Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Larger Zone of Controlby BradoTired of chasing armies around for 5+ turns. This mod increases an Army/Navy's Zone of Control, making it easier to engage battles/control chokepoints.907 downloadsupdated 11 y ago
- The Four Horsemen (improved Huns)by Corporal HimmelstossVm0wd2QyUXlVWGxWV0d4V1YwZDRWMVl3WkRSV01WbDNXa1JTVjAxV2JETlhhMUpUVjBaS2RHVkdXbFpOYWtFeFZtcEJlRll5U2tWVWJHaG9UV3N3ZUZadGNFdFRNVWw1VTJ0V1ZXSkhhRzlVVjNOM1pVWmFjVkZ0UmxwV01ERTFWVEowVjFaWFNraGhSemxWVm14YU0x901 downloadsupdated 4 y ago
- 1212submod——更大规模的军队与更高昂的军费by 76561198421017305近战步兵兵种改为300人一队。 远程兵种改为150人一队。 骑兵兵种改变120人一队。 同时,提高了所有兵种的军费。不过,目前的数值我还不满意,以后可能会进行精确的调整,但也许不会了。 此MOD,虽然可以单用。但为了不违和,请搭配我的另一个与此想匹配的招募人力损耗修改MOD一同使用。 至于,开局军队更大规模MOD,与该mod本应该上是一同使用的,但实际上如果你不介意开局重新招募,那么也可以不用一同使用。900 downloadsupdated 5 y ago
- No Barbarian Artillery/crossbows/ Double Garrisonby Potato SoupNo more Hunnic armies with Large Onagers. No more barbarians using artillery period outside of their starting armies. Merc artillery is still in the game but the price is to expensive for both the player and the ai to recruit. You shouldn't see any merc onager units anymore. Barbarian artilliery...894 downloadsupdated 10 y ago
- Attila Campaign Community Bug Fixes and Indispensable Featuresby ShephMajor firing rate bugfix. Modular Slots mod added Attila (and CHA BEL to some extent) Campaign Bug Fix Attila is loaded with bugs or oversights. Most don't break the game but ruin the air of historic realism. This mod attempts to assemble all known bug-fixes except those that would interfere with...885 downloadsupdated 6 y ago
- Empires of Sand Barracks Fixesby TheOneWhoKnocksWhat this mod does: This mod fixes a few issues with the unique level 5 recruitment buildings of the Empires of Sand factions, like missing garrisons and recruitment options that are available on the lower levels. In the vanilla game if you upgrade your recruitment buildings to the highest level...877 downloadsupdated 8 y ago
- Gautrek Family Tree Fixby SnowiekenWelcome Gautrek back into the ruling family of the Geats! Gautrek, while he is a legitimate son of Gauti and grandson of faction leader Dag, was incorrectly listed under "Other Nobles" in vanilla. The issue wasn't only visual, it also caused him to not have access to any political actions. Me and...872 downloadsupdated 9 y ago
- Bactria's Retribution new for usersby Karnil Vark Khaitan"In this age were no one knows were they belong, These people are at most out of place!" This mod replaces Tanukhids with Bactria, and a complete new unit roster for them. There are about 51 new units, which includes navy and land units. And there own set of special buildings. More will come late...871 downloadsupdated 10 y ago
- Corruption Overhaul - Counter Corruptionby FitzkriegSimply put: civic Buildings like Governor palaces and Treasury buildings lower corruption. Romans and Eastern cultures lower corruption at better rates than barbarians. Should have 0 conflicts.867 downloadsupdated 4 y ago
- Gods & Kings(The Last Roman)by Legendary Director WatermelonThis mod will make the faction leaders of the following factions immortal and buff them a little: The Vandalic Kingdom The Frankish Kingdom The Ostrogothic Kingdom The Visigothic Kingdom The Roman Expedition(Only BUFFED beli-chan a bit)863 downloadsupdated 11 y ago
- MK 1212 Reconquista Event - Religious unrest-25%by Gluteus maximusAre you tired of-20 religious indifference? This mod reduces the religious difference penalty after the completion of the Reconquista. Without mod- Religious unrest was -50% With Mod- Religious unrest Is -25% Factions affected- Iberian factions Only When you kick out the Muslims factions out of S...862 downloadsupdated 5 y ago
- Specialized Minor Settlements 1 Turn Build Version + Order Bonus in Farm Townsby pit_fiendI made a 1 turn build version of DETroopers "Specialized Minor Settlements"-mod. I added an order bonus for the farm settlements. All credit goes to DETrooper. The original Mod can be found here:860 downloadsupdated 10 y ago
- AI Accepts every dealby Ramsay BoltonThis mod will make AI accept every single deal as long as your reputation is "Steadfast" (except for joining a war and asking allies to join a war) - having a low reputation will have the opposite effect. Therefore, all "treachery" penalties have been set to 0. Compatible with save files, but mak...858 downloadsupdated 2 y ago
- Food = No revolts [Public Order Tweak]by SnusHeadSame as my other PO mod but food production buildings don't give any PO bonus.856 downloadsupdated 4 y ago
- MK1212 Longer Technology Submod for 4TPYby Darknight36*This is not a 4tpy submod* This mod just increases the technology time to be longer so that you can play with a 4tpy submod without having rushed through the tech tree by turn 100+. Affects both Player and AI. Military technology - takes about 70 turns per tech Civil technology - takes about 30...852 downloadsupdated 2 y ago
- Magyarsby Davidsimple start pos mod making Magyars faction playable in Grand Campaign Here I link you to a version with playable Magyars who can settle with Eastern buildings846 downloadsupdated 8 y ago
- 411 AD Modby StuieStarts the campaign with the historical situation of 411 AD. I had planned to finish building this out, but unfortunately life and lack of motivation intervened. The factions are placed (Roman Britain, Constantine III, Western Rome, various tribes in Iberia, etc. etc.) and the Roman families are...842 downloadsupdated 5 y ago
- Britanniaby Kenneth KuppensAs a part of releasing a couple of factions in the game I started with Britannia. Faction is fully playable, with victory objectives and a functioning research tree. This mod is as of now in BETA, this means that some artwork is not done yet. (looking at you main menu faction map). I'm open to fe...833 downloadsupdated 3 y ago
- AI Cheat ATTILA VERSIONby 76561198849032819greeting Plebs If your like me boring how the Ai handling stuff with half stack attacking my settlement I mean what are they doing. then sir your on the right spot this mod for veteran players only this mod will give the ai Loads of cheats and yes you will see the biggest battle on total war atti...833 downloadsupdated 5 y ago
- MK1212: Better Public Order & Fast Tech Submodby SenorThis is a simple submod for Medieval Kingdoms 1212 AD that improves campaign quality of life by rebalancing buildings. Key Features: Better Public Order: Removed negative public order effects from all buildings and increased positive public order bonuses. No more constant rebellions in your citie...832 downloadsupdated 7 mo ago
- AoC Theme of Sicily 2.0 chineseby Blue-Eyes White Dragon831 downloadsupdated 7 y ago
- Minor Slav Tweaksby IonizedMercuryHi everyone, This is a standalone version of the tweaks I've made for the Slavic factions in Grand Campaign 2.0: -poison arrows added to Levy Archers, standard, flaming and heavy shot added to all other Slavic Archers -poison arrow effects completely revamped, see change notes -Slavic Archer line...831 downloadsupdated 11 y ago
- 642 ADby David642 ad: Arabs united start conquering EREs and Sassanids territories in Africa and Asia. In Rome they are still seen as a special heretic form of Eastern Christianity. Khazars start to spread from Sarai in the east into the west surrounded by Alans, Avars, Bulgars and Turks. Byzantium lost its te...828 downloadsupdated 7 y ago
- Playable Britannia (12tpy, WRE)by ЯeeBasically the same as my Playable Britannia from before except it now uses the Western Roman Empire Skin and is 12 turns per year. There are a few minor changes that never made it to the original this includes, religious changes, changed name from Britannia to Britannic Empire, sounded cooler......827 downloadsupdated 5 y ago
- Herakleios: War of Three Faiths (Üç Dinin Savaşı) Türkçe Yama // İsimlerin gözükmemesi sorununa çözüm.by Jül SezerHerakleios: War of Three Faiths (Üç Dinin Savaşı) moduna abone olun daha sonra bu moda abone olup ikisini de aktif edin. Mod ve oyun Türkçe olacaktır, keyifli oyunlar.822 downloadsupdated 9 y ago
- Ancient Empires: new roman playable faction.by tumminialuigiDESCRIPTION MOD (ENGLISH): How would you fare as the faction leader Marcus of a small and ambitious new Roman playable faction (so called "Ancient Roman Empire") based in Illyria? You will be able to support, as allies, the Roman Republic in its rise to power to dominate the ancient world or ente...820 downloadsupdated 3 y ago
- Urbes et Administratio - Attila Building Overhaulby AugustusngTHIS MOD IS NO LONGER UPDATED. Check out my bigger overhaul, Europa Perdita, for a mod with these features and more. Urbes et Administratio, translated “cities and administration,” is a building overhaul mod for Total War: Attila which aims to provide a more challenging, rational, and maybe even...816 downloadsupdated 11 y ago
- Norsemen Saxonsby Davidsimple mod changed the faction group of Saxons so you can play Saxons as Norsemen now. Saxons and Angles by Vanilla are completely Norse like the factions from VF dlc. If you don´t have the dlc, then now you are able here to play a faction as Norsemen group member815 downloadsupdated 8 y ago
- 1212 AD submod: Recruit full army in 1 turn for AI & playerby NVAWith this mod you can recruit all units for your army in 1 turn (given that you have enough money).814 downloadsupdated 16 mo ago
- A.I. Aggressive Modby Son_Of_PeleusThis mod makes the A.I. for grand campaign a little more aggressive than your usually scared A.i. You will see the a.i. attack you and your settlements a little more. You will be declared war on more often. This mod was for myself please guys let me know how it works and if it changed the challen...811 downloadsupdated 11 y ago
- Roman Civilisation - faction traitsby Greq7Only faction traits version. This mod is compatible with most of any other mods. It is stripped of any graphical changes, startpos and garrisons that you could find in the original version. It will make both Roman Empires much stronger allowing it to survive till the late game and sometimes even...811 downloadsupdated 7 y ago
- Build several level 1 farms at the same timeby NamyTired of building a farm and waiting to build the next one until the first one is upgraded to level 2. Well, not any longer: this mod allows you to build up to three level 1 farms at the same time. Working for barbarian farmstead and and roman/eastern fields. Compatibility Should be compatible wi...801 downloadsupdated 11 y ago
- Unlimited units for fire forged empireby 76561198871391224This mod allows you to have an unlimited number of units for every faction and reduces the recruitment time for Roman units799 downloadsupdated 22 mo ago
- thunder's_tech_cost.packby Frederick_William_of_PrussiaThis mod changes how long it takes to research technology in the grand campaign. i chaned the money costs, see details below. It does NOT change what the technology provides. or change tech research costs in the other campaigns. I made this because most of my campaigns are done between 415 and 43...796 downloadsupdated 10 y ago
- Slower research speed for 1212by U_r_freeSlow down the pace of scientific research to one fourth of its original speed. I prefer weapons, equipment, and combat from the early Middle Ages, so I made this mod.794 downloadsupdated 2 y ago
- AI/Player Equalizerby 解放者四十八This mod aims to iron out some of the more noticeable differences that exist between players and AI factions in the game. Such as public order, food supply and income handicaps for the AI, and some other difficulty handicaps on the player respectively. - "Great Power" penalties have been removed...790 downloadsupdated 11 y ago
- Chrissant's WAR & PEACEby ChrissantTHIS MOD IS COMPATIBLE WITH EVERYTHING AND ANYTHING! _______________________________________________________________ Introduction & Contents Greetings, people seemed to like the original "War and Peace", so I decided to upload it for Attila. All this mod does is the following. Reduce the diplomat...788 downloadsupdated 4 y ago
- SLUMS RETURNEDby MINOSThis mod lets the slum from Rome 2 return. --------------------------------------------------------------------------------------------------------------- CA did implement them in this game, but disabled them. This mod brings them back with new effects. They appear while playing Barbarians, Roman...787 downloadsupdated 11 y ago
- The Dawnless Days - Minor Campaign Balance Overhaulby Lord AnthargSome minor changes to campaign mechanics: - overhauls control effects in provinces by removing morale, recruitment cost and replenishment rate effects - removes morale and control penalties from settlement lost event - reduces local traditions in all provinces to 1, so it's possible to convert an...787 downloadsupdated 9 mo ago
- 1212 One Turn Recruitmentby 76561198379686318My game works again if this mod breaks your game simply remove your user.script This mod was made as a request. You do not need my other mods to run this one. It should be save game compatible, if you run into any issues let me know and give me as much information as possible. Hopefully, I will b...785 downloadsupdated 2 y ago
- Reworked Upkeep/Base-income/Integrityby PradaErwinIt can be tough playing this mod without supporting mods, some will be listed below, alternatively you can subscribe to my collection. The Base-income is dramatically reduced from 3000 to 900, in order give some kind of reality feeling. One village shouldn't be able to afford 40 Units at once. No...781 downloadsupdated 10 y ago
- D.O.O.M. End Gameby chewieCOMPATIBLE WITH OFFICIAL TDD PATCHES **SINGLEPLAYER CAMPAIGN ONLY** What is D.O.O.M.? D.O.O.M. stands for: Deadline Of Objectives Mechanic What does D.O.O.M. do? D.O.O.M. is a simple mod that adds a 200 turn deadline on the War of the Ring campaign objective to all Good factions in The Dawnless D...780 downloadsupdated 8 mo ago
- GR Resource Boostby Green RavenA mod to make some underpowered resources a bit more worthwhile Iron: Upgrades to shield, armor, and weapon. Unit cost reduction improved Wood: Upgrades to ship hulls Gems: Now provide $$$ Furs: Upgrades to archers777 downloadsupdated 7 y ago
- [ATW] Quadrouple Time Technologyby KardaKAXPlease read before inquiring about an issue. What does this mod do? Increases the overall time taken for technologies by a factor of 4. What is the mod's file name? "KAA_ATW_QuadroupleTimeTech.pack" Do research buffs still apply? Yes Does this apply to the AI too? If a player / AI has access to i...776 downloadsupdated 10 y ago
- Can build all religion building / 종교에 상관없이 종교 건물 지을 수 있는 모드by Restall234You can build religion building regardless your religion. For example if you're religion is catholic, you can build only religion building the catholic. If you use this mod, you can build any religion building like arian, grecoroman, tengri etc. But you can only tier 1 religion building with out...775 downloadsupdated 4 y ago
- More Useful Industryby RancerdIndustrial buildings are useless, so buffed them. major industry tier 4 - sanitation&public order 10/10 to 8/8 mosaic&pewter - corruption reduce bonus added(3/6/10%) pottery - commerce bonus added (5/10/15%) minor tier 4 - sanitation&public order 10/10 to 6/6 tannery - 5% livestock bonus added(10...768 downloadsupdated 3 y ago
- Faster army experinceby 𝕽𝖆𝖐𝖆𝖓This mod makes the required experience half than vanilla to level up for both armies and navies.768 downloadsupdated 3 y ago
- City of Seven Hillsby ChaosRobieThis mod adds a completely new campaign and campaign map, based on the City of Rome. Description The new campaign is accessible from the main menu, just under the Grand Campaign button. This mod was made with the help of an as of yet unreleased tool called CAIME. I won't be doing any further work...767 downloadsupdated 4 y ago

