Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,224 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- Radious - Difficultyby Greq7Campaign difficulty handicaps effects reworked, optimised and tested thoroughly Compatible with any other mod or overhaul Submod of "Very Hard Campaign Overhaul" - Do not subscribe if you are already subscribed to that overhaul. This modification adjust all settings to Radious making upkeep for A...937 downloadsupdated 6 y ago
- Thunder's_growth.packby Frederick_William_of_PrussiaThis mod was made to increase growth from cities. I did not like cities taking forever to develope in the grand campaign.(especially after they were colonized) This was made with my newest mod(in beta, 1st link below) i am working on in mind. This can still be used separatly. This does not touch...935 downloadsupdated 10 y ago
- MK1212 Longer Technology Submod for 4TPYby Darknight36*This is not a 4tpy submod* This mod just increases the technology time to be longer so that you can play with a 4tpy submod without having rushed through the tech tree by turn 100+. Affects both Player and AI. Military technology - takes about 70 turns per tech Civil technology - takes about 30...930 downloadsupdated 2 y ago
- 1212submod——更大规模的军队与更高昂的军费by 76561198421017305近战步兵兵种改为300人一队。 远程兵种改为150人一队。 骑兵兵种改变120人一队。 同时,提高了所有兵种的军费。不过,目前的数值我还不满意,以后可能会进行精确的调整,但也许不会了。 此MOD,虽然可以单用。但为了不违和,请搭配我的另一个与此想匹配的招募人力损耗修改MOD一同使用。 至于,开局军队更大规模MOD,与该mod本应该上是一同使用的,但实际上如果你不介意开局重新招募,那么也可以不用一同使用。924 downloadsupdated 6 y ago
- Poloniaby DavidStart pos mod converting Sclavenians to Polonia faction with single region Belz to capital. Kariskos is Venedian, Gelonos Greuthungian now. Eastern Roman subculture with Eastern Roman unit roster additional to the Sclavenian unit roster. capital: Belz subculture: Eastern Roman unit roster: Easter...918 downloadsupdated 8 y ago
- MK 1212 Reconquista Event - Religious unrest-25%by Gluteus maximusAre you tired of-20 religious indifference? This mod reduces the religious difference penalty after the completion of the Reconquista. Without mod- Religious unrest was -50% With Mod- Religious unrest Is -25% Factions affected- Iberian factions Only When you kick out the Muslims factions out of S...910 downloadsupdated 5 y ago
- Larger Zone of Controlby BradoTired of chasing armies around for 5+ turns. This mod increases an Army/Navy's Zone of Control, making it easier to engage battles/control chokepoints.909 downloadsupdated 11 y ago
- Attila Campaign Community Bug Fixes and Indispensable Featuresby ShephMajor firing rate bugfix. Modular Slots mod added Attila (and CHA BEL to some extent) Campaign Bug Fix Attila is loaded with bugs or oversights. Most don't break the game but ruin the air of historic realism. This mod attempts to assemble all known bug-fixes except those that would interfere with...907 downloadsupdated 6 y ago
- The Four Horsemen (improved Huns)by Corporal HimmelstossVm0wd2QyUXlVWGxWV0d4V1YwZDRWMVl3WkRSV01WbDNXa1JTVjAxV2JETlhhMUpUVjBaS2RHVkdXbFpOYWtFeFZtcEJlRll5U2tWVWJHaG9UV3N3ZUZadGNFdFRNVWw1VTJ0V1ZXSkhhRzlVVjNOM1pVWmFjVkZ0UmxwV01ERTFWVEowVjFaWFNraGhSemxWVm14YU0x903 downloadsupdated 5 y ago
- Corruption Overhaul - Counter Corruptionby FitzkriegSimply put: civic Buildings like Governor palaces and Treasury buildings lower corruption. Romans and Eastern cultures lower corruption at better rates than barbarians. Should have 0 conflicts.903 downloadsupdated 4 y ago
- No Barbarian Artillery/crossbows/ Double Garrisonby Potato SoupNo more Hunnic armies with Large Onagers. No more barbarians using artillery period outside of their starting armies. Merc artillery is still in the game but the price is to expensive for both the player and the ai to recruit. You shouldn't see any merc onager units anymore. Barbarian artilliery...899 downloadsupdated 10 y ago
- AI Accepts every dealby Ramsay BoltonThis mod will make AI accept every single deal as long as your reputation is "Steadfast" (except for joining a war and asking allies to join a war) - having a low reputation will have the opposite effect. Therefore, all "treachery" penalties have been set to 0. Compatible with save files, but mak...889 downloadsupdated 2 y ago
- Empires of Sand Barracks Fixesby TheOneWhoKnocksWhat this mod does: This mod fixes a few issues with the unique level 5 recruitment buildings of the Empires of Sand factions, like missing garrisons and recruitment options that are available on the lower levels. In the vanilla game if you upgrade your recruitment buildings to the highest level...884 downloadsupdated 8 y ago
- Gautrek Family Tree Fixby SnowiekenWelcome Gautrek back into the ruling family of the Geats! Gautrek, while he is a legitimate son of Gauti and grandson of faction leader Dag, was incorrectly listed under "Other Nobles" in vanilla. The issue wasn't only visual, it also caused him to not have access to any political actions. Me and...879 downloadsupdated 9 y ago
- Food = No revolts [Public Order Tweak]by SnusHeadSame as my other PO mod but food production buildings don't give any PO bonus.876 downloadsupdated 4 y ago
- Bactria's Retribution new for usersby Karnil Vark Khaitan"In this age were no one knows were they belong, These people are at most out of place!" This mod replaces Tanukhids with Bactria, and a complete new unit roster for them. There are about 51 new units, which includes navy and land units. And there own set of special buildings. More will come late...875 downloadsupdated 10 y ago
- Huns just 1 more unit per spawn for FotE, FotE + EP or FotE + EP Revisedby AurelinusHuns in FotE + EP Revised are slightly boosted with strenght of spawning forces, but that tweak is actually default choice for all who believe Huns are still a bit passive and sometimes too distracted. Essentially this tweak is for those who believe x1,5 or x2 is too much: Mod is fixed to apply u...871 downloadsupdated 10 mo ago
- Slower research speed for 1212by U_r_freeSlow down the pace of scientific research to one fourth of its original speed. I prefer weapons, equipment, and combat from the early Middle Ages, so I made this mod.868 downloadsupdated 2 y ago
- Gods & Kings(The Last Roman)by Legendary Director WatermelonThis mod will make the faction leaders of the following factions immortal and buff them a little: The Vandalic Kingdom The Frankish Kingdom The Ostrogothic Kingdom The Visigothic Kingdom The Roman Expedition(Only BUFFED beli-chan a bit)864 downloadsupdated 11 y ago
- The Dawnless Days - Minor Campaign Balance Overhaulby Lord AnthargSome minor changes to campaign mechanics: - overhauls control effects in provinces by removing morale, recruitment cost and replenishment rate effects - removes morale and control penalties from settlement lost event - reduces local traditions in all provinces to 1, so it's possible to convert an...863 downloadsupdated 11 mo ago
- Specialized Minor Settlements 1 Turn Build Version + Order Bonus in Farm Townsby pit_fiendI made a 1 turn build version of DETroopers "Specialized Minor Settlements"-mod. I added an order bonus for the farm settlements. All credit goes to DETrooper. The original Mod can be found here:862 downloadsupdated 10 y ago
- D.O.O.M. End Gameby chewieCOMPATIBLE WITH OFFICIAL TDD PATCHES **SINGLEPLAYER CAMPAIGN ONLY** What is D.O.O.M.? D.O.O.M. stands for: Deadline Of Objectives Mechanic What does D.O.O.M. do? D.O.O.M. is a simple mod that adds a 200 turn deadline on the War of the Ring campaign objective to all Good factions in The Dawnless D...861 downloadsupdated 10 mo ago
- Ancient Empires: new roman playable faction.by tumminialuigiDESCRIPTION MOD (ENGLISH): How would you fare as the faction leader Marcus of a small and ambitious new Roman playable faction (so called "Ancient Roman Empire") based in Illyria? You will be able to support, as allies, the Roman Republic in its rise to power to dominate the ancient world or ente...856 downloadsupdated 3 y ago
- AI Cheat ATTILA VERSIONby 76561198849032819greeting Plebs If your like me boring how the Ai handling stuff with half stack attacking my settlement I mean what are they doing. then sir your on the right spot this mod for veteran players only this mod will give the ai Loads of cheats and yes you will see the biggest battle on total war atti...854 downloadsupdated 5 y ago
- Magyarsby Davidsimple start pos mod making Magyars faction playable in Grand Campaign Here I link you to a version with playable Magyars who can settle with Eastern buildings853 downloadsupdated 8 y ago
- 411 AD Modby StuieStarts the campaign with the historical situation of 411 AD. I had planned to finish building this out, but unfortunately life and lack of motivation intervened. The factions are placed (Roman Britain, Constantine III, Western Rome, various tribes in Iberia, etc. etc.) and the Roman families are...852 downloadsupdated 5 y ago
- Britanniaby Kenneth KuppensAs a part of releasing a couple of factions in the game I started with Britannia. Faction is fully playable, with victory objectives and a functioning research tree. This mod is as of now in BETA, this means that some artwork is not done yet. (looking at you main menu faction map). I'm open to fe...850 downloadsupdated 3 y ago
- Unlimited units for fire forged empireby 76561198871391224This mod allows you to have an unlimited number of units for every faction and reduces the recruitment time for Roman units843 downloadsupdated 23 mo ago
- Playable Britannia (12tpy, WRE)by ЯeeBasically the same as my Playable Britannia from before except it now uses the Western Roman Empire Skin and is 12 turns per year. There are a few minor changes that never made it to the original this includes, religious changes, changed name from Britannia to Britannic Empire, sounded cooler......839 downloadsupdated 5 y ago
- AoC Theme of Sicily 2.0 chineseby Blue-Eyes White Dragon837 downloadsupdated 7 y ago
- Minor Slav Tweaksby IonizedMercuryHi everyone, This is a standalone version of the tweaks I've made for the Slavic factions in Grand Campaign 2.0: -poison arrows added to Levy Archers, standard, flaming and heavy shot added to all other Slavic Archers -poison arrow effects completely revamped, see change notes -Slavic Archer line...833 downloadsupdated 11 y ago
- 1212 One Turn Recruitmentby 76561198379686318My game works again if this mod breaks your game simply remove your user.script This mod was made as a request. You do not need my other mods to run this one. It should be save game compatible, if you run into any issues let me know and give me as much information as possible. Hopefully, I will b...833 downloadsupdated 2 y ago
- 642 ADby David642 ad: Arabs united start conquering EREs and Sassanids territories in Africa and Asia. In Rome they are still seen as a special heretic form of Eastern Christianity. Khazars start to spread from Sarai in the east into the west surrounded by Alans, Avars, Bulgars and Turks. Byzantium lost its te...832 downloadsupdated 7 y ago
- TDD Army/Navy Cap Submodby 76561199057140721Changes the army limit from 99 to 12. Changes the navy limit from 99 to 4. Should be compatible with everything that as long as it doesn't touch rom_fame_levels (This is where you edit army and navy cap). Place this submod above the 6 TDD mods. Disclaimer: I haven't tested this myself. Try it out...831 downloadsupdated 10 mo ago
- 1212 AD submod: Recruit full army in 1 turn for AI & playerby NVAWith this mod you can recruit all units for your army in 1 turn (given that you have enough money).830 downloadsupdated 18 mo ago
- Norsemen Saxonsby Davidsimple mod changed the faction group of Saxons so you can play Saxons as Norsemen now. Saxons and Angles by Vanilla are completely Norse like the factions from VF dlc. If you don´t have the dlc, then now you are able here to play a faction as Norsemen group member829 downloadsupdated 8 y ago
- Herakleios: War of Three Faiths (Üç Dinin Savaşı) Türkçe Yama // İsimlerin gözükmemesi sorununa çözüm.by Jül SezerHerakleios: War of Three Faiths (Üç Dinin Savaşı) moduna abone olun daha sonra bu moda abone olup ikisini de aktif edin. Mod ve oyun Türkçe olacaktır, keyifli oyunlar.822 downloadsupdated 9 y ago
- Huns double spawn for FotE, FotE + EP or FotE + EP Revisedby AurelinusThe mod is adaptation of the mod released by Ewokz: It is just fixed to apply units used in FotE so in most cases it is not compatible with any other mod or at least expect weird compositions of units with it for other overhauls or modded campaigns. In order to work put it just higher on list tha...821 downloadsupdated 10 mo ago
- Faster army experinceby 𝕽𝖆𝖐𝖆𝖓This mod makes the required experience half than vanilla to level up for both armies and navies.820 downloadsupdated 3 y ago
- Roman Civilisation - faction traitsby Greq7Only faction traits version. This mod is compatible with most of any other mods. It is stripped of any graphical changes, startpos and garrisons that you could find in the original version. It will make both Roman Empires much stronger allowing it to survive till the late game and sometimes even...819 downloadsupdated 7 y ago
- Urbes et Administratio - Attila Building Overhaulby AugustusngTHIS MOD IS NO LONGER UPDATED. Check out my bigger overhaul, Europa Perdita, for a mod with these features and more. Urbes et Administratio, translated “cities and administration,” is a building overhaul mod for Total War: Attila which aims to provide a more challenging, rational, and maybe even...818 downloadsupdated 11 y ago
- A.I. Aggressive Modby Son_Of_PeleusThis mod makes the A.I. for grand campaign a little more aggressive than your usually scared A.i. You will see the a.i. attack you and your settlements a little more. You will be declared war on more often. This mod was for myself please guys let me know how it works and if it changed the challen...814 downloadsupdated 11 y ago
- Huns x1,5 spawn for FotE, FotE + EP or FotE + EP Revisedby AurelinusHuns in FotE + EP Revised are slightly boosted with strenght of spawning forces, but that tweak is for all who believe Huns are still a bit passive and sometimes too distracted. For those who believe x2 is yet not too much: Mod is fixed to apply units used in FotE so in most cases it is not compa...813 downloadsupdated 10 mo ago
- x5 ammo, player onlyby TheRoyalBastardIncreases player's ammo for the campaign only. Inspired by/ stolen from Flat-earther Watermelon's infinite ammo mod. OG: So, why make this? Well FeM's mod has a slight issue: the AI becomes allergic to the player. It has something to do with the army/faction strength calculation. When each unit h...812 downloadsupdated 11 mo ago
- Thranduil's MK1212AD Building Effects Tweaksby ThranduilPlace this mod above 1212 mk mods. (WIP) - small mosque public order 4 -> 5 - small mosque influence 6 -> 7 - mosque sanitation 1 -> 3 - mosque public order 7 -> 9 - mosque influence 9 -> 11 - grand mosque sanitation 1 -> 5 - grand mosque public order 10 -> 11 - grand mosque influence 12 -> 13 -...811 downloadsupdated 21 mo ago
- Can build all religion building / 종교에 상관없이 종교 건물 지을 수 있는 모드by Restall234You can build religion building regardless your religion. For example if you're religion is catholic, you can build only religion building the catholic. If you use this mod, you can build any religion building like arian, grecoroman, tengri etc. But you can only tier 1 religion building with out...808 downloadsupdated 4 y ago
- Stronger Roman Empire 4.0by Euro-Centric Military HistorianWelcome to Stronger Roman Empire 4.0, a comprehensive enhancement mod for Total War: Attila designed to strengthen both the Eastern and Western Roman Empires while preserving the grand strategic experience of the campaign. This mod aims to create a more prosperous, better-defended, and historical...807 downloadsupdated 4 mo ago
- Build several level 1 farms at the same timeby NamyTired of building a farm and waiting to build the next one until the first one is upgraded to level 2. Well, not any longer: this mod allows you to build up to three level 1 farms at the same time. Working for barbarian farmstead and and roman/eastern fields. Compatibility Should be compatible wi...806 downloadsupdated 11 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

