Then, Run Attila and click Mod Manager in the Attila launcher. Make sure this mod's ch...16.8k downloadsupdated 11 y ago
- Imperium Praetoria For Radiousby Tobias EntsThis mod adds 2 new factions (West and East Preatoria) to the main campaign, Maliskrieg made this already but without the units from radious. The screenshots tell the most so look at them if you want to know something :) What does this mod add? + Changed some cultural and faction traits (some wer...16.8k downloadsupdated 11 y ago
- 1 Turn Technologyby CakestrikeUpdated for the newest Slavic tribes DLC + Patch! ------------------------------------------------------------------------------------------------------------------------------------------------------ This Mod reduces the Research time of all Technologies to 1 round. Suggestions and Feedback below!16.8k downloadsupdated 11 y ago
- Units/Bugs fix patch for 1212by EARLAttention! This MOD is now compatible with the new version.Due to the continuous updates of Vanilla 1212, many bugs have been fixed by them. Therefore, I will not continue working on this MOD until 1212 team is no longer active and I have discovered new bugs. Some bugs have been fixed by Vanilla...16.7k downloadsupdated 4 mo ago
- 1 turn Technologyby Rundr🐉Works with all factions, it does also work with save game. BUT! be sure to not activate the mod while researching a technology, if you are then complete that tech and save before downloading. If not it will increase on that one tech. why i did this? well i could not find any other mod doing this...16.6k downloadsupdated 11 y ago
- 4 turns per year for 1212ADby 76561199155838068Fix.Maybe have some bug15.9k downloadsupdated 3 y ago
- [MAGA] Region Trading (Reloaded)by AurelinusUpdated version of the original mod available here: I did absolutely nothing but just reloaded file with newest schemas with RPFM which should prevent file from causing random CTDs (in my case it did and update works it out, yet CA made settings update for using multicore processors so it may not...15.4k downloadsupdated 4 y ago
- Faction Unlock for AoCby Catholic AlcoholicFaction Unlock for Age of Charlemagne Unlocks Bohemia, Munster, Powys, Picts, Papal States, Sicily and Brittany for Campaign & custom battle. Each of these factions have a unique roster/unit in vanilla, but are not playable without mods. Unlocked rosters are: Slavic - Bohemia Irish - Munster Wels...15.4k downloadsupdated 9 y ago
- Loyal Vassalsby FitzkriegPLEASE READ: For some reason, it doesn't work reliably as the WRE. I have not been able to figure out why this is. This is a quick mod that makes it so when a vassal, puppet state, tributary, or satrapy does not join a war, the treaty doesn't break and no war is declared. If a master or protector...15.2k downloadsupdated 3 y ago
- KLA's Faction Leaders Mod 2 (historical reskinned 24 leaders of ALL playable factions) INCLUDED DLC!by KLAssurbanipalThis is a reskin of all started leaders - 24 factions (included DLC - Celts, Vinkings, Longbeards and Desert factions). In Vanilla version of the game faction leaders look strange. Some of them look like ordinary soldiers (for example, Frankish or Vandal leader). I decided to change them. New fac...15.1k downloadsupdated 9 y ago
- Sebidee's Unlimited Governors for Radious Total Warby Sebidee- Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. This is a submod for Radious Total War. It allows you to have unlimited governors as in my Unlimted Governors whilst also keeping Radious' changes to other im...15.1k downloadsupdated 10 y ago
- Catholic abbey can increase more Sanitation and Order (1212 AD)by Cheblavsky"Oh boy, you are not the eldest son, you cannot inherit your father's fief and title, you have to choose between joining the monastery or joining the Order, right?" Tier II (Catholic priory) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Reli...15.0k downloadsupdated 3 y ago
- A More Aggressive AIby Thunder BagelFor those of you who liked my "A More Aggressive AI" mod for Rome 2 For use with the Grand Campaign, The Last Roman and Age of Charlemagne OVERVIEW_________________________________________________________________ So I made this mod because I hate how passive the AI is. It makes for a very boring...14.9k downloadsupdated 11 y ago
- Roman Britain (no DLC version)by StuieThis is a "no DLC" version of my Roman Britain mod. The full version can be found here: This mod provides the opportunity to play as Roman Britain. Rome has stripped the province of most of its legions, leaving the people of Roman Britain to fend for themselves. Thus begins your struggle as Roman...14.6k downloadsupdated 5 y ago
- Medieval Kingdoms 1212 AD England Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for England which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenish...14.1k downloadsupdated 5 y ago
- Ultimate cheat mod for all settled factionsby NermilvusThis is a cheat mod that works with every settled faction in the Grand Campaign, Last Roman dlc, Age of Charlemagne dlc, or modded factions. Only works for the player and it's save game compatible. it focuses on the "campaign_difficulty_handicap_effects_tables" so it should be compatible with EVE...13.9k downloadsupdated 9 mo ago
- Easier Loyaltyby FM-GALoyalty has been made easier, no more negative loyalty factors apart from epic failure in battle. Save game compatible13.8k downloadsupdated 6 y ago
- AIby Greq7Advanced Campaign Artificial Intelligence Overhaul Compatible with all other mods Save game compatible AI - Compatibility Patch is not needed in most cases but you are welcome to subscribe if you have doubts Best results are achieved in combination with "Diplomacy", "Difficulty", "Autoresolve", "...13.8k downloadsupdated 5 y ago
- Better AI Recruitment for 1212ADby EARLWarning: Please place it under any module with newly added units, otherwise the AI will not recruit the newly added units Description: A simple AI enhancement mod that Make it easier for AI to recruit advanced units, thus avoiding situations such as total war:range infantry .And AI will no longer...13.8k downloadsupdated 3 mo ago
- MK1212_2xtechnology.packby sam.pidgeonPUT THIS AT TOP END OF LOAD ORDER TO WORK ABOVE MAIN MEDIEVAL 1212 FILES This is a faster research rate submod for medieval kingdoms 1212 mod. which was created by Wiselet all credit goes to him i thought i just uploaded it on his behalf for anyone wanting to use it instead of cheat mod where you...13.6k downloadsupdated 5 y ago
- No Public Order Penalty from Difficultyby MINOSThis Mod removes the Public Order Penalties for the Player on higher Difficulties. -------------------------------------------------------------------------------------------------------------------------- Savegame compatible.13.5k downloadsupdated 11 y ago
- 12 Turns Per Yearby MagnarThis mod increases the number of turns in a year from 4 turns to 12 turns13.5k downloadsupdated 11 y ago
- 24 Turns Per Year ( 24TPY )by DresdenThis changes the turns per year to 24 for the Main Campaign. Generals and Agents will age slower. Also, governships have been changed to last the full 2 years as in vanilla and the Attila story triggers have been changed to match the new turn numbers. Not compatible with other Turn Per Year Mods...13.4k downloadsupdated 11 y ago
- Terminus Total War - Imperium 12 TPY Standalone (BETA)by Terminus12 turn per year version of Terminus Total War - Imperium (BETA) This mod only changes the amount of turns per year to 12. If anyone wants to make a full 12 tpy conversion please let me know.13.3k downloadsupdated 10 y ago
- AoC Diplomacy for Grand Campaignby Working JoeThis mod retrofits the Age of Charlemagne diplomacy improvements to the Grand Campaign, and as a result the AI will be much more open to non-aggression pacts and peace. As with all of my mods, compatability is priorty, so it should work with everything that doesn't modify diplomacy. This mod make...13.2k downloadsupdated 10 y ago
- Increase army limit (for player only)by Mar45690This mod lets the player recruit 300 army, and lets you recruit 10 agents of each kind and 300 fleets and 300 governors, and no I assure you the AI cannot do the same thing. For those that did not use this mod during the beginning of the ga12.9k downloadsupdated 8 y ago
- Terminus Total War - Rebellionby TerminusHello everyone, the Terminus Total War Mod Team is proud to present our latest effort to provide a great alternate history campaign for Total War Attila. First and foremost this mod requires the Last Roman DLC but, oddly enough, it is not compatible with that DLC if you are playing the Last Roman...12.9k downloadsupdated 10 y ago

