Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- WRE Rome Enriched Game and Battles Yes It's Compatible!by ShephEnjoy Gameplay as the Western Roman Empire! Add-on mod to make your WRE campaign with whatever modset you are using more enjoyable This is a special request mod. Compatibility It is designed to be compatible with 95% of Attila mods (except the major overhauls for other time periods) --Support for...327 downloadsupdated 6 y ago
- Double Food Consumptionby Uber^^^I designed this mod to complement the above 2 collections^^^ Feel free to chose the Imperiales version of your liking but it was designed for GOLD 12 & 4. Save game compatible Works with every mod I've tested it with The Gold version of Imperiales gives significant buffs to the roman empires s...325 downloadsupdated 11 y ago
- lonewolf_5dlc_moregarrisons.packby WollieG--- This Is Work In Progress Mod as i add the factions --- Current version is v1.3 This mod will give you more garrison troops based on the level of your City or Town. No other building will determine this, is based only on the level of your City or Town. I did not want to boost it too much to st...324 downloadsupdated 11 y ago
- Everyone hates each otherby Cooked MagikarpAll factions hate each other. All alliances will eventually break. *** WORKS WITH SAVED GAMES. COMPATIBLE WITH ALL MODS. ***324 downloadsupdated 10 y ago
- mk1212 buff major opponents for ayyubid player (abandoned)by 76561198889084096load above mk1212 packs not compatible with bran's 1212 campaign ai recommended to combine with: " ultra aggressive and smart ai " , "better economic & military management ai" by Hecleas,my mod"mk1212 better quality ai recruitment" , "mk1212 building recruit simplefield". with these mods combined...324 downloadsupdated 21 mo ago
- Castra Aucta - AGE OF ANTHEMIUS Submodby PhlairThis small submod augments the city garrisons and garrison buildings for the Romans, making them stronger than in the base mod, particularly at the higher building levels. Castra Aucta! It shouldn't be wildly too strong but definitely a bit tougher than the base version of Age of Anthemius. If yo...324 downloadsupdated 3 mo ago
- Latrioi Slaves Escapedby DavidStart Pos Mod For many centuries Scythians, at least Gothic Confederation, did sell slaves into the south. Some of that "Scythian" slaves were baptized and became successful traders themselves, some of them even became free men again, while the most had to expect a hard life. However in the Chaos...322 downloadsupdated 8 y ago
- Apiruby DavidThis mod is about Hebrews, starting faith: Judaism, they start as a horde around Syria Have fun :)322 downloadsupdated 6 y ago
- Chrissant's FOTE Imperial Garrisonby ChrissantTHIS MOD REQUIRES Fall of the Eagles parts 1 and 2!! _______________________________________________________________ Introduction & Contents In FOTE, Eastern Rome's garrisons are not as robust as Western Rome, but they still have the sturdiest and biggest garrison in the game. Regardless, for peo...322 downloadsupdated 4 y ago
- [Grand Campaign] More Mercenariesby Snake EaterIMPORTANT: It's a startpos mod, so it's not compatible with other startpos mod Summary Added new mercenaries almost everywhere Increased replenishment chance for all land mercenaries Increased max count for some rare mercenaries AI can recruit these units: better AI armies Added new mercenaries a...319 downloadsupdated 8 mo ago
- Offices earlier reachable - especially for 12 Turns per Year Gamesby 76561198860803021Ideas from 642 Dark Ages for Vanilla games and other modmaps. - multilingual - safegame compatible Please support the work of all modders and give this mod and the mods you subscribed a "Thumbs Up"! Instructions: Modorder: does not matter Attila: use required 12tpy mod (as usual) and this one add...318 downloadsupdated 6 y ago
- mk1212 better quality ai recruitment for bran's campaign aiby 76561198889084096load above bran's mk 1212 campaign ai318 downloadsupdated 18 mo ago
- [ATW] Infinite Research Timeby KardaKAXPlease read before inquiring about an issue. What does this mod do? Sets the research time for all technologis ludicrously high. What is the mod's file name? "KAA_ATW_InfiniteResearchTime.pack" Do research buffs still apply? Yes, but there's no real point to have them. Does this apply to the AI t...312 downloadsupdated 9 y ago
- Easy skillpoints for spies, champions and priestsby ArshiaTNSo. I was searching for a good mod to get all the skillpoints I can get only after one battle or one/two rounds as a governor. Sadly I couldn't find anything like this. So I just created this mod where only spies, champions and priests and need only 1 exp for every level up. It works for the AI t...311 downloadsupdated 7 y ago
- Sanitation Building Instances Increasedby NamyThis package should allow to build at least two sanitation buildings in each town.311 downloadsupdated 11 y ago
- attila_extended_alpha.packby jeffgourdeHello, a new iteration of my previous mod. Ten groups factions with unique traits and 60 playable factions. Each group faction has a unique lv5 building and each faction is unique (mix of religion, units, etc.). Also, chains buildings have been unlocked to have more freedom and more choice when b...310 downloadsupdated 6 y ago
- Miguels LegioV Alaudaeby DavidThis is the second version of LegioV Alaudae and produced by ideas of Miguel de Diego new: military aliance with WRE, Dacia as victorycondition instead of Baetica. See pictures and have fun! Roman General Hermenericus with new shields For reading further description here:309 downloadsupdated 9 y ago
- Karl (Charlemagne)by Tw1tchText edit mod. Small tweak to names in the family tree for those that want a little more authenticity for that time period. Giving Charlemagne the name Karl. Post if you have any suggestions on any other name changes for leaders of family tree for the Age of Charlemagne DLC. Name changes. Charlem...308 downloadsupdated 11 y ago
- Ghassanids Faction Pack (with new unique Units)by Snake EaterThe Ghassanids This faction is really interesting, for various reasons: At war with the Sassanid Empire and all its vassals from turn 1 Allied with the Eastern Roman Empire Starting position is really precarious I played this faction before with a faction unlocker and I can say that is a really c...306 downloadsupdated 5 mo ago
- AD 608: Age of Heraclius - Heraclian Dynasty Seriesby Euro-Centric Military Historian"The Roman world stands upon the edge of oblivion. Civil war consumes the Empire, the armies of Persia gather in the East, and ambitious generals sharpen their swords. From the ashes of tyranny, a new Emperor may yet arise..." The age of the great Emperor Justinian has passed into legend. His mig...305 downloadsupdated 2 mo ago
- Suebian Tweaks (standalone version)by IonizedMercuryHi there, This is the standalone version of my changes to Suebian recruitment and units. It's been originally a part of my Roman recruitment Tweaks mod, but I decided to also offer these alterations on their own. What this mod do is the following: -Suebi Warriors no longer upgrade into Suebi Cham...303 downloadsupdated 11 y ago
- Cheap Labour - Player Onlyby 76561198333846440This mod grants you the ability of Cheap Labour (or Labor), meaning that you can build much more Siege Engines per turn. I have decreased Player's siege defense attrition so the enemy AI will have 1 labour force per turn and not benefit from the cost changes when besieging the player (tested on v...302 downloadsupdated 2 y ago
- mk1212 buff major opponents for ayyubid player version b (abandoned)by 76561198889084096version b : enhance khwarazm instead of ilkhanate as opponent from iran302 downloadsupdated 21 mo ago
- 361by DavidSpring 361 Julianus versus Constantius Pagan RE versus Christian RE new ERE Vassal Armenia, bigger ERE with 2 more war enemies ( =WRE and Sassanids) This is a first version very near to original vanilla of Attila Grand Campaign to be tested by community.298 downloadsupdated 8 y ago
- 8thcenturyfactions.packby Big BossI attempted to change the faction names to the languages used by the individual factions at the time. Enjoy! If you like this check out my city renaming mod too!298 downloadsupdated 11 y ago
- Greek Desert Kingdomsby DavidIn this start pos scenario All playable desert kingdoms gained Eastern Roman territory. In return they became Greek Christians. Garamantians form Libya Axum forms Aegyptos Himjar forms Palaestina Tanukhids form Syria Lakhmids form Osrhoene Ghassanids remained the only one Eastern Christian factio...297 downloadsupdated 7 y ago
- building interestby Bruno Magno297 downloadsupdated 8 y ago
- 1212ADSubmod: T1 Military tech only for AIby 76561199057140721This is a mod specifically requested by someone. This submod makes it so AI can only research T1 tech tree, it cannot go past T1 so it'll only ever recruit t1 units. Use this above the base mod load order. Place this submod above MK1212 Scripts mod289 downloadsupdated 11 mo ago
- Stop whining, there is still food!by Yum ThanccWhen a province runs out of food, it gets -25% wealth and huge public order penalties even though you have loads of food. It's ridicolous. This mod changes it, the effect still exists but it doesen't have any negatives. Save compatible. Thanks a lot to RtyCCSR2291 for helping with the mod, make s...286 downloadsupdated 4 y ago
- x3 ammo, player onlyby TheRoyalBastardIncreases player's ammo for the campaign only. Inspired by/ stolen from Flat-earther Watermelon's infinite ammo mod. OG: So, why make this? Well FeM's mod has a slight issue: the AI becomes allergic to the player. It has something to do with the army/faction strength calculation. When each unit h...285 downloadsupdated 9 mo ago
- lonewolf_5dlc_morepublicorder.packby WollieGAll 5 DLC More Public Order. This will give you a boost for public order per buildings to have less chance of rebellion. I have tested it and works great but if you think it is too much or to little then just pm me to lower it or increase it. I tried not to boost it too much to still give you som...283 downloadsupdated 11 y ago
- Hun Spawn Changeby Taste of Capitalismno large onager in spawn army (replaced to melee infantry or cavalry) + only spawn in scythia will be compatible mostly283 downloadsupdated 3 y ago
- Attila 2 turn for year and moreby gius88281 downloadsupdated 8 y ago
- Attila Cha Bel Supply System Improvedby ShephPurpose Armies can still troop across the map, but they need to loot or camp to stay fully supplied. What's new? Thank you mementomori420 and causeless for this mod. See the original at: It's an amazing script to which the AI adapts well. 1) The impact of poor supplies is lessened by about 40%. T...279 downloadsupdated 7 y ago
- no-rebels.packby LilJane279 downloadsupdated 10 y ago
- Ghorza Winter and Desert Legion in Military Ports only (WRE/ERE)by TheBlackGrouseThe Desert en Winter Legions are a great addition to the game. All thanks to Ghorza. For balance reasons I made these legions available for WRE in Military Ports only, like the Camels and Elephants from my pack about Regional Recruitment. These elite legions cannot be trained everywhere, they are...278 downloadsupdated 8 y ago
- Księga Welesaby 76561198819890264Improved Polish translation.278 downloadsupdated 2 mo ago
- New Faction Group Orderby DavidHuns__Attila Huns and White Huns Mediterraneans ( Africans, Greeks and Romans)__Aksum, Garamantians, ERE and WRE Iranians__Alans and Sassanids Eastern Germanics__Burgunds, both Goths, Vandals Western Germanics__Alamanns, Franks, Langobards, Saxons, Suebi Norsemen__Danes, Geats and Jutes ( tell me...275 downloadsupdated 6 y ago
- WRE Cavalry speed bonus buildingby Big Boi (Tomaz)The eastern roman empire has the stables building to boost their cavalry's speed by up to 15%. The western roman empire has worse cavalry (or less upgraded cavalry units), not to mention they can't catch up to anything. Well now they can! The cavalry military building increases their speed by 5%,...273 downloadsupdated 4 y ago
- No sacking and no razing except for nomads and Asturiasby Mr. NThis mod removes sacking and razing for every faction, except the nomadic tribes and Asturias in the Age of Charlemagne campaign. AI factions can't liberate as well, but can vassalize. All occupation options are available for the player. Note: This is a remade from scratch version of my previous...272 downloadsupdated 11 y ago
- Regional Settlements & Colonization for Attila - Custom Buildby TheOneWhoKnocksThis is a custom build of my mod Regional Settlements & Colonization for Attila, made at a request of James Stone. The only difference from the regular version is that all level 4 Western Roman towns use Eastern Roman city layouts. It is otherwise identical. For more information about this mod cl...270 downloadsupdated 8 y ago
- General_strengthening.packby 76561198421122995Through upgrading, it can provide reinforcement effects including security bonus, health bonus, Army Ammunition bonus, science and technology point bonus, cavalry speed bonus, army morale bonus, armor bonus and so on. The upgrade points have been adjusted, and all skills can be full at the full l...269 downloadsupdated 5 y ago
- a&s_playable 12 turns per year editionby michaelThis is the 12 turns per year version of my mod. You can find a description and screenshots in the other topic!265 downloadsupdated 11 y ago
- thunder's_slavic_wonders_mod2.packby Frederick_William_of_PrussiaThis mod was made for my friends and i. I decided to make this available to everyone should anyone want to use it. This mod changes what bonuses the buildings provides.(see below) It does not change what is required to make or maintain them. My other mod does that. here feel free to let me know y...265 downloadsupdated 10 y ago
- Chysko's MK 1212 Faster Tier 2 Unitsby Thomas MagnumDescription: This submod of the Medieval Kingdoms 1212 mod will do exactly what it says, unlock tier 2 units faster by moving it to earlier technologies for both player and AI. It's basically sort of a cheat for people who want to play with tier 2 units way earlier in the campaign without touchin...265 downloadsupdated 13 mo ago
- Carpenter Building Hull Strength Bonus Fixedby 76561198882453168*This is now part of Athanasios' Attila Ultimate Fixes264 downloadsupdated 7 y ago
- Authoritative Guide to Building Conversion costs threadby ShephConversion costs should be much cheaper in the game due the the limited space to build and the fact that one is essentially making a minor modification to a structure or set of structures to serve a different function. Unfortunately, several mods have their values backwards. The examples in this...263 downloadsupdated 8 y ago
- Clovis_Remake 2 turns for year and moreby gius88261 downloadsupdated 8 y ago

