Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,224 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- Less Army Campaign Movementby Tw1tchThis mod lowers all unit forces movement range on the campaign map. It's lowered by only around 33% on all values to have a closer approach to realistic movement for 4 or 12 Turns Per Year on the campaign map. Very compatibale with other mods that do not modify the campaign movement tables. Fixed...679 downloadsupdated 11 y ago
- ERE Overrunby DavidIn this start pos mod ERE were overrun by neighbors in its African and Asian parts: Garamantes in Libya, Axum in Aegyptus, Lakhmids in Palaestina, Sassanids in Syria and Osrhoene, Armenians and Slavs in Asia Minor. Macedonia and Insulae Orientalis stayed Roman but became WRE. Apulum in Dacia, Dar...672 downloadsupdated 8 y ago
- The Return Of Scipii Legacyby Karnil Vark Khaitan"We do not forget...." This is a reskin and a unit pack for the small campaign "the last Roman" for the "romans". Important note! I have add the raze option for taking towns and cities, for the player and the AI. but don't worry it can be rebuilt, but be wary if there are any quest towns. I don't...666 downloadsupdated 11 y ago
- Garrison Fixesby Javi_WanThis mod merges this one made by oNe & oNLy Rammstein, and this one made by LAMB, because they were incompatible. Basically is a fix for several garrison bugs. If you find any related bug, please report so i can try to solve it. Now it is part of the Unofficial Attila Community Patch663 downloadsupdated 9 y ago
- The True Romanby Karnil Vark Khaitan"We are the real true roman...." This is a reskin and a unit pack for the small campaign "the last Roman" for the "romans". Important note! I have add the raze option for taking towns and cities, for the player and the AI. but don't worry it can be rebuilt, but be wary if there are any quest town...662 downloadsupdated 11 y ago
- dansmeah base foodby dansmeah+50 food for player only, i made this because i hated that all i could find was a +5000 food cheat mod... i dont want to cheat, i just want to be able to play the game as a horde.660 downloadsupdated 4 y ago
- Fall of The Eagles Army Campaign Movement Tweak [Submod]by Tw1tchLong-time fan and player of the mod DEI for Rome II. I really enjoy a slower, more tactical campaign with a 12 TPY mod and with that the movement edits DEI had available. A personal mod I use for those that would like to mod it in their FoTE campaign. It's about a 1/3 of the army units movement t...654 downloadsupdated 11 y ago
- Vassal Fixby 76561198365429039You can manage vassals easier with this mod. Vassals can refuse to join war without breaking treaty.652 downloadsupdated 4 y ago
- Better Celtic Paganismby FreitagThis simple mod buffs the Celtic Pagan religious buildings. As requested, this mod buffs Celtic Paganism accordingly to my Better Germanic Paganism mod. - drasticly reduced food cost for the major temple chain - increased bonuses for all three chains supposedly mod compatible632 downloadsupdated 10 y ago
- 500 Base Incomeby ⭕⃤ Chane Wassanasong☻This mod will remove the hidden base income in the "other" tab of finances. This affects ALL factions. Not just major/minor ones. Effects of the mod: With base income, every individual faction would have bonus money. This means that fighting four tiny factions would be more dangerous than fightin...631 downloadsupdated 11 y ago
- Scourge of God Trait Fixby TheOneWhoKnocksWhat this mod does: This mod fixes the nomadic "Scourge of God" trait not working when fighting against Eastern Christian factions. Now the morale penalty will be correctly applied to all Christian factions. Compatibility: The mod is fully save game compatible and should be compatible with every...630 downloadsupdated 8 y ago
- [AOC] Freitag's more public order for tavern and garrison buildingsby FreitagThis simple mod increases the PO bonus for the tavern chain from vanilla 2 to 3/6/9 and for the garrison chain from 1/2/3 to 2/4/6. While I really like AOC's city specialisation mechanics I found the choice of PO buildings for the Trade City branch a bit lacking.629 downloadsupdated 10 y ago
- Christian Kingdoms 395by DavidAll playable Barbarian Kingdoms became Latin Christians and gained Roman lands: Franks Belgica Saxons Britannia Superior Burgunds Maxima Sequanorum Alamanns Raetia et Noricum Langobards Pannonia Including all playable Desert Kingdoms as Greek Christians on Roman lands from my former mod All regio...629 downloadsupdated 7 y ago
- Reloading time.packby 76561198399598365这个MOD我只在1212AD下正常运行,排序是AI增强类型MOD后面。 提高了一内内射石炮部队的移动速度,大幅度提高了射石炮、投石机的杀伤效果,小幅度提高了蝎弩的射击频率 (论如何让火炮部队大跃进到20世纪的射速) (对于玩家而言)野战状态下不再是骑兵和步兵的战斗了,炮兵或许能改变战场局势 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ i only run this MOD normally under 1212AD, and the sort is after the AI enhanced type...626 downloadsupdated 5 y ago
- Trickster MK1212AD Boiling Oilby TricksterSimply adds support of Boiling Oil for all cities and castles in MK1212AD Installation 1. Subscribe to Boiling Oil for Attila campaign 2. Subscribe to this mod and put it on top of main mod 2. Place at the top of the 1212 mods load order (in theory it should be compatible with everything) It is a...626 downloadsupdated 17 mo ago
- Rome Era Chapter I.1: Casus Belli - From Pyrrhic War to First Punic Warby XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the first part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requir...625 downloadsupdated 15 mo ago
- Fast campaign : 1 turn for year modby gius88619 downloadsupdated 8 y ago
- The Loyalistsby WingmanThe last years of Emperor Theodosius reign were plagued with instability and rebellion. With the Emperors sudden death the last straw was broken and various parties and governors split away from the Empire to create their own petty dynasties. The young heir, still a child, hadn‘t nearly enough au...616 downloadsupdated 7 y ago
- Remove Local Traditions [Support Discontinued]by WraithKindThis mod makes one simple change, it removes local traditions in a campaign. It seems to work with most DLC, and with pre-existing save games as well. While removing local traditions may seem, on its face, a welcome change, users should be aware of some interesting differences in gameplay. 1. Rel...609 downloadsupdated 11 y ago
- [Bridge mod] Iberian kingdoms + Byzantine Expeditionby BoicoteHello, Byzantinophiles. This mod allows you to play both with the Iberian Kingdoms mod and the Byzantine Expedition mod. All you have to do is to download and activate these three mods at the same time.608 downloadsupdated 8 y ago
- Double architectural effectby 76561198421122995Double the construction effect, especially the money income. The income of the original and the last Romans doubled, and Charlemagne's income effect was Several times. You won't have to stay home and farm. 建筑效果加倍,尤其金钱收入。原版跟最后的罗马人收入翻倍,查理曼收入效果N倍。 你将不需要特意窝在家里种田。608 downloadsupdated 5 y ago
- (out of date)Classical Empire Balanced Economy and Domestic Affairsby 骑大象的阿波罗This mod is inspired by Ancient_Empires_compilation_submod ( ,credit goes to sam.pidgeon The original CE is very hard to play, due to its unbalanced economic design( from my own perspective) . Poor income from economic buildings with extremely expensive maintenance costs, and because all settleme...608 downloadsupdated 3 y ago
- Bladeuk Legionay Cohort in Military Ports Only (WRE/ERE)by TheBlackGrouseThe Legionary Cohort is a great addition to the game. All credits to Bladeuk. This legion is available for Romans in Military Ports only, like the Camels and Elephants from my pack Regional Recruitment. These elite legions cannot be trained everywhere, they are sent from your Capital by ship to y...607 downloadsupdated 8 y ago
- More agents and governorsby yummy guineaYou can recruit more agents after reaching prestige I prestige => agent cap 0 => 1 1 => 2 2 => 3 3 => 4 4 => 6 5 => 8 6 => 9 7 => 10 You can deploy more governors at each prestige prestige => governor cap 0 => 2 1 => 3 2 => 4 3 => 5 4 => 6 5 => 7 6 => 8 7 => 10607 downloadsupdated 3 y ago
- AoC Theme of Sicily Chinese Versionby Blue-Eyes White Dragon作者:本人 前置:AoC Theme of Sicily 99%汉化了创意工坊中的拜占庭西西里行省MOD。 2.0汉化地址: 扮演皇帝君士坦丁五世,率领大军重新光复帝国的领土! 这是我第一个汉化MOD,水平与蒹葭完全无法比拟,如果有好的翻译提议,BUG或修改建议,请在评论区提交。605 downloadsupdated 9 y ago
- Roman Rebirth 1TBuilding cheatmodby Lord FelixBuildings take ages to complete? then this is the answer for you! Credits to the original mod. this is for my personal use only enjoy604 downloadsupdated 9 y ago
- mk1212 timurid invasion enhancementby 76561198889084096timurid invasion will take place turn 130,1277ad composition of invasion army was enhanced,better match with the mid-late game strength of player,cannon elephants added load above mk1212 packs saved game compatible in theory (it dose work on my saved game,but i'm not sure would pack be different...603 downloadsupdated 23 mo ago
- viking raidersby Fangs2005My first mod, just adds a viking playable faction starting to the east of the other norse men.600 downloadsupdated 7 y ago
- Palmyraby Kenneth KuppensAs Rome was weakened by internal strife, the Sassanids saw their chance and marched upon the eastern Roman provinces. From the state of Palmyra rose a leader, Gaius Scipio, who repelled the Persian forces and consolidated the east in the name of Rome, but at the price of styling himself emperor....595 downloadsupdated 3 y ago
- Better AI recruitment / Recruiting units without buildingsby gmaerThe AI doesn't recruit high tier units very well, so I made AI able to recruit all units without building (except for siege weapons). Unfortunately, even the user can recruit all units. Since the difficulty of the game increases, I think it is a trade off.591 downloadsupdated 3 y ago
- Relations in Sassanid Empire Overhaul - Masemaby NiklasTarget of the this mod, is to make Sassanids abit more challanging to play, but also give White huns a bit of a chance to survive (most of my campaign they get wiped out) when AI controlls the Sassanids. Senario: "Relations between Sassanids and their vassals is precarious, many of the vassals is...587 downloadsupdated 7 mo ago
- Roman Rebuild v4by ChadOfClownEngineeringThis mod is entirely devoted to WRE (for the time being), but in the future it will develop in other directions! Modifications: -Climate does not impair fertility -Technologies are not forgotten -AI now colonizes the land -Reskin units WRE -Greatening the contentment of other factions from big gi...586 downloadsupdated 9 y ago
- Ancient Empires: Reduce Costby ivan.alencastreReduce a la mitad los costes de construcción de edificios, reclutamiento y mantenimiento de unidades. Reduce the costs of building construction, unit recruitment, and unit maintenance in half.585 downloadsupdated 8 mo ago
- SALLY OUT!by Terra BranfordThe AI will automatically sally out to meet you in the field for all minor settlement assaults without ports. If you prefer open field battles, its the only way to play. I don't think I can enable this for coastal settlements though, sorry.583 downloadsupdated 11 y ago
- No Barbarian Artillery/crossbows/Double Garrison/Less Climate Changeby Potato SoupNo more Hunnic armies with Large Onagers. No more barbarians using artillery period outside of their starting armies. Merc artillery is still in the game but the price is to expensive for both the player and the ai to recruit. You shouldn't see any merc onager units anymore. Barbarian artilliery...582 downloadsupdated 10 y ago
- Manichaeism Boostby DeliciousCrackersUPDATED FOR LATEST PATCH The enyclopaedia describes Manichaeism as a competitor to Christianity, which is interesting given that it's absolutely terrible ingame. This mod seeks to remedy that with five changes: 1) Removing food consumption for major and minor temple chains. 2) Slashing food consu...579 downloadsupdated 9 y ago
- Trickster MK1212AD Rus' Victory Conditions for Tycherious 4PTYby TricksterThis mod is called to improve the gameplay for Rus. It adds victory objectives for the faction the Grand Knyazate of Kiev, so now you can play with objectives that make historical sense for this faction (unite all the divided parts into a powerful Rus' kingdom). What exactly does this mod do? In...575 downloadsupdated 17 mo ago
- Nobles Of Anviceby Karnil Vark KhaitanThis mod contains 6 units: -Swordmen -Spearmen -Pikemen -Crossbowmen -Lancers -Longbowmen They can be recruited from a unique building line. Only france, bretons, spains, lombards and english can get them. will later upload pictures of units Currently not working: All factions can raze, so Spain...573 downloadsupdated 11 y ago
- Medieval_GARRISON&ARMIES_Realistic_Tactical_Size.packby XxRedHornetxX/Resonare RomanorumIMPORTANT: ANYONE CAN USE ANYTHING OF THIS MOD TO MAKE A NEW ONE WITH NO PERMISSION WITH THE AIM OF REINFORCE THE EXPERIENCE OF THE OTHER PLAYERS. This is a non-official submod for the new update of Mk1212. It changes unit size for the whole STARTING armies, GARRISONS, and RECRUITABLE units. IT H...573 downloadsupdated 6 y ago
- Easier Tanukhid Missionsby DJPenguin ♫This mod lowers the requirements of needing to raze settlements and liberate factions to 1 for both Tanukhid missions. Now you can unlock your military recruitment buildings quicker and easier than ever before! Note that the mission texts will still say that 5 razes and 3 liberations are required...571 downloadsupdated 11 y ago
- Roman Awesome Mod (Increased Armies on Imperium Levels 2-7)by Potato SoupThe main Roman Awesome mod is located here All Legacy technology stays- No more church research removing tech Unlimited governors- It seems a bit realistic to have all provinces with governors United Roman Empire after conquering the other empire whether it’s east or west. No more negative traits...565 downloadsupdated 4 y ago
- Ybor fix for Alamansby MalagorAfter the release of the Slavs DLC Alamans are once again able to recruit several Ybors, those Ybors are recruitable among the candidates of other nobles. With this simple fix Alamans will get Ybor only through quest chain as other longbeard dlc factions do.562 downloadsupdated 11 y ago
- might_of_russia.packby WerfsFlamin560 downloadsupdated 11 y ago
- Sophisticated Autoresolve for Historical Playersby ShephSophisticated Autoresolve for Historical Players 1:Too many repetitive battles in Attila. Advanced players know they will win if they fight, but the poor autoresolve forces them to slog through another settlement battle. Let us spend our time on open field battles with fewer fortified town battle...559 downloadsupdated 8 y ago
- No Upkeep - AI Onlyby StrangeAK47-100% upkeep for ai only requested: no upkeep for ai this mod use the vanilla effects so may conflict with some other mods, i was unable to get the game to end turn with custom effects so this will have to do for now compatible with my no upkeep - player only mod please enjoy558 downloadsupdated 3 y ago
- Forgotten Puppetsby DavidFP is a start pos mod unlocking 4 puppet states Satrapies: Abarshahr and Parthia Vasalls: Lazica and Nobatia551 downloadsupdated 9 y ago
- Unit Stat Upgrades: Cheaper and more Effectiveby ShephThis mod 1) Uses a little known table to decrease the costs for all unit stat upgrades by 30-60% depending on their value. For ex, ammo improvements from wood workshops are decreased 60% while new armor upgrades are decreased 30%. 2) All unit stat increases from stat buildings are increased 30-60...549 downloadsupdated 8 y ago
- Army Comp Fixerby WraithuHello, This mod is simple fix to the AI army compositions in the base TDD game so they are no longer spamming missile troops (at least significantly less). I have not had time to playtest this extensively, and I have not had time to test if this mod works, so let me know if it doesn't. This needs...549 downloadsupdated 7 mo ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

