Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Sclaveni cheat modby Sebastian the Crabmovement range +100% replenishment rate +50% melee attack +50 melee damage +60% melee defence +50 all shield +100% infantry melee shield +100% missile damage +60% missile firing rate +20% unit armour +200% unit ammunition +100% growth all +50 sanitation base +13 unit equipment gold: ammo, armour,...1.5k downloadsupdated 8 y ago
- Standalone Supply System - Updated and Fixedby BrugarolasThis is the original Standalone Supply System by mementomoria, but I have fixed the annoying bug that caused it to reset the force and city supplies each time you load a game. You can find the original work here:1.5k downloadsupdated 3 y ago
- Chysko's Ancient Empires 3.0 Fixesby Thomas MagnumDescription: This submod of the Ancient Empires mod will provide some minor fixes for the 3.0 beta version until the AE team will resolve these in due time. The below fixes are all minor changes for things I have noticed myself while playing or have been reported by the community on discord. List...1.5k downloadsupdated 3 mo ago
- Religious Conversion 1%by FM-GAReligious conversion mod, reducing the state religion change limit to 1% Compatible with most other mods Save game compatible Make sure mod is first in your mod loading order. **** The AI doesn't know how to deal with this so use it as I do: Load up this mod, load up your saved campaign change re...1.4k downloadsupdated 4 y ago
- Rome Era Chapter XVIII: Translatio imperii- Otto the Great and the foundation of the Holy Roman Empire [919ad SUBMOD]by XxRedHornetxX/Resonare RomanorumRome era Serie This mod is the seventeenth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. ALL THE CHAPTERS after XIII are considered to be more focused on MEDIEVAL STUFF THAN ROMAN HISTORY. Anno domini submod Go...1.4k downloadsupdated 20 mo ago
- 1000 Base Incomeby ⭕⃤ Chane Wassanasong☻This mod will remove the hidden base income in the "other" tab of finances. This affects ALL factions. Not just major/minor ones. Effects of the mod: With base income, every individual faction would have bonus money. This means that fighting four tiny factions would be more dangerous than fightin...1.4k downloadsupdated 11 y ago
- @Vanilla Upkeep + Recruitment Cost for Radiousby MINOSThis Mod changes the Upkeep and Recruitment Costs for Units in Radious to the Vanilla Values. ---------------------------------------------------------------------------------------------------- Savegame Compatible. ---------------------------------------------------------------------------------...1.4k downloadsupdated 11 y ago
- Technologyby Greq7Tech Research Tree Effects Improved Compatible with all mods Save game compatible Standalone version and submod of "Progress" overhaul. This edited table greatly improves and rebalances many important technologies. It has been created with Very Hard Campaign Overhaul philosophy where I am trying...1.4k downloadsupdated 8 y ago
- TDD - Bordermen Of Gondorby DantalienThis mod has been created due to request of having Arnorian units (those from the movie specificly) avaible to Gondor Welcome the Bordermen, using old equipment from 2nd age they defend their settlements from enemies of the west, they're recruited from tier 2 minor settlement outposts of Gondor,...1.4k downloadsupdated 3 mo ago
- Oriens Expeditio Scythiaby DavidBefore Rome was divided by Theodosius´ death there was sent an expedition to the East called "Oriens". They get lost somewhere in Scythia. Nobody did ever return. Rome has forgotten them.1.4k downloadsupdated 8 y ago
- double garrison for 1212by U_r_freeSimply double the number of garrison. Important reminder It is necessary to cooperate in modifying the maximum number of saved soldier cards to 40 teams before they can take effect!!!1.4k downloadsupdated 2 y ago
- Asturias - New Emblem and moreby Cyrius PTWell, i release my unit pack mod for age of charlemagne, and include this mod , so you dont need to chek this one too. Well hello every one. This little mod includes one new beautiful Emblem for the kingom of Asturias, and some units. For now i add: - Levy archers; - Archers; - Horsemen (NEW) . ....1.4k downloadsupdated 11 y ago
- Britannic Empireby ЯeeThis is my first attempt of a mod so it might not be perfect! I am still making improvements as well as learning more. NOTE THIS MOD IS NOT EVEN CLOSE TO HISTORICAL ACCURACY The Britannic Empire occupies territory in Britannia Inferior and uses the same unit roster as the Eastern Roman Empire! Th...1.4k downloadsupdated 9 y ago
- AoC Buildings - Structured and Reworkedby NamyIntroduction In this mod I tried to structure the sometimes very confusing building chains of Age of Charlemagnes. There are two essential types of cities: either trade or politics. So I structured the buildings which can only be built in one of these cities in the classical grand campaign way, i...1.4k downloadsupdated 11 y ago
- 1212unitsx2x3x4x5.packby 76561198421122995The maximum size of the force is five times the number of troops. If the size of the force is changed to more, it is four times the strength and number of troops. If the scale is changed to medium, the number of troops is close to three times. If it is changed to the smallest, it is about twice....1.4k downloadsupdated 5 y ago
- Useful Enemy Citiesby MINOSThis mod lets you recruit units in enemy cities and provides them garrisons. -------------------------------------------------------------------------------------------------------- I was tired of the situation, that conquered cities are not much worth, since you have to dismantle and rebuild eve...1.4k downloadsupdated 11 y ago
- No more Mercenary Onagersby BladeukThis mod removes the Mercenary Onagers from the game. This is NOT save game compatible For this to work it requires a new game to be started as to remove the mercenary onagers it needed to be done in the startpos.esf. On this note, this is not compatible with any mod that modifies the startpos (a...1.4k downloadsupdated 11 y ago
- Roman Empire Reshaped 2.0by Marius.ServiusThe mod reshapes the territory of Roman Empire forming several dependent states.1.4k downloadsupdated 4 y ago
- Mk1212 Nicaea Overhaulby ImpaladorSome credit goes to 大佬似雪 as i started this mod by tweaking his. I found his overpowered so i scaled down most of the buffs. I prefered buffings the buildings i wasnt using in campaign for finding them subpar. Afterwards I: - Added orthodox tribal building to all orthodox factions and gave it a ra...1.4k downloadsupdated 2 y ago
- No Trespassing Penaltyby DJPenguin ♫This mod completely removes the penalty for trespassing on other nation's territory. I made this with the intention of using it when playing as a Horde nation because normally Hordes can't make Military Access pacts and even being in a Military Alliance with another nation still incurs the penalt...1.4k downloadsupdated 11 y ago
- Specialized Minor Cities Buffedby Lord Castellan MajorianI buffed the minor cities what more needs to be said. All effects are doubled or more and all debuffs are halfed. Full credit to DETrooper, Its his mod that I edited slightly.1.4k downloadsupdated 9 y ago
- 2 Turns Per Year ( 2 TPY ) - Age of Charlemagneby DresdenThis changes the turns per year to 2 for the AoC Campaign. Not compatible with other Turn Per Year Mods or mods that change the startpos. Not save game compatible. To learn how to edit your own save game turns per year, see this tutorial. To install this mod, click Subscribe. Then, Run Attila and...1.4k downloadsupdated 11 y ago
- add_10_order.packby MarlonI am very like this Total War game.But in Attila it seem we players need more order for keep our povinces in good status,especially when you play west Rome! This Mod can give you 10 orders in game! No cost food . Note: v1.1 Make normal recruitment point unchanged.1.4k downloadsupdated 11 y ago
- TDD Beacons of Gondor fixby 76561198325830295TDD Beacons of Gondor Fix Updates the Beacons of Gondor mechanic to trigger from battles rather than settlement loss. Not recommended for ongoing campaigns (should still work). LOAD ORDER Last Stand Submod Script Loader Beacons of Gondor update Patch 1.03 Main Packs Anti Snowball Mechanics (needs...1.4k downloadsupdated 8 mo ago
- 1212Strengthening the role of buildingsby 76561198421122995Economic income has tripled and anti-corruption has tripled. The population growth has been accelerated, but it seems to have failed. At present, I haven't seen whether it is successful, so I haven't changed it back. 经济方面的收入增加了两倍,防腐败也减少了两倍。人口增长调快了但是好像没有成功。目前也没看出来是否成功,所以没有改回去。1.4k downloadsupdated 5 y ago
- Less Religious Unrestby FM-GALess religious unrest between all religions. For all campaigns; Attila, AOC and The Last Roman. Should be compatible with most mods. Save game compatible.1.3k downloadsupdated 8 y ago
- Defenders Outnumbered Penalty Reducedby Like_A_StoneThis is a simple mod that dramatically reduces the insane "Defenders Outnumbered" penalty. Your brave defending forces will no longer abandon the battle in the last 10 minutes just because they're outnumbered. They'll stick around and fight for an exciting defensive battle.1.3k downloadsupdated 11 y ago
- WRE Overrunby Davidstart pos mod Italia, Liguria and Ravenna are WREs last remains Second version: WRE reduced to Lusitania1.3k downloadsupdated 8 y ago
- Stance: Safe Marchby FizzThis is a stance for your armies or hordes. Safe March keeps your armies safe from attrition from snow, deserts and swamps. On the other side your movement range is reduced. Also your Integrity is boosted slightly. Effects: "Keep your people together! Immunity to attrition while marching with mor...1.3k downloadsupdated 3 y ago
- BRAN MK 1212 CAMPAIGN AI- Less Aggressive & Hard Economyby BRAN MAC BORNAi will focus more on building and construction and be more defensive. Economy will be more difficult. By Request.1.3k downloadsupdated 25 d ago
- 1212 AD submod: No snow and desert attrition for AI & player, all factionsby NVA1.3k downloadsupdated 16 mo ago
- Khwarzmian and Ghurids missing unitsby 76561198371495338this submod is based on this one: Qollochi Pasdaran (the polearm unit) are now recruitable, added tech unit upgrade, Ghurids Cannon elephants are now recruitable and units are available in custom battles load order: above mk1212 files update: the venetian mathlocks are now recriutable the Muqtas...1.3k downloadsupdated 3 y ago
- Hecleas AI Overhaulby 76561198884562925HECLEAS AI OVERHAUL The intelligence, aggressiveness, behavior, tactical movements, choices, diplomacy, economy, objectives and decisions of the AI has been completely revised, it will no longer be inactive, will seek to conquer the world, you attack as soon as possible. He will not do suicidal...1.3k downloadsupdated 3 mo ago
- Late Roman namesby GunthReplaces the Roman characters naming system from Rome II that was reused for Attila with one that is more in line with late Roman naming conventions, such as the one used by preset Roman characters. Instead of using praenomina, nomina and cognomina, like in Republican Rome, characters are given a...1.3k downloadsupdated 6 y ago
- Medieval Warfare Trade regionsby TimujinSub mod for Medieval Warfare Open up diplomacy with the faction you desire to trade with. Then click on the settlements on the map itself. Also it is balanced so that you can gift settlements, and trade them, but not solely receive them only. Original .lua script is from MAGA mod and made to work...1.3k downloadsupdated 3 y ago
- Pigs, Slums & Palacesby 76561198882453168No pigs were harmed in the making of this mod New buildings unlocked with unique icons for every culture 1) PIGS: livestock chain unique for the Western Roman Empire (nice solution for relatively low fertility areas) 2) VEGETABLE FIELDS: agricultural chain for Romans and Easterners (high income i...1.3k downloadsupdated 6 y ago
- Just no more replacement - Part 2by PradaErwinPART 1 IS NEEDED, LINK IS BELOW. I never understood why CA had the idea of replacing units, the hole idea of replacing levy units and never being able to recruit them anymore is just not historical accurate. Good thing that there are mods, right? - ... well, there is one that will stop this repla...1.3k downloadsupdated 10 y ago
- 1 Turn Per Year - Grand Campaignby DeltaThis just basically changes the number of turns per year to 1. Q -- Purpose? A -- If you like "speed" mods, this may be useful for you -- especially if you fulfill all objectives and now have to wait for 100+ turns to pass before the next objectives.1.3k downloadsupdated 8 y ago
- Player ranged unit bonuses - 1212ADby 765611997518302083 times ammunition amount +70 range +14 firing speed +20% ranged damage Sorting is placed above the body. It only takes effect in campaigns and is only valid for players. It also works for the original version. These data should be more suitable for 1212, after all, its range is too weak compared...1.3k downloadsupdated 15 mo ago
- Technology Research & Building Time Increaseby Tw1tchThis mod adjusts the research and building time by a multiplyer of 3 for those that play Attila with Dresden's 12TPY AoC mod. Compaitble with vanilla and all DLC. Works with any mods that do not edit the research and building tables. Edit : Tweaked technology to scale better in a single playthrou...1.3k downloadsupdated 11 y ago
- Roman-Ostrogothsby RancerdRestore&Upgrade old Romanizated Ostrogoth mods. Now ostrogoths can build roman city&barrack&blacksmith&water&garrison. Add additional WRE units. They can be upgraded to upper tier. - 기존 동고트 로마화 모드를 복원&개선했습니다. 동고트는 로마 도시/병영/대장간/위생/주둔군 건물을 지을 수 있습니다. 서로마 고유 유닛이 모집풀에 추가되었으며, 상위 티어로 업그레이드 가능합니다.1.3k downloadsupdated 4 y ago
- More in depth political effectsby PradaErwinI felt that politics should have a greater effect on empires and its people. Depending of your status, you will gain benefits/loses in provincial Growth, public order, trading, integraty, loyalty, recruitment points, replenishment rate, mercenary cost, movement range, taxes and corruption. (from...1.2k downloadsupdated 10 y ago
- Double the spawned Hun armies.packby [Dolt] EwokzThis Mod doubles the cap on the number of Hun armies spawned during Attila's reign. Use this mod if you really want a true Hunic invasion! Explanation of what it does: This mod double the maximum cap in the Hun spawning script. For example lets say the the Huns have a maximum of 16 armies that ca...1.2k downloadsupdated 11 y ago
- Ancient Empires AOR Legionsby The Iron DukeIn Addition to the recruitment map I've made the named and numbered Legions recruitable across Italy, Sicily and Cisalpine Gaul. Needs the community Battle patch to run. Load above main mod and sub mods1.2k downloadsupdated 4 y ago
- WRE and ERE Units for Roman Tributary/Puppet States Modsby CollierThis submod adds either the ERE or WRE units to the Roman tributary or puppet states mods I've made. I've heard a lot of people asking for this so here it is! Hope you enjoy it. The link for the tributary state version of my mod is here: The link for the puppet state version of my mod is here:1.2k downloadsupdated 8 y ago
- AD1212—Better Population and Economic Building (Easier Construction and Recruitment)by 淡定优雅的绅士教主Population : Available manpower can be adjusted from 0.25 to 0.4 of the population The population gain provided by the capital city has been adjusted from 0.02 to 0.12 Increased the population growth of nobles in castles and cities in T3 and T4, while also increasing the population of the urban c...1.2k downloadsupdated 7 mo ago
- FIXED! Missing garrison units fix for AoCby ☩ Armoured ☩IF YOU LIKE, PLEASE GIVE THUMBS UP! Have you ever noticed how when you research and upgrade your units, your garrison either disappears or is significantly reduced to about 1 - 3 units? This mod fixes this CA mess. NOTE: 1) After subscribing to this mod, go to mod manager and tick off the box tit...1.2k downloadsupdated 11 y ago
- ! AI - Compatibility Patchby Greq7This mirrored version loads before other overhauls making it more compatible than original version. Original version already uses "@" to make it load first before most mods out there but I realised that some overhauls may load even sooner (higher on the list of loading order). In this modificatio...1.2k downloadsupdated 7 y ago

