Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Medieval Kingdoms 1212 AD Makuria Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Makuria which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenish...3.5k downloadsupdated 5 y ago
- Ancient Empires: Expanded Building Slotsby Garviel LokenIncreases building slots for minor and major settlements (3 to 6 slots, 6 to 9 slots). Vanilla AE/regular unit size compatible version.3.5k downloadsupdated 4 y ago
- Rome Era Chapter XIII: Inter gloriam et calamitatem- Heraclius and the last Ancient Warby XxRedHornetxX/Resonare RomanorumRome era Seire This mod is the thirteenth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other required mods 4- Extremely recommended ( but optional) for e...3.4k downloadsupdated 20 mo ago
- Recolonize with No Unit or Financial Costby Thunder BagelJust like the title says. You can recolonize desolate regions for free and without having to sacrifice any men. My logic is that it is expensive and time consuming enough to recolonize a region without a further penalty to the faction via a large financial investment and having to lose 50% of you...3.4k downloadsupdated 11 y ago
- Unified Roman Rosterby HypertankThis mod merges the Roman army and navy unit rosters in both campaign and custom battle. The Western Roman Empire gains access to most Eastern Roman land units and all of its ships (including Clibinarii and Greek Fire ships), and the Eastern Roman Empire gains access to most Western Roman land un...3.4k downloadsupdated 23 mo ago
- Double resources for The Dawnless daysby 76561198843924852Doubles all resource production building's output (iron, gold etc. but not food) Should work with any mod which doesn't touch building_junction_table, made compatible with Desgun's fixering unofficial patch. Place it above The Dawlness Days files in the mod manager Upd: increased faction goods co...3.4k downloadsupdated 7 mo ago
- AK's Solid Soldiersby StrangeAK47player/s only (cheat) makes units better +30 everything double ammo save compatible, use and remove at will works with DLC works with most overhauls3.4k downloadsupdated 5 y ago
- Medieval Kingdoms 1212 AD Zagwe Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Zagwe which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenishme...3.4k downloadsupdated 5 y ago
- TDD - Labor, Ore, Trade & Richesby 76561198336632980Expands the material wealth of Middle-earth through new resources and economy tweaks for The Dawnless Days. A bunch of new resources, new buildings, a rework to an existing resource chain, and eventually even more! Now includes walls for minor garrison settlements! Additions: New specialty minor...3.4k downloadsupdated 6 mo ago
- Medieval 1212 12TPYby VadermingMedieval Kingdoms 12TPY 12 turns per year mod for medieval kingdoms People should age correct and events should trigger a little latter into game Invasions and story events should also be latter as turns have been increased Let me know of any issues i see if i can sort them place above medieval 1...3.4k downloadsupdated 21 mo ago
- Factionby Greq7Faction Traits reworked Compatible with other mods Save game compatible Submod of the "Very Hard Campaign Overhaul" (you don't need this if you are subscribed to Radious version) Traits in this modification has been adjusted to the needs of Very Hard Overhaul philosophy and slightly more towards...3.3k downloadsupdated 5 y ago
- Medieval Kingdoms 1212 AD Ildegizids Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Ildegizids which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replen...3.3k downloadsupdated 5 y ago
- Rome Era Chapter VII: Annus Horribilis- Mursa Major: A disaster for the Empireby XxRedHornetxX/Resonare RomanorumThis mod is the seventh part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. Discord If the link doesnt appear send me a friend request LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other required mods 4- Ex...3.3k downloadsupdated 20 mo ago
- Rome Era Chapter V.2: Restitutor Orbis - Aurelian and The Crisis of the Third Centuryby XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the fith part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other require...3.3k downloadsupdated 20 mo ago
- Religious Buildings more powerful and cost-effective Attila Campaignby ShephProblem: Normal religious buildings offer too few benefits to justify their costs versus economic, civic and more military. This mod makes the religious buildings of all cultures more powerful in ways appropriate to their culture. This mod is ideal for players who use high public disorder mods or...3.3k downloadsupdated 8 y ago
- No Losses from weather attritionby BladeukThis mod was made to answer a request, it's a simple mod that removes army casualties from weather attrition (heat or snow). This means you (and the AI) can freely walk around in the desert or in winter without any of your men dying, now, like Hannibal you can cross the Alps with Elephants and st...3.3k downloadsupdated 7 y ago
- Revised Diplomatic Effects - Imperium and Cultureby AugustusngThis is an early version of a mod to change the dynamics of diplomacy in Attila. For now, all I've done here is to change: Imperium level diplomatic penalties - 1/2 of vanilla values. CAI religious, cultural, and imperium-based personality traits (hates rival empires, culturally tolerant, etc) -...3.3k downloadsupdated 11 y ago
- Difficultyby Greq7Campaign Difficulty Handicaps Effects Expansion and Enhancement Mod Reworked, optimised and tested thoroughly Compatible with any other mod or overhaul Submod and stand alone version of "Radious - Very Hard Campaign Overhaul" - Do not subscribe if you are already subscribed to that overhaul (this...3.3k downloadsupdated 5 y ago
- Empireby Greq7Power, Economy, Imperium, Public Order, Family, Loyalty Compatible with all other mods Submod and stand alone version of "Radious - Very Hard Campaign Overhaul" (you don't need this if you are subscribed to that overhaul) Best results are with "Progress" and "Character" In this mod it is harder t...3.3k downloadsupdated 5 y ago
- Religionby Greq7Religion System Overhaul Compatible with most other mods Submod and standalone version of "Radious - Very Hard Campaign Overhaul" (You don't need this if you are subscribed to that one) This modification improves and greatly expands religious effects on yours and Ai's factions. Many of those effe...3.3k downloadsupdated 6 y ago
- MK-1212 Resources Building Income x2by Gluteus maximusThis doubles the income from Only Natural resources Buildings x2. Also doubled the Marble construction bonus x2. ADDED : +3 growth to buildings 1-2 +5 growth to buildings 3-4 also added +3 fertility for only farming resources like . olives-wine- sugar -3.3k downloadsupdated 4 y ago
- Stable Rome Eastby Noot NootProvides a factionwide +15 Public Order Bonus, +15% Tax Rate Bonus, and a -15% Unit Upkeep Cost Bonus to Eastern Rome. The Tax Rate and Unit Upkeep Cost bonuses provide additional help to the Eastern Roman Empire, as I felt the Public Order Bonus alone was not doing enough to keep them alive. I a...3.2k downloadsupdated 8 y ago
- Base Income 0 / No Base Incomeby FM-GAThis mod reduces the base income of all factions to 0. There will be a huge reduction in full stack spamming from single settlement factions. Difficulty rating: Very easy Works with AOC. Now compatible with Radious and all other mods! Base income 500: Base income 1000: Base income 2000: Enjoy! Ot...3.2k downloadsupdated 11 y ago
- Strong Western Roman Empire - faction traitsby Greq7Western Roman Empire Strong and Powerful! Only faction traits making it compatible with all other mods. Link to other versions: Radious - Strong Western Roman Empire3.2k downloadsupdated 7 y ago
- four developed roman provincesby CohortThis is a startpos mod that fully develops the buildings of Liguria, Italia, Thracia and Macedonia, except a rally field in Marcianopolis. As WRE and ERE you will get the highest tier capital and patriarchal see buildings at the beginning of the campaign, as well as much more taxes from the devel...3.2k downloadsupdated 7 y ago
- A Reasonable Populaceby MagnarThis mod makes public order more dynamic. Give a hungry man a loaf of bread and he will get more satisfaction from it than a man who has eaten all he can. From the idea that happiness and distress are relative experiences, this mod makes the extremes of public order harder to achieve. As you gain...3.2k downloadsupdated 11 y ago
- Autoresolveby Greq7Fair, Bloody and Less Predictable Battle Autoresolve Mod well tested Fully compatible with all other mods Submod and stand alone version of "Radious - Very Hard Campiagn Overhaul" Save game compatible This is a different version of "Better Autoresolve" by Minos and "Less Reliable Autoresolve" by...3.1k downloadsupdated 8 y ago
- 一回合科技.packby Reimu3.1k downloadsupdated 6 y ago
- Characterby Greq7Leaders, Generals, Armies and their Skills, Traits, Wifes and Ancillaries Compatible with most other mods Submod and standalone version of "Radious - Very Hard Campaign Overhaul" Best used with "Progress", "Difficulty"and "Empire" It's a compilation mod. The tables has been taken out of other mod...3.1k downloadsupdated 5 y ago
- No Unit Upgrades - WIPby MINOSThis Mod removes the Unit Upgrades System, except for Generals Bodyguards-Units. ----------------------------------------------------------------------------------------------------------------- I just copied every Unit and renamed them, simple as that! Don't be irritated by doubled Units in the...3.1k downloadsupdated 11 y ago
- The Dawnless days - Ultra aggresive AI submodby Lickher_ishUltra Aggressive AI For players who want a real enemy — not an idle spectator. Tired of mods that promise “smarter” or “more aggressive” AI, only to deliver barely noticeable changes? This mod is built for players who want maximum pressure, relentless aggression, and no mercy. This is the most ag...3.1k downloadsupdated 9 mo ago
- Medieval Kingdoms 1212 AD - Local Traditions Removedby Lord AnthargNeed to be put before the Medieval Kingdoms 1212 AD mod, otherwise will not work. Save game compatible. Vanilla version:3.1k downloadsupdated 4 y ago
- Rome Reborth Chinese Newby Blue-Eyes White Dragon修改了大量罗马重生中的兵种名称与建筑名称。请不要与原版中文补丁同时使用。3.1k downloadsupdated 8 y ago
- AGK MODby FM-GAAGK Mod Compilation : ** Stronger Roman Units ** - All Roman units are stronger and can now hold their own in battle ** Reduced upkeep and food consumption for Roman buildings ** ** Improved all resource buildings ** - Reduced squalor - Increased industry gdp - Increased resource production ** Go...3.1k downloadsupdated 6 y ago
- More Morale - player onlyby StrangeAK47Effects Increases morale for all units when fighting in own/allied territory by 16, when besieged the morale increases by 24, totalling 40. Effects human player/s only Campaign only! Save compatible Pretty much compatible with everything Troubleshooting Try these fixes: Ensure mod is enabled in y...3.1k downloadsupdated 4 y ago
- Eastern Roman Empire Stronger Start Mod - Masemaby NiklasThis mod is part of a larger mod called: Grand Campaign Flavor - Masema This stand alone address ERE strength, ERE will in this mod because as powerfull foe as the sassanids. This will make ERE a Very Very Easy faction to play so I do recommed you use this if you want to play against a stronger E...3.1k downloadsupdated 6 mo ago
- The Rise and Fall of Religions (Herakleios Submod) Textures pack2by SanmayaYou need this texture pack and the main submod (check links) to make it work3.1k downloadsupdated 8 y ago
- Twelve Turns Per Year & Improved Climate Changeby SilentiariusThis is a simple mod that changes the startpos file to incorporate both twelve turns per year (three months per season) and the mechanics of Magnar's improved climate change system. As such, it is neither save compatible nor compatible with other mods that change the startpos. Features in a nutsh...3.1k downloadsupdated 7 y ago
- Immortal Faction Leaders (Grand Campaign)by Legendary Director WatermelonThis mod Makes the leaders of all the playable factions(Except Uldin. Who wants HIM alive anyway) immortal like Belisarius in the last roman campaign. And also the mod buffs their stats a bit(zeal, cunning, authority). For this mod to work you'll have to start a new game. And this mod will only c...3.1k downloadsupdated 9 y ago
- Playable Roman Tributary States (Regional Governors Mod)by CollierThis is the alternate version of my puppet state mod. *READ THIS BEFORE PLAYING* THERE IS A GLITCH IN ATTILA INVOLVING PUPPET STATES! If any of you have ever played a vanilla Lakhmid campaign, you'll notice that the Lakhmids (a puppet state of the Sassanids) will frequently end up at war with fel...3.1k downloadsupdated 8 y ago
- Great Power Penalty Reductionby The JoKeRThis mod lowers the Great Power penalty to about 1/2 of original values. I made this Mod so you can have a chance at having diplomatic relations with other countries so everyone does not always hate you. I was inspired to make this mod because of Spartan861's Reduced Great Power Mod. I liked his...3.0k downloadsupdated 8 y ago
- Rationalizing (In Game) Religionby PiterDeVriesCitizens of the Internet, allow me to introduce to you the culmination of years of occasional effort and Attila based irritation, my personal overhaul of Total War Attila’s system of religions. More specifically in this mod I have rebalanced the different religious options, lowered the percentage...3.0k downloadsupdated 8 y ago
- Dokmod - AI and Campaign Tweaksby Prime Minister Sinister-=WORKS WITH SLAVIC CULTURE PACK UPDATE=- What is Dokmod? Dokmod is an all-around improvement mod consisting of the tweaks, changes, and rebalances that are best for playing Total War: Attila. Dokmod is a fiarly comprehensive mod that still maintains the look and feel of vanilla but adds tweaks a...3.0k downloadsupdated 9 y ago
- local traditions, begone!by LuxAfLeXupdated for the Empires of Sand patch 21-9-2015 updated for the Slavic Culture patch 15-3-2016 As the title implies, this mod removes the local traditions factor from every region on the campaign map. This means that now every region can be fully converted to your religion. It would also mean tha...3.0k downloadsupdated 10 y ago
- 642 Dark Ages - AI Submod better ballanced Muslim Forcesby 76561198860803021- AI Submod Arab recruitment for 642 Dark Ages - Rise or Fall of Islam - Savegame compatible - This submod sets a faction unit limit 10 for Martyrs - To compensate, AI can recruit cavalry in cities & towns - Works for real players too - Please take a look at your subscribed mods you use and give...3.0k downloadsupdated 6 y ago
- Change of religion / Смена религииby 76561198345126241Google Translator Now you - determine who your subjects will believe in !!! This modification adds a chain of buildings of other religions, regardless of yours. Thus. by building them, you will be able to change your state religion. Buildings for the change of religion (with! A sign in the name)...3.0k downloadsupdated 8 y ago
- AGK Improved Resourcesby FM-GAFor all resource buildings in Attila, Age of Charlemagne and The Last Roman. - Reduced squalor - Reduced public order - Increased industry gdp - Increased resource production Place at top of load order with mod overhauls Compatible with most other mods Save game compatible3.0k downloadsupdated 6 y ago
- Missionby Greq7Improved payouts for events, missions and objectives Compatible with all other mods that did not edit "missions.txt" and "cdir_events_mission_payloads" This mod is not needed if you are subscribed to "Very Hard Campaign Overhaul". This part is already included in that overhaul. Initial idea was t...3.0k downloadsupdated 8 y ago

