Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- FRANKSby DavidFranks with western roman subculture: Franks can use all Roman buildings they conquer on their way. Franks can additionally build all the Roman units that Roman rebels are able to (units from att_rom_core were added to att_ger_franks. Tell me if u want me to add another Roman or Barbarian units t...261 downloadsupdated 17 mo ago
- Hunnic Faction Traitby Wōtanz훈족 팩션 트레잇 추가한 것 입니다. 백훈족과 훈족 모두 추가한 것으로 치트라고 생각하면 되겠습니다. 대부분 기병 치트라고 할 수 있을 겁니다. 고맙습니다. hunnic faction trait overhaul only hunnic and white hun trait and almost cavarly overhaul mod. thanks for reading. and thanks enjoy260 downloadsupdated 11 y ago
- Yathribby Davidstart pos mod moving the Lakhmids one region aside to Yathrib and renaming the faction to Yathrib. the diplomacy changed: Yathrib is not a vassal of Sassanidians and there is no war with Ghassanids. Hira became a settlement of Sassanid Empire.259 downloadsupdated 8 y ago
- Imperium Praetoria Turkish Translateby Mehmet AktaşImperium Praetoria Turkish Translate259 downloadsupdated 9 y ago
- Extended Siege Timer for Age of Charlemagne [OBSOLETE]by IonizedMercuryThis is just a small adjustment for the AoC campaign that extends the siege timer from 2 to 4 turns before attrition kicks in. Have fun! UPDATE 02/25/2016 Obsolete as of the latest patch.259 downloadsupdated 11 y ago
- 2x Building times [Radious compatible]by levoy1Credits to Dresden for making this mod, i just changed some files to work with Radious (only building times are affected, the rest are radious values, so please use them together!) Useful with TPY mods! original mod:259 downloadsupdated 9 y ago
- Separate Garrisons Modby ProfessorI felt like settlement chain buildings were expensive and primarily provided garrisons, but this encourages building higher level settlements at the frontier of your empire rather than more in the center. This mod separates all garrison units (except for bastion onagers) from settlement upgrades....257 downloadsupdated 11 y ago
- Better Christian Religion Building Effectsby NaromUpkeep fee for churchs and monasteries has been decreased to a reasonable sum, all minor churchs will now yield cultural income which makes them profitable. Monasteries will provide public order bonus to all adjacent provinces and spread religion to adjacent provinces as well. Patriarchal See wil...257 downloadsupdated 3 y ago
- Indiaby Davidstart pos mod Faction Indian Sassanids Capital of Pura Unit Roster basically sassanid, but Indian units will be added.253 downloadsupdated 7 y ago
- roman sagitarii recruitableby frogg222Just a simple mod that lets you recruit sagitarii from any roman military recruitment253 downloadsupdated 10 y ago
- High Walls for Major Citesby gmaerChanged all walls to 15m walls (except for barbarians).253 downloadsupdated 4 y ago
- Less Climate Change for Settled Huns 3.0 (4tpy)by SabotMBTThis mod uses the Less Climate Change mod (by Magnar, located here and adapts it for use with the Settled Huns 3.0 overhaul mod. This mod changes the fertility levels from a scale of 1 to 5 to a scale of 1 to 10. This means that when climate change reduces fertility, it only reduces it by 10% ins...252 downloadsupdated 10 y ago
- Major Changes to Faction Traitsby 76561199751830208What does this mod do? -The original traits of all factions have been modified. -Faster technology and construction (effective for both players and AI). -Better development, a more stable domestic environment, environmental traits more in line with the place of residence, and more sources of inco...252 downloadsupdated 16 mo ago
- Amy Cap 24 (Request) - Masemaby NiklasImperium level number of armies starts at 4 and ends at 24. enjoy *mod compatible with alot of mods, may have issues with some mods that change army caps *mod made on request251 downloadsupdated 6 mo ago
- Sam1051 reduced negative effects.packby sam.pidgeonthis is a tiny sub mod that reduces corruption effects to squalor penalties from mines and various other buildings it also improves public order as well. let me know if there is any bugs hope you like it put at top of load order as well251 downloadsupdated 21 mo ago
- Recruitment Tiers, or Better AI Armiesby 76561198806820668What does it do Makes the AI recruitment better, so more challenging, faction-appropriate army. Why? Dunno if you have noticed, but the AI is kinda shit at recruiting armies... Always has been, it's a Total War tradition coming from the days of Med2, wherein the army would recruit missile, or art...251 downloadsupdated 19 mo ago
- Rome Unitedby Davidstart pos mod capital of Rome, nearly all Roman territory is reunited just around Syria and Palestine Rome is loosing control. Have Fun!250 downloadsupdated 2 y ago
- Coloniaby Davidstart pos mod about Colonia Agrippina which is capital of the new Roman faction Colonia Subculture of Eastern Roman Empire Unit roster of ERE and Sclavenians Religion of GraecoRoman paganism Colonia as a former part of WRE is a trade partner of WRE249 downloadsupdated 8 y ago
- Imperium Affects Loyalty (and empire growth)by Working JoeMod does 4 things: 1. Loyalty is reduced per imperium level (-1,-2,-3, etc), reminiscent of the Power and Politics update for ROME II 2. Loyalty is INCREASED per political power level (as per AoC) 3. Brings the food reduction per imperium level from Empire Growth from AoC into the Grand Campaign....248 downloadsupdated 9 y ago
- 602ad.packby trothsrBeta and work in progress. Age of Charlemagne mod roughly historical to 602AD. Any feedback is most welcome.245 downloadsupdated 10 y ago
- AD 528: Justinian the Greatby Euro-Centric Military HistorianThe Roman world was forever changed in AD 451, when the armies of Rome and her allies halted the advance of Attila the Hun at the Battle of the Catalaunian Plains (Châlons). Although the Empire had survived one of the greatest threats in its history, the victory proved only a temporary reprieve....245 downloadsupdated 3 mo ago
- Chrissant's FOTE Sassanid Garrisonby ChrissantTHIS MOD REQUIRES Fall of the Eagles parts 1 and 2!! _______________________________________________________________ Introduction & Contents In FOTE, the Sassanid Empire is a relatively easy and powerful faction to play as. However, they can be surprisingly weak opponents if you are playing as th...242 downloadsupdated 4 y ago
- Romans Revised Part 3 : Campaign Tweaks [OBSOLETE]by IonizedMercuryHi, this is part 3 out of 3 of my revision of the Romans, all parts work individually. This part slightly alters certain campaign values, as there is: -high and medium corruption slightly lowered to be 45/90% respectively (from vanilla 50/95) the Romans start with a bit more money this way -Minor...241 downloadsupdated 11 y ago
- thunder's_bar_buffs.packby Frederick_William_of_PrussiaThis mod is only for the barbarians in the GC. This does not touch nomads. i made a mod for nomads here This does not touch the other campiagns. It provides buffs to new recruits and a better garrison from farm buildings. You will also have lower upkeep. The idea was to have more offensive troops...240 downloadsupdated 10 y ago
- Lusitaniaby DavidWRE reduced to Lusitania Better start pos mod 4 WRE: One Province, no enemies. Have Fun and Happy New Year!239 downloadsupdated 7 y ago
- AD 533 - Justinian the Great - Byzantium Unified - Renovatio Imperiiby Euro-Centric Military Historian"Glory to God who has deemed me worthy to complete so great a work." — Emperor Justinian I The year is AD 533. The Roman Empire has endured nearly six decades since the fall of the Western Empire in AD 476. Once-mighty imperial provinces now lie under the rule of barbarian kingdoms. Africa is gov...239 downloadsupdated 2 mo ago
- Kingdom Under Heaven: A New Crusade / Double Garnison Versionby Jül SezerKingdom Under Heaven: A New Crusade / Double Garnison Version238 downloadsupdated 8 y ago
- Fermat-mod (Fertility Matters)by true.tryggviFermat-mod, or Fertility Matters This mod is named after the famous mathematician Pierre de Fermat but isn't connected with him at all. Just another abbreviation and wordplay. The mod changes fertility system. It is aimed to make the game not easier but more various. In fact, the changes are few:...238 downloadsupdated 11 y ago
- Amazigh Unlockedby DavidPlay the Gaetuli Campaign. Mauri Faction will come in a few days.236 downloadsupdated 8 y ago
- Mighty Gsby DavidBetween Baltic and Black Sea the Greuthingi ruled Sarmatia. According to Jordanes they subjugated Venedians and Anteans, etc. Later they were subjugated themselves by the Huns. They have common roots with Ostro- and Visigoths. Play the Greuthingi as a third Gothic faction!235 downloadsupdated 8 y ago
- Darkmod Strateg Atillaby СавроматДарк-мод для Аттилы Тотал Вар. Dark Strateg Atilla - мод-тюнинг стратегической и боевой части игры. Включает в себя Dark Combat, так что при использовании Dark Strateg Atilla нужно отключить Dark Combat. Проделки СТИМа - апдейт мода не хотел делать, пришлось заново залить. Это тот же самый мод то...234 downloadsupdated 9 y ago
- Religion edicts not showing FIXby 76561198846225562This mod fixes religion editcs for some of the subcultures like celtic and east germanic. Religions edicts of Tengrism, Zoroastrianism, Judaism and Eastern Christianity was not appearing in the game for some subcultures.234 downloadsupdated 5 y ago
- Rise of the Raiders - Saxons - Raid Income Mechanicby 145/240VThis mod is just an idea I had for a faction that receives no base income or taxes at all, but has to constantly raid, sack, and pillage their way through the world. Designed more for hordes, it can still be played while settled, though. I have no idea how the AI would cope with this, but I would...234 downloadsupdated 8 y ago
- Thraciaby Davidstart pos mod ERE with its complete army (7 legions) is totally reduced to Europe: Thracia, Dardania and Dacia (only Apulum). The rest became WRE. All the rest remained vanilla. link to another version in which African and Asian ERE parts didn´t stay Roman233 downloadsupdated 8 y ago
- Foederati Slavsby Davidstart pos mod making Venedians and Anteans Foederati in Roman territory, while Sclavenians stay in their home. adding two new non playable factions: Vistulans and Slovani233 downloadsupdated 8 y ago
- Stronger army for 1212ad Aiby 76561198857128272Description: This mod is entirely build on earl's better AI recruitment mod. It is an amazing mod but I found that even with better recruitment list ,those Ai factions just don't have enough wealth to raise high quality army. The purpose of this mod is to improve this problem. Changes: Recruitmen...233 downloadsupdated 8 mo ago
- Termae irrigation fertilityby HoloJoeThis mod is meant to supplement the fertility water building from: The_Yogi. Love the mod, but I felt that the Romans weren't quite there, so I added a +1 fertility to thermae (yes, tier 4). This way you will be able to reach a total of +5, restoring your base fertilty (actually adding +1, since...232 downloadsupdated 2 y ago
- Trade Buffby 76561198741053827This mod increases all trade profits by about 10x. Even the smallest transactions, which would normally seem insignificant, become a source of immense power. A minor deal can open the gates to vast wealth and strategic dominance. Economic strength rises to the level of military might, making trad...232 downloadsupdated 7 mo ago
- Aksum and Himyar Civil war fix - compatible with startpos modsby 76561198846225562In the grand campaign Himyar seperatists and Aksum seperatists never rebel when public order too low they dont rebel even the game tells you that there will be a rebellion. Because of the Aksum and Himyar seperatists are not in the starpos factions table, game tells you about civil war but civil...231 downloadsupdated 7 y ago
- Naval Integrity boost for Attila campaignsby ShephProblem: The vanilla game makes army integrity too easy to maintain. The quickest way to address this is to nix all-unit integrity. This creates problem wheh navy integrity plummets at -10 or so per turn. Solution: Overall penalty for all-unit integrity included (can be removed from the top of th...231 downloadsupdated 8 y ago
- AE Luckier Nationsby DreamNegaterIn the normal script the opponent of a lucky nation has a decreased win chance (0.75 is the modifier). In this script I have simply made that more extreme (0.4). All credit to DETrooper, it's his script I just turned it up a few notches.231 downloadsupdated 4 y ago
- Yorkby DavidPlay WRE as Eboracum! Britannia Inferior with it´s capital Eboracum (York). General of Legio VI, Sextus Perennis Balventius, became faction leader here. All rest of WRE i transformed into parts of ERE including their generals. So in this start pos mod u have: WRE renamed York in Britannia, ERE wi...230 downloadsupdated 7 y ago
- Imperium Prestige Fix for Attila vBuildings and Tech: A modder's resourceby ShephProblem: Powerful empires tend to steamroll to victory too easily. However, Attila does a poor job at defining powerful empires. Issues that historically were problems for empires were not issues for smaller kingdoms. And vice versa such as tolerance and military morale. Imperium problems rise pa...229 downloadsupdated 8 y ago
- sassanid_units_nerf.packby placeholder17Having played multiple Attila campaigns, I have become thoroughly tired of always facing the Sassanid juggernaut as the end game boss if you don't start as a desert or Roman faction. Eng game will be your rapidly expanding empire, some loose factions that survived the Huns with one or two territo...229 downloadsupdated 9 y ago
- EN\RUS Inter Orientem et Occidentem (All factions unlock)by MalikumThis mod opens all factions (but the mod is largely "empty" for non-playable factions), and also adds a change of religion from 10%. Also in the mod, the state religions of several minor factions have been changed. But the main idea of the mod is to pay attention to the religious diversity and...228 downloadsupdated 5 y ago
- a&s_playable_MP.packby michaelSame mod, this enables the factions for MP. You should download the other version if you won't play them in multiplayer since this one will be incompatible with other startpos mods.226 downloadsupdated 11 y ago
- Rise of the Raiders - Saxons - (Overpowered Ver) Raid Income Mechanicby 145/240VThis mod is just an idea I had for a faction that receives no base income or taxes at all, but has to constantly raid, sack, and pillage their way through the world. Designed more for hordes, it can still be played while settled, though. I have no idea how the AI would cope with this, but I would...225 downloadsupdated 8 y ago
- Colonizationby Davidstart pos regions mod Slavs are colonizing everywhere All WRE Units in Venedian Unit Roster+ All ERE Units in Sclavenian Unit Roster+ All Sassanid Units in Antean Unit Roster Campaign and Custom/Multiplayer Battles224 downloadsupdated 8 y ago

