Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,224 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- Dokmod - AI and Campaign Tweaksby Prime Minister Sinister-=WORKS WITH SLAVIC CULTURE PACK UPDATE=- What is Dokmod? Dokmod is an all-around improvement mod consisting of the tweaks, changes, and rebalances that are best for playing Total War: Attila. Dokmod is a fiarly comprehensive mod that still maintains the look and feel of vanilla but adds tweaks a...3.0k downloadsupdated 9 y ago
- Missionby Greq7Improved payouts for events, missions and objectives Compatible with all other mods that did not edit "missions.txt" and "cdir_events_mission_payloads" This mod is not needed if you are subscribed to "Very Hard Campaign Overhaul". This part is already included in that overhaul. Initial idea was t...3.0k downloadsupdated 8 y ago
- Lower Conversionby Maceman121Allows you to convert your religion at 20% instead of the natural 35%.3.0k downloadsupdated 12 y ago
- 642 Dark Ages - AI Submod better ballanced Muslim Forcesby 76561198860803021- AI Submod Arab recruitment for 642 Dark Ages - Rise or Fall of Islam - Savegame compatible - This submod sets a faction unit limit 10 for Martyrs - To compensate, AI can recruit cavalry in cities & towns - Works for real players too - Please take a look at your subscribed mods you use and give...3.0k downloadsupdated 6 y ago
- AGK Improved Resourcesby FM-GAFor all resource buildings in Attila, Age of Charlemagne and The Last Roman. - Reduced squalor - Reduced public order - Increased industry gdp - Increased resource production Place at top of load order with mod overhauls Compatible with most other mods Save game compatible3.0k downloadsupdated 6 y ago
- Rome Era Chapter XII: Recuperatio Imperii- Gothic and Vandal warsby XxRedHornetxX/Resonare RomanorumThis mod is the twelfth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other required mods 4- Extremely recommended ( but optional) for economy, food and t...3.0k downloadsupdated 21 mo ago
- SirWilly's Fast growth Modby WilliamHi Guys SirWilly Here, As the old fast growth mod vanished off the steam workshop so I decided to upload another for the lads! ;D As it sounds the mod greatly increases the growth rate of your cites and works with all DLC’s and most overhaul mods. Leave and comment saying thanks if you like the M...3.0k downloadsupdated 6 y ago
- Kingdom of Castileby [ESP] Lucio BorenoThis mod change all text references from Kingdom of Asturias to Kingdom of Castile. Also the mod include new factions colours and a new banner created by me, with the historically emblem of Castile. Historically accurate? No, Castile was a later kingdom, the more important in Medieval Spain but i...2.9k downloadsupdated 11 y ago
- 642 Dark Ages - Legendary Islam Campaign - Submodby 76561198860803021- Campaign Submod for 642 Dark Ages - Rise or Fall of Islam Instruction: Modorder: Place it on top of 642 Dark Ages or 642 Multiplayer - Please support the work of all modders and give this mod and the mods you subscribed a "Thumbs Up"! Hints: 1. Not safe game compatible, you need to start a new...2.9k downloadsupdated 6 y ago
- Rome Era Chapter II.1: Alea Iacta Est- Gallic wars and the second roman civil war.by XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the second part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requi...2.9k downloadsupdated 21 mo ago
- An Alternative Beginningby IonizedMercuryHi there, This is the first mod I made through the Assembly Kit, so please have mercy if it shouldn't turn out to be so great. Anyway, this mod contains a few changes to the starting diplomatic relations of the Grand Campaign: -Saxons and Jutes now start at war with the Caledonians instead of the...2.9k downloadsupdated 11 y ago
- Build Legendary Buildings anywhereby IonizedMercuryHi y'all This is a simple mod that enables the player to build legendary buildings in every region, not just the capital. This should also help with some of the victory conditions that require legendary buildings which some factions could not or only awkwardly complete because they required the f...2.9k downloadsupdated 11 y ago
- AnotherWorld v1.0by NaykunamI HAVE UPLOADED V2.0 SEPARATELY AnotherWorld v2.0 DESCRIPTION of the Mod: I made this mod for myself and decided to give a chance to others to use it. I hope you will like it. This is another version of history for Roman Empire. I gave ability to Roman Empire to survive. In AnotherWorld Roman Emp...2.9k downloadsupdated 11 y ago
- confederate_roman_empire.packby Donald7777This mod simply allows you too unite the Roman Empire under either the ERE or WRE from turn 1. Some mods may cause you to not get a high chance of the other half of the empire to accept the invitation. However paying large sums of gold seems to help. As a precaution i would suggest turning this m...2.9k downloadsupdated 8 y ago
- Radious - Roman Civilisationby Greq7Rome Strong and Powerful! Compatible with mods in my collection. There are also versions for ERE and WRE campaign but are not compatible with this mod: "Strong Western Roman Empire" and "Strong Eastern Roman Empire" Very Hard Campaign Overhaul project combined with this would makes Rome even stro...2.9k downloadsupdated 7 y ago
- MK1212 Civil War bug Fixby 76561198368870481The civil war debuff of Abbasid, Epirus, etc cannot be removed when civil war ends. This mod fixes this bug. Place this mod above other mods when used. When it takes effect in next turn, you can turn off this mod.2.9k downloadsupdated 5 y ago
- No more East/West Empireby Volk**NO LONGER UPDATING** Find it awkward to still be the "Eastern" Roman Empire after your Western counterpart has fallen? Or vice-versa? Well, this mod might be for you. Given the West Spoke Latin, and the East spoke Greek, I renamed both factions to "Roman Empire" in their respective languages. W...2.8k downloadsupdated 11 y ago
- Import Food Penalty Rebalancedby Like_A_StoneThis is a simple mod that dramatically reduces the Import Food penalty for cities on the campaign map. In vanilla the penalty for a city that is importing food is a 25% reduction to all wealth. I've reduced it to just 10%, which is a much more reasonable penalty for a city that's not starving but...2.8k downloadsupdated 11 y ago
- Rome Era Chapter IV.1: Imperium sine fine- The good five emperors;From Dacian to Marcomannic wars.by XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the fourth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requi...2.8k downloadsupdated 21 mo ago
- Radious - Garrison [Unofficial]by Greq7Improvements to Radious garrisons Submod of "Radious - Roman Civilisation" mod (you dont need it if you already subscribed to that mod) Compatible with any other mod as long as you are using Radious and no other garrisons mods. This mod gives you more units and therefore making it harder to conqu...2.8k downloadsupdated 8 y ago
- The Good, the Bad and the Uglyby true.tryggviThe Good, the Bad and the Ugly Even in the grand campaign, names usually repeat themselves. In the Age of Charlemagne, the situation is really catastrophic: the name rosters are very small. To improve that, this mod adds nicknames into the game. They aren't attached to definite names: there are r...2.8k downloadsupdated 10 y ago
- Corruption 60%by CiobyThis is not my work. Theora from the twcenter.net made it This reduces the unbalanced corruption issues, you still have problems with maintaining a huge army if you don't have high popularity in your regions (to keep the taxes above normal) but it makes the game more playable in later years (espe...2.8k downloadsupdated 11 y ago
- A&S Modby michaelThis mod enables Armenia and the Suebi for the grand campaign. Link to TWcenter thread :2.8k downloadsupdated 12 y ago
- Garamantian: Reduced Public Order Penalty from other Religionsby NamyThis mod adds to the Garamantian faction trait:-50% reduced public order penalty from other religions. Idea Since Garmantian is a Desert Kingdoms but Fractured Faiths doesn't make so sense for it's location, compared with the position of Lakhmids, Aksum or Himyar where different religions clashes...2.8k downloadsupdated 11 y ago
- Ancient Empires 12 Turns Per Yearby RustyYo. This is my first TW mod, that was made out of, what I consider to be, necessity. I have tested it, and it works for me. Any issues, let me know, and I will try to resolve them. Thanks!2.7k downloadsupdated 7 y ago
- Limitanei Garrisonsby Cooked MagikarpNon-recruitable garrison units for the Romans. They function like the Paighan Band meatshield. It's very useful for the Eastern Roman Empire since they have garbage garrisons compared to the Western Roman Empire and Sassanid Empire. *** SAVE GAME COMPATIBLE. WORKS WITH ALL MODS. ***2.7k downloadsupdated 10 y ago
- Weaker Sassanidsby ParagonThis mod reduces the money the Sassanids get from their puppet states and in doing so makes them a bit weaker. For a more reasonable balancing. The Sassanid faction trait which is a 100% modifier for the tributes, is reduced to 50% (which is still reasonable). They have about the same income as t...2.7k downloadsupdated 11 y ago
- Legendary Era Chinese Versionby AI(NORMAL)English Version is now available:2.7k downloadsupdated 8 y ago
- Passive agents,only for exploration and passive ability.by HiFiMasteRCanceled offensive actions for agents. No attack with the agents or sabotage. Compatible with grand campaign,The Last Roman Campaign and Age of Charlemagne.2.7k downloadsupdated 8 y ago
- Rome Era Chapter II.3: Ab Octaviano ad Augustum- Treaty of Brundisium, The Principate and Pax Romanaby XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Serie Check previous chapter: This mod is the second part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapt...2.7k downloadsupdated 20 mo ago
- 1212 public order cheatby najupearpublic order cheat for 1212 mod only player place it on top of 1212 mod2.7k downloadsupdated 5 y ago
- AoC - Restitutor Imperii Romaniby Flavius StilichoHey this is a mod that makes the Byzantines in Age of Charlemagne playable in campaign and custom battle and will also expand on them. As a base I used the the slavs and sicily mod by Mauzer, so credit to him, that makes them playable as well, but changed for those who only want to be the Byzanti...2.7k downloadsupdated 11 y ago
- Food Overhaulby DojślandPLI'm not usually into "overhaul" mods myself, but I've tried my best to improve the situation with food in the last game stages of Grand Campaign (note: I did not change anything in The Last Roman campaign, as I have not yet managed to lay my hands on it). The aim of this mod is exactly that - to...2.7k downloadsupdated 11 y ago
- Rome Era Chapter XIX: The Magnificent Three- Basil II, Al-Mansur & Cnut the Greatby XxRedHornetxX/Resonare RomanorumRome era Serie This mod is the nineteenth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. ALL THE CHAPTERS after XIII are considered to be more focused on MEDIEVAL STUFF THAN ROMAN HISTORY. Discord Go there for s...2.7k downloadsupdated 20 mo ago
- Buildingby Greq7Building Effects Modification Compatible with most mods out there (unless they edit heavily same table) Submod and standalone version of "Radious - Very Hard Campaign Overhaul" (do not subscribe if you already using that one) Best used with "Progress" This standalone version improves and balance:...2.7k downloadsupdated 6 y ago
- 1212 No Pop Limit for Unit Recruitment (Updated)by 76561198379686318My game works again and thanks to Mingles I have been able to fix this. Because of a recent update of this game the way my mod was making there be no pop limit no longer works. So now the price of recruitment will be one singular man, besides for some artillery. For the artillery the cost will be...2.7k downloadsupdated 18 mo ago
- Rome Era Chapter III.2: Capax imperii nisi imperasset- The year of the four emperorsby XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the fourth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requi...2.7k downloadsupdated 20 mo ago
- 30x Income Per Turn (Player Only) (Grand Campaign)by EmpireEraserThis mod will increase the income for the player by 30x the normal amount on any civilization for the Grand Campaign except the Huns/White Huns (not sure why).2.7k downloadsupdated 3 y ago
- Radious - Very Hard Campaign Overhaulby Greq7CAMPAIGN, AI, BATTLE, BALANCE, REALISM You can choose and try different difficulty settings for campaign and battle now! Main Attila game only Compatible with mods in my collection. Only one of the following mods can be activated at the same time together with this overhaul:Radious - Strong Easte...2.6k downloadsupdated 6 y ago
- Better Autoresolveby MINOSThis Mod, taken standalone from my "Better AI" Mod, changes Autoresolve to be more accurate and less easy for both Sides. --------------------------------------------------------------------------------------------------------------------------- The AI will also attack more often, even if there i...2.6k downloadsupdated 10 y ago
- Roman Rebirth II addon Remove the Restricts(Disable the United Roman Empire event)by RuWarning: this addon will disable The united roman empire event, it's mean you have no chance to became the roman Empire! use it wisely make sure it can load before the romanrebithII or it don't work This addon will Removed the Restricts for Building except Technology2.6k downloadsupdated 9 y ago
- Arian Visigothsby DeliciousCrackersUPDATED FOR LATEST PATCH A small fix to make the Visigoths start off as Arian Christian, as they historically were. They were originally listed as Arian until CA changed it for some mysterious reason. Not compatible with other startpos mods. Now included in the StartPos AddOn for the Unofficial A...2.6k downloadsupdated 11 y ago
- 100% agent chance cheatby StrangeAK47100% agent chance for player/s only gives agents 100% success chance for campaign actions save compatible enjoy2.6k downloadsupdated 3 y ago
- Playable Roman Diocese (victory conditions, family trees, civil wars, multiplayer, etc.)by CollierSUMMARY: This mod divides the Roman Empire into playable (and historically accurate) Diocese. Emperor Diocletian divided the Empire into Diocese, where multiple provinces were administratively grouped together under the command of a vicarius. This mod allows you to play as these vicarii and gover...2.6k downloadsupdated 19 mo ago
- Building upkeep reductionby Mar45690This halves all upkeep for buildings2.6k downloadsupdated 9 y ago
- Less corruptionby ParagonThis mod reduces the corruption limit to 60% for all Campaigns. This only has an impact on the AI on easy-hard settings, as the AI gets a cheat against corruption on higher difficulties which reduces their corruption significantly. This mod is save game compatible. (If you are looking for differe...2.6k downloadsupdated 11 y ago
- Rome Era Chapter XV:The Return of an Agustus- Charlemagne:" Imperator Romanorum & Pater Europae"by XxRedHornetxX/Resonare RomanorumRome era Serie This mod is the fifteen part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. ALL THE CHAPTERS after XIII are considered to be more focused on MEDIEVAL STUFF THAN ROMAN HISTORY. Anno domini models Go to...2.6k downloadsupdated 18 mo ago
- Medieval Kingdoms 1212 AD Wales Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Wales which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenishme...2.6k downloadsupdated 4 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

