Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Lower Conversionby Maceman121Allows you to convert your religion at 20% instead of the natural 35%.3.0k downloadsupdated 11 y ago
- Less burden for Province food shortageby OtielThis mod is to bring TW:Rome 2 style food system to TW:Attila. When the empire has enough food, food will be distributed to the province that doesn't have enough food. Faction surplus - Increased faction growth boost cap (up to +6 -> up to +10) Faction surplus / Province shortage - Decreased prov...3.0k downloadsupdated 7 y ago
- Rome Era Chapter XII: Recuperatio Imperii- Gothic and Vandal warsby XxRedHornetxX/Resonare RomanorumThis mod is the twelfth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other required mods 4- Extremely recommended ( but optional) for economy, food and t...3.0k downloadsupdated 20 mo ago
- SirWilly's Fast growth Modby WilliamHi Guys SirWilly Here, As the old fast growth mod vanished off the steam workshop so I decided to upload another for the lads! ;D As it sounds the mod greatly increases the growth rate of your cites and works with all DLC’s and most overhaul mods. Leave and comment saying thanks if you like the M...2.9k downloadsupdated 6 y ago
- Kingdom of Castileby [ESP] Lucio BorenoThis mod change all text references from Kingdom of Asturias to Kingdom of Castile. Also the mod include new factions colours and a new banner created by me, with the historically emblem of Castile. Historically accurate? No, Castile was a later kingdom, the more important in Medieval Spain but i...2.9k downloadsupdated 11 y ago
- An Alternative Beginningby IonizedMercuryHi there, This is the first mod I made through the Assembly Kit, so please have mercy if it shouldn't turn out to be so great. Anyway, this mod contains a few changes to the starting diplomatic relations of the Grand Campaign: -Saxons and Jutes now start at war with the Caledonians instead of the...2.9k downloadsupdated 11 y ago
- AnotherWorld v1.0by NaykunamI HAVE UPLOADED V2.0 SEPARATELY AnotherWorld v2.0 DESCRIPTION of the Mod: I made this mod for myself and decided to give a chance to others to use it. I hope you will like it. This is another version of history for Roman Empire. I gave ability to Roman Empire to survive. In AnotherWorld Roman Emp...2.9k downloadsupdated 11 y ago
- Build Legendary Buildings anywhereby IonizedMercuryHi y'all This is a simple mod that enables the player to build legendary buildings in every region, not just the capital. This should also help with some of the victory conditions that require legendary buildings which some factions could not or only awkwardly complete because they required the f...2.9k downloadsupdated 11 y ago
- Rome Era Chapter II.1: Alea Iacta Est- Gallic wars and the second roman civil war.by XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the second part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requi...2.9k downloadsupdated 20 mo ago
- 642 Dark Ages - Legendary Islam Campaign - Submodby 76561198860803021- Campaign Submod for 642 Dark Ages - Rise or Fall of Islam Instruction: Modorder: Place it on top of 642 Dark Ages or 642 Multiplayer - Please support the work of all modders and give this mod and the mods you subscribed a "Thumbs Up"! Hints: 1. Not safe game compatible, you need to start a new...2.9k downloadsupdated 6 y ago
- confederate_roman_empire.packby Donald7777This mod simply allows you too unite the Roman Empire under either the ERE or WRE from turn 1. Some mods may cause you to not get a high chance of the other half of the empire to accept the invitation. However paying large sums of gold seems to help. As a precaution i would suggest turning this m...2.9k downloadsupdated 8 y ago
- Radious - Roman Civilisationby Greq7Rome Strong and Powerful! Compatible with mods in my collection. There are also versions for ERE and WRE campaign but are not compatible with this mod: "Strong Western Roman Empire" and "Strong Eastern Roman Empire" Very Hard Campaign Overhaul project combined with this would makes Rome even stro...2.8k downloadsupdated 7 y ago
- No more East/West Empireby Volk**NO LONGER UPDATING** Find it awkward to still be the "Eastern" Roman Empire after your Western counterpart has fallen? Or vice-versa? Well, this mod might be for you. Given the West Spoke Latin, and the East spoke Greek, I renamed both factions to "Roman Empire" in their respective languages. W...2.8k downloadsupdated 11 y ago
- Import Food Penalty Rebalancedby Like_A_StoneThis is a simple mod that dramatically reduces the Import Food penalty for cities on the campaign map. In vanilla the penalty for a city that is importing food is a 25% reduction to all wealth. I've reduced it to just 10%, which is a much more reasonable penalty for a city that's not starving but...2.8k downloadsupdated 11 y ago
- Rome Era Chapter IV.1: Imperium sine fine- The good five emperors;From Dacian to Marcomannic wars.by XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the fourth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requi...2.8k downloadsupdated 20 mo ago
- The Good, the Bad and the Uglyby true.tryggviThe Good, the Bad and the Ugly Even in the grand campaign, names usually repeat themselves. In the Age of Charlemagne, the situation is really catastrophic: the name rosters are very small. To improve that, this mod adds nicknames into the game. They aren't attached to definite names: there are r...2.8k downloadsupdated 10 y ago
- Radious - Garrison [Unofficial]by Greq7Improvements to Radious garrisons Submod of "Radious - Roman Civilisation" mod (you dont need it if you already subscribed to that mod) Compatible with any other mod as long as you are using Radious and no other garrisons mods. This mod gives you more units and therefore making it harder to conqu...2.8k downloadsupdated 8 y ago
- Corruption 60%by CiobyThis is not my work. Theora from the twcenter.net made it This reduces the unbalanced corruption issues, you still have problems with maintaining a huge army if you don't have high popularity in your regions (to keep the taxes above normal) but it makes the game more playable in later years (espe...2.8k downloadsupdated 11 y ago
- A&S Modby michaelThis mod enables Armenia and the Suebi for the grand campaign. Link to TWcenter thread :2.8k downloadsupdated 11 y ago
- Garamantian: Reduced Public Order Penalty from other Religionsby NamyThis mod adds to the Garamantian faction trait:-50% reduced public order penalty from other religions. Idea Since Garmantian is a Desert Kingdoms but Fractured Faiths doesn't make so sense for it's location, compared with the position of Lakhmids, Aksum or Himyar where different religions clashes...2.8k downloadsupdated 11 y ago
- 200% Research Rateby yummy guineaBasic research rate is now 200%. Only affect player and is compatible with save files.2.8k downloadsupdated 3 y ago
- Tycherious' Agents for 1212 AD (Included in and so not compatible with my all-in-one submod)by TycheriousHi everyone, Agents have technically always been part of 1212ad, but the AI didn’t allocate enough budget to recruit them after other expenditures. Now, not only will the AI recruit some agents, with this submod you can expect more frequent agent activity, especially during high-tension periods o...2.7k downloadsupdated 12 mo ago
- Limitanei Garrisonsby Cooked MagikarpNon-recruitable garrison units for the Romans. They function like the Paighan Band meatshield. It's very useful for the Eastern Roman Empire since they have garbage garrisons compared to the Western Roman Empire and Sassanid Empire. *** SAVE GAME COMPATIBLE. WORKS WITH ALL MODS. ***2.7k downloadsupdated 10 y ago
- Weaker Sassanidsby ParagonThis mod reduces the money the Sassanids get from their puppet states and in doing so makes them a bit weaker. For a more reasonable balancing. The Sassanid faction trait which is a 100% modifier for the tributes, is reduced to 50% (which is still reasonable). They have about the same income as t...2.7k downloadsupdated 11 y ago
- Legendary Era Chinese Versionby AI(NORMAL)English Version is now available:2.7k downloadsupdated 8 y ago
- Passive agents,only for exploration and passive ability.by HiFiMasteRCanceled offensive actions for agents. No attack with the agents or sabotage. Compatible with grand campaign,The Last Roman Campaign and Age of Charlemagne.2.7k downloadsupdated 8 y ago
- Ancient Empires 12 Turns Per Yearby RustyYo. This is my first TW mod, that was made out of, what I consider to be, necessity. I have tested it, and it works for me. Any issues, let me know, and I will try to resolve them. Thanks!2.7k downloadsupdated 7 y ago
- AoC - Restitutor Imperii Romaniby Flavius StilichoHey this is a mod that makes the Byzantines in Age of Charlemagne playable in campaign and custom battle and will also expand on them. As a base I used the the slavs and sicily mod by Mauzer, so credit to him, that makes them playable as well, but changed for those who only want to be the Byzanti...2.7k downloadsupdated 11 y ago
- Rome Era Chapter II.3: Ab Octaviano ad Augustum- Treaty of Brundisium, The Principate and Pax Romanaby XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Serie Check previous chapter: This mod is the second part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapt...2.7k downloadsupdated 18 mo ago
- Food Overhaulby DojślandPLI'm not usually into "overhaul" mods myself, but I've tried my best to improve the situation with food in the last game stages of Grand Campaign (note: I did not change anything in The Last Roman campaign, as I have not yet managed to lay my hands on it). The aim of this mod is exactly that - to...2.7k downloadsupdated 11 y ago
- Easy Mode for The Dawnless Daysby 76561198843924852Mod with few tweaks to make the game easier. Does not affect AI, only player. Place on top of mod load, above TDD files -50% upkeep reduction for own units (mercenaries included) x3 income from tariffs (400-500 instead of vanilla 150+) (affects ai) 50% more movement range for own armies +15 publi...2.7k downloadsupdated 9 mo ago
- Buildingby Greq7Building Effects Modification Compatible with most mods out there (unless they edit heavily same table) Submod and standalone version of "Radious - Very Hard Campaign Overhaul" (do not subscribe if you already using that one) Best used with "Progress" This standalone version improves and balance:...2.7k downloadsupdated 6 y ago
- Rome Era Chapter III.2: Capax imperii nisi imperasset- The year of the four emperorsby XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the fourth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requi...2.6k downloadsupdated 19 mo ago
- MK1212 Civil War bug Fixby 76561198368870481The civil war debuff of Abbasid, Epirus, etc cannot be removed when civil war ends. This mod fixes this bug. Place this mod above other mods when used. When it takes effect in next turn, you can turn off this mod.2.6k downloadsupdated 4 y ago
- Arian Visigothsby DeliciousCrackersUPDATED FOR LATEST PATCH A small fix to make the Visigoths start off as Arian Christian, as they historically were. They were originally listed as Arian until CA changed it for some mysterious reason. Not compatible with other startpos mods. Now included in the StartPos AddOn for the Unofficial A...2.6k downloadsupdated 11 y ago
- Rome Era Chapter XIX: The Magnificent Three- Basil II, Al-Mansur & Cnut the Greatby XxRedHornetxX/Resonare RomanorumRome era Serie This mod is the nineteenth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. ALL THE CHAPTERS after XIII are considered to be more focused on MEDIEVAL STUFF THAN ROMAN HISTORY. Discord Go there for s...2.6k downloadsupdated 18 mo ago
- Radious - Very Hard Campaign Overhaulby Greq7CAMPAIGN, AI, BATTLE, BALANCE, REALISM You can choose and try different difficulty settings for campaign and battle now! Main Attila game only Compatible with mods in my collection. Only one of the following mods can be activated at the same time together with this overhaul:Radious - Strong Easte...2.6k downloadsupdated 6 y ago
- Better Autoresolveby MINOSThis Mod, taken standalone from my "Better AI" Mod, changes Autoresolve to be more accurate and less easy for both Sides. --------------------------------------------------------------------------------------------------------------------------- The AI will also attack more often, even if there i...2.6k downloadsupdated 10 y ago
- 1212 public order cheatby najupearpublic order cheat for 1212 mod only player place it on top of 1212 mod2.6k downloadsupdated 5 y ago
- Roman Rebirth II addon Remove the Restricts(Disable the United Roman Empire event)by RuWarning: this addon will disable The united roman empire event, it's mean you have no chance to became the roman Empire! use it wisely make sure it can load before the romanrebithII or it don't work This addon will Removed the Restricts for Building except Technology2.6k downloadsupdated 9 y ago
- Less corruptionby ParagonThis mod reduces the corruption limit to 60% for all Campaigns. This only has an impact on the AI on easy-hard settings, as the AI gets a cheat against corruption on higher difficulties which reduces their corruption significantly. This mod is save game compatible. (If you are looking for differe...2.6k downloadsupdated 11 y ago
- Hadrian's Hard Building Effects | Better Vanilla Attilaby HadrianAs featured/demonstrated* in ETERNAL EMPIRE by Hadrian * Using the standard Building Effects mod. THIS MOD IS... * COMPATIBLE WITH ALL CULTURE PACKS, INCLUDING SLAVIC NATIONS. * FOR THE GRAND CAMPAIGN ONLY. IT IS NOT COMPATIBLE WITH NON-GC DLCs. * SAVE-GAME COMPATIBLE (Fresh start recommended for...2.6k downloadsupdated 10 y ago
- Building upkeep reductionby Mar45690This halves all upkeep for buildings2.6k downloadsupdated 8 y ago
- Rome Era Chapter XV:The Return of an Agustus- Charlemagne:" Imperator Romanorum & Pater Europae"by XxRedHornetxX/Resonare RomanorumRome era Serie This mod is the fifteen part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. ALL THE CHAPTERS after XIII are considered to be more focused on MEDIEVAL STUFF THAN ROMAN HISTORY. Anno domini models Go to...2.6k downloadsupdated 16 mo ago
- 1212AD building cost.packby Reimu建筑费用50% 建筑时间2回合 排序到1212本体前 building cost 50% building time 2 round Sort to the front of 1212 Ontology2.6k downloadsupdated 3 y ago
- Playable Roman Diocese (victory conditions, family trees, civil wars, multiplayer, etc.)by CollierSUMMARY: This mod divides the Roman Empire into playable (and historically accurate) Diocese. Emperor Diocletian divided the Empire into Diocese, where multiple provinces were administratively grouped together under the command of a vicarius. This mod allows you to play as these vicarii and gover...2.6k downloadsupdated 18 mo ago
- 2500 Base Incomeby levoy1Sets the base income for all Factions to 2500 This is useful in combination with overhaul mods that alter the base income in any way. Enjoy!2.5k downloadsupdated 9 y ago
- Medieval Kingdoms 1212 AD Wales Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Wales which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenishme...2.5k downloadsupdated 4 y ago

