Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,224 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- 1212 Luckier Nations: Ayyubids, Abbasids, Almohads, France, Nicea, and Polandby DreamNegaterAyyubids, Abbasids, Almohads, France, Nicea, and Poland are the lucky nations in this mod. Put this above 1212 mods and these factions should do really well. Creds to DETrooper, it's his script.1.1k downloadsupdated 4 y ago
- Roman Civilisation V2by Greq7Roman Empire Very Strong and Powerful! Compatible with all other mods unless they also included startpos This modification makes both empires even stronger: - Rome can recruit more variety of units from the start of a campaign - Faction traits has been slightly improved from version 1 - Some tech...1.1k downloadsupdated 7 y ago
- Garrison Building for EREby TrombonistanianI did not make this mod. I subscribed to it in the past and it has since been deleted but I had it saved on my computer. I decided to upload it so others could use it.1.1k downloadsupdated 8 y ago
- Grand Campaign Mechanics Update: Roman Factionsby MurranjiDescription This mod adds several new lightweight scripted mechanics to the Roman culture factions in the Grand Campaign to add additional flavour and depth, while keeping to the balance and design of the base game. The faction features added to Western Roman Empire and Eastern Roman Empire by th...1.1k downloadsupdated 13 mo ago
- Tanukhid Foodby DJPenguin ♫If you're like me who enjoys the Tanukhids as a desert horde faction but not a fan of its food mechanic then this mod is for you! This mod simply gives your Tanukhids Philly Cheesesteaks for 1000 turns after sacking or razing a settlement. It does not alter the amount of food given. The mod is sa...1.1k downloadsupdated 11 y ago
- dlc_suebi_playable.packby Musculus MaximusThis mod add Suebi as playable Kingdom, with Victory Conditions and Chapter Missions. Change log coming soon. - Chapter Mission (not ready) - Victory Conditions - New Logo - Coloured Icons - Name is "Kingdom of Suebi" - Add Wife to Familytree - Religion changed Is only Beta - Chapter Mission not...1.1k downloadsupdated 11 y ago
- 1212——A powerful generalby 76561198421122995Through upgrading, it can provide reinforcement effects including security bonus, health bonus, Army Ammunition bonus, science and technology point bonus, cavalry speed bonus, army morale bonus, armor bonus and so on. The upgrade points have been adjusted, and all skills can be full at the full l...1.1k downloadsupdated 5 y ago
- Profitable Resource Buildingsby PolkaSome resource buildings do provide a base income, such as fur trader, but many of them don't. We all know trading in Attila is pathetically low, I always modify the buildings to provide a base income to make up for the pennies you get from trading the goods they produce. This mod adds industry, a...1.1k downloadsupdated 2 y ago
- Guthrum's Better Buildingsby GuthrumFeatures: • Better Roman-Pagan buildings. • More useful "Pleasure House" building, less religion negative effect and squalor. • Fertility through sanitation buildings. • Better military buildings. • Better resource buildings (everyone will give you money). • Better Christian buildings (more osmos...1.1k downloadsupdated 7 y ago
- Macedon Rebornby Kenneth KuppensWhen laying siege to Thesalonica Alaric marvelled at the old Macedonian city. When finally entering the city Alaric decided to permanently settle the Visigothic hordes there. Whilst stationed there he grew ever more fond of the Roman, and especially the Macedonian culture. He decided to proclaim...1.1k downloadsupdated 3 y ago
- Blaines Revised Political powerby EmmortaelUpdated rebalanced all stats, current stats are partially represented in chart below _______________________________________________________________________________ changes the penalties/bonuses from your political power measure, factions will like you more if there indifferent or admire empires...1.1k downloadsupdated 10 y ago
- Factionwide Military Upgrades [Hordes & Camps Version] [oudated]by FreitagThis alternative Version of my Factionwide Military Upgrades Mod makes the effects of military upgrade Buildings (and Tents) factionwide for everyone, including migrating hordes and Belisarius' Expedition Camp. works for all factions save game compatible works for all campains1.0k downloadsupdated 10 y ago
- Attila-Main Community Startpos Improvement Projectby ShephStartPos Fixes and Improvements Release 4 This is only a Startpos mod. It should be compatible with any mod lacking a Startpos. You can leave it in this pack or extract it into steamapps\common\Total War Attila\data\campaigns\main_attila It is meant to be the foundation for your own mod collectio...1.0k downloadsupdated 7 y ago
- Budini Factionby DavidPlay the Budini as a third nomadic faction! This is a start pos mod not compatible with other start pos mods. I simply added the Budinians to the playable factions, made them Graeco-Roman pagans (according to Herodotus) and gave them Nomadic Hunnic culture and military, Sarmatian Horsemanship as...1.0k downloadsupdated 9 y ago
- Less immigration public order penalties for Eastern Roman Empireby 𝓑𝓮𝓵𝓵𝓸𝓻This mod halve the penalties of public order due to immigration I did this mod because i think that if i buff WRE that's right i do the same thing with ERE, but i also did it because someone asked me. However for not make ERE op i decided to put this bonus only at 50% Compatible with Radious and...1.0k downloadsupdated 9 y ago
- No Razing or Sackingby Chief Zuma**SCREENSHOTS SOON** I made this a while back when I got sick of huge armies wandering around a still entact Roman Empire simply raiding settlements over and over again, eventually burning them to the ground. I felt the exciting thing about Attila's campaign was that the map of Europe would gradu...1.0k downloadsupdated 11 y ago
- Rescource&Defense(Garrison)by Gluteus maximusEvery culture and every Resource Buildings have Units Added to the Garrison. B. Level 1-2 Roman E. 1 Pike Roman W. 1 Noble Federati Jav Eastern- 1 Perisan Cataphracts Barbarian-- 1 Noble Germanic Swords Celt-Fianna Nordic- Axeman Desert- Legionary Defectors Nothing to Crazy. Each Level 3-4 Resour...1.0k downloadsupdated 9 y ago
- Better Spice Portby NamyThis mod adds to the spice ports wealth from commerce, just the same amount as the existing wealth from maritime commerce. The idea behind: I played as Aksum and the game couldn't establish trade routes through Red Sea, Arabia and finally Mediterranean Sea (for example with ERE). Therefore the re...1.0k downloadsupdated 11 y ago
- Orthodox Roman Empireby Davidstart pos mod The United Roman Empire: of course ERE subculture of course ERE unit roster of course capital Constantinopolis and of course Greek Christianity. All WRE characters become ERE members here. What should happen to former WRE faction? I didn´t want to delete it, so i renamed and resettl...1.0k downloadsupdated 8 y ago
- Attila_No_technology_Buildings.packby 76561198421122995The building can be upgraded directly without technology. Roman architecture will not expire. 不需要科技就能直接升级建筑。罗马建筑不会过期。1.0k downloadsupdated 5 y ago
- Shia Large Khanqah can increase more Sanitation and Order (1212 AD)by Cheblavsky"Dude, seriously, I had a great roasted whole lamb at a place I ate at yesterday, right near the mosque." Tier II (Dargah) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province), +3 Fertility (province); Tier II...1.0k downloadsupdated 2 y ago
- Short Campaignby BamseThis mod reduce the duration of all campaigns (all DLC included) by editing victory conditions of each faction. All campaign requirements and years to complete them are lowered by 30 % except for AoC. AoC victory conditions are lowered only slightly. The aim of the mod is not to make the game eas...1.0k downloadsupdated 9 y ago
- Nova Attila: Dominium Macsenby YenzaThis is a submod for Nova Attila It adds a new roman faction, placed with one settlement at the north of britannia. You play as Magnus Maximus, the last true roman fighting off enemies on all sides. You are the underdog that can rise up and reclaim the roman empire, shape it to your liking. As yo...1.0k downloadsupdated 14 mo ago
- ancient_empires_resource_buildings.packby 76561198421122995We strengthened the income plus of various resources, tripled the income, and increased the role of resources.996 downloadsupdated 5 y ago
- 阿提拉多功能MOD(ATL-multifunction-MOD)by 765611983794065791回合科技、建筑、招募 建筑无科技、宗教限制 部队、将领升级所需经验改为1996 downloadsupdated 3 y ago
- Low upkeep unit mod for Kingdom under heavenby Lord FelixBasically what the tittle says. this mod is for my personal use only and id like to share it somehow here you go this mod is for the mod Kingdom Under Heaven :the last Crusade what does it do? it lowers the unit upkeep up to -50 to -70%993 downloadsupdated 10 y ago
- Ceasar's Retributionby Karnil Vark Khaitan"Gods..... I hate gauls......" This is a reskin and a unit pack for the small campaign "the last Roman" for the "romans". Important note! I have add the raze option for taking towns and cities, for the player and the AI. but don't worry it can be rebuilt, but be wary if there are any quest towns....991 downloadsupdated 11 y ago
- Total War Attila: Faster Campaignby peyton says hiThis mod is meant to **REASONABLY** increase the game speed! List of changes: 1. Taxes have been reworked to heavily increase the amount of income per turn 2. Unit recruit times have been set to 0 turns 3. Research points are set to 0 (all researches are instantaneous) 4. Buildings are instantly...991 downloadsupdated 8 y ago
- Easy skillpoints for armies, generals, spies, champions and priestsby ArshiaTNSo. I was searching for a good mod to get all the skillpoints I can get only after one battle or one/two rounds as a governor. Sadly I couldn't find anything like this. So I just created this mod where every army (naval too), general, spy and ... needs only 1 exp for every level up. It works for...987 downloadsupdated 8 y ago
- No Respawning Hunsby DreamNegaterThis should stop the Huns from respawning. They will still have a boost to survive until the player meets them, but if you kill them they do not reappear. I haven't tested it because I don't want to play an entire campaign to do that but you can try yourself, it should work. Write me if there are...981 downloadsupdated 5 y ago
- Medieval Kingdoms 1212AD Submod - Double Unit Size and 1 Turn Recruitmentby Batmane ✝Incompatibilities: Overwrites entire 1212 Unit table and needs to be updated with 1212 Load higher than the main 1212 mod in your order list980 downloadsupdated 5 y ago
- No Base Incomeby ⭕⃤ Chane Wassanasong☻This mod will remove the hidden base income in the "other" tab of finances. This affects ALL factions. Not just major/minor ones. Effects of the mod: With base income, every individual faction would have bonus money. This means that fighting four tiny factions would be more dangerous than fightin...978 downloadsupdated 11 y ago
- Prevents Tech being disabledby leeNo longer will Romans not remember to build baths977 downloadsupdated 11 y ago
- ancient empires more levyby najupear5 more levies. but nomadic factions cannot recuit levies probably mod ruled it. i tried to change it but im failed. put it at the top of mod969 downloadsupdated 5 y ago
- Settled Huns 3.0 Türkçe Yama // İsimlerin gözükmemesi sorununa çözüm.by Jül SezerSettled Huns 3.0 moduna abone olun daha sonra bu moda abone olup ikisini de aktif edin. Mod ve oyun Türkçe olacaktır, keyifli oyunlar.967 downloadsupdated 9 y ago
- MK1212: Better Public Order & Fast Tech Submodby SenorThis is a simple submod for Medieval Kingdoms 1212 AD that improves campaign quality of life by rebalancing buildings. Key Features: Better Public Order: Removed negative public order effects from all buildings and increased positive public order bonuses. No more constant rebellions in your citie...967 downloadsupdated 9 mo ago
- Small Garrison Reworkby oNe & oNLy RammsteinI started this mod to fix the Germanic garrison problem of "Germanic Levy" units not converting in proper number to "Germanic Spearmen" and "Germanic Spear masters" later on. Afterwards I added all inconsistencies and bugs I could find regarding garrisons. Only Roman and Germanic factions are aff...959 downloadsupdated 9 y ago
- Influential Faction Leader - READ DESCRIPTIONby SaxonDISCLAIMER - I AM NOT THE CREATOR OF THIS MOD I'm not sure who originally created this mod and if someone knows please comment the creator so I can give credit where credit is due. All this mod does is increase the amount of influence generated by faction leaders per turn. I used to use this mod...959 downloadsupdated 5 y ago
- Bran Mac Born -Ancient Empires- Super Slaughter Sub Modby BRAN MAC BORNCampaign and Battle AI sub mod for Ancient Empires. Overhaul of combat and campaign mechanics. Bloodier and more dynamic battles. MORE AGGRESSIVE CAMPAIGN AI!!! More Armies. Better diplomatic deals.. Better trade. Stronger Settlements. Better public order. All units have vanilla Ancient Empires v...959 downloadsupdated 4 y ago
- BETTER ABANDONMENTby AlOnTheBrinkThis mod removes all public order penalties associated with abandoning settlements. The specific effects removed were the 'uncertainty' and 'desolation' debuffs. I created this mod because the public order penalties for abandoning large swaths of territory are insane. Just subscribe and you can a...955 downloadsupdated 10 y ago
- DDS Public Order Tweakby Deputy DropshotHey there, I decided to post my personal-ish edit of the public order tables, it was my first DB edit to get me acquainted with Attila's data folder. I hope you guys and gals enjoy and give some feedback! -What it does- This is to adjust the public order tables of almost every building to be more...954 downloadsupdated 11 y ago
- No Agrarian Squalorby horselatsNo agrarian squalor for Attila. This mod edits the buildings effects, so it is incompatible existing saves. You need to delete your ui_cache in your Attila appdata as well, if you want the appropriate squalor tool tips to disappear.953 downloadsupdated 6 y ago
- Double Upkeep for Radious Total Warby Sir JohanDoubles the upkeep for all units in Radious mods. Works with: -Radious Total War mod -Radious Total Units mod -Additional Units Mod - Attila (AUM-ATT) 2.3 - Radious version -Renovatio Imperii - Radious Submod952 downloadsupdated 10 y ago
- Ancient_empires_reduced_squalor_food_consumption_submod (1).packby sam.pidgeonDo you find food consumption pain in the ass to deal with? As well as squalor penalties in the Ancient empires mod? well this mod should solve those issues a little all squalor penalties, as well as food consumption for all factions and buildings is now reduced by half. Negative effects of resour...948 downloadsupdated 5 y ago
- Roman Expedition is Graeco-Romanby GrassfyreA very simple mod that will change the religion of the Roman Expedition in "The Last Roman" campaign to Graeco-roman. I also tweaked the victory conditions to match. *Not save game compatible.945 downloadsupdated 10 y ago
- Fury's Horizon Event Submod MK1212AD (DISCONTINUE)by 76561198345740771This Mod make historical events and new decisions to Mk. I love Europa Universalis. I love Total War. So why not be together. -Mod must be top of MK 1212AD files. Content: -There is more decision on crusade. You can help crusade or you can want help from pope or you need loan. Take it. -There is...941 downloadsupdated 3 mo ago
- 1212Morescript_submodby AcuraFirst note: As the Medieval 1212 Mod features no late-game campaign, many players find it hard to adapt to rigid time-locked historical scripts. To balance historical authenticity and gaming experience, this mod sets Timur's invasion at turn 200 as the timeline benchmark. Faction rise events and...939 downloadsupdated 3 mo ago
- Expanded West Germanic Empiresby Thomas123This mod gives the Province of Belga to the Franks. This mod also gives Camunidan (I dont know how to spell it) Any ideas for mods? !!!HISTORY!!! Do to fear of invasion, the Western Roman Empire has retreated from some northern terriories. The Franks and Saxons have invaded the abandaned terriories937 downloadsupdated 11 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

