Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,224 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- No sacking and no razing except for nomads and Asturiasby Mr. NThis mod removes sacking and razing for every faction, except the nomadic tribes and Asturias in the Age of Charlemagne campaign. AI factions can't liberate as well, but can vassalize. All occupation options are available for the player. Note: This is a remade from scratch version of my previous...273 downloadsupdated 11 y ago
- Major Changes to Faction Traitsby 76561199751830208What does this mod do? -The original traits of all factions have been modified. -Faster technology and construction (effective for both players and AI). -Better development, a more stable domestic environment, environmental traits more in line with the place of residence, and more sources of inco...273 downloadsupdated 17 mo ago
- General_strengthening.packby 76561198421122995Through upgrading, it can provide reinforcement effects including security bonus, health bonus, Army Ammunition bonus, science and technology point bonus, cavalry speed bonus, army morale bonus, armor bonus and so on. The upgrade points have been adjusted, and all skills can be full at the full l...272 downloadsupdated 5 y ago
- Regional Settlements & Colonization for Attila - Custom Buildby TheOneWhoKnocksThis is a custom build of my mod Regional Settlements & Colonization for Attila, made at a request of James Stone. The only difference from the regular version is that all level 4 Western Roman towns use Eastern Roman city layouts. It is otherwise identical. For more information about this mod cl...270 downloadsupdated 8 y ago
- FRANKSby DavidFranks with western roman subculture: Franks can use all Roman buildings they conquer on their way. Franks can additionally build all the Roman units that Roman rebels are able to (units from att_rom_core were added to att_ger_franks. Tell me if u want me to add another Roman or Barbarian units t...270 downloadsupdated 19 mo ago
- thunder's_slavic_wonders_mod2.packby Frederick_William_of_PrussiaThis mod was made for my friends and i. I decided to make this available to everyone should anyone want to use it. This mod changes what bonuses the buildings provides.(see below) It does not change what is required to make or maintain them. My other mod does that. here feel free to let me know y...268 downloadsupdated 11 y ago
- Authoritative Guide to Building Conversion costs threadby ShephConversion costs should be much cheaper in the game due the the limited space to build and the fact that one is essentially making a minor modification to a structure or set of structures to serve a different function. Unfortunately, several mods have their values backwards. The examples in this...266 downloadsupdated 8 y ago
- Sam1051 reduced negative effects.packby sam.pidgeonthis is a tiny sub mod that reduces corruption effects to squalor penalties from mines and various other buildings it also improves public order as well. let me know if there is any bugs hope you like it put at top of load order as well266 downloadsupdated 22 mo ago
- a&s_playable 12 turns per year editionby michaelThis is the 12 turns per year version of my mod. You can find a description and screenshots in the other topic!265 downloadsupdated 12 y ago
- Rome Unitedby Davidstart pos mod capital of Rome, nearly all Roman territory is reunited just around Syria and Palestine Rome is loosing control. Have Fun!265 downloadsupdated 2 y ago
- Better Christian Religion Building Effectsby NaromUpkeep fee for churchs and monasteries has been decreased to a reasonable sum, all minor churchs will now yield cultural income which makes them profitable. Monasteries will provide public order bonus to all adjacent provinces and spread religion to adjacent provinces as well. Patriarchal See wil...264 downloadsupdated 3 y ago
- Clovis_Remake 2 turns for year and moreby gius88262 downloadsupdated 8 y ago
- Hunnic Faction Traitby Wōtanz훈족 팩션 트레잇 추가한 것 입니다. 백훈족과 훈족 모두 추가한 것으로 치트라고 생각하면 되겠습니다. 대부분 기병 치트라고 할 수 있을 겁니다. 고맙습니다. hunnic faction trait overhaul only hunnic and white hun trait and almost cavarly overhaul mod. thanks for reading. and thanks enjoy262 downloadsupdated 11 y ago
- MK1212 Middle_East Campaign Overhaul Submod : Dawalat al_Harab (Stable Version)by 76561198889084096Load above vanilla 1212 packs (also above langue translation mod , or some texts might be wrong) MAY NOT COMPATIBLE with most of other non_graphic mods This submod changes the campaign gameplay in many ways and completely overhauls the units (currently completed for the 13th century, and together...260 downloadsupdated 2 mo ago
- Yathribby Davidstart pos mod moving the Lakhmids one region aside to Yathrib and renaming the faction to Yathrib. the diplomacy changed: Yathrib is not a vassal of Sassanidians and there is no war with Ghassanids. Hira became a settlement of Sassanid Empire.259 downloadsupdated 8 y ago
- Imperium Praetoria Turkish Translateby Mehmet AktaşImperium Praetoria Turkish Translate259 downloadsupdated 10 y ago
- Extended Siege Timer for Age of Charlemagne [OBSOLETE]by IonizedMercuryThis is just a small adjustment for the AoC campaign that extends the siege timer from 2 to 4 turns before attrition kicks in. Have fun! UPDATE 02/25/2016 Obsolete as of the latest patch.259 downloadsupdated 11 y ago
- Separate Garrisons Modby ProfessorI felt like settlement chain buildings were expensive and primarily provided garrisons, but this encourages building higher level settlements at the frontier of your empire rather than more in the center. This mod separates all garrison units (except for bastion onagers) from settlement upgrades....259 downloadsupdated 11 y ago
- 2x Building times [Radious compatible]by levoy1Credits to Dresden for making this mod, i just changed some files to work with Radious (only building times are affected, the rest are radious values, so please use them together!) Useful with TPY mods! original mod:259 downloadsupdated 9 y ago
- High Walls for Major Citesby gmaerChanged all walls to 15m walls (except for barbarians).259 downloadsupdated 4 y ago
- Indiaby Davidstart pos mod Faction Indian Sassanids Capital of Pura Unit Roster basically sassanid, but Indian units will be added.256 downloadsupdated 7 y ago
- roman sagitarii recruitableby frogg222Just a simple mod that lets you recruit sagitarii from any roman military recruitment255 downloadsupdated 10 y ago
- AE Luckier Nationsby DreamNegaterIn the normal script the opponent of a lucky nation has a decreased win chance (0.75 is the modifier). In this script I have simply made that more extreme (0.4). All credit to DETrooper, it's his script I just turned it up a few notches.255 downloadsupdated 5 y ago
- Less Climate Change for Settled Huns 3.0 (4tpy)by SabotMBTThis mod uses the Less Climate Change mod (by Magnar, located here and adapts it for use with the Settled Huns 3.0 overhaul mod. This mod changes the fertility levels from a scale of 1 to 5 to a scale of 1 to 10. This means that when climate change reduces fertility, it only reduces it by 10% ins...252 downloadsupdated 10 y ago
- Amy Cap 24 (Request) - Masemaby NiklasImperium level number of armies starts at 4 and ends at 24. enjoy *mod compatible with alot of mods, may have issues with some mods that change army caps *mod made on request252 downloadsupdated 7 mo ago
- Coloniaby Davidstart pos mod about Colonia Agrippina which is capital of the new Roman faction Colonia Subculture of Eastern Roman Empire Unit roster of ERE and Sclavenians Religion of GraecoRoman paganism Colonia as a former part of WRE is a trade partner of WRE250 downloadsupdated 8 y ago
- Imperium Affects Loyalty (and empire growth)by Working JoeMod does 4 things: 1. Loyalty is reduced per imperium level (-1,-2,-3, etc), reminiscent of the Power and Politics update for ROME II 2. Loyalty is INCREASED per political power level (as per AoC) 3. Brings the food reduction per imperium level from Empire Growth from AoC into the Grand Campaign....250 downloadsupdated 9 y ago
- x2 ammo, player onlyby TheRoyalBastardIncreases player's ammo for the campaign only. Inspired by/ stolen from Flat-earther Watermelon's infinite ammo mod. OG: So, why make this? Well FeM's mod has a slight issue: the AI becomes allergic to the player. It has something to do with the army/faction strength calculation. When each unit h...249 downloadsupdated 10 mo ago
- 602ad.packby trothsrBeta and work in progress. Age of Charlemagne mod roughly historical to 602AD. Any feedback is most welcome.247 downloadsupdated 10 y ago
- Chrissant's FOTE Sassanid Garrisonby ChrissantTHIS MOD REQUIRES Fall of the Eagles parts 1 and 2!! _______________________________________________________________ Introduction & Contents In FOTE, the Sassanid Empire is a relatively easy and powerful faction to play as. However, they can be surprisingly weak opponents if you are playing as th...246 downloadsupdated 4 y ago
- Termae irrigation fertilityby HoloJoeThis mod is meant to supplement the fertility water building from: The_Yogi. Love the mod, but I felt that the Romans weren't quite there, so I added a +1 fertility to thermae (yes, tier 4). This way you will be able to reach a total of +5, restoring your base fertilty (actually adding +1, since...245 downloadsupdated 2 y ago
- Romans Revised Part 3 : Campaign Tweaks [OBSOLETE]by IonizedMercuryHi, this is part 3 out of 3 of my revision of the Romans, all parts work individually. This part slightly alters certain campaign values, as there is: -high and medium corruption slightly lowered to be 45/90% respectively (from vanilla 50/95) the Romans start with a bit more money this way -Minor...241 downloadsupdated 11 y ago
- Lusitaniaby DavidWRE reduced to Lusitania Better start pos mod 4 WRE: One Province, no enemies. Have Fun and Happy New Year!241 downloadsupdated 7 y ago
- thunder's_bar_buffs.packby Frederick_William_of_PrussiaThis mod is only for the barbarians in the GC. This does not touch nomads. i made a mod for nomads here This does not touch the other campiagns. It provides buffs to new recruits and a better garrison from farm buildings. You will also have lower upkeep. The idea was to have more offensive troops...240 downloadsupdated 10 y ago
- Fermat-mod (Fertility Matters)by true.tryggviFermat-mod, or Fertility Matters This mod is named after the famous mathematician Pierre de Fermat but isn't connected with him at all. Just another abbreviation and wordplay. The mod changes fertility system. It is aimed to make the game not easier but more various. In fact, the changes are few:...240 downloadsupdated 11 y ago
- Religion edicts not showing FIXby 76561198846225562This mod fixes religion editcs for some of the subcultures like celtic and east germanic. Religions edicts of Tengrism, Zoroastrianism, Judaism and Eastern Christianity was not appearing in the game for some subcultures.239 downloadsupdated 5 y ago
- 📜 The Edict of Imperial Growth (Player Only) 📈by 76561199512209124📜 The Edict of Imperial Growth (Player Only) 📈 As the darkness of the Hunnic storm descends and the great structures of the Empire crumble under the weight of famine and decline, your ruling council has enacted a hidden decree. This is not merely an advantage; it is a vital, desperate lifeline gr...239 downloadsupdated 12 mo ago
- Kingdom Under Heaven: A New Crusade / Double Garnison Versionby Jül SezerKingdom Under Heaven: A New Crusade / Double Garnison Version238 downloadsupdated 8 y ago
- Amazigh Unlockedby DavidPlay the Gaetuli Campaign. Mauri Faction will come in a few days.238 downloadsupdated 9 y ago
- Darkmod Strateg Atillaby СавроматДарк-мод для Аттилы Тотал Вар. Dark Strateg Atilla - мод-тюнинг стратегической и боевой части игры. Включает в себя Dark Combat, так что при использовании Dark Strateg Atilla нужно отключить Dark Combat. Проделки СТИМа - апдейт мода не хотел делать, пришлось заново залить. Это тот же самый мод то...236 downloadsupdated 9 y ago
- Foederati Slavsby Davidstart pos mod making Venedians and Anteans Foederati in Roman territory, while Sclavenians stay in their home. adding two new non playable factions: Vistulans and Slovani236 downloadsupdated 8 y ago
- Mighty Gsby DavidBetween Baltic and Black Sea the Greuthingi ruled Sarmatia. According to Jordanes they subjugated Venedians and Anteans, etc. Later they were subjugated themselves by the Huns. They have common roots with Ostro- and Visigoths. Play the Greuthingi as a third Gothic faction!235 downloadsupdated 8 y ago
- Rise of the Raiders - Saxons - Raid Income Mechanicby 145/240VThis mod is just an idea I had for a faction that receives no base income or taxes at all, but has to constantly raid, sack, and pillage their way through the world. Designed more for hordes, it can still be played while settled, though. I have no idea how the AI would cope with this, but I would...235 downloadsupdated 8 y ago
- Specialized Minor Settlements FOTE editionby Asep_HejoSpecialized Minor City for FOTE+EP CHANGES • Added proper garrison for each building. • Forts now can be build as an upgrade from lvl2 town instead of lvl1. • Forts now available for barbarian & eastern/dessert faction. • Forts now provides more bonuses, reduced construcion time, increase build c...234 downloadsupdated 13 mo ago
- Thraciaby Davidstart pos mod ERE with its complete army (7 legions) is totally reduced to Europe: Thracia, Dardania and Dacia (only Apulum). The rest became WRE. All the rest remained vanilla. link to another version in which African and Asian ERE parts didn´t stay Roman233 downloadsupdated 8 y ago
- EN\RUS Inter Orientem et Occidentem (All factions unlock)by MalikumThis mod opens all factions (but the mod is largely "empty" for non-playable factions), and also adds a change of religion from 10%. Also in the mod, the state religions of several minor factions have been changed. But the main idea of the mod is to pay attention to the religious diversity and...233 downloadsupdated 5 y ago
- Aksum and Himyar Civil war fix - compatible with startpos modsby 76561198846225562In the grand campaign Himyar seperatists and Aksum seperatists never rebel when public order too low they dont rebel even the game tells you that there will be a rebellion. Because of the Aksum and Himyar seperatists are not in the starpos factions table, game tells you about civil war but civil...232 downloadsupdated 7 y ago
- Yorkby DavidPlay WRE as Eboracum! Britannia Inferior with it´s capital Eboracum (York). General of Legio VI, Sextus Perennis Balventius, became faction leader here. All rest of WRE i transformed into parts of ERE including their generals. So in this start pos mod u have: WRE renamed York in Britannia, ERE wi...232 downloadsupdated 7 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

