Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,224 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- Dawnless Days Double Garrisonsby JoeDouble the garrisons of every garrison building in the game. I made this for my self as I found late game I got bored of attacking tiny garrisons and just wanted to have fun in large siege battles. The mod isn't supposed to be balanced and the garrisons can be a bit silly but I believe it is capp...1.3k downloadsupdated 10 mo ago
- Double the spawned Hun armies.packby [Dolt] EwokzThis Mod doubles the cap on the number of Hun armies spawned during Attila's reign. Use this mod if you really want a true Hunic invasion! Explanation of what it does: This mod double the maximum cap in the Hun spawning script. For example lets say the the Huns have a maximum of 16 armies that ca...1.3k downloadsupdated 12 y ago
- More in depth political effectsby PradaErwinI felt that politics should have a greater effect on empires and its people. Depending of your status, you will gain benefits/loses in provincial Growth, public order, trading, integraty, loyalty, recruitment points, replenishment rate, mercenary cost, movement range, taxes and corruption. (from...1.3k downloadsupdated 10 y ago
- WRE and ERE Units for Roman Tributary/Puppet States Modsby CollierThis submod adds either the ERE or WRE units to the Roman tributary or puppet states mods I've made. I've heard a lot of people asking for this so here it is! Hope you enjoy it. The link for the tributary state version of my mod is here: The link for the puppet state version of my mod is here:1.2k downloadsupdated 8 y ago
- ! AI - Compatibility Patchby Greq7This mirrored version loads before other overhauls making it more compatible than original version. Original version already uses "@" to make it load first before most mods out there but I realised that some overhauls may load even sooner (higher on the list of loading order). In this modificatio...1.2k downloadsupdated 7 y ago
- FIXED! Missing garrison units fix for AoCby ☩ Armoured ☩IF YOU LIKE, PLEASE GIVE THUMBS UP! Have you ever noticed how when you research and upgrade your units, your garrison either disappears or is significantly reduced to about 1 - 3 units? This mod fixes this CA mess. NOTE: 1) After subscribing to this mod, go to mod manager and tick off the box tit...1.2k downloadsupdated 11 y ago
- Romanization: Pictsby WölfeWhat does this mod do? This allows the picts to recruit certain Roman soldiers and Roman buildings but at the same time it allows the Picts to recruit their original units and buildings. The Picts also have extra things to research, allowing them to UPGRADE their Roman units! Technology Mastery O...1.2k downloadsupdated 9 y ago
- Ubique Romaeby ScheckerDas Mod verbessert das Hauptgebäude der beiden römischen Reiche. Besonders wird das Problem mit den sanitären Anlagen gelöst, um Seuchen zu vermeiden. Außerdem gibt es einen Bonus für dort ausgebildete Truppen und passt die Garnisionen etwas nach oben an. Übersicht: - besseres Hauptgebäude für Os...1.2k downloadsupdated 10 y ago
- atila ai attack.packby 76561199113288209修改了ai对玩家城市和军队的实力判定,ai会更加轻敌,做出更多自杀式攻击,应该可以缓解部分ai游而不击的情况1.2k downloadsupdated 21 mo ago
- Plague & disease rebalanceby 76561198806820668What does the Attila shop says? ‘Against a darkening background of famine, disease and war…’ So have you ever wondered why disease is such a small mechanic with almost negligible effects on your empire? Well, wonder no more, as this mod is set out to solve that! What does it do? It overhauls dise...1.2k downloadsupdated 4 y ago
- Rome Era Chapter I.4: Carthago Delenda Est! - From The Third Punic War to Social Warby XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the first part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requir...1.2k downloadsupdated 21 mo ago
- Slower Campaign Progressionby nullmanaSlower Campaign Progression This mod significantly slows down the pace of the campaign by reducing army movement range and technology research speed. The goal is to create longer wars, more meaningful positioning, and a less rushed campaign experience. Both Player and AI is affected. This mod als...1.2k downloadsupdated 10 mo ago
- No free attila armies + AI will settle destroyed towns.by Young WaizzThis mod add: No free units Attila - getting a little weaker, now it will be easier to fight with him. AI will take much more more often captured destroyed settlement In some southern countries spearmen have a wall of shields, becouse in original game we dont have this.1.2k downloadsupdated 7 y ago
- AD 1071 - AoC Grand Campaign: Romanos IV and the Battle of Manzikert (1.0)by Euro-Centric Military HistorianAoC Grand Campaign – AD 1071: Romanos IV & The Battle of Manzikert The year is AD 1071. The once-mighty Eastern Roman Empire stands at a crossroads of fate. In the east, the rising power of the Seljuk Turks gathers strength under the formidable Alp Arslan, while Emperor Romanos IV Diogenes marche...1.2k downloadsupdated 7 mo ago
- Mugen1212Script (4 Turns Per Year Events)by chevonmogAdded 13th - 15th Century World Historical Events Messages. Adjusted Events Mongols, Great Famine, Timurid, Plague, English, France, Golden Bull Events for 4 Turns per year.1.2k downloadsupdated 17 mo ago
- Venedi cheat modby Sebastian the Crabmovement range +100% replenishment rate +50% melee attack +50 melee damage +60% melee defence +50 all shield +100% infantry melee shield +100% missile damage +60% missile firing rate +20% unit armour +200% unit ammunition +100% growth all +50 sanitation base +13 unit equipment gold: ammo, armour,...1.2k downloadsupdated 8 y ago
- Ravenna - capital of Western Roman Imperiaby pavel-albertyanRavenna - capital of Western Roman Imperia (startpos).1.2k downloadsupdated 10 y ago
- mk 12121 snow and desert inmunittyby 76561198371495338this submod of mk1212 is simple add the trait of inmunity attrition for next the factions: in desert: the ghurid sultanate the ayyubid sultanate the abbasid Caliphate the khwarzmian empire Ulus of tului (the Ilkhanate) the marinid sultanate the almohad caliphate the hafsi sultanate the seljuk sul...1.2k downloadsupdated 3 y ago
- Tycherious's 1212 Imperial Authorty Cheatby TycheriousCredit for Graham Turner for the thumbnail! With my script fixes in the official build I've released this as a standalone cheat mod, made originally for testing. Increase Imperial Authority Gained by the faction ruling the Holy Roman Empire by a considerable amount. Load above core 1212ad mods. R...1.2k downloadsupdated 8 d ago
- Governors x2by NelsonThis mod allows you to have twice as many governors i.e. 2 governors per imperium till a maximum of 14. Save game compatible.1.2k downloadsupdated 8 y ago
- Axiom's Unlimited Amounts of Governors For Maximum Pleasureby AxiomExoticThis mod changes the amount of governors to the max for ALL campaigns, it is compatible with radious! I.E you will have unlimited governors so you can finally build all you want without the public order dropping faster than the FineBros subscriber count (yes old meme)1.2k downloadsupdated 9 y ago
- Last Roman Style Roman Generals in Grand Campaignby Chief ZumaTHIS MOD REQUIRES "THE LAST ROMAN" DLC. Go buy it. It's actually pretty fun. So I finally got around to playing a Last Roman campaign and I was amazed at how much more I liked the generals in that campaign than the ones in the original, so I decided to see if I could bring some of that experience...1.2k downloadsupdated 11 y ago
- Kingdoms of unknown ageby Natlev*The mod has been updated to work with the Slavic nations update.* *Starting locations are given in the image included in he images.* I present you the "Kingdoms of unknown age", a mod that makes the games grand campaign to have different regions for factions to have different feel to the origina...1.2k downloadsupdated 11 y ago
- thunder's_resource_mod.packby Frederick_William_of_PrussiaRome 2's global bonuses for controlling resources inspired me to make this. This mod changes the resources for all 3 campaigns. It adds a global bonus on top of the local effects it has. I'll put the global effects below. This mod was never intended to be be 100% balanced. It was made for me and...1.2k downloadsupdated 9 y ago
- double_garrison.packby Imperium Romanumэтот мод увеличивает гарнизон This mode increases the garrison1.2k downloadsupdated 12 y ago
- No immigration public order penalties for Western Roman Empire compatibility versionby 𝓑𝓮𝓵𝓵𝓸𝓻This is the compatibility version of my original mod This version does the same thing as the other but it is compatible practically with all except Radious Save game compatible My other mods: No immigration public order penalties for Western Roman Empire Less immigration public order penalties fo...1.2k downloadsupdated 9 y ago
- Less requirements for Unique buildingsby OtielThis mod reduces some requirements for Celts, Desert Kingdoms, Slavs unique buildings. Now you won't have to continuously click "End Turn" without expanding your Himyar empire, only for Almaqah's Lancers. Known Issue: I did not changed the text for tooltips, for it will change *every* languages....1.2k downloadsupdated 7 y ago
- The Dawnless Days - Settlement Lost Penalties Removedby Lord AnthargRemoves morale and control penalties from settlement lost event. Needs to be put before the main mod. Save game compatible, it can be safely added or removed at any time.1.2k downloadsupdated 11 mo ago
- Skidvar's Garrison Roman Addon (Unofficial Enhancement)by Greq7Roman Garrisons Enhancement Patch Skidvar's Garrison is a perfect mod and with this patch I only wanted to add some defences in lower tiers for Roman Empires. In My campaign "Very Hard Campaign Overhaul" I was always trying to make Roman Empires survive as long as possible and Skidvar's Garrison...1.2k downloadsupdated 6 y ago
- The Dawnless Days - Morale Penalty Removedby Lord AnthargRemoves morale penalty from low control in province. Needs to be put before the main mod. Save game compatible, it can be safely added or removed at any time.1.2k downloadsupdated 11 mo ago
- sam_half_food_consumption_half_squalor_half_integrity_modby sam.pidgeonThis is only my third mod it reduces amount of food cities consume and squalor penalties are reduced as well. This mod is compatible with most mods including likes of dark ages mod radious and fall of eagles etc and used for age of charlemagne but not to be used for medieval 1212 some of changes...1.1k downloadsupdated 7 mo ago
- 2 New Romansby David2NR is a start pos mod adding 2 New Roman factions into Thracia and Venetia of Attila Grand Campaign subculture and allies: Thracia is a Western Roman culture allied with ERE Venetia is an Eastern Roman culture allied with WRE buildings and units roster: Thracia has WREs buildings and units + Ant...1.1k downloadsupdated 8 y ago
- The Dawnless Days Faster Growing Cityby 76561198874716161Are you tired waiting for your 4 region province in The Dawnless Days mod to grow population point and unlock all the building slot? dont worry i got you. This mod reduce population surplus needed for gaining a new population point so you can unlock all your building slot faster. FAQ Q : What Loa...1.1k downloadsupdated 9 mo ago
- Ai_can't_avoid_combat.packby vicfbyrneThis is a simple mod that stops Ai forces ( army and navy ) from moving when challenged to combat. It used to drive me mad trying to corner armies , particularly the huns, that entered my lands to raid, and when offered battle would retreat just out of range ( almost as if the Ai knew how far to...1.1k downloadsupdated 5 y ago
- ancient_empires_better_sanitation_buildings.packby sam.pidgeonThis is a small submod for ancient empires mod where sanitation buildings improve fertility by small amount for all factions let me know if there any errors. Food buildings will produce bit more due to increased fertility the fertility bonus increases if you upgrade the buildings to higher levels...1.1k downloadsupdated 4 y ago
- Less Reliable Autoresolveby MagnarThis mod reduces the reliability of autoresolve: Max variation increased 30% to 50% Min variation increased 0% to 5%1.1k downloadsupdated 11 y ago
- Trickster MK1212AD Boiling Oil Interval Adjustedby TricksterIt simply increases number of seconds the boiling oil flows for between intervals from 5 to 10. In my opinion original value "every 5 seconds" it's too fast :) Installation 1. Subscribe to Boiling Oil for Attila campaign 2. Subscribe to this mod and put it on top of main mod 2. Place at the top o...1.1k downloadsupdated 17 mo ago
- Great Power Fixedby MINOSGreat Power penalty is really hated by many people And great power penalty gain, because of technology researching, makes not much sense, when you only own 1 region... or your empire has fallen to pieces... This mod tries to fix that and makes your great power (and also your fame level) dependent...1.1k downloadsupdated 11 y ago
- 50% reduced upkeep - Player Onlyby TheRoyalBastardStrangeAK47's original: Reduced ukeep for the player only. I wanted reduced upkeep, but found the no ukeep mod to be a bit much, so I modified, and shamelessly uploaded AK's mod. I'll take it down if he/she/reliable lead spitter/it requests it. For 1212: This is a 25% reduction 1212 changes a lot...1.1k downloadsupdated 16 mo ago
- Player ranged unit bonusesby 765611997518302083 times ammunition amount +60 range +10 firing speed It only takes effect in campaigns and is only valid for players. It also works for the 1212 mod.1.1k downloadsupdated 17 mo ago
- No Imperium From Technology - Medieval Kingdoms 1212AD Compatibleby KalaynI get annoyed that researching technologies gives you Imperium, and I like Medieval Kingdoms 1212AD, so I created this for my own use. I hope you like it too! This mod removes all Imperium gain from technologies. This affects all base game/DLC campaigns, as well as the Medieval Kingdoms 1212AD ca...1.1k downloadsupdated 5 y ago
- European High Middle Ages 1.3 (español)by Miguel_BtKEste Mod se sitúa en el año 1004 d.C., justo al comienzo de la Plena Edad Media. En Europa, han surgido grandes cambios políticos y redistribuciones territoriales. Esta etapa conlleva a la formación de un nuevo espacio europeo con mayor estabilidad que en siglos anteriores y donde se consolida el...1.1k downloadsupdated 9 y ago
- Ravenna as WRE Capitalby BladeukThis mod simply sets the WRE Capital to Ravenna, which should happen during the campaign, but does not. This is not save game compatible, nor compatible with mods which edit the startpos (turns per year mods). Other Capital change mods are: Rome as WRE capital:1.1k downloadsupdated 11 y ago
- The Dawnless Days 56 More Governorby 76561198874716161This submod increases the governor limit in the Dawnless Day mod at each level, up to a maximum of 56 governors at the highest level. You need to put this mod on top of all Dawnless Day Mod Pack1.1k downloadsupdated 9 mo ago
- Submod_Script_Loader_v2.pack (project reactivated)by 76561198325830295A customer loader for TDD scripts. Don't register FirstTick/UICreated callbacks. Set your script environment into TDDs own table. Execute your script only if cm is ready. Loader has to be placed on top in the launcher. Comments, bug reports & suggestions Best place to discuss all is our Discord c...1.1k downloadsupdated 7 mo ago
- The Dawnless Days - Local Traditions Removedby Lord AnthargA submod that removes local traditions in each region. Needs to be put before the main mod. Save game compatible, it can be safely added or removed at any time.1.1k downloadsupdated 11 mo ago
- Herds_for_Tanukhidsby MINOSThis Mod enables the Nomad-Herdes for the Tanukhids, with Technology-Dependance! ---------------------------------------------------------------------------------- Radious compatible. ---------------------------------------------------------------------------------- Savegame compatible.1.1k downloadsupdated 11 y ago
- Ghorzas AI Modby GhorzaThis Mod changes some things: -the Ai wants now to conquer the world -the ai recruits better troops -the ai can have as many armies as it can handle -the ai resettle destroyed regions -the nomads and the hunns destroy more -a marriage is more important now -overworked General Loyality -you can bu...1.1k downloadsupdated 7 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

