Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Poisoned Arrows - Everyoneby StrangeAK47allows the option for poisoned javelins / arrows for everyone448 downloadsupdated 6 y ago
- 337 AD - Constantine's Successors 1.0by Euro-Centric Military Historian337 AD – Constantine’s Successors The death of Constantine the Great in AD 337 did not bring peace to the Roman world — it unleashed a struggle between brothers for the inheritance of an empire reshaped by revolution, reform, and faith. For the first time since the Pax Romana, Rome had known unit...448 downloadsupdated 9 mo ago
- mk1212 better quality ai recruitmentby 76561198889084096not compatible with bran's 1212 campaign ai load above mk1212 packs447 downloadsupdated 20 mo ago
- Arthurby Davidmod renaming the general in Britannia to Lucius Artorius In Vanilla the general in Britannia starts with a little army at Eboracum, in this mod he is supported additionally with 7 unique Sarmatian Units that are not recruitable by Romans. Have fun.443 downloadsupdated 6 y ago
- Army Comp Fixerby WraithuHello, This mod is simple fix to the AI army compositions in the base TDD game so they are no longer spamming missile troops (at least significantly less). I have not had time to playtest this extensively, and I have not had time to test if this mod works, so let me know if it doesn't. This needs...443 downloadsupdated 5 mo ago
- lonewolf_moreskillpoints.packby WollieGMore skill points for your Generals per level to fill up all stats when reaching max level. Works for Agents as well now. This should work for all 5 DLC's since this is for the loyalty effect. I keep my mods separate because you might only like a certain feature in your game modded, so i decided...440 downloadsupdated 11 y ago
- Improved sacking, razing & looting for all factions by x3by Praise_Lord_GabenThis mod was improved upon and replaced by: Imo sacking, looting and razing don't make enough gold, so in this simple mod I increase it by 200% (aka triple) their yields for all factions and all DLC. To unlock the bonus you need to research the first tier of military techs in the Grand and the la...433 downloadsupdated 2 y ago
- aBetter Campaingby FínístDescription: An extensive update for the Grand Campaign. It has both small and large changes. When creating this mod, my goal was to improve the gameplay (quality of life) and popper the game around the main factions. Also combine other modes into one to avoid conflicts, etc. The most important c...432 downloadsupdated 6 y ago
- attila_extended.packby jeffgourdeThis mod is a natural extension of Total War Attila. More nations, more differences between culture categories (unique, legendary buildings) a little like more recent Total war game. Five nations by category with different religions and a mix of units. I wanted a more unique experience for each f...431 downloadsupdated 6 y ago
- Realistic Roman Declineby BeardedCatDadThis mod is similar to a few mods already on the Attila Steam Workshop, and was inspired by Paragon's Less Magic Money and CERBERUSCLH's Western Roman Empire -25 Public Order Trait which can be found below. This mod aims to decrease the base income that all factions, major and minor, receive to 2...429 downloadsupdated 11 y ago
- Eastern Roman Vasalls Unlockedby DavidPlay Lazica and Nobatia in Grand Campaign427 downloadsupdated 8 y ago
- PGB's Improved Gemsby ProGamer BleachSimple mod, Gems now give industrial wealth per level Level 1: 250 Level 2: 500 Level 3: 1000 Level 4: 2000 Should be compatible with anything that doesn't alter gem values.424 downloadsupdated 4 y ago
- Horse Stables for WREby HoloJoeSimple mod that adds horse stable buildings to Western Roman Empire. Savegame compatible. Enjoy :) UPDATE: Now with costom icons (let me know if you like them, some parts are a little bit messy) UPDATE: Now with the proper names :)424 downloadsupdated 14 mo ago
- Happy Shepherds: Garrison complete bug fixes with Skidvar's Overhaul - 2018ls versionby ShephGarrison Framework 1.Rework of Skidvar's Garrison mod: Much easier to understand and manage. 2. New troops lineup reflects a mix of ideas from other great Attila mods. 3. Added 5 new roman garrison units (icons are still undergoing work) for ERE and WRE to replace low level units Garrisons are ab...422 downloadsupdated 8 y ago
- Office Terms from 8 to 24by FeanorAnd also 1 extra slot in some office positions422 downloadsupdated 8 y ago
- Constructing Transport ships takes longerby PradaErwinBuilding a Transport-fleet near the coast for a land army will take about 3 turns. The Army will apear as a fleet near the coast, however it can not be moved for 3 turns, that will make it an easy target for any fleet around. Using a Port instead wont take 3 turns. Inspired by this mod: (Transpor...420 downloadsupdated 10 y ago
- 8thcenturycities.packby Big BossI attempted to rename the cities according to the languages used by the individual factions at the time. I also changed a few of the cities. Enjoy! If you like this check out my factions renaming mod too!420 downloadsupdated 11 y ago
- european_hma_ger.packby SedulusDieser Mod befindet sich 1004 n. Chr., Gerade zu Beginn des Hochmittelalters. In Europa haben sich große politische Veränderungen und territoriale Umverteilungen herausgebildet. Dieses Stadium führt zur Bildung eines neuen europäischen Raums mit größerer Stabilität als in früheren Jahrhunderten,...419 downloadsupdated 9 y ago
- No Paganism Influenceby Lord MonarchusMy first mod, it simply removes the greaco-roman religious influence from the roman entertainment buildings, thus allowing you to build these buildings AND still be Christian. The picture is NOT mine, I simply took it from another mod since a pic i required. If the real owner want me to take it d...415 downloadsupdated 10 y ago
- Remove Term Limitsby WraithKindThis pack makes one simple change: It removes term limits for all positions, in every faction. This mod has been fairly well tested, but I'm depending on the community to report any issues with this mod. Using this mod will allow you to assign someone to a position, and they will STAY there! This...412 downloadsupdated 10 y ago
- Religious Local Traditions Historical Changesby AlekseiI recommend using my Modified wonders mod and Higher Conversion threshold with this mod. As they are balanced to work together. You can still use them seperately if you wish so. I made this mod because many religious local traditions ingame are quite unhistoric and also bad from gameplay perspect...410 downloadsupdated 5 mo ago
- 528_darkmod_justinianus.packby СавроматПревью Даркмод по Аттиле - эпоха Юстиниана. Восточная Римская империя при Юстиниане Великом. Нашествие авар. Попытка отвоевания Запада. Все в ваших руках. Все паки сабмоды русификатор и пр. лежат в папке ДАРКМОД АТТИЛА на Яндиске Там все актуальные версии. СТИМ-зло :-)405 downloadsupdated 8 y ago
- MK1212: The Nightmare of Western Europeby EARLSummary A sub-version where a boss spawns from the western frontier—the Mongol armies are set to plunge Western Europe into chaos. Yet, the men of the West will no longer be cowards hiding in the rear. Instead, they will rise as valiant heroes, facing the Scourge of God head-on, striving to save...405 downloadsupdated 4 mo ago
- Plague Rouletteby Uber^^^I designed this mod to complement the above 2 collections^^^ Who would have guessed there is 7 different diseases in Attila, any total war veteran can easily manage sanitation without getting anything but a minor disease. I'm hoping this mod will create some new tactics for taking over the wor...403 downloadsupdated 11 y ago
- Invasion V2by Greq7Weaker Hunnic Invasion Contains a script but its compatible with most mods out there Best used with Diplomacy and AI, but also mods like Faction, Empire and Movement + Supply System would really make a difference. Submod and stand alone version of "Very Hard Campaign Overhaul" and "Radious - Very...403 downloadsupdated 7 y ago
- Majorian Remake 4 turns for year and moreby gius88399 downloadsupdated 8 y ago
- att better soldiersby StrangeAK47+80 to melee att def dmg the rest same as solid soldiers399 downloadsupdated 4 y ago
- Imperium Rebalanced and Improved for large empires. Nine levels, mostly from powerful buildings.by ShephPurpose Imperium conditions are unbalanced throughout Attila. They are worse at the beginning for the Romans and after turn 60 plus for all large factions. It is too hard for small to mid-size empires to progress while large empires effortlessly steamroll to victory. ERE and WRE start at the 2nd...398 downloadsupdated 8 y ago
- Half of the recruitment costs - 1212ADby 765611997518302081212 Halve the recruitment cost of all units. It takes effect for both players and the computer. It is recommended to use it together with the AI enhancement mod. Place it above the main body in the sorting order.398 downloadsupdated 16 mo ago
- Trickster MK1212AD Rus' Victory Conditionsby TricksterThis mod is called to improve the gameplay for Rus. It adds victory objectives for the factions of the Grand Knyazate of Kiev, so now you can play with objectives that make historical sense for this faction (unite all the divided parts into a powerful Rus' kingdom). What exactly does this mod do?...397 downloadsupdated 15 mo ago
- Local Traditions Removedby Lord AnthargSave game compatible. Medieval Kingdoms 1212 AD version:396 downloadsupdated 4 y ago
- Full roman Ostrogothby HoloJoeThe Ostrogoths are ready ot pick up the legacy of the Romans. Starting as vanilla (no start-pos alteration) they will enlist soldiers and build as true romans. This is a campain-only mod that affects culture, roster and buildings of the Ostrogoths, it IS savegame compatible (and can be turned off...396 downloadsupdated 2 mo ago
- Additional units for Arabian factions (Ghassanids, Himyar, Lakhmids, Mazun)by Snake EaterThe units are taken from my Ghassanids mod and now are available for Ghassanids, Himyar, Lakhmids, Mazun. I tested the mod with a faction unlocker. The units Arabian Levy: decent early spearmen, with shield screen formation. Can be recruited from tier 1 minor military building. Arabian Spearmen:...396 downloadsupdated 8 mo ago
- Napolis Amazigh Vikingsby DavidMauri faction added to Norsemen faction group395 downloadsupdated 8 y ago
- Alani Scythians Vandaliby DavidThis start pos regions mod pulls Alans and Vandals into the Slavs´ faction group which makes them "Hardy Warriors" Besides all regions are settled by factions from the beginning Romes new Capitals are Carthago and Alexandria instead of Mediolanum and Constantinopolis Respendial and Godigisel were...395 downloadsupdated 8 y ago
- Fury's Horizon Event Submod MK1212AD (BETA)by 76561198345740771This Mod make historical events and new decisions to Mk. I love Europa Universalis. I love Total War. So why not be together. -Mod must be top of MK 1212AD files. Content: -There is more decision on crusade. You can help crusade or you can want help from pope or you need loan. Take it. -There is...395 downloadsupdated 2 mo ago
- Legio IX - Roman Expedition in Grand Campaign (Fertility+1 Edition)by 76561198344115169Not compatible with the main mod. Requires a new campaign. This is a version of the Legio IX - Roman Expedition mod that includes effects inspired by the Fertility +1 mod. All provinces gain one extra fertility level at the beginning of the campaign, making climate change somewhat less punishing...394 downloadsupdated 2 y ago
- Imperia Insularum - Aegyptus et Africaby DavidSome Inhabitants of Roman Empire start their own plans, they establish on Crete and Sardinia but gave themselves bigger names: Playable Africa and Egypt starting on Roman Isles Including some elements of my earlier mods391 downloadsupdated 8 y ago
- AoC Anglo-Saxon Revampby Proprietor_PurpleHello there Wasps and wannabe's, (joking) This is a simple mod that expands the AoC Westphalia Saxons roster as well as their counterpart, the Anglo-Saxon Kindoms of southern england (AKA Mercia). This allows them to recruit their general units as well as housecarl's which were at the time, widel...391 downloadsupdated 9 y ago
- 661AD The Last Persian QoL submodby Il-Khan of PersiaThis is a submod for 'The Last Persian' mod Aside from a few gramar fixes in some other faction descriptions, this focuses mainly on three factions: Tang, Khazars, and Gokturks. - Tang has the Tang dynasty flag instead of the White Hun flag, an expanded upon faction description, and removed the W...389 downloadsupdated 14 mo ago
- 150% Research Rateby yummy guineaBasic research rate is now 150%. Only affect player and is compatible with save files.388 downloadsupdated 3 y ago
- More Wonders (from Rome 2)by Techpriest EnginseerAdds 15 new Wonder effects from Rome 2 and Rome 2's DLCs into the Attila map. The effects are toned down to have more of an Attila number. Also add 5 new effects to existing wonders! Adds new effects to the settlements (Argentoratum, Nova Trajana Bostra, Caesaria Eusebia and Ancyra) that are miss...388 downloadsupdated 10 mo ago
- DrKing's Tweaksby Black KnightImportant: This mod will no longer be updated. I will be updating the new, "meatier" version of my mod, which is the one I am currently using. A small selection of campaign/game tweaks to suit my personal taste. Battle: - Many ERE units reskinned to their Last Roman versions. - Fatigue takes long...384 downloadsupdated 11 y ago
- Persia - 12TPY (TEST)by ЯeeI've been playing about with this little mod for a while and would really appreciate some feedback on the 12TPY version (I've not uploaded the normal one) Why am I making this? I wanted to play as the Sassanids but don't want to start with all that land and all those vassals. Looking to make this...383 downloadsupdated 8 y ago
- Foederati for Western Roman Empireby Snake EaterThis mod adds some Foederati to the Western Roman Empire and change some key stats to Foederati Spears and Taifali. The units already existed in vanilla, I simply added them to WRE roster. The units Equites Mauri Nubian Sagittarii Salii Seniores Equites Honoriani Taifali Foederati Spears (now the...383 downloadsupdated 8 mo ago
- Army and Navy Stances Rebalancedby ShephThis mod is a compromise between Sebidee's great Stances pack and Radious' stances values. Both mods have about 10 stance values that I felt could be improved on. This mod consolidates the stances to one table to enable a clear view and balancing of each stance. From my own experience, I also did...381 downloadsupdated 8 y ago
- Ranks and Bonds now works with MAGA!! Combination modby ShephEssential mods combined into one This is the mod I use for scripting: MAGA and "Ranks and Bonds" The mods are combined because MAGA won't load with Ranks and Bonds as it is currently loaded. Ranks and Bonds There are 3 categories of bonds, positive, neutral, and negative. If a character has the t...380 downloadsupdated 7 y ago
- Chysko's MK 1212 Faster Tier 2 & 3 Unitsby Thomas MagnumDescription: This submod of the Medieval Kingdoms 1212 mod will do exactly what it says, unlock tier 2 & 3 units faster by moving it to earlier technologies for both player and AI. It's basically sort of a cheat for people who want to play with higher tier units way earlier in the campaign withou...380 downloadsupdated 13 mo ago

