Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Romanization: Pictsby WölfeWhat does this mod do? This allows the picts to recruit certain Roman soldiers and Roman buildings but at the same time it allows the Picts to recruit their original units and buildings. The Picts also have extra things to research, allowing them to UPGRADE their Roman units! Technology Mastery O...1.2k downloadsupdated 9 y ago
- Ubique Romaeby ScheckerDas Mod verbessert das Hauptgebäude der beiden römischen Reiche. Besonders wird das Problem mit den sanitären Anlagen gelöst, um Seuchen zu vermeiden. Außerdem gibt es einen Bonus für dort ausgebildete Truppen und passt die Garnisionen etwas nach oben an. Übersicht: - besseres Hauptgebäude für Os...1.2k downloadsupdated 10 y ago
- Bellum Civile 04 packby MadyCurrent version 0.7.033 (2026.IV.03) Global mod for the Grand Campaign from comrades Vadim and Mady. 410 A.D. - civil war in the Western Roman Empire... and more war New building system, modified diplomacy, campaign AI. New units and combat system. And much more... Manual on Yandex Page of Mod Yo...1.2k downloadsupdated 11 mo ago
- No free attila armies + AI will settle destroyed towns.by Young WaizzThis mod add: No free units Attila - getting a little weaker, now it will be easier to fight with him. AI will take much more more often captured destroyed settlement In some southern countries spearmen have a wall of shields, becouse in original game we dont have this.1.2k downloadsupdated 7 y ago
- 1212submod——配合一年十二回合的建筑所需回合数&提升建筑费用by 76561198421017305请配合我制作的一年十二回合mod使用。 其次,提升了建筑费用,所以有点儿提升难度。 注:虽然可以单独使用,但还是建议搭配一年十二回合。1.2k downloadsupdated 5 y ago
- Chysko's MK 1212 Extra Garrisonsby Thomas MagnumDescription: This submod of the Medieval Kingdoms 1212 mod will add extra garrison units within certain military buildings for specific factions. The idea behind is that settlements with a lot of military buildings should be better defended and also to add some flavour during campaign plays. Exam...1.2k downloadsupdated 13 mo ago
- Ravenna - capital of Western Roman Imperiaby pavel-albertyanRavenna - capital of Western Roman Imperia (startpos).1.2k downloadsupdated 10 y ago
- Venedi cheat modby Sebastian the Crabmovement range +100% replenishment rate +50% melee attack +50 melee damage +60% melee defence +50 all shield +100% infantry melee shield +100% missile damage +60% missile firing rate +20% unit armour +200% unit ammunition +100% growth all +50 sanitation base +13 unit equipment gold: ammo, armour,...1.2k downloadsupdated 8 y ago
- Kingdoms of unknown ageby Natlev*The mod has been updated to work with the Slavic nations update.* *Starting locations are given in the image included in he images.* I present you the "Kingdoms of unknown age", a mod that makes the games grand campaign to have different regions for factions to have different feel to the origina...1.2k downloadsupdated 11 y ago
- Last Roman Style Roman Generals in Grand Campaignby Chief ZumaTHIS MOD REQUIRES "THE LAST ROMAN" DLC. Go buy it. It's actually pretty fun. So I finally got around to playing a Last Roman campaign and I was amazed at how much more I liked the generals in that campaign than the ones in the original, so I decided to see if I could bring some of that experience...1.2k downloadsupdated 10 y ago
- thunder's_resource_mod.packby Frederick_William_of_PrussiaRome 2's global bonuses for controlling resources inspired me to make this. This mod changes the resources for all 3 campaigns. It adds a global bonus on top of the local effects it has. I'll put the global effects below. This mod was never intended to be be 100% balanced. It was made for me and...1.2k downloadsupdated 9 y ago
- Axiom's Unlimited Amounts of Governors For Maximum Pleasureby AxiomExoticThis mod changes the amount of governors to the max for ALL campaigns, it is compatible with radious! I.E you will have unlimited governors so you can finally build all you want without the public order dropping faster than the FineBros subscriber count (yes old meme)1.2k downloadsupdated 9 y ago
- Governors x2by NelsonThis mod allows you to have twice as many governors i.e. 2 governors per imperium till a maximum of 14. Save game compatible.1.2k downloadsupdated 8 y ago
- double_garrison.packby Imperium Romanumэтот мод увеличивает гарнизон This mode increases the garrison1.2k downloadsupdated 11 y ago
- No immigration public order penalties for Western Roman Empire compatibility versionby 𝓑𝓮𝓵𝓵𝓸𝓻This is the compatibility version of my original mod This version does the same thing as the other but it is compatible practically with all except Radious Save game compatible My other mods: No immigration public order penalties for Western Roman Empire Less immigration public order penalties fo...1.2k downloadsupdated 9 y ago
- Rome Era Chapter I.4: Carthago Delenda Est! - From The Third Punic War to Social Warby XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the first part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requir...1.2k downloadsupdated 20 mo ago
- mk 12121 snow and desert inmunittyby 76561198371495338this submod of mk1212 is simple add the trait of inmunity attrition for next the factions: in desert: the ghurid sultanate the ayyubid sultanate the abbasid Caliphate the khwarzmian empire Ulus of tului (the Ilkhanate) the marinid sultanate the almohad caliphate the hafsi sultanate the seljuk sul...1.2k downloadsupdated 3 y ago
- Plague & disease rebalanceby 76561198806820668What does the Attila shop says? ‘Against a darkening background of famine, disease and war…’ So have you ever wondered why disease is such a small mechanic with almost negligible effects on your empire? Well, wonder no more, as this mod is set out to solve that! What does it do? It overhauls dise...1.2k downloadsupdated 3 y ago
- Slower Campaign Progressionby nullmanaSlower Campaign Progression This mod significantly slows down the pace of the campaign by reducing army movement range and technology research speed. The goal is to create longer wars, more meaningful positioning, and a less rushed campaign experience. Both Player and AI is affected. This mod als...1.2k downloadsupdated 8 mo ago
- Less requirements for Unique buildingsby OtielThis mod reduces some requirements for Celts, Desert Kingdoms, Slavs unique buildings. Now you won't have to continuously click "End Turn" without expanding your Himyar empire, only for Almaqah's Lancers. Known Issue: I did not changed the text for tooltips, for it will change *every* languages....1.2k downloadsupdated 7 y ago
- Skidvar's Garrison Roman Addon (Unofficial Enhancement)by Greq7Roman Garrisons Enhancement Patch Skidvar's Garrison is a perfect mod and with this patch I only wanted to add some defences in lower tiers for Roman Empires. In My campaign "Very Hard Campaign Overhaul" I was always trying to make Roman Empires survive as long as possible and Skidvar's Garrison...1.1k downloadsupdated 6 y ago
- AD 1071 - AoC Grand Campaign: Romanos IV and the Battle of Manzikert (1.0)by Euro-Centric Military HistorianAoC Grand Campaign – AD 1071: Romanos IV & The Battle of Manzikert The year is AD 1071. The once-mighty Eastern Roman Empire stands at a crossroads of fate. In the east, the rising power of the Seljuk Turks gathers strength under the formidable Alp Arslan, while Emperor Romanos IV Diogenes marche...1.1k downloadsupdated 5 mo ago
- atila ai attack.packby 76561199113288209修改了ai对玩家城市和军队的实力判定,ai会更加轻敌,做出更多自杀式攻击,应该可以缓解部分ai游而不击的情况1.1k downloadsupdated 20 mo ago
- 2 New Romansby David2NR is a start pos mod adding 2 New Roman factions into Thracia and Venetia of Attila Grand Campaign subculture and allies: Thracia is a Western Roman culture allied with ERE Venetia is an Eastern Roman culture allied with WRE buildings and units roster: Thracia has WREs buildings and units + Ant...1.1k downloadsupdated 8 y ago
- Less Reliable Autoresolveby MagnarThis mod reduces the reliability of autoresolve: Max variation increased 30% to 50% Min variation increased 0% to 5%1.1k downloadsupdated 11 y ago
- ancient_empires_better_sanitation_buildings.packby sam.pidgeonThis is a small submod for ancient empires mod where sanitation buildings improve fertility by small amount for all factions let me know if there any errors. Food buildings will produce bit more due to increased fertility the fertility bonus increases if you upgrade the buildings to higher levels...1.1k downloadsupdated 4 y ago
- Dawnless Days Double Garrisonsby JoeDouble the garrisons of every garrison building in the game. I made this for my self as I found late game I got bored of attacking tiny garrisons and just wanted to have fun in large siege battles. The mod isn't supposed to be balanced and the garrisons can be a bit silly but I believe it is capp...1.1k downloadsupdated 8 mo ago
- sam_half_food_consumption_half_squalor_half_integrity_modby sam.pidgeonThis is only my third mod it reduces amount of food cities consume and squalor penalties are reduced as well. This mod is compatible with most mods including likes of dark ages mod radious and fall of eagles etc and used for age of charlemagne but not to be used for medieval 1212 some of changes...1.1k downloadsupdated 5 mo ago
- The Dawnless Days Factionwide Upgradesby SpikeMakes unit bonuses from buildings like forge (upgrades +% Armor/Shield/Weapon) or stables (better horses) factionwide. Just like TWWH, you can upgrade any army that's on your territory. Only for base factions Updated for TDD Patch 1.0.3 (Thanks to "Chicken with a tophat" for the update!) Savegame...1.1k downloadsupdated 5 mo ago
- Great Power Fixedby MINOSGreat Power penalty is really hated by many people And great power penalty gain, because of technology researching, makes not much sense, when you only own 1 region... or your empire has fallen to pieces... This mod tries to fix that and makes your great power (and also your fame level) dependent...1.1k downloadsupdated 10 y ago
- Ai_can't_avoid_combat.packby vicfbyrneThis is a simple mod that stops Ai forces ( army and navy ) from moving when challenged to combat. It used to drive me mad trying to corner armies , particularly the huns, that entered my lands to raid, and when offered battle would retreat just out of range ( almost as if the Ai knew how far to...1.1k downloadsupdated 5 y ago
- Tycherious' 1212 Imperial Authorty Cheatby TycheriousCredit for Graham Turner for the thumbnail! With my script fixes in the official build I've released this as a standalone cheat mod, made originally for testing. Increase Imperial Authority Gained by the faction ruling the Holy Roman Empire by a considerable amount. Load above core 1212ad mods. R...1.1k downloadsupdated 12 mo ago
- No Imperium From Technology - Medieval Kingdoms 1212AD Compatibleby KalaynI get annoyed that researching technologies gives you Imperium, and I like Medieval Kingdoms 1212AD, so I created this for my own use. I hope you like it too! This mod removes all Imperium gain from technologies. This affects all base game/DLC campaigns, as well as the Medieval Kingdoms 1212AD ca...1.1k downloadsupdated 5 y ago
- European High Middle Ages 1.3 (español)by Miguel_BtKEste Mod se sitúa en el año 1004 d.C., justo al comienzo de la Plena Edad Media. En Europa, han surgido grandes cambios políticos y redistribuciones territoriales. Esta etapa conlleva a la formación de un nuevo espacio europeo con mayor estabilidad que en siglos anteriores y donde se consolida el...1.1k downloadsupdated 8 y ago
- one turn recruitment cheatby StrangeAK47player only one turn recruitment 30 recruitment points Troubleshooting Try these fixes: Ensure mod is enabled in your mod manager Ensure there are no conflicting mods enabled Unsubscribe & Delete the mod then Resubscribe to the mod Verify local files through steam (right click game/properties/loc...1.1k downloadsupdated 12 mo ago
- Ravenna as WRE Capitalby BladeukThis mod simply sets the WRE Capital to Ravenna, which should happen during the campaign, but does not. This is not save game compatible, nor compatible with mods which edit the startpos (turns per year mods). Other Capital change mods are: Rome as WRE capital:1.1k downloadsupdated 11 y ago
- The Dawnless Days - Settlement Lost Penalties Removedby Lord AnthargRemoves morale and control penalties from settlement lost event. Needs to be put before the main mod. Save game compatible, it can be safely added or removed at any time.1.1k downloadsupdated 9 mo ago
- Ghorzas AI Modby GhorzaThis Mod changes some things: -the Ai wants now to conquer the world -the ai recruits better troops -the ai can have as many armies as it can handle -the ai resettle destroyed regions -the nomads and the hunns destroy more -a marriage is more important now -overworked General Loyality -you can bu...1.1k downloadsupdated 7 y ago
- The Dawnless Days - Morale Penalty Removedby Lord AnthargRemoves morale penalty from low control in province. Needs to be put before the main mod. Save game compatible, it can be safely added or removed at any time.1.1k downloadsupdated 9 mo ago
- dlc_suebi_playable.packby Musculus MaximusThis mod add Suebi as playable Kingdom, with Victory Conditions and Chapter Missions. Change log coming soon. - Chapter Mission (not ready) - Victory Conditions - New Logo - Coloured Icons - Name is "Kingdom of Suebi" - Add Wife to Familytree - Religion changed Is only Beta - Chapter Mission not...1.1k downloadsupdated 11 y ago
- Herds_for_Tanukhidsby MINOSThis Mod enables the Nomad-Herdes for the Tanukhids, with Technology-Dependance! ---------------------------------------------------------------------------------- Radious compatible. ---------------------------------------------------------------------------------- Savegame compatible.1.1k downloadsupdated 11 y ago
- Tanukhid Foodby DJPenguin ♫If you're like me who enjoys the Tanukhids as a desert horde faction but not a fan of its food mechanic then this mod is for you! This mod simply gives your Tanukhids Philly Cheesesteaks for 1000 turns after sacking or razing a settlement. It does not alter the amount of food given. The mod is sa...1.1k downloadsupdated 11 y ago
- Roman Civilisation V2by Greq7Roman Empire Very Strong and Powerful! Compatible with all other mods unless they also included startpos This modification makes both empires even stronger: - Rome can recruit more variety of units from the start of a campaign - Faction traits has been slightly improved from version 1 - Some tech...1.1k downloadsupdated 7 y ago
- Grand Campaign Mechanics Update: Roman Factionsby MurranjiDescription This mod adds several new lightweight scripted mechanics to the Roman culture factions in the Grand Campaign to add additional flavour and depth, while keeping to the balance and design of the base game. The faction features added to Western Roman Empire and Eastern Roman Empire by th...1.1k downloadsupdated 12 mo ago
- Guthrum's Better Buildingsby GuthrumFeatures: • Better Roman-Pagan buildings. • More useful "Pleasure House" building, less religion negative effect and squalor. • Fertility through sanitation buildings. • Better military buildings. • Better resource buildings (everyone will give you money). • Better Christian buildings (more osmos...1.1k downloadsupdated 7 y ago
- 1212——A powerful generalby 76561198421122995Through upgrading, it can provide reinforcement effects including security bonus, health bonus, Army Ammunition bonus, science and technology point bonus, cavalry speed bonus, army morale bonus, armor bonus and so on. The upgrade points have been adjusted, and all skills can be full at the full l...1.1k downloadsupdated 5 y ago
- Garrison Building for EREby TrombonistanianI did not make this mod. I subscribed to it in the past and it has since been deleted but I had it saved on my computer. I decided to upload it so others could use it.1.1k downloadsupdated 8 y ago
- Trickster MK1212AD Boiling Oil Interval Adjustedby TricksterIt simply increases number of seconds the boiling oil flows for between intervals from 5 to 10. In my opinion original value "every 5 seconds" it's too fast :) Installation 1. Subscribe to Boiling Oil for Attila campaign 2. Subscribe to this mod and put it on top of main mod 2. Place at the top o...1.0k downloadsupdated 15 mo ago

