Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,224 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- x3 ammo, player onlyby TheRoyalBastardIncreases player's ammo for the campaign only. Inspired by/ stolen from Flat-earther Watermelon's infinite ammo mod. OG: So, why make this? Well FeM's mod has a slight issue: the AI becomes allergic to the player. It has something to do with the army/faction strength calculation. When each unit h...341 downloadsupdated 11 mo ago
- Scout Equites Recruitable via Tier 1 Military Buildingby Thunder BagelWe're all tired of the Romans fielding huge armies of comitatenses and cohors with little to no cavalry. What this mod does is make it so both the WRE and the ERE can field Scout Equites through the tier 1 military building. This should give the Romans a little more variety in their armies. This...340 downloadsupdated 11 y ago
- thunder's_ai_tweaks.packby Frederick_William_of_PrussiaThis mod was made to solve or improve a bunch of things that i didnt like. This mod isn't perfect or some fix for every issue. There are a few issues i have with it but they are small in the grand scheme of things. There are more tweaks that i would like to make. I will talk about both what i cha...339 downloadsupdated 10 y ago
- Civilizations Unitedby DavidThis start pos mod gives miltary access, defensive alliance and trade agreement between Eastern Romans and Sassanids from the beginning in the grand campaign. When i tested it, i discovered that ERE has also military access to all Satrapies.337 downloadsupdated 9 y ago
- Chrissant's Imperium & Immigrationby ChrissantTHIS MOD IS COMPATIBLE WITH EVERYTHING AND ANYTHING! _______________________________________________________________ Introduction & Contents Greetings, this is a simple mod which increases immigration as your imperium increases. The exact contents are explained below. Imperium level 3 increases i...336 downloadsupdated 4 y ago
- Avetis' "Sveta Huna" Turkish Translateby Mehmet AktaşAvetis' "Sveta Huna" Turkish Translate331 downloadsupdated 10 y ago
- No Sacking or Razing (Except for Nomads)by Chief ZumaThis is the same as my other mod, but nomads have the option to raze or sack if they like, making a more enjoyable experience for nomadic campaigns.331 downloadsupdated 11 y ago
- Chrissant's FOTE Imperial Garrisonby ChrissantTHIS MOD REQUIRES Fall of the Eagles parts 1 and 2!! _______________________________________________________________ Introduction & Contents In FOTE, Eastern Rome's garrisons are not as robust as Western Rome, but they still have the sturdiest and biggest garrison in the game. Regardless, for peo...330 downloadsupdated 4 y ago
- WRE Rome Enriched Game and Battles Yes It's Compatible!by ShephEnjoy Gameplay as the Western Roman Empire! Add-on mod to make your WRE campaign with whatever modset you are using more enjoyable This is a special request mod. Compatibility It is designed to be compatible with 95% of Attila mods (except the major overhauls for other time periods) --Support for...327 downloadsupdated 7 y ago
- Double Food Consumptionby Uber^^^I designed this mod to complement the above 2 collections^^^ Feel free to chose the Imperiales version of your liking but it was designed for GOLD 12 & 4. Save game compatible Works with every mod I've tested it with The Gold version of Imperiales gives significant buffs to the roman empires s...327 downloadsupdated 12 y ago
- Everyone hates each otherby Cooked MagikarpAll factions hate each other. All alliances will eventually break. *** WORKS WITH SAVED GAMES. COMPATIBLE WITH ALL MODS. ***327 downloadsupdated 10 y ago
- lonewolf_5dlc_moregarrisons.packby WollieG--- This Is Work In Progress Mod as i add the factions --- Current version is v1.3 This mod will give you more garrison troops based on the level of your City or Town. No other building will determine this, is based only on the level of your City or Town. I did not want to boost it too much to st...325 downloadsupdated 11 y ago
- Latrioi Slaves Escapedby DavidStart Pos Mod For many centuries Scythians, at least Gothic Confederation, did sell slaves into the south. Some of that "Scythian" slaves were baptized and became successful traders themselves, some of them even became free men again, while the most had to expect a hard life. However in the Chaos...325 downloadsupdated 8 y ago
- Apiruby DavidThis mod is about Hebrews, starting faith: Judaism, they start as a horde around Syria Have fun :)323 downloadsupdated 6 y ago
- Chysko's MK 1212 Faster Tier 2 Unitsby Thomas MagnumDescription: This submod of the Medieval Kingdoms 1212 mod will do exactly what it says, unlock tier 2 units faster by moving it to earlier technologies for both player and AI. It's basically sort of a cheat for people who want to play with tier 2 units way earlier in the campaign without touchin...322 downloadsupdated 15 mo ago
- Extreme Strong army for 1212ad Aiby 76561198857128272Description: This mod is entirely build on earl's better AI recruitment mod. It is an amazing mod but I found that even with better recruitment list ,those Ai factions just don't have enough wealth to raise high quality army. The purpose of this mod is to improve this problem. Changes: Recruitmen...322 downloadsupdated 27 d ago
- Offices earlier reachable - especially for 12 Turns per Year Gamesby 76561198860803021Ideas from 642 Dark Ages for Vanilla games and other modmaps. - multilingual - safegame compatible Please support the work of all modders and give this mod and the mods you subscribed a "Thumbs Up"! Instructions: Modorder: does not matter Attila: use required 12tpy mod (as usual) and this one add...320 downloadsupdated 6 y ago
- Cheap Labour - Player Onlyby 76561198333846440This mod grants you the ability of Cheap Labour (or Labor), meaning that you can build much more Siege Engines per turn. I have decreased Player's siege defense attrition so the enemy AI will have 1 labour force per turn and not benefit from the cost changes when besieging the player (tested on v...319 downloadsupdated 2 y ago
- Ghassanids Faction Pack (with new unique Units)by Snake EaterThe Ghassanids This faction is really interesting, for various reasons: At war with the Sassanid Empire and all its vassals from turn 1 Allied with the Eastern Roman Empire Starting position is really precarious I played this faction before with a faction unlocker and I can say that is a really c...318 downloadsupdated 6 mo ago
- Easy skillpoints for spies, champions and priestsby ArshiaTNSo. I was searching for a good mod to get all the skillpoints I can get only after one battle or one/two rounds as a governor. Sadly I couldn't find anything like this. So I just created this mod where only spies, champions and priests and need only 1 exp for every level up. It works for the AI t...316 downloadsupdated 8 y ago
- Sanitation Building Instances Increasedby NamyThis package should allow to build at least two sanitation buildings in each town.316 downloadsupdated 11 y ago
- [ATW] Infinite Research Timeby KardaKAXPlease read before inquiring about an issue. What does this mod do? Sets the research time for all technologis ludicrously high. What is the mod's file name? "KAA_ATW_InfiniteResearchTime.pack" Do research buffs still apply? Yes, but there's no real point to have them. Does this apply to the AI t...315 downloadsupdated 9 y ago
- AD 533 - Justinian the Great - Byzantium Unified - Renovatio Imperiiby Euro-Centric Military Historian"Glory to God who has deemed me worthy to complete so great a work." — Emperor Justinian I The year is AD 533. The Roman Empire has endured nearly six decades since the fall of the Western Empire in AD 476. Once-mighty imperial provinces now lie under the rule of barbarian kingdoms. Africa is gov...315 downloadsupdated 4 mo ago
- attila_extended_alpha.packby jeffgourdeHello, a new iteration of my previous mod. Ten groups factions with unique traits and 60 playable factions. Each group faction has a unique lv5 building and each faction is unique (mix of religion, units, etc.). Also, chains buildings have been unlocked to have more freedom and more choice when b...314 downloadsupdated 6 y ago
- Miguels LegioV Alaudaeby DavidThis is the second version of LegioV Alaudae and produced by ideas of Miguel de Diego new: military aliance with WRE, Dacia as victorycondition instead of Baetica. See pictures and have fun! Roman General Hermenericus with new shields For reading further description here:309 downloadsupdated 9 y ago
- Karl (Charlemagne)by Tw1tchText edit mod. Small tweak to names in the family tree for those that want a little more authenticity for that time period. Giving Charlemagne the name Karl. Post if you have any suggestions on any other name changes for leaders of family tree for the Age of Charlemagne DLC. Name changes. Charlem...309 downloadsupdated 11 y ago
- AD 528: Justinian the Greatby Euro-Centric Military HistorianThe Roman world was forever changed in AD 451, when the armies of Rome and her allies halted the advance of Attila the Hun at the Battle of the Catalaunian Plains (Châlons). Although the Empire had survived one of the greatest threats in its history, the victory proved only a temporary reprieve....306 downloadsupdated 4 mo ago
- Suebian Tweaks (standalone version)by IonizedMercuryHi there, This is the standalone version of my changes to Suebian recruitment and units. It's been originally a part of my Roman recruitment Tweaks mod, but I decided to also offer these alterations on their own. What this mod do is the following: -Suebi Warriors no longer upgrade into Suebi Cham...303 downloadsupdated 11 y ago
- Hun Spawn Changeby Taste of Capitalismno large onager in spawn army (replaced to melee infantry or cavalry) + only spawn in scythia will be compatible mostly303 downloadsupdated 3 y ago
- 361by DavidSpring 361 Julianus versus Constantius Pagan RE versus Christian RE new ERE Vassal Armenia, bigger ERE with 2 more war enemies ( =WRE and Sassanids) This is a first version very near to original vanilla of Attila Grand Campaign to be tested by community.302 downloadsupdated 8 y ago
- Greek Desert Kingdomsby DavidIn this start pos scenario All playable desert kingdoms gained Eastern Roman territory. In return they became Greek Christians. Garamantians form Libya Axum forms Aegyptos Himjar forms Palaestina Tanukhids form Syria Lakhmids form Osrhoene Ghassanids remained the only one Eastern Christian factio...299 downloadsupdated 7 y ago
- 8thcenturyfactions.packby Big BossI attempted to change the faction names to the languages used by the individual factions at the time. Enjoy! If you like this check out my city renaming mod too!298 downloadsupdated 11 y ago
- building interestby Bruno Magno297 downloadsupdated 8 y ago
- 1212ADSubmod: T1 Military tech only for AIby 76561199057140721This is a mod specifically requested by someone. This submod makes it so AI can only research T1 tech tree, it cannot go past T1 so it'll only ever recruit t1 units. Use this above the base mod load order. Place this submod above MK1212 Scripts mod292 downloadsupdated 12 mo ago
- Stop whining, there is still food!by Yum ThanccWhen a province runs out of food, it gets -25% wealth and huge public order penalties even though you have loads of food. It's ridicolous. This mod changes it, the effect still exists but it doesen't have any negatives. Save compatible. Thanks a lot to RtyCCSR2291 for helping with the mod, make s...291 downloadsupdated 5 y ago
- lonewolf_5dlc_morepublicorder.packby WollieGAll 5 DLC More Public Order. This will give you a boost for public order per buildings to have less chance of rebellion. I have tested it and works great but if you think it is too much or to little then just pm me to lower it or increase it. I tried not to boost it too much to still give you som...284 downloadsupdated 11 y ago
- Attila 2 turn for year and moreby gius88284 downloadsupdated 8 y ago
- Attila Cha Bel Supply System Improvedby ShephPurpose Armies can still troop across the map, but they need to loot or camp to stay fully supplied. What's new? Thank you mementomori420 and causeless for this mod. See the original at: It's an amazing script to which the AI adapts well. 1) The impact of poor supplies is lessened by about 40%. T...281 downloadsupdated 7 y ago
- no-rebels.packby LilJane281 downloadsupdated 10 y ago
- Księga Welesaby 76561198819890264Improved Polish translation.280 downloadsupdated 3 mo ago
- Ghorza Winter and Desert Legion in Military Ports only (WRE/ERE)by TheBlackGrouseThe Desert en Winter Legions are a great addition to the game. All thanks to Ghorza. For balance reasons I made these legions available for WRE in Military Ports only, like the Camels and Elephants from my pack about Regional Recruitment. These elite legions cannot be trained everywhere, they are...278 downloadsupdated 8 y ago
- New Faction Group Orderby DavidHuns__Attila Huns and White Huns Mediterraneans ( Africans, Greeks and Romans)__Aksum, Garamantians, ERE and WRE Iranians__Alans and Sassanids Eastern Germanics__Burgunds, both Goths, Vandals Western Germanics__Alamanns, Franks, Langobards, Saxons, Suebi Norsemen__Danes, Geats and Jutes ( tell me...277 downloadsupdated 7 y ago
- Carpenter Building Hull Strength Bonus Fixedby 76561198882453168*This is now part of Athanasios' Attila Ultimate Fixes277 downloadsupdated 7 y ago
- WRE Cavalry speed bonus buildingby Big Boi (Tomaz)The eastern roman empire has the stables building to boost their cavalry's speed by up to 15%. The western roman empire has worse cavalry (or less upgraded cavalry units), not to mention they can't catch up to anything. Well now they can! The cavalry military building increases their speed by 5%,...276 downloadsupdated 4 y ago
- 100% reduced upkeep - Player Onlyby TheRoyalBastardStrangeAK47's original: Reduced ukeep for the player only. I wanted reduced upkeep, but found the no ukeep mod to be a bit much, so I modified, and shamelessly uploaded AK's mod. I'll take it down if he/she/reliable lead spitter/it requests it. For 1212: This is a 50% reduction 1212 changes a lot...276 downloadsupdated 8 mo ago
- Trade Buffby 76561198741053827This mod increases all trade profits by about 10x. Even the smallest transactions, which would normally seem insignificant, become a source of immense power. A minor deal can open the gates to vast wealth and strategic dominance. Economic strength rises to the level of military might, making trad...275 downloadsupdated 9 mo ago
- Recruitment Tiers, or Better AI Armiesby 76561198806820668What does it do Makes the AI recruitment better, so more challenging, faction-appropriate army. Why? Dunno if you have noticed, but the AI is kinda shit at recruiting armies... Always has been, it's a Total War tradition coming from the days of Med2, wherein the army would recruit missile, or art...274 downloadsupdated 20 mo ago
- Raid Buffby 76561198741053827The RAID BUFF mod multiplies your raid, loot, and sacking power by nearly 5x, making everything far more profitable and effective. When activated: ✅ Increased income – All wealth and resources gained from raids are multiplied. ✅ Stronger loot results – Raids provide significantly more spoils. ✅ M...274 downloadsupdated 9 mo ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

