Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Mugen1212Script (4 Turns Per Year Events)by chevonmogAdded 13th - 15th Century World Historical Events Messages. Adjusted Events Mongols, Great Famine, Timurid, Plague, English, France, Golden Bull Events for 4 Turns per year.1.0k downloadsupdated 15 mo ago
- Macedon Rebornby Kenneth KuppensWhen laying siege to Thesalonica Alaric marvelled at the old Macedonian city. When finally entering the city Alaric decided to permanently settle the Visigothic hordes there. Whilst stationed there he grew ever more fond of the Roman, and especially the Macedonian culture. He decided to proclaim...1.0k downloadsupdated 3 y ago
- Submod_Script_Loader_v2.pack (project reactivated)by 76561198325830295A customer loader for TDD scripts. Don't register FirstTick/UICreated callbacks. Set your script environment into TDDs own table. Execute your script only if cm is ready. Loader has to be placed on top in the launcher. Comments, bug reports & suggestions Best place to discuss all is our Discord c...1.0k downloadsupdated 6 mo ago
- Blaines Revised Political powerby EmmortaelUpdated rebalanced all stats, current stats are partially represented in chart below _______________________________________________________________________________ changes the penalties/bonuses from your political power measure, factions will like you more if there indifferent or admire empires...1.0k downloadsupdated 10 y ago
- Factionwide Military Upgrades [Hordes & Camps Version] [oudated]by FreitagThis alternative Version of my Factionwide Military Upgrades Mod makes the effects of military upgrade Buildings (and Tents) factionwide for everyone, including migrating hordes and Belisarius' Expedition Camp. works for all factions save game compatible works for all campains1.0k downloadsupdated 10 y ago
- Budini Factionby DavidPlay the Budini as a third nomadic faction! This is a start pos mod not compatible with other start pos mods. I simply added the Budinians to the playable factions, made them Graeco-Roman pagans (according to Herodotus) and gave them Nomadic Hunnic culture and military, Sarmatian Horsemanship as...1.0k downloadsupdated 9 y ago
- Attila-Main Community Startpos Improvement Projectby ShephStartPos Fixes and Improvements Release 4 This is only a Startpos mod. It should be compatible with any mod lacking a Startpos. You can leave it in this pack or extract it into steamapps\common\Total War Attila\data\campaigns\main_attila It is meant to be the foundation for your own mod collectio...1.0k downloadsupdated 6 y ago
- 50% reduced upkeep - Player Onlyby TheRoyalBastardStrangeAK47's original: Reduced ukeep for the player only. I wanted reduced upkeep, but found the no ukeep mod to be a bit much, so I modified, and shamelessly uploaded AK's mod. I'll take it down if he/she/reliable lead spitter/it requests it. For 1212: This is a 25% reduction 1212 changes a lot...1.0k downloadsupdated 14 mo ago
- Rescource&Defense(Garrison)by Gluteus maximusEvery culture and every Resource Buildings have Units Added to the Garrison. B. Level 1-2 Roman E. 1 Pike Roman W. 1 Noble Federati Jav Eastern- 1 Perisan Cataphracts Barbarian-- 1 Noble Germanic Swords Celt-Fianna Nordic- Axeman Desert- Legionary Defectors Nothing to Crazy. Each Level 3-4 Resour...1.0k downloadsupdated 9 y ago
- Less immigration public order penalties for Eastern Roman Empireby 𝓑𝓮𝓵𝓵𝓸𝓻This mod halve the penalties of public order due to immigration I did this mod because i think that if i buff WRE that's right i do the same thing with ERE, but i also did it because someone asked me. However for not make ERE op i decided to put this bonus only at 50% Compatible with Radious and...1.0k downloadsupdated 9 y ago
- No Razing or Sackingby Chief Zuma**SCREENSHOTS SOON** I made this a while back when I got sick of huge armies wandering around a still entact Roman Empire simply raiding settlements over and over again, eventually burning them to the ground. I felt the exciting thing about Attila's campaign was that the map of Europe would gradu...1.0k downloadsupdated 11 y ago
- Profitable Resource Buildingsby PolkaSome resource buildings do provide a base income, such as fur trader, but many of them don't. We all know trading in Attila is pathetically low, I always modify the buildings to provide a base income to make up for the pennies you get from trading the goods they produce. This mod adds industry, a...1.0k downloadsupdated 2 y ago
- Better Spice Portby NamyThis mod adds to the spice ports wealth from commerce, just the same amount as the existing wealth from maritime commerce. The idea behind: I played as Aksum and the game couldn't establish trade routes through Red Sea, Arabia and finally Mediterranean Sea (for example with ERE). Therefore the re...1.0k downloadsupdated 11 y ago
- The Dawnless Days - Local Traditions Removedby Lord AnthargA submod that removes local traditions in each region. Needs to be put before the main mod. Save game compatible, it can be safely added or removed at any time.1.0k downloadsupdated 9 mo ago
- 1212 Luckier Nations: Ayyubids, Abbasids, Almohads, France, Nicea, and Polandby DreamNegaterAyyubids, Abbasids, Almohads, France, Nicea, and Poland are the lucky nations in this mod. Put this above 1212 mods and these factions should do really well. Creds to DETrooper, it's his script.1.0k downloadsupdated 4 y ago
- The Dawnless Days Faster Growing Cityby 76561198874716161Are you tired waiting for your 4 region province in The Dawnless Days mod to grow population point and unlock all the building slot? dont worry i got you. This mod reduce population surplus needed for gaining a new population point so you can unlock all your building slot faster. FAQ Q : What Loa...1.0k downloadsupdated 7 mo ago
- Orthodox Roman Empireby Davidstart pos mod The United Roman Empire: of course ERE subculture of course ERE unit roster of course capital Constantinopolis and of course Greek Christianity. All WRE characters become ERE members here. What should happen to former WRE faction? I didn´t want to delete it, so i renamed and resettl...1.0k downloadsupdated 7 y ago
- Player ranged unit bonusesby 765611997518302083 times ammunition amount +60 range +10 firing speed It only takes effect in campaigns and is only valid for players. It also works for the 1212 mod.999 downloadsupdated 16 mo ago
- Low upkeep unit mod for Kingdom under heavenby Lord FelixBasically what the tittle says. this mod is for my personal use only and id like to share it somehow here you go this mod is for the mod Kingdom Under Heaven :the last Crusade what does it do? it lowers the unit upkeep up to -50 to -70%993 downloadsupdated 10 y ago
- Attila_No_technology_Buildings.packby 76561198421122995The building can be upgraded directly without technology. Roman architecture will not expire. 不需要科技就能直接升级建筑。罗马建筑不会过期。992 downloadsupdated 5 y ago
- Ceasar's Retributionby Karnil Vark Khaitan"Gods..... I hate gauls......" This is a reskin and a unit pack for the small campaign "the last Roman" for the "romans". Important note! I have add the raze option for taking towns and cities, for the player and the AI. but don't worry it can be rebuilt, but be wary if there are any quest towns....991 downloadsupdated 11 y ago
- ancient_empires_resource_buildings.packby 76561198421122995We strengthened the income plus of various resources, tripled the income, and increased the role of resources.990 downloadsupdated 5 y ago
- Short Campaignby BamseThis mod reduce the duration of all campaigns (all DLC included) by editing victory conditions of each faction. All campaign requirements and years to complete them are lowered by 30 % except for AoC. AoC victory conditions are lowered only slightly. The aim of the mod is not to make the game eas...984 downloadsupdated 9 y ago
- Total War Attila: Faster Campaignby peyton says hiThis mod is meant to **REASONABLY** increase the game speed! List of changes: 1. Taxes have been reworked to heavily increase the amount of income per turn 2. Unit recruit times have been set to 0 turns 3. Research points are set to 0 (all researches are instantaneous) 4. Buildings are instantly...978 downloadsupdated 8 y ago
- Prevents Tech being disabledby leeNo longer will Romans not remember to build baths976 downloadsupdated 11 y ago
- No Base Incomeby ⭕⃤ Chane Wassanasong☻This mod will remove the hidden base income in the "other" tab of finances. This affects ALL factions. Not just major/minor ones. Effects of the mod: With base income, every individual faction would have bonus money. This means that fighting four tiny factions would be more dangerous than fightin...975 downloadsupdated 11 y ago
- Easy skillpoints for armies, generals, spies, champions and priestsby ArshiaTNSo. I was searching for a good mod to get all the skillpoints I can get only after one battle or one/two rounds as a governor. Sadly I couldn't find anything like this. So I just created this mod where every army (naval too), general, spy and ... needs only 1 exp for every level up. It works for...974 downloadsupdated 7 y ago
- Medieval Kingdoms 1212AD Submod - Double Unit Size and 1 Turn Recruitmentby Batmane ✝Incompatibilities: Overwrites entire 1212 Unit table and needs to be updated with 1212 Load higher than the main 1212 mod in your order list969 downloadsupdated 5 y ago
- Nova Attila: Dominium Macsenby YenzaThis is a submod for Nova Attila It adds a new roman faction, placed with one settlement at the north of britannia. You play as Magnus Maximus, the last true roman fighting off enemies on all sides. You are the underdog that can rise up and reclaim the roman empire, shape it to your liking. As yo...962 downloadsupdated 13 mo ago
- 阿提拉多功能MOD(ATL-multifunction-MOD)by 765611983794065791回合科技、建筑、招募 建筑无科技、宗教限制 部队、将领升级所需经验改为1959 downloadsupdated 3 y ago
- Small Garrison Reworkby oNe & oNLy RammsteinI started this mod to fix the Germanic garrison problem of "Germanic Levy" units not converting in proper number to "Germanic Spearmen" and "Germanic Spear masters" later on. Afterwards I added all inconsistencies and bugs I could find regarding garrisons. Only Roman and Germanic factions are aff...955 downloadsupdated 8 y ago
- DDS Public Order Tweakby Deputy DropshotHey there, I decided to post my personal-ish edit of the public order tables, it was my first DB edit to get me acquainted with Attila's data folder. I hope you guys and gals enjoy and give some feedback! -What it does- This is to adjust the public order tables of almost every building to be more...954 downloadsupdated 11 y ago
- Settled Huns 3.0 Türkçe Yama // İsimlerin gözükmemesi sorununa çözüm.by Jül SezerSettled Huns 3.0 moduna abone olun daha sonra bu moda abone olup ikisini de aktif edin. Mod ve oyun Türkçe olacaktır, keyifli oyunlar.952 downloadsupdated 9 y ago
- The Dawnless Days 56 More Governorby 76561198874716161This submod increases the governor limit in the Dawnless Day mod at each level, up to a maximum of 56 governors at the highest level. You need to put this mod on top of all Dawnless Day Mod Pack952 downloadsupdated 7 mo ago
- No Respawning Hunsby DreamNegaterThis should stop the Huns from respawning. They will still have a boost to survive until the player meets them, but if you kill them they do not reappear. I haven't tested it because I don't want to play an entire campaign to do that but you can try yourself, it should work. Write me if there are...948 downloadsupdated 4 y ago
- BETTER ABANDONMENTby AlOnTheBrinkThis mod removes all public order penalties associated with abandoning settlements. The specific effects removed were the 'uncertainty' and 'desolation' debuffs. I created this mod because the public order penalties for abandoning large swaths of territory are insane. Just subscribe and you can a...947 downloadsupdated 10 y ago
- Influential Faction Leader - READ DESCRIPTIONby SaxonDISCLAIMER - I AM NOT THE CREATOR OF THIS MOD I'm not sure who originally created this mod and if someone knows please comment the creator so I can give credit where credit is due. All this mod does is increase the amount of influence generated by faction leaders per turn. I used to use this mod...947 downloadsupdated 5 y ago
- Roman Expedition is Graeco-Romanby GrassfyreA very simple mod that will change the religion of the Roman Expedition in "The Last Roman" campaign to Graeco-roman. I also tweaked the victory conditions to match. *Not save game compatible.943 downloadsupdated 10 y ago
- Double Upkeep for Radious Total Warby Sir JohanDoubles the upkeep for all units in Radious mods. Works with: -Radious Total War mod -Radious Total Units mod -Additional Units Mod - Attila (AUM-ATT) 2.3 - Radious version -Renovatio Imperii - Radious Submod942 downloadsupdated 9 y ago
- Bran Mac Born -Ancient Empires- Super Slaughter Sub Modby BRAN MAC BORNCampaign and Battle AI sub mod for Ancient Empires. Overhaul of combat and campaign mechanics. Bloodier and more dynamic battles. MORE AGGRESSIVE CAMPAIGN AI!!! More Armies. Better diplomatic deals.. Better trade. Stronger Settlements. Better public order. All units have vanilla Ancient Empires v...942 downloadsupdated 4 y ago
- Ancient_empires_reduced_squalor_food_consumption_submod (1).packby sam.pidgeonDo you find food consumption pain in the ass to deal with? As well as squalor penalties in the Ancient empires mod? well this mod should solve those issues a little all squalor penalties, as well as food consumption for all factions and buildings is now reduced by half. Negative effects of resour...941 downloadsupdated 5 y ago
- No Agrarian Squalorby horselatsNo agrarian squalor for Attila. This mod edits the buildings effects, so it is incompatible existing saves. You need to delete your ui_cache in your Attila appdata as well, if you want the appropriate squalor tool tips to disappear.940 downloadsupdated 6 y ago
- Shia Large Khanqah can increase more Sanitation and Order (1212 AD)by Cheblavsky"Dude, seriously, I had a great roasted whole lamb at a place I ate at yesterday, right near the mosque." Tier II (Dargah) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province), +3 Fertility (province); Tier II...938 downloadsupdated 23 mo ago
- Expanded West Germanic Empiresby Thomas123This mod gives the Province of Belga to the Franks. This mod also gives Camunidan (I dont know how to spell it) Any ideas for mods? !!!HISTORY!!! Do to fear of invasion, the Western Roman Empire has retreated from some northern terriories. The Franks and Saxons have invaded the abandaned terriories935 downloadsupdated 11 y ago
- ancient empires more levyby najupear5 more levies. but nomadic factions cannot recuit levies probably mod ruled it. i tried to change it but im failed. put it at the top of mod934 downloadsupdated 5 y ago
- Thunder's_growth.packby Frederick_William_of_PrussiaThis mod was made to increase growth from cities. I did not like cities taking forever to develope in the grand campaign.(especially after they were colonized) This was made with my newest mod(in beta, 1st link below) i am working on in mind. This can still be used separatly. This does not touch...932 downloadsupdated 10 y ago
- Radious - Difficultyby Greq7Campaign difficulty handicaps effects reworked, optimised and tested thoroughly Compatible with any other mod or overhaul Submod of "Very Hard Campaign Overhaul" - Do not subscribe if you are already subscribed to that overhaul. This modification adjust all settings to Radious making upkeep for A...928 downloadsupdated 6 y ago
- Poloniaby DavidStart pos mod converting Sclavenians to Polonia faction with single region Belz to capital. Kariskos is Venedian, Gelonos Greuthungian now. Eastern Roman subculture with Eastern Roman unit roster additional to the Sclavenian unit roster. capital: Belz subculture: Eastern Roman unit roster: Easter...913 downloadsupdated 8 y ago

