Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,224 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- SLUMS RETURNEDby MINOSThis mod lets the slum from Rome 2 return. --------------------------------------------------------------------------------------------------------------- CA did implement them in this game, but disabled them. This mod brings them back with new effects. They appear while playing Barbarians, Roman...803 downloadsupdated 11 y ago
- Thranduil's MK1212AD Difficulty Tweaksby ThranduilPlace this mod above 1212 mk mods. (WIP) - remove difficulty level impact on public order for player - half the normal settings for ai public order - easy -> +1 - normal -> +2 - hard -> +3 - very hard -> +4 - legendary -> +5799 downloadsupdated 21 mo ago
- thunder's_tech_cost.packby Frederick_William_of_PrussiaThis mod changes how long it takes to research technology in the grand campaign. i chaned the money costs, see details below. It does NOT change what the technology provides. or change tech research costs in the other campaigns. I made this because most of my campaigns are done between 415 and 43...798 downloadsupdated 10 y ago
- Chrissant's WAR & PEACEby ChrissantTHIS MOD IS COMPATIBLE WITH EVERYTHING AND ANYTHING! _______________________________________________________________ Introduction & Contents Greetings, people seemed to like the original "War and Peace", so I decided to upload it for Attila. All this mod does is the following. Reduce the diplomat...798 downloadsupdated 4 y ago
- Medieval Kingdoms 1212 AD Supply System (CAMP BUFF)by 76561198379217467The mod increases the flow of supplies when the army is in camp mode. Basic consumption for AI is turned off Done for me while playing 2 seasons for one year.796 downloadsupdated 2 y ago
- nemo cheat modby 76561198832459144796 downloadsupdated 3 y ago
- AI/Player Equalizerby 解放者四十八This mod aims to iron out some of the more noticeable differences that exist between players and AI factions in the game. Such as public order, food supply and income handicaps for the AI, and some other difficulty handicaps on the player respectively. - "Great Power" penalties have been removed...794 downloadsupdated 11 y ago
- Reworked Upkeep/Base-income/Integrityby PradaErwinIt can be tough playing this mod without supporting mods, some will be listed below, alternatively you can subscribe to my collection. The Base-income is dramatically reduced from 3000 to 900, in order give some kind of reality feeling. One village shouldn't be able to afford 40 Units at once. No...782 downloadsupdated 10 y ago
- More Useful Industryby RancerdIndustrial buildings are useless, so buffed them. major industry tier 4 - sanitation&public order 10/10 to 8/8 mosaic&pewter - corruption reduce bonus added(3/6/10%) pottery - commerce bonus added (5/10/15%) minor tier 4 - sanitation&public order 10/10 to 6/6 tannery - 5% livestock bonus added(10...781 downloadsupdated 3 y ago
- GR Resource Boostby Green RavenA mod to make some underpowered resources a bit more worthwhile Iron: Upgrades to shield, armor, and weapon. Unit cost reduction improved Wood: Upgrades to ship hulls Gems: Now provide $$$ Furs: Upgrades to archers780 downloadsupdated 8 y ago
- [ATW] Quadrouple Time Technologyby KardaKAXPlease read before inquiring about an issue. What does this mod do? Increases the overall time taken for technologies by a factor of 4. What is the mod's file name? "KAA_ATW_QuadroupleTimeTech.pack" Do research buffs still apply? Yes Does this apply to the AI too? If a player / AI has access to i...779 downloadsupdated 10 y ago
- Boiling Oil For Attila Campaignby NaromIt may surprise most players of TWA, there's no working boiling oil for campaign gates even if you upgrade a city into Megapolis, though it's believed that there is boiling oil for campaign gates as it does with custom battle. Probably due to the complains of Rome 2 boiling oil gates, CA decided...770 downloadsupdated 4 y ago
- City of Seven Hillsby ChaosRobieThis mod adds a completely new campaign and campaign map, based on the City of Rome. Description The new campaign is accessible from the main menu, just under the Grand Campaign button. This mod was made with the help of an as of yet unreleased tool called CAIME. I won't be doing any further work...769 downloadsupdated 4 y ago
- AOC - raze enabledby StrangeAK47Allows razing by all factions in Age Of Charlemagne DLC768 downloadsupdated 6 y ago
- Politics Tweaksby IonizedMercuryHi there, if you are like me and think politics in Attila are a nice addition to the game if a bit dull, this mod's for you. It adds and alters the following things: -tenures for poltiical offices have been increased in length and also vary depending on position and culture -negative loyalty effe...767 downloadsupdated 11 y ago
- lonewolf_5dlc_moremoneybybuildings.packby WollieGAll 5 DLC More Money. This will give you more money per buildings and also nice amount per major city and minor city. I have tested it and works great but if you think it is too much or to little then just pm me to lower it or increase it. I tried not to boost it too much to still give you some c...764 downloadsupdated 11 y ago
- Diplomacy Patchby Greq7This patch will lower the minimum time necessary before breaking a treaty to 4. Compatible with any other mod Patch made on request for "Diplomacy" Some people may prefer shorter times.764 downloadsupdated 8 y ago
- 75% reduced upkeep - Player Onlyby TheRoyalBastardStrangeAK47's original: Reduced ukeep for the player only. I wanted reduced upkeep, but found the no ukeep mod to be a bit much, so I modified, and shamelessly uploaded AK's mod. I'll take it down if he/she/reliable lead spitter/it requests it. For 1212: This is a 37.5% reduction 1212 changes a l...760 downloadsupdated 16 mo ago
- No Artillery/Only Romans have crossbowsby Potato SoupAll artillery are removed and the mec onagers are to expensive to recruit. Enjoy your campaign with out the super accurate artillery that some people hate haha. I hope you're happy now rev. :D For some reason the hunnic armies that randomly spawn do have large onagers. Only some of the armies mos...758 downloadsupdated 10 y ago
- All Factions Playable for MP (AoC)by SerchantThis makes all the factions from Age of Charlemagne playable. Note that even in a 4K resolution not all factions will show up in the campaign screen (for the MP campaign screen it doesnt matter due to different listing, all are shown only in the MP menu. Due to this limitation of the campaign men...756 downloadsupdated 7 y ago
- Making Colonies Great Againby Cat Girl EnthusiastThis mod makes colonization completely free. My reasoning is that you already brought the colonists there. As a result, you won't have to pay for shipping across the Atlantic ocean so that they could grow cotton. The money can now be spent on building the settlement, which actually makes sense. J...755 downloadsupdated 9 y ago
- Significant Integrityby Cotton Eye JoeThis mod simply makes the Integrity of your armies a lot more important. Now it can actually cause some trouble during your campaign. Is best used together with this mod: With it you have plenty of options to balance out the bigger penalties. New Integrity Values: resting: +1 foregin soil: -8 att...754 downloadsupdated 8 y ago
- Base Income 500by FM-GAThis mod reduses the base income of all factions to 500 (1/8 of original value). Difficulty rating: Easy Works with AOC. Now compatible with Radious and all other mods! Base income 0: Base income 1000: Base income 2000: Enjoy! Other mods: No great power penalty: Improved family tree: Religious Co...750 downloadsupdated 11 y ago
- Unlimited Governors & No Spies, Priests, Champions FOR ALL MODS/OVERHAULby AlviseLeoneHey guyz, an easy mod, but very effective!748 downloadsupdated 8 y ago
- 1212AD difficult economyby TimujinMakes the Economy for 1212AD more difficult as player progresses Only a fewer armies per imperium as well to balance out. ***This was intended for private use, but apparently some people subscribed. So to keep it from dissapearing on them I'll keep it up. I am working on a new one myself that I'm...742 downloadsupdated 4 y ago
- StrongerFactionAttila.packby OnurAbdulai1.All units free and 0 upkeep 2.Replenishmnt 1 turn 3. More Happines 4. More Food 5. Navy Ship Ramming Bonus 6. Units Movement Increased 7. 1 Turn Growth739 downloadsupdated 8 y ago
- The last roman 4 turn for yearby gius88735 downloadsupdated 9 y ago
- Gothic Units for the Black Hunsby IonizedMercuryHi there, As of the introduction of the White Huns, I decided to change Attila's Black Huns a bit. The Uar were historically part of the White Huns and not employed by their Black Hun brethren, while they used quite a bit of Germanic units levied from their Germanic subjects. To reflect this I ad...734 downloadsupdated 11 y ago
- Actually Useful Supply Depotsby PolkaIt always bothered me that supply depots buildings are quite heavy with only 1 good positive to them. I've always resorted to changing that and decided to publish this mod so i don't have to that for every single campaign. Slightly buffs the supply depots buildings by adding reduction to recruitm...731 downloadsupdated 2 y ago
- Death Trait Removed (Radious version)by FM-GARemoves the Death faction trait from the Huns. This trait stops you from being able to replenish your forces when in Hun proximity. Compatible with Radious mod and most others. *** Not compatible with other trait mods. *** Enjoy! ** AGK MOD **729 downloadsupdated 10 y ago
- Faction trait fix for Western Roman Empireby 76561198819890264The intention of the game developers was that with each additional non-Roman unit in an army, the upkeep cost would decrease by 2%. So, if we had an army consisting solely of such units, we would reduce its upkeep costs by 38% (Roman general and 19 non-Roman units → 19 * 2% = 38%). Unfortunately,...728 downloadsupdated 4 y ago
- Slavic names & lore corrected. (wif some other shiz too)by vavrinko(SK)What the mod does? - This mod changes the names of the slavic men and women in the grand campaign to variations closer to proto-slavic versions of the names or the all-slavic versions of the names, to represent the early time in the history of the nations and the fact, that they haven't divided s...727 downloadsupdated 2 y ago
- Buffed Christianityby Big Boi (Tomaz)This mod is inspired by Sebidee's Christianity Buff mod, but mine is a little different. This mod buffs all latin, orthodox & arian christian buildings to: - The church chain of buildings give a small osmosis effect, while the monastery chain gives a bigger one. - The town christian buildings als...720 downloadsupdated 4 y ago
- Armenia: Between Two Worldsby 76561199023879497Armenia: Between Two Worlds • playable Armenia • victory conditions including two main directions: Christian and Zoroastrism • family tree • 20 new generals models with all portholes icons etc • 200 new Armenian character names • new roster with 20 core and 8 AOR units • chapter and scripted miss...720 downloadsupdated 14 mo ago
- Loyalty and Integrity Overhaulby Working JoeThis lightweight mod makes it harder to maintain the loyalty of your generals and your armies, for those seeking a more "Role Playing" or "Crusader Kings" experience in their campaigns. It also increases the frequency of political intrigue by rivals. When using this mod, watch out! Treachery is a...717 downloadsupdated 9 y ago
- Formations for more interesting battles.by TheBlackGrouse714 downloadsupdated 7 y ago
- [Medieval Kingdoms 1212 submod] Easier difficulty on Campaign Easy modeby Naked TrollIf you play on "easy" on campaign settings, you will get the following bonuses: +50 sanitation for each region +50 public order for each region +50 food base production for each region +5 melee defence for all units (not percentage) +5 melee attack for all units (not percentage) +5 melee damage f...712 downloadsupdated 3 y ago
- Ybor For All: Germanic Pagansby nightmares42(OUTDATED) ADDS THE YBOR EVENT TO: SAXONS VISIGOTHS SUEBI FRANKS DANES JUTES GEATS ALSO ALAMANS FIX Franks and Suebi brought to you by Chem's Ybor For All Mod708 downloadsupdated 9 y ago
- Sanitation building fertility increaseby HoloJoeBased on an idea from: The Yogi. With this mod eastern and barbarian minor settlement sanitation buildings will increase fertility (+1 at tier 2 and 3, +2 at tier 4). For romans will be major settlements (+2 at tier 2, +4 at tier 3 and 4, partially offsetting the loss of those building as tech tr...708 downloadsupdated 2 y ago
- Improved sacking, razing, looting & RAIDING for all factions by x3 (redone!)by Praise_Lord_GabenImo sacking, looting, razing and raiding don't make enough gold, so in this simple mod I increase it by 200% (aka triple) their yields for all factions and all DLC. This is a reworked and improved version of my previous mod that tripled sacking, looting and razing. Faction traits and technology b...708 downloadsupdated 2 y ago
- [Age of Justinian 555 Submod] Factionwide military upgradesby Snake EaterIMPORTANT: This mod should be first in the load order Age of Justinian 555 Submod: Factionwide military upgrades Armour, ammunition, weapon and horses upgrades are factionwide, so you can upgrade your troops everywhere in your territories.706 downloadsupdated 17 mo ago
- slower research for 1212by U_r_freeSlow down the research speed to one-third of the original version. I prefer weapons, equipment, and battles from the early Middle Ages, so I made this mod.701 downloadsupdated 2 y ago
- WFactionUnlocker.packby WB97Originally made this mod for myself and a few friends. I got convinced by them to upload it. Forewarning, this mod is not a professional mod/historical. The writing is just meant to look the part instead of PLACEHOLDER. This mod is a faction unlocker and some changes to some of the faction roster...693 downloadsupdated 7 mo ago
- [Fireforged empire] Unlimited unitsby Snake EaterIMPORTANT: This mod should be above Fireforged Empire in the mod load order Unlimited units for Fireforged Empire: all units (even AOR units). Based on the mod "Unlimited units for fire forged empire" made by Ἀλέξανδρος: The differences between my mod and that one are: -AOR/Mercs units are unlimi...692 downloadsupdated 16 mo ago
- Religion Upgradeby Christoph70So personaly i think that the religions as Manichaesim and Roman Paganism are a little underpowered so i have add them public order and for the second building way of Manichaesim food production. Food Consumption reduce for Manichaesim and Roman Paganism buildings too. For buildings of the smalle...688 downloadsupdated 11 y ago
- AI Sallies Out in Settlement Battles!by ShephAt some players' request, I have pushed the AI to fight the settlement battles in the field. You will only notice this if you fight the battle, not using auto resolve. Percentage chance that the AI will choose to fight you on the field for non-port, minor settlement battles Up from 0 to 80% Perce...683 downloadsupdated 7 y ago
- Empires of Sand - Recruitment Fix [OBSOLETE]by IonizedMercuryThis is just a small fix that restores some of the missing units back to their respective faction's rosters: Beher's Chosen - Aksum T5 infantry barracks Sons of the Invincible Mahrem - Aksum T5 infantry barracks Zodiac Archers - T5 Infantry barracks This mod also includes my rough solution to the...682 downloadsupdated 11 y ago
- religious packby Imperium Romanumблагодаря этому моду снижается процент смены для религии ( до 15%). fashion thereby decreasing the percentage change for religion ( to 15%).681 downloadsupdated 11 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

