Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Politics Tweaksby IonizedMercuryHi there, if you are like me and think politics in Attila are a nice addition to the game if a bit dull, this mod's for you. It adds and alters the following things: -tenures for poltiical offices have been increased in length and also vary depending on position and culture -negative loyalty effe...763 downloadsupdated 11 y ago
- lonewolf_5dlc_moremoneybybuildings.packby WollieGAll 5 DLC More Money. This will give you more money per buildings and also nice amount per major city and minor city. I have tested it and works great but if you think it is too much or to little then just pm me to lower it or increase it. I tried not to boost it too much to still give you some c...763 downloadsupdated 11 y ago
- Thranduil's MK1212AD Building Effects Tweaksby ThranduilPlace this mod above 1212 mk mods. (WIP) - small mosque public order 4 -> 5 - small mosque influence 6 -> 7 - mosque sanitation 1 -> 3 - mosque public order 7 -> 9 - mosque influence 9 -> 11 - grand mosque sanitation 1 -> 5 - grand mosque public order 10 -> 11 - grand mosque influence 12 -> 13 -...758 downloadsupdated 19 mo ago
- Diplomacy Patchby Greq7This patch will lower the minimum time necessary before breaking a treaty to 4. Compatible with any other mod Patch made on request for "Diplomacy" Some people may prefer shorter times.757 downloadsupdated 8 y ago
- TDD Army/Navy Cap Submodby 76561199057140721Changes the army limit from 99 to 12. Changes the navy limit from 99 to 4. Should be compatible with everything that as long as it doesn't touch rom_fame_levels (This is where you edit army and navy cap). Place this submod above the 6 TDD mods. Disclaimer: I haven't tested this myself. Try it out...756 downloadsupdated 9 mo ago
- No Artillery/Only Romans have crossbowsby Potato SoupAll artillery are removed and the mec onagers are to expensive to recruit. Enjoy your campaign with out the super accurate artillery that some people hate haha. I hope you're happy now rev. :D For some reason the hunnic armies that randomly spawn do have large onagers. Only some of the armies mos...754 downloadsupdated 10 y ago
- AOC - raze enabledby StrangeAK47Allows razing by all factions in Age Of Charlemagne DLC754 downloadsupdated 5 y ago
- All Factions Playable for MP (AoC)by SerchantThis makes all the factions from Age of Charlemagne playable. Note that even in a 4K resolution not all factions will show up in the campaign screen (for the MP campaign screen it doesnt matter due to different listing, all are shown only in the MP menu. Due to this limitation of the campaign men...753 downloadsupdated 7 y ago
- Significant Integrityby Cotton Eye JoeThis mod simply makes the Integrity of your armies a lot more important. Now it can actually cause some trouble during your campaign. Is best used together with this mod: With it you have plenty of options to balance out the bigger penalties. New Integrity Values: resting: +1 foregin soil: -8 att...751 downloadsupdated 8 y ago
- Making Colonies Great Againby Cat Girl EnthusiastThis mod makes colonization completely free. My reasoning is that you already brought the colonists there. As a result, you won't have to pay for shipping across the Atlantic ocean so that they could grow cotton. The money can now be spent on building the settlement, which actually makes sense. J...750 downloadsupdated 9 y ago
- Base Income 500by FM-GAThis mod reduses the base income of all factions to 500 (1/8 of original value). Difficulty rating: Easy Works with AOC. Now compatible with Radious and all other mods! Base income 0: Base income 1000: Base income 2000: Enjoy! Other mods: No great power penalty: Improved family tree: Religious Co...745 downloadsupdated 11 y ago
- Unlimited Governors & No Spies, Priests, Champions FOR ALL MODS/OVERHAULby AlviseLeoneHey guyz, an easy mod, but very effective!744 downloadsupdated 8 y ago
- Thranduil's MK1212AD Difficulty Tweaksby ThranduilPlace this mod above 1212 mk mods. (WIP) - remove difficulty level impact on public order for player - half the normal settings for ai public order - easy -> +1 - normal -> +2 - hard -> +3 - very hard -> +4 - legendary -> +5740 downloadsupdated 19 mo ago
- 1212Morescript_submodby AcuraFirst note: As the Medieval 1212 Mod features no late-game campaign, many players find it hard to adapt to rigid time-locked historical scripts. To balance historical authenticity and gaming experience, this mod sets Timur's invasion at turn 200 as the timeline benchmark. Faction rise events and...740 downloadsupdated 2 mo ago
- Boiling Oil For Attila Campaignby NaromIt may surprise most players of TWA, there's no working boiling oil for campaign gates even if you upgrade a city into Megapolis, though it's believed that there is boiling oil for campaign gates as it does with custom battle. Probably due to the complains of Rome 2 boiling oil gates, CA decided...739 downloadsupdated 3 y ago
- StrongerFactionAttila.packby OnurAbdulai1.All units free and 0 upkeep 2.Replenishmnt 1 turn 3. More Happines 4. More Food 5. Navy Ship Ramming Bonus 6. Units Movement Increased 7. 1 Turn Growth737 downloadsupdated 8 y ago
- The last roman 4 turn for yearby gius88732 downloadsupdated 9 y ago
- Gothic Units for the Black Hunsby IonizedMercuryHi there, As of the introduction of the White Huns, I decided to change Attila's Black Huns a bit. The Uar were historically part of the White Huns and not employed by their Black Hun brethren, while they used quite a bit of Germanic units levied from their Germanic subjects. To reflect this I ad...730 downloadsupdated 11 y ago
- Medieval Kingdoms 1212 AD Supply System (CAMP BUFF)by 76561198379217467The mod increases the flow of supplies when the army is in camp mode. Basic consumption for AI is turned off Done for me while playing 2 seasons for one year.728 downloadsupdated 2 y ago
- Death Trait Removed (Radious version)by FM-GARemoves the Death faction trait from the Huns. This trait stops you from being able to replenish your forces when in Hun proximity. Compatible with Radious mod and most others. *** Not compatible with other trait mods. *** Enjoy! ** AGK MOD **726 downloadsupdated 10 y ago
- Slavic names & lore corrected. (wif some other shiz too)by vavrinko(SK)What the mod does? - This mod changes the names of the slavic men and women in the grand campaign to variations closer to proto-slavic versions of the names or the all-slavic versions of the names, to represent the early time in the history of the nations and the fact, that they haven't divided s...714 downloadsupdated 2 y ago
- Formations for more interesting battles.by TheBlackGrouse713 downloadsupdated 7 y ago
- Loyalty and Integrity Overhaulby Working JoeThis lightweight mod makes it harder to maintain the loyalty of your generals and your armies, for those seeking a more "Role Playing" or "Crusader Kings" experience in their campaigns. It also increases the frequency of political intrigue by rivals. When using this mod, watch out! Treachery is a...710 downloadsupdated 9 y ago
- Actually Useful Supply Depotsby PolkaIt always bothered me that supply depots buildings are quite heavy with only 1 good positive to them. I've always resorted to changing that and decided to publish this mod so i don't have to that for every single campaign. Slightly buffs the supply depots buildings by adding reduction to recruitm...708 downloadsupdated 2 y ago
- Ybor For All: Germanic Pagansby nightmares42(OUTDATED) ADDS THE YBOR EVENT TO: SAXONS VISIGOTHS SUEBI FRANKS DANES JUTES GEATS ALSO ALAMANS FIX Franks and Suebi brought to you by Chem's Ybor For All Mod707 downloadsupdated 8 y ago
- x5 ammo, player onlyby TheRoyalBastardIncreases player's ammo for the campaign only. Inspired by/ stolen from Flat-earther Watermelon's infinite ammo mod. OG: So, why make this? Well FeM's mod has a slight issue: the AI becomes allergic to the player. It has something to do with the army/faction strength calculation. When each unit h...705 downloadsupdated 9 mo ago
- Faction trait fix for Western Roman Empireby 76561198819890264The intention of the game developers was that with each additional non-Roman unit in an army, the upkeep cost would decrease by 2%. So, if we had an army consisting solely of such units, we would reduce its upkeep costs by 38% (Roman general and 19 non-Roman units → 19 * 2% = 38%). Unfortunately,...702 downloadsupdated 3 y ago
- Buffed Christianityby Big Boi (Tomaz)This mod is inspired by Sebidee's Christianity Buff mod, but mine is a little different. This mod buffs all latin, orthodox & arian christian buildings to: - The church chain of buildings give a small osmosis effect, while the monastery chain gives a bigger one. - The town christian buildings als...701 downloadsupdated 4 y ago
- 75% reduced upkeep - Player Onlyby TheRoyalBastardStrangeAK47's original: Reduced ukeep for the player only. I wanted reduced upkeep, but found the no ukeep mod to be a bit much, so I modified, and shamelessly uploaded AK's mod. I'll take it down if he/she/reliable lead spitter/it requests it. For 1212: This is a 37.5% reduction 1212 changes a l...698 downloadsupdated 14 mo ago
- 1212AD difficult economyby TimujinMakes the Economy for 1212AD more difficult as player progresses Only a fewer armies per imperium as well to balance out. ***This was intended for private use, but apparently some people subscribed. So to keep it from dissapearing on them I'll keep it up. I am working on a new one myself that I'm...688 downloadsupdated 3 y ago
- Religion Upgradeby Christoph70So personaly i think that the religions as Manichaesim and Roman Paganism are a little underpowered so i have add them public order and for the second building way of Manichaesim food production. Food Consumption reduce for Manichaesim and Roman Paganism buildings too. For buildings of the smalle...687 downloadsupdated 11 y ago
- Empires of Sand - Recruitment Fix [OBSOLETE]by IonizedMercuryThis is just a small fix that restores some of the missing units back to their respective faction's rosters: Beher's Chosen - Aksum T5 infantry barracks Sons of the Invincible Mahrem - Aksum T5 infantry barracks Zodiac Archers - T5 Infantry barracks This mod also includes my rough solution to the...681 downloadsupdated 11 y ago
- Sanitation building fertility increaseby HoloJoeBased on an idea from: The Yogi. With this mod eastern and barbarian minor settlement sanitation buildings will increase fertility (+1 at tier 2 and 3, +2 at tier 4). For romans will be major settlements (+2 at tier 2, +4 at tier 3 and 4, partially offsetting the loss of those building as tech tr...681 downloadsupdated 2 y ago
- Stronger Roman Empire 4.0by Euro-Centric Military HistorianWelcome to Stronger Roman Empire 4.0, a comprehensive enhancement mod for Total War: Attila designed to strengthen both the Eastern and Western Roman Empires while preserving the grand strategic experience of the campaign. This mod aims to create a more prosperous, better-defended, and historical...681 downloadsupdated 3 mo ago
- religious packby Imperium Romanumблагодаря этому моду снижается процент смены для религии ( до 15%). fashion thereby decreasing the percentage change for religion ( to 15%).680 downloadsupdated 11 y ago
- nemo cheat modby 76561198832459144680 downloadsupdated 3 y ago
- Less Army Campaign Movementby Tw1tchThis mod lowers all unit forces movement range on the campaign map. It's lowered by only around 33% on all values to have a closer approach to realistic movement for 4 or 12 Turns Per Year on the campaign map. Very compatibale with other mods that do not modify the campaign movement tables. Fixed...676 downloadsupdated 11 y ago
- AI Sallies Out in Settlement Battles!by ShephAt some players' request, I have pushed the AI to fight the settlement battles in the field. You will only notice this if you fight the battle, not using auto resolve. Percentage chance that the AI will choose to fight you on the field for non-port, minor settlement battles Up from 0 to 80% Perce...674 downloadsupdated 7 y ago
- Huns just 1 more unit per spawn for FotE, FotE + EP or FotE + EP Revisedby AurelinusHuns in FotE + EP Revised are slightly boosted with strenght of spawning forces, but that tweak is actually default choice for all who believe Huns are still a bit passive and sometimes too distracted. Essentially this tweak is for those who believe x1,5 or x2 is too much: Mod is fixed to apply u...672 downloadsupdated 8 mo ago
- Improved sacking, razing, looting & RAIDING for all factions by x3 (redone!)by Praise_Lord_GabenImo sacking, looting, razing and raiding don't make enough gold, so in this simple mod I increase it by 200% (aka triple) their yields for all factions and all DLC. This is a reworked and improved version of my previous mod that tripled sacking, looting and razing. Faction traits and technology b...668 downloadsupdated 22 mo ago
- The Return Of Scipii Legacyby Karnil Vark Khaitan"We do not forget...." This is a reskin and a unit pack for the small campaign "the last Roman" for the "romans". Important note! I have add the raze option for taking towns and cities, for the player and the AI. but don't worry it can be rebuilt, but be wary if there are any quest towns. I don't...666 downloadsupdated 11 y ago
- Armenia: Between Two Worldsby 76561199023879497Armenia: Between Two Worlds • playable Armenia • victory conditions including two main directions: Christian and Zoroastrism • family tree • 20 new generals models with all portholes icons etc • 200 new Armenian character names • new roster with 20 core and 8 AOR units • chapter and scripted miss...665 downloadsupdated 12 mo ago
- The True Romanby Karnil Vark Khaitan"We are the real true roman...." This is a reskin and a unit pack for the small campaign "the last Roman" for the "romans". Important note! I have add the raze option for taking towns and cities, for the player and the AI. but don't worry it can be rebuilt, but be wary if there are any quest town...662 downloadsupdated 11 y ago
- ERE Overrunby DavidIn this start pos mod ERE were overrun by neighbors in its African and Asian parts: Garamantes in Libya, Axum in Aegyptus, Lakhmids in Palaestina, Sassanids in Syria and Osrhoene, Armenians and Slavs in Asia Minor. Macedonia and Insulae Orientalis stayed Roman but became WRE. Apulum in Dacia, Dar...659 downloadsupdated 8 y ago
- Garrison Fixesby Javi_WanThis mod merges this one made by oNe & oNLy Rammstein, and this one made by LAMB, because they were incompatible. Basically is a fix for several garrison bugs. If you find any related bug, please report so i can try to solve it. Now it is part of the Unofficial Attila Community Patch655 downloadsupdated 9 y ago
- [Medieval Kingdoms 1212 submod] Easier difficulty on Campaign Easy modeby Naked TrollIf you play on "easy" on campaign settings, you will get the following bonuses: +50 sanitation for each region +50 public order for each region +50 food base production for each region +5 melee defence for all units (not percentage) +5 melee attack for all units (not percentage) +5 melee damage f...654 downloadsupdated 2 y ago
- [Age of Justinian 555 Submod] Factionwide military upgradesby Snake EaterIMPORTANT: This mod should be first in the load order Age of Justinian 555 Submod: Factionwide military upgrades Armour, ammunition, weapon and horses upgrades are factionwide, so you can upgrade your troops everywhere in your territories.654 downloadsupdated 15 mo ago
- Fall of The Eagles Army Campaign Movement Tweak [Submod]by Tw1tchLong-time fan and player of the mod DEI for Rome II. I really enjoy a slower, more tactical campaign with a 12 TPY mod and with that the movement edits DEI had available. A personal mod I use for those that would like to mod it in their FoTE campaign. It's about a 1/3 of the army units movement t...652 downloadsupdated 11 y ago

