Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Better Town Incomeby FasovshikHello everybody! This is my first modification and it is not fully balanced. And so, changes income from the city almost for all fractions: Minor Settlement: Before : 150 - 200 - 350 - 500. After : 500 - 800 - 1200 - 2000. Province Capital: Before : 300 - 450 - 500 - 1000. After : 1000 - 1500 - 2...1.8k downloadsupdated 8 y ago
- Campaign AI Tweaksby IonizedMercuryHello everyone This campaign AI alters the following things: -it compels the AI to put a bigger emphasis on occupying or vassalizing other factions, lowers the tendency to sack, leaves razing to the Nomads and increases the chance of colonization. Standard stuff -Colonization costs are halved -Fa...1.7k downloadsupdated 11 y ago
- The Last Roman cheat modby Sebastian the Crabmovement range +100% replenishment rate +50% melee attack +50 melee damage +60% melee defence +50 all shield +100% infantry melee shield +100% missile damage +60% missile firing rate +20% unit armour +200% unit ammunition +100% growth all +50 sanitation base +13 unit equipment gold: ammo, armour,...1.7k downloadsupdated 5 y ago
- ancient empires public order cheatby najupearpublic order cheat for ancient empires mod. only effect to player. place it top of ancient empires1.7k downloadsupdated 5 y ago
- Imperium Gain From Technology Removedby AugustusngAnother mod from me that does what the title says. :P Well, this one does a little more. I've removed the imperium gain from technology, but to rebalance that, I've increased the imperium gain from capturing regions. Here's how it works: Researching a technology - 0 prestige Capturing a region -...1.7k downloadsupdated 11 y ago
- Easy skillpoints for armies and generals after one battle ...by ArshiaTNSo. I was searching for a good mod to get all the skillpoints I can get only after one battle or one/two rounds as a governor. Sadly I couldn't find anything like this. So I just created this mod where every army and general (naval too) needs only 1 exp for every level up. It works for the AI too...1.7k downloadsupdated 7 y ago
- Sam's_Medieval_Kingdoms1212_reduced_food_consumption_submod.packby sam.pidgeonThis is a mod designed for medieval 1212 kingdoms mod all buildings should now consume less food please notify if there are buildings i forgot to edit. should be compatible with other mods for medieval kingdoms mod. so long as it doesnt edit building effects junctions tables.1.7k downloadsupdated 5 y ago
- The Dawnless Days - Control Effects Overhaulby Lord AnthargOverhauls control effects in province by removing morale, recruitment cost and replenishment rate effects. Needs to be put before the main mod. Save game compatible, it can be safely added or removed at any time.1.7k downloadsupdated 9 mo ago
- Bactria's Retributionby Karnil Vark Khaitan"In this age were no one knows were they belong, These people are at most out of place!" This mod replaces Tanukhids with Bactria, and a complete new unit roster for them. There are about 51 new units, which includes navy and land units. And there own set of special buildings. More will come late...1.7k downloadsupdated 10 y ago
- AoC Gods & Kingsby Legendary Director WatermelonYou just kinda get pissed when your faction leader dies of natural causes at the age 48 when the bastard Charlamagne is alive and kicking even though you killed him in battle more than 10 times. This mod makes the faction leaders of the following factions immortal and buffs them a little bit as w...1.7k downloadsupdated 11 y ago
- Horde encampment changesby Heartbreak OneYou can now encamp with 0% movement left like Belisarius and fellas do in The Last Roman. Basically fixes the only gripe proper I have with vanilla hordes: they're artifically slowed down and for some reason can't encamp after sacking or razing (which is what they did; all the time). EDIT: Can an...1.7k downloadsupdated 6 y ago
- Radious - Strong Eastern Roman Empire V2by Greq7Eastern Roman Empire Very Strong and Powerful! Compatible with "Radious" and/or "Radious - Very Hard Campaign Overhaul" startpos included This modification is a perfect WRE or Sassanids campaign It makes ERE very strong - ERE can recruit more variety of units from the start of a campaign - Factio...1.7k downloadsupdated 7 y ago
- Armies Ain't Cattle Patch for Sebidee's Stancesby Damnatio MemoriaeThis patch will enable Armies Ain't Cattle to work with Sebidee's Stances. The changes are limited to replenishment. All other Sebidee changes are maintained. You will need both mods for the patch to work, which are linked on the required mods on the right side of this page. Thanks to Sebidee for...1.7k downloadsupdated 10 y ago
- Diplomacy Pack - Tata Horse Whisperer editionby ShephContains many features to make the diplomatic aspect of Attila/Bel/Cha more engaging and slightly easier. --State gifts are 70% cheaper to rescue you from bad situations. Don't overuse it, but once war breaks out it is too late to use this feature. It is useful to foster alliances with non-hostil...1.7k downloadsupdated 7 y ago
- Base Income 1000by FM-GAThis mod reduces the base income of all factions to 1000 (1/4 of original value). Reducing the amount of AI stacks from one settlement factions but still keeping some challenge. Difficulty rating: Normal Works with AOC. Now compatible with Radious and all other mods! Base Income 0: Base Income 50...1.7k downloadsupdated 11 y ago
- Movementby Greq7Integrity, Stances and Campaign Movement Overhaul This version contains no scripts or any startpos so its compatible with nearly everything out there save game compatible Details - Line of sight has been reduced to make it more realistic. Spies can still see a lot more than other characters - Cha...1.7k downloadsupdated 7 y ago
- Horse Breeder for WREby MINOSThis mod gives the Horse Breeder Agriculture building to the WRE. Only icon description is missing, as seen in the pic above. --------------------------------------------------------------------------------------- Radious compatible. ---------------------------------------------------------------...1.6k downloadsupdated 11 y ago
- Byzantine Empireby thriceThis mod renames the Eastern Roman Empire to the Byzantine Empire. I fully understand the history, this mod is not for those who want the game to be historically correct. does not work with newest DLC.1.6k downloadsupdated 11 y ago
- 1212 Less Population Cap - GROW CITIES, GROWby DreamNegaterAs for you, be fruitful and increase in number; multiply on the earth and increase upon it. Submod for 1212. Creds to the gang. Curbes the impact of "caps" on population greatly. For example, my main settlement Constantinople grew only 0.9% without the mod but around 4% with the mod. You should c...1.6k downloadsupdated 4 y ago
- The Dawnless Days Campaign Massive Armies X3by XxPREDATORxX1312This Mod multiplies all faction units x3 . Not something specific .1.6k downloadsupdated 9 mo ago
- Total War ATTILA Taxes Modby Spartan.117This Mod will allow you to put your taxes to max without any malus! Does Work with every DLC. Have Fun.1.6k downloadsupdated 9 y ago
- AttilaModels.pack-OUTDATEDby XxRedHornetxX/Resonare RomanorumThis mod does not have any model from rome 2 hd team. ****************************************************************************************************************** !!!!!!!!!!!!!--->THE FILE SEEMS NOW TOO HEAVY TO UPLOAD IT, DOWNLOAD IT FROM THIS LINK: To install it just unzip it in you data...1.6k downloadsupdated 5 y ago
- Thranduil's MK1212AD Population Density Tweaksby ThranduilPlace this mod above 1212 mk mods. - %50 less squalor from population density1.6k downloadsupdated 19 mo ago
- Russian for - Change of religion / Смена религииby 76561198345126241Руссификатор для мода Смена религии / Change of religion - Так как данный руссификатор основан на русской локализации, то не будет совместим не с одним подобным локализатором. Выход таков: 1. При помощи PFM экспортировать локализацию (change_of_religion_rus/text/localisation.loc - Export TSV), 2....1.6k downloadsupdated 8 y ago
- All Minor Settlement have Wall Now (Optional)by 76561198849032819Roman, barbarans, Eastern all of them, now have walls in minor Settlement And compatible with everything on the workshop1.6k downloadsupdated 5 y ago
- Dark Age: Birth of Mythsby thedudeasp15This is a mod for ideas for a campaign I'm developing. THIS IS NOT A MOD DONT SUBSCRIBE! Here I will post progress and update/change photos often. I AM CURRENTLY LOOKING FOR HELP? I NEED SOMEONE WITH ACCESS TO 3DS MAX 2014 - 2010? I HAVE 2015-2018 AND CANT GET MY MODELS IN FORMAT NEEDED TO GET BO...1.6k downloadsupdated 9 y ago
- An Eastroman Garrison for ERE Towns - Multilingual!by 76561198860803021The Mod brings the WRE Garrison (safegame compatible) to ERE too. If you add my WRE Garrison Revision additional (!) then this ERE Mod will get usable for all Factions. Both Mods are made for all languages, para todo los idiomas, для всех языков, 适用于所有语言 ... Please take a look at your subscribed...1.6k downloadsupdated 7 y ago
- upkeep -30% (player only)(not mercenary)by hiosmanupkeep -30% all faction only player not mercenary -------------------------------------------------------- 유지비 30퍼 할인 용병은 적용 안됨1.6k downloadsupdated 5 y ago
- TDD EVIL LUCK NATIONSby Lickher_ishThe Dawnless Days – Evil Lucky Nations This submod adapts DETrooper's original Lucky Nations script for The Dawnless Days campaign. All credit for the original system goes to DETrooper — this is simply a lore-focused implementation for the world of Middle-earth. The script is enabled by default a...1.6k downloadsupdated 9 mo ago
- AI Handicaps Adjustedby The Alpha IncipientA small adjustment for the difficulty boosts the AI receives on higher difficulty levels. The things changed are those that had no sense and that made the game feel awkward: AI does not get replenishment bonuses anymore; It does not get growth bonuses in cities and towns; Since it already gets sa...1.6k downloadsupdated 10 y ago
- fast research(tech)by 765611983654290391/2 research turn Enjoy!1.6k downloadsupdated 5 y ago
- Radious - Roman Civilisation V2by Greq7Roman Empire Strong and Powerful! Compatible with all other mods unless they also included startpos This modification makes both empires stronger: - Faction traits has been greatly improved - Some technologies has already been researched - Starting treasury has been changed for most of the factio...1.6k downloadsupdated 7 y ago
- More resources in AoCby trollkorvHello everyone, I just made this quick mod which doubles the resource output of all trade buildings in Age of Charlemagne. I thought about increasing the wealth of some of the buildings as well, most notably for Gold and Marble, but I ultimately decided against it. If there is a problem let me know.1.6k downloadsupdated 9 y ago
- Thranduil's MK1212AD Bugfixesby ThranduilThis mod mostly contains bug fixes related to the Seljuks. Place this mod above 1212 mk mods. (WIP) - fix seljuks faction attribute bug (+2 experience for missile cav recruit now working) - fix muhtasib minister bug ( +2 sanitation and +%10 commerce traits now working)1.6k downloadsupdated 19 mo ago
- Better Germanic Paganismby FreitagThis simple mod buffs the Germanic religious buildings. Germanic Paganism is in my oppinion one of the least pleasant religions in Attila. Given that food and sanitation are already a major issue for northern barbarians, the germanic religious buildings never made up for the huge amount of food t...1.6k downloadsupdated 10 y ago
- The Combined Might of Mordor Startpos Mod (Starting diplomacy) - TDD submodby Lickher_ishMeant to be used with my Combined Might of Mordor submod. This Startpos mod makes sure starting orc units start at double unit counts like my other mod intends. As well as.. This mod reworks starting diplomacy in The Dawnless Days to better reflect the political and military situation of Middle-e...1.6k downloadsupdated 9 mo ago
- Thranduil's MK1212AD Campaign Variables Tweaksby ThranduilPlace this mod above 1212 mk mods. (WIP) - liberating settlement income 0 -> 1000 - vassalising settlement income 0 -> 2500 - looting settlements percentage modifier on income -15 -> 250 - razing without occupying settlements per percentage modifier on income -95 -> 25 - sacking settlements perce...1.5k downloadsupdated 19 mo ago
- All Factions Playable The Last Roman (TLR)by SerchantMakes all factions playable for The Last Roman (TLR) Emergent factions are selectable in MP but will probably crash the game.. These are the emergent factions: - Langobeards - Moors Working political parties for unlocked factions, some name localisation may be missing, will be check on later..1.5k downloadsupdated 7 y ago
- All elves improvedby 76561198843924852Upd: added all available elves in the game to the mod (Lindon, Lothlorien, Imladris and Woodland Realm) Small unit tweaks to make elves stronger in TDD by the cost of upkeep. The idea was making WR elite faction with smaller but stronger armies as elves in my opinion should be, harder to maintain...1.5k downloadsupdated 8 mo ago
- Terminus Total War Imperium Turkish Translateby Mehmet AktaşTerminus Total War Imperium Turkish Translate Görevlerde yazı çıkmama sorunu çözülmüştür. Eksik olan biryer görürseniz bana mesaj atabılırsınız iyi oyunlar..1.5k downloadsupdated 9 y ago
- 中世纪风云 —— 历史故事by 骑大象的阿波罗由于AXXXE的制作中世纪风云(Medieval Warfare)人力有限,而且最近大部分时间在折腾建模,我就想着弄一弄事件相关的内容,简单学习了一下 1212 的lua脚本,总算花了一个周末时间通了点皮毛,就以这个mod作为引子吧。 预期会以编年史/事件史/人物志的方式进行事件报告,会把将知名的人物,政治,战役,卫生事件等塞进去。 目前放了三四十个年份的,后面会慢慢往里加内容,也欢迎感兴趣的小伙伴提供素材呀。 讨论欢迎来Discord(或者搜索我的名字就可以) ----------------- 2024-05-28 更新 Update ------------------ 加入3个主...1.5k downloadsupdated 2 y ago
- No Horde Rivalry Debuffsby Batmane ✝Removes the cumulative growth penalty for spawning hordes and rivalry penalties for nearby hordes. Editted Campaign Variables: changed horde debufflines Load last/at the bottom to overwrite other mods which may conflict with these same campaign variables.1.5k downloadsupdated 6 y ago
- Better Roads for Barbariansby Chief ZumaHello again! It always bugged me that as a barbarian faction your best cities' road systems would not equal that of the lowest level Eastern or Roman settlement, meaning that even late in the game your armies move very slowly across your own land. While this does seem historically accurate I got...1.5k downloadsupdated 11 y ago
- MK1212 HRE Vassalization Submodby 원주딸배거지박종우This mod requires all MK1212 Parts and is savegame compatible. This mod allows the HRE to turn minor factions that belong to it into vassals in diplomacy. Please place it above the main script mod for it to function.1.5k downloadsupdated 5 y ago
- Suebi Invasion Grand Campaignby Musculus Maximus10.2.2016 Update with less German Text (Edit Languages File) Changelog for Grand Campaign: - Start A.D. 406 - Two Armys to start - New General Models - Startposition near the Rhine (Historic background) - Familytree (Historic) - New Missions with historical background - New Winconditions - New Lo...1.5k downloadsupdated 11 y ago
- Meaningful Resources [GC]by ErrataPraeteritaWhat is it, yet another resources-tweaking mod? Most definitely is. Why? Have you ever thought "Omg, this will be my third marble site!" or "I need to build this iron faster, it is so good!" ? I certainly haven't. Because resources in Attila doesn't really matter, they aren't meaningful enough, i...1.5k downloadsupdated 20 mo ago
- Garrison Hotfix for latest Patch 1.60 (Germanic Spearmen BUG)by oNe & oNLy RammsteinI started this mod to fix the Germanic garrison problem of "Germanic Levy" units not converting in proper number to "Germanic Spearmen" and "Germanic Spear masters" later on. Minor germanic cities now have the right number of garrisons in LvL 3 and LvL4, before LvL3 did have 1 more spearunit. Thi...1.5k downloadsupdated 8 y ago
- Forces of Evil UNLEASHEDby chewieCOMPATIBLE WITH OFFICIAL TDD PATCHES Having done some analysis on the average/median unit cost and upkeep of TDD Good vs Evil units, I came to the conclusion that a major contributing reason behind why the Good campaign feels easy is due to the fact that Evil units are only fractionally less expe...1.5k downloadsupdated 8 mo ago

