Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Strong Eastern Roman Empireby Greq7Eastern Roman Empire Strong and Powerful! Compatible with any other mods except startpos This version is focused on making ERE stronger. WRE also benefits from traits but not as much and it's a perfect mod for WRE campaign actually so your ERE AI ally is not as weak as in vanilla. This modificati...2.2k downloadsupdated 7 y ago
- More Unit Upkeep Costs (for Radious Total War Mod)by MINOSThis is a Mod for higher Unit Upkeep in the Radious Mod. --------------------------------------------------------------------------------------------------------------------------------------- Mainly made for Radious Total War mod user, who want a more vanilla-like Upkeep, but can be used for oth...2.2k downloadsupdated 10 y ago
- Total War: Attila - Scourge of God 405 AD & Pater Europae 771 AD MODby WōtanzThe year of 405 AD... They made ready for war. The Roman Empire has approach to fall. The Western Empire land now barbarian hordes has settled. and Sassanid Empire is something will happening. The Kingdoms will rebelled to his master of Empires. and far for the land in eastern the scythia and sar...2.2k downloadsupdated 5 y ago
- Influence Cheatby nugget80Alot of influence points per turn you won't be able to spend it fast enough. Save game compatible, hit end turn and takes effect next turn. I put last in mod order. DB: ministerial_positions_to_character_effects_tables Columns: Position - faction_leader Effect Scope - character_to_character_own_f...2.2k downloadsupdated 3 y ago
- Logistics, Stances, Integrity and Campaign Movement Overhaulby ShephNote: New Mod Launcher is broken as of March 1. Go to Total War Game---->Properties----->Betas----->launcher_release_candidate- and your mods will work again. A Composite Mod Focusing on the Logistics of Ancient Warfare. Terrain and Roads I believe it is unrealistic to give armies large movement...2.2k downloadsupdated 8 y ago
- Dawnless days reduced food consumption sub modby sam.pidgeonThis is beta i had to remove previous version because it was not working for me so this one should work. place at top of load order all buildings for the current factions should have reduced food consumption this can be useful for some buildings in major cities and when upgrading province capital...2.1k downloadsupdated 19 d ago
- The Dawnless Days Campaign + Unit Submods X3by XxPREDATORxX1312This Submod makes main units from 1.0 files , Expanded elves and Unit addon submod for 1.0 all multiplied by 32.1k downloadsupdated 9 mo ago
- More Road levels and more Road buildingsby ShephAll without a separate road building chain. Tested and ready to go. Let your developed kingdom stand out over your rivals! Your movement points increase with higher level buildings. Developed factions move their troops faster than non-developed. It only applies when you're on the campaign map roa...2.1k downloadsupdated 8 y ago
- Age of justinian reduced squalor and food consumption mod and reduced corruptionby sam.pidgeonThis mod is for reducing food consumption and squalor levels in age of justinian mods but should work with other mods except fall of the eagles and Europa perdita. This should work for various overhauls except ones mentioned above and likes of classical empires/ancient empires. All buildings cons...2.1k downloadsupdated 27 d ago
- Fertility Sanitation and Tech Boostby Christoph70This mod add attributes for every technology level for every Faction. This ability´s are: -Better sanitation second and third civil tech level add 2-4 sanititation boost -Fertility at the last civil technology level so that every province get his normal fertility level back if his faction arrive...2.1k downloadsupdated 11 y ago
- Dawnless Days (TDD) Gondor Recruitment Upgradeby red_xavierWhere are Gondor's armies? This mod provides Gondor with their armoured soldiers from the start of the game, but in limited numbers using unit caps, and then increases this unit cap via buildings as you play the campaign. It is ultimately an attempt to make Gondor feel more like Gondor from turn...2.1k downloadsupdated 6 mo ago
- MK1212 Stronger Nationsby Deutsche-ploykaSmall addition to the Medieval Kingdoms 1212 mod. Which makes most nations play with cheats, even the weakest faction can become an empire. Make sure to put this mod on top on mod load order. For your greatest enjoyment it is recommended to install the modification of Unlimited Governors, Armies...2.1k downloadsupdated 3 y ago
- Tycherious' 1212 Cheatsby TycheriousCredit for Graham Turner for the thumbnail! Quick submod for 1212ad that I've created primarily for testing purposes. It sets all tech research to 1 turn, all building construction to 1 turn, and ensures diplomacy is always accepted when offering money. I originally created this for testing my sc...2.1k downloadsupdated 12 mo ago
- Ancient Empires 2.0 Submod: Multiplayer Campaign Packby WillThis submod allows for multiplayer campaigns with much more stability (But may still have some issues, cannot guarantee stability). This is done by disabling several scripts including - Dynamic faction names - Annex vassals - Character nicknames - War reparations Load first above the other two pa...2.1k downloadsupdated 6 y ago
- Progressby Greq7Buildings, Technologies, Experience Compatible with most mods and overhauls Submod and standalone version of "Radious - Very Hard Campaign Overhaul" Best results are with "Empire" and "Character" In this modification technologies, experience and buildings will take longer in their progression and...2.1k downloadsupdated 6 y ago
- Radious - Strong Eastern Roman Empireby Greq7Eastern Roman Empire Strong and Powerful! Compatible with "Radious" and/or "Radious - Very Hard Campaign Overhaul" startpos included This modification is a perfect WRE or Sassanids campaign It makes ERE strong - ERE can recruit more variety of units from the start of a campaign - Faction traits h...2.1k downloadsupdated 7 y ago
- No Unit Cap for 1212 (updated)by 76561198379686318My game works again, Mingles has brought it to my attention that this mod doesn't work for certain units. It works for the units in my campaign but I'm currently in the process of figuring out what doesn't work and what does. If a unit in your campaign is capped please let me know. This mod does...2.1k downloadsupdated 16 mo ago
- 1212 NO STACK SPAMby DreamNegaterDo you hate M1212 stack spam? Well, this mod limits armies quite severely. These are armies per imperium level: 0: 2 1: 2 2: 3 3: 3 4: 4 5: 4 6: 6 7: 7 If most factions have imperium level of 0-3, they will have only 2-3 armies. I am still experimenting with it, so I might increase number of armi...2.1k downloadsupdated 4 y ago
- Seasonby Greq7Harsher Seasons and Greater Impact of Climate Change Compatible with all other mods Save game compatible All credits should go to Dresden as this is only an attempt to balance this aspect of the game with "Very Hard Campaign Overhaul". This project is also a submod of "Radious - Very Hard Campaig...2.0k downloadsupdated 7 y ago
- Reduced Religious Upkeepby FM-GAReduced Religious Upkeep: Upkeep and food cost for religious buildings reduced Place top of loading order if using with mod overhauls. Compatible with most other mods. Enjoy!2.0k downloadsupdated 6 y ago
- [Outdated] A New Beginning: Alterations to the Eastby UrathSalve! Attached, you will find a mod the aim of which is to force some change to the eastern portion of the Grand Campaign map. Alterations have been made to the composition of the Sassanid Empire, it's starting relations, allies and vassals. Also, this is my first mod outside of name changing fr...2.0k downloadsupdated 11 y ago
- Better AoC economyby Casimirus LyszczynskiI was really fed up with the fact that economy in AoC didn't make much sense and it made the AI become bancrupt and starving everywhere (because it refused to build the money and food-making buildings). Changes: - fields provide less money but more food, - court/noble's hall/ main settlement buil...2.0k downloadsupdated 8 y ago
- More Useful Building slotsby ShephWant more slots in Attila? Sorry, it's hard-coded. However, this mod attempts to solve the problem that limited slots restrict empire development and the ability to adapt to changing city foci. 1) Buildings convert to many more similar buildings without tearing down to a lower level. I have parti...2.0k downloadsupdated 8 y ago
- [ATW] Half Time Technologyby KardaKAXPlease read before inquiring about an issue. What does this mod do? Reduces the overall time taken for technologies by half. What is the mod's file name? "KAA_ATW_HalfTimeTech.pack" Do research buffs still apply? Yes Does this apply to the AI too? If a player / AI has access to it, then yes. What...2.0k downloadsupdated 10 y ago
- Age of Charlemagne: Garrison Fixby Old ManHello all, Some, if not most of you, may have noticed by now that the 'Age of Charlemagne' DLC has one particularly annoying bug. When you upgrade units (eg. playing as Mercia, Fryrd to Select Archers/Spearmen/Axemen) the garrison numbers reset to 1. This mod, in short, fixes this issue. I intend...2.0k downloadsupdated 11 y ago
- AoC seasons and religionby 76561199045477301This mod features: - Seasonal effects for all AoC provinces - Religion effects for Christianity, Islam, Paganism and Tengri - Religious edicts for these religions (now all factions have four edicts instead of two) - Slightly increased influence of local religious traditions and now there are more...2.0k downloadsupdated 6 y ago
- Imperium Diplomacy Effects Removedby RedOctaNe02Don't you just hate it when you have this amazing empire and everyone hates you because you are a "Great Power" besides all the other stuff? Well then this mod is for you! I have removed the negative effects associated with Great Power. You can now conquer the entire map if you would like and no...2.0k downloadsupdated 10 y ago
- Buff Population Growthby RancerdScrew that vanilla growth rate Were tired of that mess Buff city&nomad growth + AI growth bonus for pleasant gameplay&smart AI Not competible with AoC, 1212 Major city tier 1 growth rate 2 ---> growth rate 17 Major city tier 2 growth rate 4 ---> growth rate 21 Major city tier 3 growth rate 6 --->...2.0k downloadsupdated 4 y ago
- Precursor Building Instances increasedby NamyTired of build only one precursor building at the same time and still have to wait until it's upgraded to build another one? Well, not any longer, this mod allows you to build and upgrade up to three precursor buildings at the same time. It works for any precursor building which can be upgraded i...2.0k downloadsupdated 11 y ago
- 1212submod——(12 Turns per year)一年十二回合,以及事件发生时间点修改by 76561198421017305如标题所述,很简单,单纯是一年十二回合的修改。 其次,是为了配合一年十二回合,而延长了研发时间的长度,以及各个历史事件的发生时间点。 当然,我个人还没有测试过,也可能不会去测试,所以,如果有发现什么时间点对不上的问题,可以留言告知。 注:可以一同使用我制作的另一个关于建筑建设的MOD,用来配合一年十二回合。2.0k downloadsupdated 5 y ago
- AoC Term Limits for Grand Campaignby Working JoeThis mod imports the changes to minister term limits and requirements from Age of Charlemagne to the Grand Campaign. All offices can be now assigned freely, have no rank requirement, and last until the character dies or is removed from office. Mod was made with compatability in mind, and should w...1.9k downloadsupdated 9 y ago
- [ATW] Quarter Time Technologyby KardaKAXPlease read before inquiring about an issue. What does this mod do? Reduces the overall time taken for technologies by three quarters. What is the mod's file name? "KAA_ATW_QuarterTimeTech.pack" Do research buffs still apply? Yes Does this apply to the AI too? If a player / AI has access to it, t...1.9k downloadsupdated 10 y ago
- Strengthened Soldiersby StrangeAK47player/s only (cheat) makes players units a little better firing rate +10 battle movement speed +10 ammunition +10% armour +10 melee attack +10 melee damage +10 melee defence +10 missile range +10 save compatible, use and remove at will works with DLC works with most overhauls1.9k downloadsupdated 3 y ago
- Gallic Romeby Kenneth KuppensRaised as a Roman Pagan the governor of Belgica couldn't stand idle by the Christianisation of the once mighty Roman Empire. Ever since the acceptance of the Christian God he saw the Empire decline in what could have only been Jupiters wrath. Rising in rebellion against his Christian Emperor who'...1.9k downloadsupdated 3 y ago
- Varangian Guard - Roman Vikingsby КукушкаThe Varangian Guard, Τάγμα τῶν Βαραγγῶν (Tágma tōn Varángōn) in Greek was an elite unit of the Byzantine Army from the tenth to the fourteenth century. The members served as personal bodyguards to the Byzantine Emperors. The Varangian Guard was known for being primarily composed of recruits from...1.9k downloadsupdated 4 y ago
- 1212 AD submod: 1-turn construction for all buildingsby NVANo need to wait several turns to rebuild a captured settlement anymore.1.9k downloadsupdated 16 mo ago
- Army Integrity patch for Sebidee's Army Stancesby Damnatio MemoriaeThis is a compatability patch to enable my Army integrity mod to work with the great Sebidee's army stances mod. The patch does minor change to overwrite Sebidee's integrity bonuses to stances and movement with mine. All other values are those of Sebidee's. Both mods are required for the patch to...1.9k downloadsupdated 10 y ago
- No tax and integrity reduction from more hordesby ParagonRemoves negative tax and integrity modifiers from main horde building. Now you can have your own 10 elite doomstacks, without having to deal with a -50% tax rate. Especially awesome when playing the huns or the roman expedition! This mod is save game compatible.1.8k downloadsupdated 10 y ago
- Vicious AIby spH3RiCalThis mod is a combination of the Better Autoresolve and Better Aggressive CAI mods along with some personal tweaks. The aim was to make the AI attack fortified settlements. The result is a "dumber" but way bolder AI. It will attack you even if the odds are not in its favor. Auto resolving battles...1.8k downloadsupdated 10 y ago
- Angles - Faction Unlockby fritzcolagirlAm I the only one who found it strange that an English company didn't include the Angles in a game about the migration period? Even being a Slav myself, seeing the Slavs added before the Angles kind of bothered me. But hey, if the Englishmen add the Slavs to the game, then maybe a Slav should add...1.8k downloadsupdated 5 y ago
- BRAN ATTILA CAMPAIGN AI SUPER SLAUGHTER VERSIONby BRAN MAC BORNCAMPAIGN AI: behaviors that includes more aggressive and expansionist factions that will ATTACK!. Ai factions will DEFEND regions and capitals better and HELP allies more. Ai factions will occupy settlements. Ai will colonize. More field battles and tougher settlements. Diplomatic behaviors chang...1.8k downloadsupdated 2 mo ago
- New 22 wonder +@by slamNew wonder has come! enjoy ATT Oxyrhynchus : Giza pyramid complex Conquest resistance to occupation -20% Public order +3 (factionwide) Unit morale -6 Aksum : Church of St. Mary of Zion Religion conversion state +2 Public order +2 (factionwide) Public order penalty other religions -30% Carthago :...1.8k downloadsupdated 5 y ago
- Ancient Empires 2.0 No fogby najupearNo fog for Ancient Empires 2.0. You have to start new campaign and hire new spy. Place it on the top of the mod list.1.8k downloadsupdated 6 y ago
- Foreign Soilby MagnarThis mod doubles the penalty to army integrity when in enemy territory from -1 to -21.8k downloadsupdated 10 y ago
- Skidvar's Starting Ranks for Generals and Agentsby SkidvarSTARTING RANKS FOR GENERALS AND AGENTS Content With this mod all pre-made generals come with different starting ranks (ranging between 1-4), a bit similar to Rome Total War. This counts for all factions, so as a player you will meet armies with more experienced generals from turn 1 onwards. Newly...1.8k downloadsupdated 9 y ago
- 1212 Less Population Squalor Penaltyby DreamNegaterWith higher population comes higher squalor. But this mod decreases that effect (with around 4 squalor, depending on the level. Sometimes 3 or 5). Creds to the 1212 gang.1.8k downloadsupdated 4 y ago
- Marca Hispanica 1.2 (español)by Miguel_BtKEste mod para Total War: ATTILA - Age of Charlemagne desbloquea y modifica las facciones del Reino de Pamplona, el Condado de Barcelona y la dinastía de los Banu Qasi. La campaña se sitúa cuando Carlomagno obtiene los territorios de su fallecido hermano. Iré añadiendo gradualmente más cosas y mej...1.8k downloadsupdated 8 y ago
- AoC Authentic Namesby Æþelræd UnrædTired of the generic and modern feel of the campaign map with cities like London, Paris and Barcelona? This small mod changes the names of settlements and factions to the historical ones. This gives a more authentic feel with clearly different cultural spheres: the Romanised barbarians, Pagan Ger...1.8k downloadsupdated 11 y ago

