Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- [Fireforged empire] Unlimited unitsby Snake EaterIMPORTANT: This mod should be above Fireforged Empire in the mod load order Unlimited units for Fireforged Empire: all units (even AOR units). Based on the mod "Unlimited units for fire forged empire" made by Ἀλέξανδρος: The differences between my mod and that one are: -AOR/Mercs units are unlimi...649 downloadsupdated 15 mo ago
- WFactionUnlocker.packby WB97Originally made this mod for myself and a few friends. I got convinced by them to upload it. Forewarning, this mod is not a professional mod/historical. The writing is just meant to look the part instead of PLACEHOLDER. This mod is a faction unlocker and some changes to some of the faction roster...646 downloadsupdated 5 mo ago
- Huns double spawn for FotE, FotE + EP or FotE + EP Revisedby AurelinusThe mod is adaptation of the mod released by Ewokz: It is just fixed to apply units used in FotE so in most cases it is not compatible with any other mod or at least expect weird compositions of units with it for other overhauls or modded campaigns. In order to work put it just higher on list tha...643 downloadsupdated 8 mo ago
- Huns x1,5 spawn for FotE, FotE + EP or FotE + EP Revisedby AurelinusHuns in FotE + EP Revised are slightly boosted with strenght of spawning forces, but that tweak is for all who believe Huns are still a bit passive and sometimes too distracted. For those who believe x2 is yet not too much: Mod is fixed to apply units used in FotE so in most cases it is not compa...637 downloadsupdated 8 mo ago
- Better Celtic Paganismby FreitagThis simple mod buffs the Celtic Pagan religious buildings. As requested, this mod buffs Celtic Paganism accordingly to my Better Germanic Paganism mod. - drasticly reduced food cost for the major temple chain - increased bonuses for all three chains supposedly mod compatible631 downloadsupdated 10 y ago
- slower research for 1212by U_r_freeSlow down the research speed to one-third of the original version. I prefer weapons, equipment, and battles from the early Middle Ages, so I made this mod.630 downloadsupdated 2 y ago
- 500 Base Incomeby ⭕⃤ Chane Wassanasong☻This mod will remove the hidden base income in the "other" tab of finances. This affects ALL factions. Not just major/minor ones. Effects of the mod: With base income, every individual faction would have bonus money. This means that fighting four tiny factions would be more dangerous than fightin...629 downloadsupdated 11 y ago
- [AOC] Freitag's more public order for tavern and garrison buildingsby FreitagThis simple mod increases the PO bonus for the tavern chain from vanilla 2 to 3/6/9 and for the garrison chain from 1/2/3 to 2/4/6. While I really like AOC's city specialisation mechanics I found the choice of PO buildings for the Trade City branch a bit lacking.628 downloadsupdated 10 y ago
- Scourge of God Trait Fixby TheOneWhoKnocksWhat this mod does: This mod fixes the nomadic "Scourge of God" trait not working when fighting against Eastern Christian factions. Now the morale penalty will be correctly applied to all Christian factions. Compatibility: The mod is fully save game compatible and should be compatible with every...628 downloadsupdated 8 y ago
- Christian Kingdoms 395by DavidAll playable Barbarian Kingdoms became Latin Christians and gained Roman lands: Franks Belgica Saxons Britannia Superior Burgunds Maxima Sequanorum Alamanns Raetia et Noricum Langobards Pannonia Including all playable Desert Kingdoms as Greek Christians on Roman lands from my former mod All regio...627 downloadsupdated 7 y ago
- dansmeah base foodby dansmeah+50 food for player only, i made this because i hated that all i could find was a +5000 food cheat mod... i dont want to cheat, i just want to be able to play the game as a horde.627 downloadsupdated 4 y ago
- Vassal Fixby 76561198365429039You can manage vassals easier with this mod. Vassals can refuse to join war without breaking treaty.623 downloadsupdated 4 y ago
- Reloading time.packby 76561198399598365这个MOD我只在1212AD下正常运行,排序是AI增强类型MOD后面。 提高了一内内射石炮部队的移动速度,大幅度提高了射石炮、投石机的杀伤效果,小幅度提高了蝎弩的射击频率 (论如何让火炮部队大跃进到20世纪的射速) (对于玩家而言)野战状态下不再是骑兵和步兵的战斗了,炮兵或许能改变战场局势 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ i only run this MOD normally under 1212AD, and the sort is after the AI enhanced type...623 downloadsupdated 5 y ago
- The Loyalistsby WingmanThe last years of Emperor Theodosius reign were plagued with instability and rebellion. With the Emperors sudden death the last straw was broken and various parties and governors split away from the Empire to create their own petty dynasties. The young heir, still a child, hadn‘t nearly enough au...615 downloadsupdated 7 y ago
- Fast campaign : 1 turn for year modby gius88613 downloadsupdated 8 y ago
- Rome Era Chapter I.1: Casus Belli - From Pyrrhic War to First Punic Warby XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the first part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requir...612 downloadsupdated 14 mo ago
- Remove Local Traditions [Support Discontinued]by WraithKindThis mod makes one simple change, it removes local traditions in a campaign. It seems to work with most DLC, and with pre-existing save games as well. While removing local traditions may seem, on its face, a welcome change, users should be aware of some interesting differences in gameplay. 1. Rel...608 downloadsupdated 10 y ago
- Bladeuk Legionay Cohort in Military Ports Only (WRE/ERE)by TheBlackGrouseThe Legionary Cohort is a great addition to the game. All credits to Bladeuk. This legion is available for Romans in Military Ports only, like the Camels and Elephants from my pack Regional Recruitment. These elite legions cannot be trained everywhere, they are sent from your Capital by ship to y...606 downloadsupdated 8 y ago
- [Bridge mod] Iberian kingdoms + Byzantine Expeditionby BoicoteHello, Byzantinophiles. This mod allows you to play both with the Iberian Kingdoms mod and the Byzantine Expedition mod. All you have to do is to download and activate these three mods at the same time.605 downloadsupdated 8 y ago
- AoC Theme of Sicily Chinese Versionby Blue-Eyes White Dragon作者:本人 前置:AoC Theme of Sicily 99%汉化了创意工坊中的拜占庭西西里行省MOD。 2.0汉化地址: 扮演皇帝君士坦丁五世,率领大军重新光复帝国的领土! 这是我第一个汉化MOD,水平与蒹葭完全无法比拟,如果有好的翻译提议,BUG或修改建议,请在评论区提交。603 downloadsupdated 9 y ago
- Roman Rebirth 1TBuilding cheatmodby Lord FelixBuildings take ages to complete? then this is the answer for you! Credits to the original mod. this is for my personal use only enjoy600 downloadsupdated 9 y ago
- viking raidersby Fangs2005My first mod, just adds a viking playable faction starting to the east of the other norse men.595 downloadsupdated 7 y ago
- Double architectural effectby 76561198421122995Double the construction effect, especially the money income. The income of the original and the last Romans doubled, and Charlemagne's income effect was Several times. You won't have to stay home and farm. 建筑效果加倍,尤其金钱收入。原版跟最后的罗马人收入翻倍,查理曼收入效果N倍。 你将不需要特意窝在家里种田。593 downloadsupdated 5 y ago
- Palmyraby Kenneth KuppensAs Rome was weakened by internal strife, the Sassanids saw their chance and marched upon the eastern Roman provinces. From the state of Palmyra rose a leader, Gaius Scipio, who repelled the Persian forces and consolidated the east in the name of Rome, but at the price of styling himself emperor....586 downloadsupdated 3 y ago
- Relations in Sassanid Empire Overhaul - Masemaby NiklasTarget of the this mod, is to make Sassanids abit more challanging to play, but also give White huns a bit of a chance to survive (most of my campaign they get wiped out) when AI controlls the Sassanids. Senario: "Relations between Sassanids and their vassals is precarious, many of the vassals is...585 downloadsupdated 6 mo ago
- (out of date)Classical Empire Balanced Economy and Domestic Affairsby 骑大象的阿波罗This mod is inspired by Ancient_Empires_compilation_submod ( ,credit goes to sam.pidgeon The original CE is very hard to play, due to its unbalanced economic design( from my own perspective) . Poor income from economic buildings with extremely expensive maintenance costs, and because all settleme...585 downloadsupdated 3 y ago
- More agents and governorsby yummy guineaYou can recruit more agents after reaching prestige I prestige => agent cap 0 => 1 1 => 2 2 => 3 3 => 4 4 => 6 5 => 8 6 => 9 7 => 10 You can deploy more governors at each prestige prestige => governor cap 0 => 2 1 => 3 2 => 4 3 => 5 4 => 6 5 => 7 6 => 8 7 => 10581 downloadsupdated 3 y ago
- SALLY OUT!by Terra BranfordThe AI will automatically sally out to meet you in the field for all minor settlement assaults without ports. If you prefer open field battles, its the only way to play. I don't think I can enable this for coastal settlements though, sorry.580 downloadsupdated 11 y ago
- Manichaeism Boostby DeliciousCrackersUPDATED FOR LATEST PATCH The enyclopaedia describes Manichaeism as a competitor to Christianity, which is interesting given that it's absolutely terrible ingame. This mod seeks to remedy that with five changes: 1) Removing food consumption for major and minor temple chains. 2) Slashing food consu...579 downloadsupdated 9 y ago
- Roman Rebuild v4by ChadOfClownEngineeringThis mod is entirely devoted to WRE (for the time being), but in the future it will develop in other directions! Modifications: -Climate does not impair fertility -Technologies are not forgotten -AI now colonizes the land -Reskin units WRE -Greatening the contentment of other factions from big gi...579 downloadsupdated 9 y ago
- No Barbarian Artillery/crossbows/Double Garrison/Less Climate Changeby Potato SoupNo more Hunnic armies with Large Onagers. No more barbarians using artillery period outside of their starting armies. Merc artillery is still in the game but the price is to expensive for both the player and the ai to recruit. You shouldn't see any merc onager units anymore. Barbarian artilliery...578 downloadsupdated 10 y ago
- Better AI recruitment / Recruiting units without buildingsby gmaerThe AI doesn't recruit high tier units very well, so I made AI able to recruit all units without building (except for siege weapons). Unfortunately, even the user can recruit all units. Since the difficulty of the game increases, I think it is a trade off.577 downloadsupdated 3 y ago
- Nobles Of Anviceby Karnil Vark KhaitanThis mod contains 6 units: -Swordmen -Spearmen -Pikemen -Crossbowmen -Lancers -Longbowmen They can be recruited from a unique building line. Only france, bretons, spains, lombards and english can get them. will later upload pictures of units Currently not working: All factions can raze, so Spain...573 downloadsupdated 11 y ago
- Medieval_GARRISON&ARMIES_Realistic_Tactical_Size.packby XxRedHornetxX/Resonare RomanorumIMPORTANT: ANYONE CAN USE ANYTHING OF THIS MOD TO MAKE A NEW ONE WITH NO PERMISSION WITH THE AIM OF REINFORCE THE EXPERIENCE OF THE OTHER PLAYERS. This is a non-official submod for the new update of Mk1212. It changes unit size for the whole STARTING armies, GARRISONS, and RECRUITABLE units. IT H...572 downloadsupdated 5 y ago
- Easier Tanukhid Missionsby DJPenguin ♫This mod lowers the requirements of needing to raze settlements and liberate factions to 1 for both Tanukhid missions. Now you can unlock your military recruitment buildings quicker and easier than ever before! Note that the mission texts will still say that 5 razes and 3 liberations are required...570 downloadsupdated 11 y ago
- Roman Awesome Mod (Increased Armies on Imperium Levels 2-7)by Potato SoupThe main Roman Awesome mod is located here All Legacy technology stays- No more church research removing tech Unlimited governors- It seems a bit realistic to have all provinces with governors United Roman Empire after conquering the other empire whether it’s east or west. No more negative traits...563 downloadsupdated 4 y ago
- might_of_russia.packby WerfsFlamin559 downloadsupdated 11 y ago
- Trickster MK1212AD Boiling Oilby TricksterSimply adds support of Boiling Oil for all cities and castles in MK1212AD Installation 1. Subscribe to Boiling Oil for Attila campaign 2. Subscribe to this mod and put it on top of main mod 2. Place at the top of the 1212 mods load order (in theory it should be compatible with everything) It is a...555 downloadsupdated 15 mo ago
- Ybor fix for Alamansby MalagorAfter the release of the Slavs DLC Alamans are once again able to recruit several Ybors, those Ybors are recruitable among the candidates of other nobles. With this simple fix Alamans will get Ybor only through quest chain as other longbeard dlc factions do.553 downloadsupdated 10 y ago
- Forgotten Puppetsby DavidFP is a start pos mod unlocking 4 puppet states Satrapies: Abarshahr and Parthia Vasalls: Lazica and Nobatia551 downloadsupdated 8 y ago
- Sophisticated Autoresolve for Historical Playersby ShephSophisticated Autoresolve for Historical Players 1:Too many repetitive battles in Attila. Advanced players know they will win if they fight, but the poor autoresolve forces them to slog through another settlement battle. Let us spend our time on open field battles with fewer fortified town battle...544 downloadsupdated 8 y ago
- mk1212 timurid invasion enhancementby 76561198889084096timurid invasion will take place turn 130,1277ad composition of invasion army was enhanced,better match with the mid-late game strength of player,cannon elephants added load above mk1212 packs saved game compatible in theory (it dose work on my saved game,but i'm not sure would pack be different...544 downloadsupdated 21 mo ago
- Unit Stat Upgrades: Cheaper and more Effectiveby ShephThis mod 1) Uses a little known table to decrease the costs for all unit stat upgrades by 30-60% depending on their value. For ex, ammo improvements from wood workshops are decreased 60% while new armor upgrades are decreased 30%. 2) All unit stat increases from stat buildings are increased 30-60...542 downloadsupdated 8 y ago
- Chem's Ybor for Allby GoldGhost...or at least the Germanic Pagan factions. This mod adds the Lay of Ybor and it's unique general to the Franks, Saxons, and Suebians factions. Eventually I'm hoping to create unique faction generals like Ybor and Olam Ri for the Migrators, Romans, Sassanids, and Huns, but that won't be for awhil...541 downloadsupdated 11 y ago
- Gaulby Kenneth KuppensFinal release of my Gaul mod. This mod features a totally new sub culture which makes it so that that the new custom generals will stay in the game. Also added frankish units to Gaul.539 downloadsupdated 3 y ago
- No Sacking, More Colonizingby Chief ZumaSorry for the placeholder screenshot. A proper one will be uploaded when I get the chance. This mod was made at the request of Oleg14/88. It's like my previous no sacking or razing mod, but razing is enabled. However, the map still won't devolve into total desolation because I have set the CAI pr...535 downloadsupdated 11 y ago
- Aksum and Himyar Civil War Fixby 76561198846225562In the grand campaign Himyar separatists and Aksum separatists never rebel when public order too low they dont rebel even the game tells you that there will be a rebellion. Because of the Himyar and Aksum seperatists factions are not in the starpos factions table, game tells you about civil war b...535 downloadsupdated 7 y ago
- Thunder's_slavic_wonders_mod.packby Frederick_William_of_PrussiaThis mod changes the amount of time to build and maintain the slavic wonders by a lot.(new values below) It also lowers the amount of state religion required, the amount of trade required, and the number of heroic victories required to make their respective wonders. the resource and tech requirem...530 downloadsupdated 10 y ago

