Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,224 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- Naval Integrity boost for Attila campaignsby ShephProblem: The vanilla game makes army integrity too easy to maintain. The quickest way to address this is to nix all-unit integrity. This creates problem wheh navy integrity plummets at -10 or so per turn. Solution: Overall penalty for all-unit integrity included (can be removed from the top of th...232 downloadsupdated 8 y ago
- Imperium Prestige Fix for Attila vBuildings and Tech: A modder's resourceby ShephProblem: Powerful empires tend to steamroll to victory too easily. However, Attila does a poor job at defining powerful empires. Issues that historically were problems for empires were not issues for smaller kingdoms. And vice versa such as tolerance and military morale. Imperium problems rise pa...230 downloadsupdated 8 y ago
- sassanid_units_nerf.packby placeholder17Having played multiple Attila campaigns, I have become thoroughly tired of always facing the Sassanid juggernaut as the end game boss if you don't start as a desert or Roman faction. Eng game will be your rapidly expanding empire, some loose factions that survived the Huns with one or two territo...229 downloadsupdated 9 y ago
- Rise of the Raiders - Saxons - (Overpowered Ver) Raid Income Mechanicby 145/240VThis mod is just an idea I had for a faction that receives no base income or taxes at all, but has to constantly raid, sack, and pillage their way through the world. Designed more for hordes, it can still be played while settled, though. I have no idea how the AI would cope with this, but I would...229 downloadsupdated 8 y ago
- a&s_playable_MP.packby michaelSame mod, this enables the factions for MP. You should download the other version if you won't play them in multiplayer since this one will be incompatible with other startpos mods.226 downloadsupdated 12 y ago
- Extra Traits for Factions (Grand Campaign)by Techpriest EnginseerThis mod adds a bonus or two to every cultural and faction trait. Minor factions that aren't playable usually get a buffed cultural trait, but it makes the playable AI factions stand out a bit better.226 downloadsupdated 8 mo ago
- Colonizationby Davidstart pos regions mod Slavs are colonizing everywhere All WRE Units in Venedian Unit Roster+ All ERE Units in Sclavenian Unit Roster+ All Sassanid Units in Antean Unit Roster Campaign and Custom/Multiplayer Battles225 downloadsupdated 8 y ago
- Pigs for the Western Roman Empire.by RewanUnsure why CA didn't enable those in the game, the effects are in-game, it had an IG description (which I didn't change), it had a picture... it was just not properly enabled. (And it lacked it's building name) I think it works properly and shouldn't conflict with most mods. Let me know if someth...222 downloadsupdated 10 y ago
- CulturalTrait4Desertby DavidSanitation +1 per province capital. This effect was added from EasternEmpires´ "Grand School" to DesertKingdoms´ cultural trait220 downloadsupdated 8 y ago
- AD 610: Heraclius and the Final Romano-Persian Warby Euro-Centric Military HistorianThe year is AD 610. The Roman Empire stands upon the precipice of ruin. Only a generation has passed since the reign of the great Emperor Maurice, whose disciplined armies secured the eastern frontier and restored Roman prestige. Yet his brutal overthrow by the usurper Phocas plunged the Empire i...220 downloadsupdated 4 mo ago
- Rus Loc AvAby papeionRussian localization mod "Attila vs Flavius Aetius" Русская локализация к моду "Attila vs Flavius Aetius"219 downloadsupdated 8 y ago
- Equites Dalmatae from cavalry corralby 76561198882453168E. Dalmatae are normally available from the Stables (level 3). With the mod are available from Cavalry Corral (level 2) and scout equites recruitable from level 1 and thus all barracks. Compatible with everything. Other Mods: Pigs, Slums and Palaces Athanasios' Attila Ultimate Fixes219 downloadsupdated 6 y ago
- Food For Armyby 76561199130385213DESCRIPTION The mod adds food consumption by units of army and a fleet to the campaign Attila really missed this feature and I decided to add it to the game Each squad consumes 1 unit of food from the fraction supply Forces in own lands consume food from province capacity and in other lands from...219 downloadsupdated 3 y ago
- RoninX - 8th Imperium Levelby RoninXAdds an 8th Imperium Level (called absolute) to all Attila campaigns. Caps ------------------ Army: 16 Fleet: 8 Governor: 8 Champion: 5 Priest: 5 Spy: 5 Savegame compatible. May not be compatible with mods that add also new imperium levels. If more levels or other cap values are wanted, just ask.218 downloadsupdated 10 y ago
- Arabiaby DavidThis mod is just changing a few names and exchanging the flags between Arabian Seperatists and Himyar, so that it is compatible with everything. Have fun. New faction: Arabia new religion: Rahmanism218 downloadsupdated 7 y ago
- AGK Fame Levelsby FM-GAAGK fame levels: - Governor and army cap increased for each level of fame. Maximum number of armies 36 Maximum bumber of governors 36 - Fame threshold increased increased for each level, thought it was too easy to increase imperium level in vanilla. - More imperium points for expanding your empir...217 downloadsupdated 10 y ago
- Legacy Tech Removal Reworkby Techpriest EnginseerReworks the legacy tech removal with a twist! Romans can still build their legacy buildings, but they will always carry a Pagan influence, symbolizing the cultural impact Romans had on the post-collapse world. Imperial Church +20% religious unrest -20% military research Up to -3 Public Order from...217 downloadsupdated 8 mo ago
- Better Ancillaryby 76561198741053827Better Ancillary is a gameplay enhancement mod that doubles the power of all in-game items, commonly known as ancillaries. By amplifying their effects, this mod allows players to wield significantly stronger bonuses, traits, and equipment, resulting in more impactful armies, agents, and faction s...217 downloadsupdated 9 mo ago
- buff training skill, fix ancillary effectby 76561198846807227agent skills champion training training_xp_gain "250" and fixed ancillary to effects ex) pankration gloves 요원 훈련 스킬 강화 턴당 경험치를 250으로 강화시켰습니다 그리고 경험치 추종자들이 고장난것도 조금 손 봤습니다 ex) 팡크라티온, 의수, 기타 기병이나 원거리 모두 작동함 혹시 작동 안되는게 있다면 말해주세요215 downloadsupdated 5 y ago
- Experience for Army, Hordes, and Navy Stancesby Techpriest EnginseerBuff the army and navy stances by giving them experience per turn. For reference, a Champion gives an army 100 Experience per turn. I created this mod because I wanted navies and horde to feel like a threat facing chevrons from a constant raiding horde and fleet, but it's very hard to do that pra...215 downloadsupdated 10 mo ago
- Higher Conversion Thresholdby AlekseiSimple mod that increases threshold for religious conversion from 35% to 45%. I mostly did this mod so that Arian Christian nations do not instantly convert after settling down. Check also my other mods212 downloadsupdated 6 mo ago
- Empire of Sarmatians_Imperium Sauromatiumby Davidstart pos mod Sauromatians are already including complete Alans unit roster additionally to Sclavenian unit roster211 downloadsupdated 8 y ago
- 1 Turn Per Year - The Last Roman DLCby DeltaThis just basically changes the number of turns per year to 1. WARNING -- This mod literally makes the game's time very fast....You have been warned!!! Also note that all events and whatevers still occur in the same time i.e. if an event occurs at turn 50, it will STILL occur at turn 50 with this...211 downloadsupdated 9 y ago
- Religions Buildings Buffby 76561199512209124All Religions buildings will be so overpowered. All religions buildings will be more important for the game. Try and see. I think you will like it.210 downloadsupdated 12 mo ago
- Historically Accurate Late Roman Namesby Dieselface* Better Version of this concept here * Flavius was by far the most commonly used "forename" by the Romans of Attila's period. I changed the frequency of Roman forenames in the names list so that only Flavius will appear. This may not be 100% accurate but it's certainly more accurate than the bas...209 downloadsupdated 8 y ago
- Easy Campaignby MnesisMaybe outdated. Crashes could happen. Use at your own risk. More growth Less building costs One turn build Less units (+upkeep) costs One turn research Should also work in Multiplayer208 downloadsupdated 5 y ago
- Pannonia_Roma Invictaby Davidstart pos mod making Pannonia a playable faction ( made of Sclavenians) Roma Invicta includes Dardania as a playable faction ( made of ERE) Pannonia and Dardania are millitary allies to Roma ( made of WRE) Roma is main capital, Pannonias capital is Sirmium Have fun! More Units for Sclavenians207 downloadsupdated 8 y ago
- Radious_Total_War_Cavalryx2_Mod.packby 76561198421122995The number of radial cavalry is x2 and becomes 160. The number of synchronized soldiers is the same.The cavalry is very strong, not generally strong. Radious 骑兵数量X2,变成160人。同步兵人数一致。骑兵很强大,不一般地强大。207 downloadsupdated 5 y ago
- BUFF ROMANS: Capitol Building Garrison Buff For WREby Tiberius VictrixAtlas Shrugged and Caesar Flexed. It is time to bring Roman Empire to it's former glory. Due to lead poisoning from the pipes, Romans are now unable of splitting several units from their armies to garrison the settlements. While they have quite b***sy garrison encampments for minor cities, they h...207 downloadsupdated 3 y ago
- [Celts] No more heroic victories requirement for Bards' Hallby Snake EaterIMPORTANT This mod is not save game compatible. I tested it in a previous campaign and didn't work for me. In a new campaign it works. This mod cancel the requirement of 3 heroic victories for the building Bards' Hall of the celtic factions (Picts, Ebadanians, Caledonians). In this way you can ea...205 downloadsupdated 18 mo ago
- Simplification_of_internal_affairs.packby 76561198421122995All kinds of cheating. Unlimited food, absolute loyalty of generals, rapid growth of urban nomadic population, no corruption,etc. If there are missing functions here, just upgrade the general a little to increase the fun. Compatible with other mods.204 downloadsupdated 5 y ago
- Unit Evolution System removed (Beta)by Catholic AlcoholicThis Mod is currently still under development, changes are ongoing. This Mod removes the Unit Evolution System or Unit Upgrades, meaning that units won't be replaced, giving you more units to choose from. Garrisons will still be upgraded. The upgraded units will now be available if you research t...204 downloadsupdated 9 y ago
- Polansby 76561198871391224This mod adds a new faction to the game – the Polans. This is a West Slavic tribe that established the first state on Polish lands in the 10th century. The name Poland/Poles originates from them. The Polans faction is based on basic Slavic units from the vanilla game but features a very wide recr...204 downloadsupdated 22 mo ago
- Catholic ERE Orthodoxby Davidstart pos mod ERE is Latin Christian like the WRE from the start Just changed the state religion, the buildings remained vanilla.202 downloadsupdated 6 y ago
- tech interestby Bruno MagnoI always missed the economic growth of Empire, Napoleon and Shogun 2, so i decided to make this MOD to simulate some kind of economic growth. Its very superficial, but its fun. This MOD aply interest for every complete civil tier, being possible to accumulate up to 2%. The bonus is applied over t...202 downloadsupdated 9 y ago
- WRE Capitol Garrisonby the rhumbusA simple mod which provides an additional use to the capitol building used by the WRE, which now also receives a garrison attached to it similarly to the ERE's Governor's House. PUT THIS MOD AT THE BOTTOM OF YOUR LOAD MENU! OR AT THE LEAST, BELOW YOUR GARRISON MODS!!! Taken from an older mod and...201 downloadsupdated 15 mo ago
- [WIP] Super Duper Pooper Scooper Easy Campaignby AtheraileThis is part 3 of my Easy Campaign mods (see Shogun 2 and Rome II for my others (on second thought, not Rome II. It's my bad child.)). It is marked as Work in Progress, because I can't get free recruitment yet. However, some of the other mainstays of my work, including morale, food, and lack of u...196 downloadsupdated 7 y ago
- Framework for Knowing and Testing Campaign AI Personality Policiesby ShephRevolutionize your AI Modding Or just find help deciding who to befriend or attack. Warning This mod may not be save-game compatible. Use with new game. This mod makes the Personality Key of each faction visible in the diplomacy screen. This key, in turn, determines: agent distribution scheme bud...196 downloadsupdated 8 y ago
- No Unit Cap for Base Gameby 76561198379686318ATTENTION: I have done a lot of testing and have come to the conclusion that I am getting the glitch where the 9th resource pack for the 1212 mod is causing the rest to not work. This means that I will take a break from Attila as a whole. I might check my mods now and then but for now I'm done wi...195 downloadsupdated 2 y ago
- Puraby DavidIn this start pos scenario Bahram, King of Kings of Sassanid Empire Eranshahr lost control over his reign: 3 of his 4 armies including the Generals started a Christian rebellion together with Lakhmids in Mesopotamia. Bahram and his loyal family members had to flee to the very east until the India...193 downloadsupdated 7 y ago
- The Dawnless Days: From the Ashes (팩션 부활 모드)by Bandi232업데이트 2 : 다른 스크립트 모드와의 호환성 수정. 모드 매니저에서 본 모드를 아래 모드들보다 반드시 위에 배치해주세요. The Dawnless Days: Desgun's Fixering (Unofficial Patch) Immortal characters Anti-snowball mechanics 백색 나무는 다시 꽃피울 것입니다 From the Ashes는 TDD 모드에서 '세력 해방' 기능을 스크립트 이벤트로 구현하여, 멸망한 왕국을 되살릴 수 있게 해주는 서브 모드입니다. 특징 선 세력: 인간, 엘프, 드워프는 서로를...193 downloadsupdated 10 mo ago
- Roman Ostrogoths WITH building names!by RebelBuffoonGreetings! and welcome to my First "mod". I take exactly 0 credit for this one, all I did here was add and change the Building_variants.loc to give the building Variants added to the Ostrogoths from this mod: their Proper Building names. All other credit for everything else goes to whomever first...192 downloadsupdated 17 mo ago
- Vanilla pre-nerf corruptionby Dance CommanderRestores the corruption cap to vanilla launch (95%) settings before CA nerfed the cap to 60% which made playing a Roman faction a cakewalk.191 downloadsupdated 10 y ago
- Carolus Magnus (Charlemagne)by Tw1tchPersonal mod that I've made available. Small tweak by just editng names in the family tree for those that want a little more authenticity. Post if you have any suggestions on any other name changes for leaders of family tree for the Age of Charlemagne DLC. Name changes so far. Charlemagne - Carol...189 downloadsupdated 11 y ago
- 皮克特的修改by 76561198354009350让皮克特可以招募喀里多尼和埃博塔尼的一些特殊兵种,如喀里多尼的马语战士、高地劫匪战旅、喀里多尼狂战士、埃博塔尼的将领卫队、国王侍从、埃博塔尼劫掠者等。并把埃博塔尼的骑兵将领改成皮克特可以招募,把埃博塔尼和喀里多尼的派系特性加入皮克特派系特性“夜幕之子”中。由此强化皮克特。188 downloadsupdated 9 y ago
- Maurians Faction Pack (with New Unique Units)by Snake EaterIMPORTANT: It's a startpos mod, so it's not compatible with other startpos mod This mod allows to play as the Maurians (Mauri) and adds some faction bonus and different units to their roster. The units Desert Skirmishers: basic javelinmen with shields. Moorish Raiders: low tier, cheap, raider inf...188 downloadsupdated 10 mo ago
- mk1212 buff major opponents for seljuk rum player (abandoned)by 76561198889084096not compatible with bran's 1212 campaign ai load above mk1212 packs recommended to combine with " ultra aggressive and smart ai "by Hecleas187 downloadsupdated 23 mo ago
- Jehuda (=Apiru 2.0 non-dlc version)by DavidPlayable faction in Jerusalem This time you don´t need any DLC Have Fun :) link to my original DLC version of Apiru:187 downloadsupdated 6 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

