Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,224 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- lonewolf_5dlc_imperium_army_caps.packby WollieGAll 5 DLC Imperium Army Caps. This will give you a boost for your army caps per imperium level gained. This will increase land based armies by 2 per level and sea based armies by 1 per level. I have tested it and works great but if you think it is too much or to little then just pm me to lower it...185 downloadsupdated 11 y ago
- 1212 Luckier Nationsby DreamNegaterIn the normal script the opponent of a lucky nation has a decreased win chance (0.75 is the modifier). In this script I have simply made that more extreme (0.4). All credit to DETrooper, it's his script I just turned it up a few notches.184 downloadsupdated 4 y ago
- Nobatia Faction Pack (with new unique Units)by Snake EaterIMPORTANT: It's a startpos mod, so it's not compatible with other startpos mod This mod allows to play as Nobatia and adds some faction bonus and different units to their roster. The faction Desert Kingdom: all the traits from the desert kingdoms group. Reduced public order penalty from other rel...184 downloadsupdated 6 mo ago
- Armenia: Between Two Worlds v.2 Turkish Translate (Türkçe Yama)by Mehmet AktaşModun Linki :183 downloadsupdated 9 y ago
- barbarian city conversion penalty halfby 76561198846807227Reduces the barbarian city conversion penalty. This penalty does not apply to all buildings. Only works in cities and towns. <Vanilla> main_building_conversion_cost = +200%, 250% main_building_conversion_time = +200% >100% + 200% = 300%< <Mod> main_building_conversion_cost = +100% main_building_c...183 downloadsupdated 3 y ago
- Magna Graeciaby Davidstart pos mod giving many more regions from WRE to ERE182 downloadsupdated 8 y ago
- Aleksei's Black & White Hun Roster Tweaksby AlekseiThis mod does small changes to Black Hun and White Hun rosters to achieve more historical results. It also tweaks Black Hun spawn script to reduce spam of armies Huns can have. Mod is based on Gothic Units for the Black Huns by PMarricks. His mod is outdated and causes major bugs by removing all...182 downloadsupdated 6 mo ago
- Constans 340 A.D.by David2 Sons of Constantine the Great shared the Roman Empire in 340 A.D. Constans in West and Constantius in East Have Fun!181 downloadsupdated 7 y ago
- 40 percent less movement on campaign mapby TEKAATired of having land armies march from city to city? No more land battles? Well, fret not! With this mod, all land units have had their movement range reduced by 40% on the campaign map! Disclaimer: Will only work with vanilla units, but as long as no changes are done to the General bodyguard uni...177 downloadsupdated 6 y ago
- Better Anteans traitsby Snake EaterImportant Even if the description says Melee Damage + 20%, the real value is +10% because I didn't change the description but only the values. Removed these penalties: Morale, Melee Defence, Melee Attack: -10 and Melee Damage: -10% when fighting on grassland or open fields Balanced these bonuses:...176 downloadsupdated 21 mo ago
- Scythiansby Davidstart pos mod After 4th century Scythians were never mentioned again, for many centuries they settled together with Greek and Roman colonists, but after Sarmatian, Gothic and Hunnic occupation their last rest were finally absorbed by Slavs. non playable yet: SlavoScythians in Transcarpathia with...173 downloadsupdated 8 y ago
- Army Composition Bandaid: A Fall of the Eagles Submodby thedennisinatorThis Fall of the Eagles bandaid fix submod convinces AI factions to recruit tier 2+ units by changing all unit recruitment times to one turn. Not the best solution, but it does seem to work and (in my experience) it helps the AI more than the player as you can no longer win every settlment defenc...172 downloadsupdated 3 y ago
- Higher Conversion Threshold 60%by ThunderBearI wanted to make it harder to convert yourself and your neighbours to a different religion. Especially wanted it in those religious border areas say between christianity and paganism. If you really want to convert the infidel or revive paganism you're going to have to invest time, priests and mon...170 downloadsupdated 9 y ago
- Basques, Bretons and Burgunds Unlocked 4 TLRby Davidstart pos mod unlocking 3 factions for TLR campaign of Belisarius. Have fun and good luck170 downloadsupdated 8 y ago
- _adresden_dipl_occup_mod.packby PolishHussar95169 downloadsupdated 7 y ago
- Wolf's AOC Building Economy Tweaks - 12TPYby WolfThis mod balances build times for 12TPY, adds some income to various buildings and buffs fertility based income a bit (while adding it to a few more buildings). Such as culture income to fighter pits/mead hall, fertility income to manors/churches/monasteries. It also makes gold mines worth their...166 downloadsupdated 9 y ago
- atl_f1_mod.packby BleckATL_F1_mod. This mod is a gameplay mod for the game Total War: ATTILA. Mod changes the playing space in a number of ways. The main idea behind Rome is the re-creation and strengthening of the Greco-Roman world on ancient foundations - contrary to the verdict of history. Extend the gameplay. The m...161 downloadsupdated 9 y ago
- Vir Vere Romanus- Coalitio Legionis Vaeby Davidstart pos mod Who is the real Roman? The overrun ERE, forced into Eastern Christianity as a new Satrapia of Sassanid Empire? The overrun WRE, making military coalitions with Iazyges, Suebi, Lugii, Garamantes and Antes, who returnt and converted together into GraecoRoman Paganism and calling that...158 downloadsupdated 8 y ago
- Captain Walkers Cultural Trait 4 Desert Kingdomsby Davidno more debuff in Desert Kingdoms´ Cultural Trait The debuff was replaced.158 downloadsupdated 8 y ago
- Taifalsby DavidLittle mod renaming Suebians to Taifals and adding 13 Sarmatian Units from Alans to Taifals ( former Suebi) This mod is historical accurate: The Taifals or Tayfals (Latin: Taifali, Taifalae or Theifali) were a people group of Germanic or Sarmatian origin, first documented north of the lower Danub...157 downloadsupdated 7 y ago
- Double Termsby TMadDoubles all terms to 16 turns, 4 years in game. This is a rework of Ronaldus Invictus's mod "No Term Limits" Link below:157 downloadsupdated 11 y ago
- @e_001_ancient_empires_extended_range.packby tortiatorextends the range of the armys for the AE Community Patch Campaign Overhault 1 (this reduce the range by 50%) so this mod increases the range to 100%, make only sense if you play with 4tpy load order must this mod right before the community patch157 downloadsupdated 4 y ago
- [Onager] Reduced firepower to 1/4 (ONLY ONE onager in a unit)by packychan2002Onagers are heavy and wooden wheeled....and obviously there is no paved road to where you want to deploy them ........ 10 people are really enough to take care of an onager? from here to there? therefore instead of 4 in a team, ONLY ONE onager is allowed in a 40 ppl unit............ reduce their...155 downloadsupdated 9 y ago
- lonewolf_5dlc_dtlu_landunits.packby WollieGAll 5 DLC Double Troops and Less Upkeep for all land units. This mod is for use with all 5 DLC's and you must have all DLC's that especially add new troops etc. (The 5 DLC's are: The Last Roman Campaign Pack Celts Culture Pack Longbeards Culture Pack Blood & Burning (This DLC should not really be...155 downloadsupdated 11 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

